Mediafuel reacted to ndr3svt in Dashed line (dots)
A trick I just came up with:
reduce the length of your dashed line bellow 0.2, I am using 0.1 as length of the dashed line with a stroke width from 2pt. The dashed gap I set to 2, and that's it.
This not ideal but as long as dotted line is not implemented will be using this for mockups !!!! Would be thankful if the Affinity Development Team would implement this soon!
Mediafuel reacted to Angelize in peacock feathers
just a bit of fun. main work done in designer the eye of the feather was created in designer then edited in photo. I really like how I can go into photo apply a live filter and then come back into designer and have that live filter in designer and editable.
Mediafuel reacted to Hokusai in Daruma
Just thought I would share a vector illustration that I recently did in Affinity Designer for some nengajo (Japanese New Years cards) that I was working on. For those not familiar with the Daruma (doll), they are normally sold at temples (and some stores carry them) and people buy them when they have a goal that they want to strive for. When you buy the Daruma, it has two blank eyes and you draw one eye in when you start trying to achieve your goal and then you draw the second eye in once you have achieved your goal. I remember reading that the Russian Matryoshka dolls were inspired by the Daruma doll but I don't know if this is true or not?
Mediafuel reacted to Sullyman in Bombs Away
Just felt like posting what I was hoping would be included in the previous contest for promotional artworks but I didn't make it. Understandable because the material is a little risque but here it is in all its glory.
This was created in Affinity Designer with a mix of Vertor shapes used as a mask in the Draw Persona and painting in the Pixel Persona.
Mediafuel reacted to m-b in Make it a little different...
...because the actual photo was boring.
One of my current works with AP - original and final.
Mediafuel reacted to GarryP in Complete Noob Card Game Design
It looks like you're off to a good start. I always find that trading card designs are a challenge because of the need to get lots of information across in so small a space.
It's difficult to know what sort of advice to give as I have no idea where you want the design to get to but I have a few comments/questions/suggestions:
Will the number in the tear drop go above single figures? If so, I would suggest making the text smaller. And maybe change the text colour too. Is the tear drop shape significant? Will other shapes also be used? Have you checked how they will look together (even though they probably will never be shown together)? It might be an idea to put the name of the character on some kind of long banner across the top of the card but behind the tear drop. Nothing too conspicuous but something to take it off the background. It also might be good to rotate/skew the text a bit to give it a more dynamic feel. The text in the bottom panel has too much space below it. You could either centre it vertically or change the text slightly to fill the panel more. Or you could come up with some "filler graphic" that can be optionally used when you have extra space. Have you thought about making some of the elements overlap? You can sometimes get a better overall look if elements overlap rather than them all having their own separate space. Maybe make the Viking bigger and put some of him under the bottom panel. The background of the panel might look better if it was more in-tune with the overall theme of the card rather than being so "stark". Making it a dark texture or a slightly blurry and dark image of a Viking hut (or something similar like a barren landscape) might be good. There doesn't seem to be enough information on the card to make a game out of. What extra information might you be adding and where will it go? I hope I've not said anything out-of-line and I'm looking forward to seeing the next version.
Mediafuel reacted to acapstick in LEGACY: Official Affinity Photo (Desktop) Video Tutorials
The Photo tutorials listed below have been refreshed and moved. Please see this new thread or use the Affinity site Photo Desktop tutorials webpage
In support of our fantastic photo editing app, please use this comprehensive and structured set of videos for accelerated learning!
The video tutorials are available on Vimeo and YouTube via these links:
Vimeo - http://affin.co/PhotoVids
YouTube - http://affin.co/photoyt
We now have a specific Beginners Series of videos tailored to absolute beginners, with a more manageable pacing and focus on concepts and straightforward procedures. They all include subtitles to aid understanding.
