PeterPanino Posted August 17, 2017 Share Posted August 17, 2017 Please see the attached screenshot: In Affinity Designer, I have a curve in the Nodes view. How can I join the two blue-marked nodes with a straight line? Quote Link to comment Share on other sites More sharing options...
Staff Callum Posted August 17, 2017 Staff Share Posted August 17, 2017 Hi Peterpanino, Your curve is already closed so you will first need to delete the nodes between the two points I have highlighted these nodes in red below. You can then use the Action section towards the top of the app when you have the Node Tool selected to break and join nodes respectively (see second attachment). Thanks C Quote Please tag me using @ in your reply so I can be sure to respond ASAP. Link to comment Share on other sites More sharing options...
PeterPanino Posted August 17, 2017 Author Share Posted August 17, 2017 Thank you very much, you have helped me a lot! So curves must always be ONE linear line of joined nodes? And there cannot be more than two lines going out from one single node? Quote Link to comment Share on other sites More sharing options...
Staff Callum Posted August 17, 2017 Staff Share Posted August 17, 2017 That is correct a node can only join 2 other nodes C Quote Please tag me using @ in your reply so I can be sure to respond ASAP. Link to comment Share on other sites More sharing options...
Guest Posted August 17, 2017 Share Posted August 17, 2017 Hi PeterPanino, If you want to keep the original drawing while connecting the two points, you must duplicate your drawing and then remove the inner nodes as @Callum indicates. Then group the two shapes together by placing the rectangle underneath. Quote Link to comment Share on other sites More sharing options...
PeterPanino Posted August 17, 2017 Author Share Posted August 17, 2017 Is this a universal law? I think it would be useful if a node could join more than 2 other nodes. Quote Link to comment Share on other sites More sharing options...
PeterPanino Posted August 17, 2017 Author Share Posted August 17, 2017 Thanks reglico - this is a very smart idea! Quote Link to comment Share on other sites More sharing options...
Guest Posted August 17, 2017 Share Posted August 17, 2017 Thanks for your feedback Peter and yes, it would be useful if a node could join more than 2 other nodes! Quote Link to comment Share on other sites More sharing options...
gdenby Posted August 17, 2017 Share Posted August 17, 2017 From what little I know of the .svg format, it would be very difficult, it not impossible to do .svg exports, because an .svg shape with a fill is surrounded by a series of points that start at one node, and end by either connecting back to the first one, of drawing the fill from the 1st to last. With branching networks, one node leading to many others, and those to others, I don't know how the list could be made a continuous series. So while it is no big deal to draw a bunch of connected lines, I'm thinking writing a routine to turn the network into a group of defined areas might be difficult. I have a recollection of a piece of software I used decades ago that did allow such an operation, but it required the user to follow certain steps. My very vague recollection is that the added shapes had to be made only by clockwise node addition. Eventually, there was a utility routine added to fix user error, but it didn't work 100%. Quote iMac 27" Retina, c. 2015: OS X 10.11.5: 3.3 GHz I c-5: 32 Gb, AMD Radeon R9 M290 2048 Mb iPad 12.9" Retina, iOS 10, 512 Gb, Apple pencil Huion WH1409 tablet Link to comment Share on other sites More sharing options...
R C-R Posted August 17, 2017 Share Posted August 17, 2017 2 hours ago, PeterPanino said: Is this a universal law? I think it would be useful if a node could join more than 2 other nodes. If this was possible, how would the beginning & end of the path be determined, for example when applying a fill to a curve? Consider the four examples below. If another node could be added to any of them such that more than two path segments were joined, what would the fill include & exclude? Quote All 3 1.10.8, & all 3 V2.4.1 Mac apps; 2020 iMac 27"; 3.8GHz i7, Radeon Pro 5700, 32GB RAM; macOS 10.15.7 Affinity Photo 1.10.8; Affinity Designer 1.108; & all 3 V2 apps for iPad; 6th Generation iPad 32 GB; Apple Pencil; iPadOS 15.7 Link to comment Share on other sites More sharing options...
Fixx Posted August 18, 2017 Share Posted August 18, 2017 I think I have seen such software mentioned, but indeed there would be some trouble as R C-R points out. There should be all kinds of behaviour rules etc. And I do not think Postscript/PDF would support such paths; they should be translated to ordinary paths in export. Quote Link to comment Share on other sites More sharing options...
Staff MEB Posted August 18, 2017 Staff Share Posted August 18, 2017 It's possible, but it implies a different approach to how things traditionally work. There's actually a software that allows to connect more than one node to another node(s) - they called the concept vector networks - and got rid of the fill mode along the way... Quote A Guide to Learning Affinity Software Link to comment Share on other sites More sharing options...
R C-R Posted August 18, 2017 Share Posted August 18, 2017 There have been a few discussions about the vector network concept in the Affinity forums, like A new and promising spin to vector drawing: Vector Networks. The concept is explained here, if you are interested. They did not actually get rid of fills but I am not sure how the 'punch out holes' paint bucket thing would work for vector networks with unenclosed areas (the equivalent of open curves in the conventional vector concept). I considered trying out the Figma software & even downloaded the Mac OS version, but apparently you have to create an account to use it, & from what I can tell even for the free-for-individual-use type account users are required to store their "projects" & files on their servers. I am not willing to do that just to try out the app, nor do I care for the complications cloud-based storage entails, so I do not know how well the app works in the real world. Quote All 3 1.10.8, & all 3 V2.4.1 Mac apps; 2020 iMac 27"; 3.8GHz i7, Radeon Pro 5700, 32GB RAM; macOS 10.15.7 Affinity Photo 1.10.8; Affinity Designer 1.108; & all 3 V2 apps for iPad; 6th Generation iPad 32 GB; Apple Pencil; iPadOS 15.7 Link to comment Share on other sites More sharing options...
toltec Posted August 18, 2017 Share Posted August 18, 2017 I can't even begin to think how boolean operations would be affected. And what about gradients on the paths or fills? No. It works fine as it is. Quote Windows PCs. Photo and Designer, latest non-beta versions. Link to comment Share on other sites More sharing options...
Staff MEB Posted August 18, 2017 Staff Share Posted August 18, 2017 The software using this (vector networks concept) - Figma - is for UI Design specifically. It's not intended for illustration purposes/general design purposes. I mentioned it due to the suggestions of "universal" law/nature that was being discussed in previous posts. anon1 1 Quote A Guide to Learning Affinity Software Link to comment Share on other sites More sharing options...
John Rostron Posted August 18, 2017 Share Posted August 18, 2017 Many years ago I used Mapmaker for drawing maps, and nodes with 2+ connections were an essential part of the drawing process. I'm pretty sure that you were aso able to fill selected closed areas. I now use Affinity Designer for drawing maps and I would certainly find this faciity very useful. I do recognize that the concepts of path and node would have to be different. I am also aware that I can get a similar effect by using boolean operations to align borders. Quote Windows 10, Affinity Photo 1.10.5 Designer 1.10.5 and Publisher 1.10.5 (mainly Photo), now ex-Adobe CC CPU: AMD A6-3670. RAM: 16 GB DDR3 @ 666MHz, Graphics: 2047MB NVIDIA GeForce GT 630 Link to comment Share on other sites More sharing options...
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