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Posted

hey guys... did you ever think about an iPhone version of the suite? or at least photo what would make most sense.
just a simple thing like stacking a couple of layers and having layer blend effects and adding some text.
perfectly fine would also be the repair tool for removing unwanted things...

Posted

The guys must have thought about it, since similar requests have been posted before. For instance, this one

I myself would be happy with just a viewer application.

Affinity Photo - Affinity Designer - Affinity Publisher | macOS Sequoia (15.3) on 16GB MBP14 2021 with 2.6.x versions

Posted

I still think this would be awesome. (Full versions of Affinity, not just a viewer app; then again, they still don't even let you record macros on iPad, yet work on scripting for desktop. I guess the bigger the screen, the more it is a priority to Serif.)

For reference:

 

Posted

I'm still waiting for an MS DOS version. You guys get to the back of the line. 😇

MacBook M3 Pro 18/512 - Now my daily driver.

2xDell laptops on Win 11 frozen at 23H2 - With 2 & 4 hours of battery life, they're already dead to me.

Posted

I can't really see them bringing these to the iPhone.

For some time there have been requests to have a dedicated story editor for Publisher.  I could see something like that possibly working on the iPhone, but not the full apps.

Posted
51 minutes ago, Twolane said:

I'm still waiting for an MS DOS version

Yes, with ability to import from both Wordstar and Wordperfect.

But seriously, right now I can't view Affinity files on my iPhone. Just the (too) small thumbnails with Quicklook nog working.

Affinity Photo - Affinity Designer - Affinity Publisher | macOS Sequoia (15.3) on 16GB MBP14 2021 with 2.6.x versions

Posted
1 hour ago, Red Sands said:

As usual, the forum's patrolling members contribute nothing but foolish, empty posts. Why don't you just let other CUSTOMERS speak when you have nothing to contribute. You just demonstrate how little you know and how little you can put yourself in the shoes and needs of others. But you demonstrate this in full, 100%.

 

Respect, please.

Everybody can post any feedback / request (when adhering to forum guideline), genius, ordinary, foolish 
But he must also accept getting feedback to his/her posts (adhering to forum guidelines, too).

As Photo doesn’t work well on iPads 9,5“ and 10.5“ since introduced until today (UI cut off): it is above reasonable to expect Photo working on devices with far less display size. „patrolling members“ comments simply reflect that reality with some level of irony which I rate as just right. Calling this foolish/empty is wrongfully rating replies as foolish which simply uncover the foolishness of the requests itself.

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

Posted
1 hour ago, NotMyFault said:

As Photo doesn’t work well on iPads 9,5“ and 10.5“ since introduced until today (UI cut off)

V1 works nicely on my iPad mini 5 (7.9'', 2019) without struggling or UI cutoff, which neither of V2 manages on a 9.5'' iPad.

I'd say software makes itself great. It's less about hardware. There are Windows machines running Affinity with weaker specs than what you have on an iPhone.

Besides, there are Vectornator and Amadine, which clearly are great examples of how this can be done on smaller screens in terms of UI.

Serif developed UI specifically for iPad. Then they released for iPad. Why wouldn't they specifically design UI for iPhone? It's not bound by the desktop UI. You have to do UI from scratch, sure. It's work. And that's the only valid argument I can see: Too little estimated sales for too much work. That'd be a valid point. Anyway, the devices sure are capable of handling Affinity. You just need proper UI.

Posted (edited)
On 4/18/2023 at 11:09 PM, shushustorm said:

V1 works nicely on my iPad mini 5 (7.9'', 2019) without struggling or UI cutoff, which neither of V2 manages on a 9.5'' iPad.

I'd say software makes itself great. It's less about hardware. There are Windows machines running Affinity with weaker specs than what you have on an iPhone.

Besides, there are Vectornator and Amadine, which clearly are great examples of how this can be done on smaller screens in terms of UI.

Serif developed UI specifically for iPad. Then they released for iPad. Why wouldn't they specifically design UI for iPhone? It's not bound by the desktop UI. You have to do UI from scratch, sure. It's work. And that's the only valid argument I can see: Too little estimated sales for too much work. That'd be a valid point. Anyway, the devices sure are capable of handling Affinity. You just need proper UI.

The UI for composite layers (and composite masks since V2) is cut off on iPad since day 1, and never got fixed. Instead of fixing, Affinity introduces a new (redundant) UI by swipe gesture on layer, showing redundant UI, but not cut off. Or you switch to portrait mode.

did you ever try to use frame text with touch keyboard, mark some text, and change font? 
Ever tried to use histogram or scope while tweaking adjustment or filter settings?

never missed info panel on iPad? Or blend range profiles? Or fft denoise? Or clipping path for jpeg? Or editing procedural texture filters?
 

iPad version of Affinity apps are still crippled in countless functions available on desktop. Despite M1 offering superior HW than e.g.  2012 Mac.

 

Edited by NotMyFault
Edited for clarity

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

Posted
On 4/18/2023 at 11:54 PM, NotMyFault said:

iPad is still crippled in  countless functions available on desktop. 