The tutorial set includes:
Opening & Saving - YouTube / Vimeo Layers - YouTube / Vimeo Adjustments - YouTube / Vimeo Filters - YouTube / Vimeo Exporting - YouTube / Vimeo
Discover Affinity Photo Getting Started Technical Benefits
Document Setup Layer Concepts Layers Overview Live Filter Layers Scaling and Transforming Cutting Out Understanding DPI Accessing Help
Document/Image Resizing Canvas Resizing Cropping: Practical Cropping: Aesthetic Straightening Images Cropping: Golden Spiral Cropping: Options Aligning Images
Selections and Masking
Making Selections Refining Selections Pixel Selections from Layers Quick Masks Mask Layers Exposure Merging Clipping vs Masking Vector Masking Using Adjustment Layers on Masks - YouTube / Vimeo
Adjustment Layers Levels Curves Shadows/Highlights Split Toning and Selective Colour LAB Colour Mode Defringing and Chromatic Aberration Live Perspective Haze Removal FFT Denoise Removing Lens Flares Changing Eye Colour Graduated ND Filter Effect Salvaging Underexposed Images Dual Perspective Correction Perspective Skew Correction - YouTube / Vimeo (New: 20th April)
Cloning Inpainting Frequency Separation Liquify: Retouching Vector-Based Retouching Enhancing Landscapes/Architecture Vector Architecture: Worked Example Enhancing Camera Phone Photography Making Images Pop Revealing Sky Detail Bringing Out Water Detail Quick Inpainting Crooked Horizons - YouTube / Vimeo
Raw: Discover Develop Raw: Developing Images Raw: Overlays Raw: Redeveloping Images Raw: Noise Reduction Maximising Raw Latitude Custom Tone Curve Raw Development Quality 32-bit Raw Development - YouTube / Vimeo Raw Colour Quality Automatic Lens Corrections Raw: Recovering Overexposed Highlights Raw: Exposure Bias
Lighting Creative Gradients Creative Black & White Sepia Images Brushes Blend Modes Blend Ranges Liquify Persona Sky Replacement Adding Borders Text: Branding/Watermarking Diffuse Glow Displacement Circular Bokeh Swirling Bokeh Simulating Ambient Occlusion Texturing with Blend Modes Creating Atmosphere Creating Light Beams Vector Lighting Simple Gradients Technicolor Emulation - YouTube / Vimeo Creative Painting Colour toning with shapes Infrared Emulation Radial Blur Regular Tone Mapping Compositing Landscapes Adding Extended Borders Creating Photo Collages Abstract Ideas #01 Abstract Ideas #02 Enhancing Low Light Trails Light Painting Compositing Tone Mapping Portraits HSL Tonal Separation - YouTube / Vimeo Orton Effect - YouTube / Vimeo
Snapshots Modifiers Designer/Photo Interworking Pixel Accurate Design Placing Documents Useful Keyboard Shortcuts Non Destructive Inpainting and Cloning Layer Creation Behaviour Layer Nesting Exporting 3D LUTs LUTs for Tonal Adjustments View Points Global Cloning Subtle Toning Multiple Colour Formats Scopes Curves Picker Non-Destructive Dodge & Burn Flexible Defringing Edge Detection for Masking Split & Mirror View Batch Processing Clone Sources Pixel Art Resize Direct PSD write-back (round tripping) Freehand Selection Tool Undo History Importing .abr Brushes Undo Brush with Snapshots Quick Toggling Panels - YouTube / Vimeo Light UI - YouTube / Vimeo Brush Stabilisation - YouTube / Vimeo
Channels Channels for Alpha Masking Channels: Creating/Storing Selections Editing Single Channels Channels: Greyscale Blending Channel Packing
Live Filter Layers (Also in Basics) Apply Image Apply Image: Equations Equations Filter Dust & Scratches Filter Halftone Scanlines Effect Mirror filter Diffuse Glow Filter Defeating Filter Limits
Panoramas Tricky Panoramas Panorama Distortion Correction
HDR (High Dynamic Range)
HDR: Merging & Tone Mapping HDR from one exposure - YouTube / Vimeo HDR: Tone Map Presets HDR: Panoramas HDR: Preprocessing HDR: Advanced Editing HDR: Ghosts Removal HDR: 32-bit Editing
Focus Merging (Focus Stacking)
Focus Merging Focus Merge Retouching Focus Merging Bracketed Exposures
Maximum Stacking Big Stopper Effect Light Painting Blending Stacking: Long Exposure Simulation Stacking: Noise Reduction Stacking: Object Removal Stacking: Exposure Merging Stacking: Star Trail Effect
Live Projections (360 editing, perspective projection)