If by that, you mean the iPad version of Affinity apps, then yes, to some degree. But that's not the point. The issues on iPad aren't present because the iPad doesn't allow it. That's because Serif's focus is on desktop. That's exactly what I said earlier. The smaller the screen, the less important to Serif. Not the less capable the devices. That's why suggesting an iPhone version makes sense from a user perspective. Not necessarily business wise, because maybe too small of a user base, but I can't comment on that.

  • 7 months later...
Posted

What a lot of ridiculous and demeaning comments above in this thread. Attempts at humour at best. Don't wait by your phone when the next National Comedy Awards nominations are announced. Or the next time again.

Many people don't realise how many others use every tool at their disposal creatively and diligently. I've used a lot of graphic apps on my iPhone when I've been in places where I can't use my iPad Pro or Mac. It's a great luxury to be able to open files from iCloud that originate from the iPad or Mac versions and make corrections and additions.

But there's so much more I can do from my iPhone, even though the space isn't great. It can pull images from my cameras, for example, and its own images can even be used from time to time. Professionally, that is. I've done a lot of work on my iPhone in cramped or limited conditions. Creative also means being able to use tools in ways and at times that less creative people can't.

My thought, however, is that it will be a difficult birth. Serif hasn't ported Affinity to iPadOS in an elegant or particularly tablet-like way, and the screen space is crammed left, right and top, and supplemented with menus. I can't see it being used on smartphones. I don't think Affinity is well enough ported to tablets, so I'll stick to my Mac when it comes to Affinity.

Amadine, Linearity Curve and Vectornator have iPhone versions you can try on your phone to see how you can do a lot in a small space - and without taking up screen space.

I simply no longer believe that there are any professional graphic designers here. Everything follows suit. Just everything.

 

Posted
9 hours ago, nucleardirk said:

Vectonator or Logoist which work as well on iPhone

I tried Ventornator, Amadine, Vector Q, even Illustrator Draw, but… nah. On a phone? Why even bother?
Alright, I have a 2016 iPhone SE, and no plans to upgrade. That's a helluva small screen. (But also a small phone, fitting nicely in any of my pockets, hehe.)

Even on our family iPad 8th gen, while the Affinity suite works fine, the screen estate is still rather… small. But there's the Apple Pencil which makes Affinity on iPad worth it.
The Pencil doesn't work with iPhone.

On 4/14/2023 at 6:19 PM, RNKLN said:

I myself would be happy with just a viewer application.

That's a good idea. +1

Other than that, NeoFinder can display Affinity thumbnails in its catalogs, and there's an iOS version of NeoFinder. It would be a totally clunky workflow but it's "technically possible".

MacBookAir 15": MacOS Ventura > Affinity v1, v2, v2 beta // MacBookPro 15" mid-2012: MacOS El Capitan > Affinity v1 / MacOS Catalina > Affinity v1, v2, v2 beta // iPad 8th: iPadOS 16 > Affinity v2

Posted
7 hours ago, loukash said:

I tried Ventornator, Amadine, Vector Q, even Illustrator Draw, but… nah. On a phone? Why even bother?
Alright, I have a 2016 iPhone SE, and no plans to upgrade. That's a helluva small screen. (But also a small phone, fitting nicely in any of my pockets, hehe.)

Even on our family iPad 8th gen, while the Affinity suite works fine, the screen estate is still rather… small. But there's the Apple Pencil which makes Affinity on iPad worth it.
The Pencil doesn't work with iPhone.

For sure you won't do a complete artwork with the iPhone but I am sure there are plenty of situations you would love to have a possibility to make some short corrections etc. Even on  small screen you can do a lot :)

 

I did sometime corrections with Teamviewer remote from iPhone to computer., worked fine!

Posted
2 hours ago, nucleardirk said:

I am sure there are plenty of situations you would love to have a possibility to make some short corrections etc. 

That's what I also initially thought when I got the iPhone in 2019.
And this might be a shock for y'all "digital natives", but… No! :D 
When I'm "on the road" with just my phone, I don't even have mobile internet, and moreover: I'm out because I have other things to do than worry about some vector shapes. (Alright, I always "can has Interwebz" if needed, but since I only use a prepaid SIM, why waste money. Call me old fashioned.)
And when I'm not out, then one of my MacBooks or at least our family iPad is always within reach.

2 hours ago, nucleardirk said:

Even on  small screen you can do a lot

You "can". 
But you don't necessarily need to.

2 hours ago, nucleardirk said:

I did sometime corrections with Teamviewer remote from iPhone to computer., worked fine!

Been experimenting with Teamviewer from iPhone to Mac as well. Not overwhelmed at all.

What I do use, however, is Logic Remote. It's quite a battery hog on the iPhone, but being meant as remote control for Logic Pro on the Mac, it's very useful in situations where I need to control a recording session while not standing directly next to the MacBook. It has its own issues, but when it works, it works.

MacBookAir 15": MacOS Ventura > Affinity v1, v2, v2 beta // MacBookPro 15" mid-2012: MacOS El Capitan > Affinity v1 / MacOS Catalina > Affinity v1, v2, v2 beta // iPad 8th: iPadOS 16 > Affinity v2

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