360 Live Editing - YouTube / Vimeo 360 Advanced Editing 360 Retouching 360 Multiple Views 360 Roll Correction - YouTube / Vimeo Live Perspective Projection
OpenEXR Multichannel Import/Export OpenEXR Import Options Editing 32-bit 3D Renders OpenEXR: Using Alpha Channels & Association
3D Render/Texture Work
Seamless Textures Clone Sources: Texture Creation Enhancing 3D Renders #01 Enhancing 3D Renders #02 Tone Mapping 3D Renders 3D Relighting with Normal Map Passes - YouTube / Vimeo
OpenColorIO Setup OpenColorIO Adjustment Soft Proofing Printing on Mac Printing on Windows Wide Colour Profiles vs sRGB - YouTube / Vimeo
Macros Macros: Equations Macros: Layer Behaviour Batch Processing with Macros
Sharpening Selective Sharpening Exporting Export Compression Efficiency
Installing Nik Plugins (macOS) Installing Nik Plugins (Windows) Installing & Using Nik Dfine
Nature Portrait Supermoon Product Shot Retouching #01 Nighttime Architecture Workflow - YouTube / Vimeo Portrait Retouching Workflow - YouTube / Vimeo
Uplift Epic Skies (1.6 Bonus Content) - YouTube / Vimeo
Windows Workflow videos
In addition to the regular tutorials, we've also got some workflow videos shot on the Windows version of Photo that cover using a variety of features to edit an image to completion. These tend to be released on a more informal basis.
Hadrian's Wall Tiled Building Portrait Retouching Monochromatic Architecture Canary Wharf Banded Demoiselle
Please let us know about areas you think need covering, have problems with, don’t understand, or just tell us if we’re on the right or wrong track. Simply reply to this pinned topic.
Have fun with Affinity Photo!
Best wishes from the Affinity Documentation Team!
Mediafuel reacted to Becca P in Zenquarium - Game artwork for a cute pocket aquarium
Zenquarium is a happy iOS pet/aquarium game, with all game art made in Affinity Designer.
Affinity Designer is hands down the best graphic program I've ever used. I've dabbled with a lot of programs since I was young, but am mainly a programmer. Having a tool as thoughtfully designed as Affinity Designer turned what could have been a very painful process into one I absolutely loved.
(Our app store link if you're curious: https://itunes.apple.com/us/app/id1238993898)
Some plants and characters...
A screenshot of everything together. Icons also done in Designer!
Mediafuel reacted to retrograde in Retro Lambretta Vintage travel art
Hello fellow Affinity aficionados, in continuing my scooter series for Redbubble, here is my second retro styled scooter/travel poster. This time a Lambretta featuring a young couple scootering about Paris in the fall.
All done in Designer 1.6
Check it out on my Redbubble site as well.
Mediafuel reacted to bodobe in Discovery Project – Jupiter Mission
Based on the Discovery Project in the new Affnity Photo Workbook, I placed the scene on one of the four main moons of Jupiter. I'm a fan of Stanley Kubrick, 2001: A Space Odyssey is one of the best science fiction movies ever. No further monolith was found in this cave, but something very spectacular. There is also a wonderful view
Mediafuel reacted to carl123 in Photography and Affinity Photo Newbie Looking for Feedback
1. Add new pixel layer at top of the stack
2. Change layer blend mode to colour
3. Zoom in to Glasses area
4. Select Brush Tool, set Opacity and Hardness to 50%
5. Choose colour for Brush Tool by sampling the correct skin colour near to the purple bits
6. Paint over the purple bits
As you move around the purple bits you will need to resample the skin colour for those bits if it is different from the originally sampled skin colour
You can toggle the new pixel layer off and on to see your progress
Mediafuel reacted to PALI in flyer A5 graphic design + prepress preparation print 10 000pcs
after a few months I'm going to the one I bought, the software, I solved all my problems, thank the developers, I'm excited
thanks Czech Republic :-)
I look at the preview without CMYK simulation :-)
Mediafuel reacted to JeffrySG in 15 Largest Objects in our Solar System Infographic
Here's a space related infographic I've been working on. It was all built in Designer.
Mediafuel reacted to VectorVonDoom in The Image I’m Submitting For 1.6 Promo, VW Golf GTI 1.6 (AD)
I was going to do this drawing in Illustrator but read about Serif/Affinity wanting images for their 1.6 promo material so thought I’d give AD a try for the first time. This will be my submission and it so happens the GTI had a 1.6 engine early on.
Hopefully any Golf aficionado will recognise it as an imaginary custom series 1 Mk1 Golf GTI (1.6l 8v) in Miami blue. It’s been de-wipered, lowered, smoked lights, chrome bumpers, no arches and some really nice alloys you can’t see! I couldn’t decide on the colour, either Mars red or Miami blue. Obviously went with blue but the body just uses a single global colour so easy to change my mind later.
All in all it went fairly smoothly, if you know Illustrator you pretty much know AD. Some things I really liked, one thing I really didn’t (I’m looking at you layers palette). Overall it was fun and good practice. Never used so many gaussian blurs before.
As it's bank holiday weekend I've a little time to go back to it and tweak it if I decide I need to.
Mediafuel reacted to VectorVonDoom in Playing with polygons, Grant Wood American Gothic 1930
Thank you. Just for you...
Crucifixion of Saint Peter by Caravaggio c.1600.
Mediafuel reacted to VectorVonDoom in Playing with polygons, Grant Wood American Gothic 1930
It's nothing clever and the polygon fad might have passed but it was fun to do. Most use a very low polygon count and just something like a face but I like to make it more complicated for myself, not necessarily better though. I had already done a version but wasn't happy with it so this is my new attempt.
A tip is to duplicate the layer(s) and perhaps add a tiny bit of blur to the background copy. That fills in the minute gaps between the shapes and the output's much nicer.
Click on it then click "full size" and it's not so blurry.
Mediafuel reacted to Hokusai in Vitruvian Man
Here is my version of DaVinci's "Vitruvian Man". I have always thought that there should be a color version of it. It was all done in Designer and while I don't normally use any of Designer's "Effects", I decided to this time.
I hope that you enjoy.
Thanks for taking the time to view my work,
Mediafuel reacted to Hokusai in The Siren
Just wanted to share my take on what was originally a Hokusai ukiyo-e print (Hokusai Katsushika, 1760 - 1849, not me). I'm sorry I can remember the original name of this print but I thought Siren was a good name for it (but keep in mind that is the name of my version and not the actual name of the print that mine is based on). I saw it somewhere on my travels and I snapped a shot of it but the print was not in very good shape so I decided to recreate it using Designer. While Hokusai is most famous for his "Great Wave at Kanagawa" he made thousands of prints and there are many that are just as incredible as the "Great Wave".
Thank you for taking the time to look at my work,
Hokusai (not Katsushika)
Mediafuel reacted to retrograde in Retro Vespa Vintage travel art
Hey all, in continuing my scooter series for Redbubble, here is a retro styled Vespa/travel poster look featuring a scootering lady about Rome.
Lambretta will be next in the series.
All done in Designer 1.6
Check it out on my Redbubble site as well.
Mediafuel reacted to Hokusai in The Four Horsemen
Just another drawing similar to the Don Quixote drawing that I posted recently but it is much simpler. This is a drawing that I had done probably not long after Designer was released and I forgot that I'd done it. I used this picture as my first real project to get myself used to using Designer. I am a big fan of Albrecht Dürer and I hope that you enjoy it. I've included the outlines as well.
Mediafuel reacted to Cartman in Retrocomputer - My first steps in Designer
here´s my first steps in Affinity Designer. I worked long times with CorelDesigner and with Affinity Designer i can work faster and had a lot more fun :). For the Atari 400 and Atari 800XL i had a photo reference and for the Gameboy my SolidWorks 3D model exported as DXF. With CorelDesigner i converted it to PDF to import and edit in AD.
Thanks for this tool !