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About Tupaia

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  1. Hello! Here's another, hopefully simpler, example. How would you DEselect all horizontal lines, but keep the selection of the vertical lines? Not possible in one go when you can only INVERT the selection - as it is now. Thanks!
  2. Perhaps. There are countless topics the staff reacted to, however. Let's see.
  3. Hello! Here's a suggestion on how to improve the way existing object selections are expanded/reduced, especially when you want to select amidst many overlapping object. As an example, for illustrating the issue, I chose an 8x8 grid of boxes. Say I want to select objects in the corners like so: To get this, of course you could simply select 4 times with the marquee around what you need like so... However, there would be a simpler and faster way: select all... ... then subtract what you don't need. First, the middle columns... ... for which you would of course hold SHIFT when drawing the selection marquee. Then the middle rows... .. wait! That's not working... SHIFT obviously INVERTS the selection! That's not good! Here's the wish: there should be different modifier keys to reliably ADD, SUBTRACT and INVERT the selection when using the Move Tool marquee! This example is simple, but imagine a forest of overlapping lines, and you want to predictably select and/or deselect with the marquee. This can become a nightmare when you only have the option to INVERT the selection. Lines can become re-selected etc. Adobe Illustrator always had the same issue, and I hate their selection mechanism for that! Had this case recently in our architectural office, editing building facade graphics. A time consuming hassle... My proposal would be: SHIFT always ADDS to the selection, CTRL always SUBTRACTS from the selection (seems to be unused at the moment in the Move Tool), CTRL-SHIFT always INVERTS the selection. Together with the option "Select objects when intersects with selection marquee" (which by the way should be invoked with a simpler shortcut that LMB-RMB-drag!), selection mechanics would be super clean and logical! It's kind of standard in numerous CAD applications I use (Rhino, 3d Max, ...) - always made total sense. (Windows user here) Thanks!!
  4. Tupaia

    Selection improvements

    Is Affinity listening?
  5. Btw., the first CTRL-A selects ALL component curves of every node that is selected. As expected. Nice!
  6. Fantastic! Fair enough for me! Case closed... thanks a lot!
  7. Hello! May I place a reminder here that it would be desirable to invoke Zoom not only with SPACE-CTRL, but also CTRL-SPACE? Please, this is almost as easy a fix as it is easy to stumble over it. Thanks!
  8. Tupaia

    Crash when printing

    Thanks! Sorry for the late answer (as busy otherwise). I'll get back in time if it happens again.
  9. Tupaia

    [AD] Isolation Mode

    Hello! Any news on this one? A "True" isolate mode? (not the ALT-click-a-layer-thing which falls out of isolation the moment you click anywhere) I concur with pier, this is much more than a 'nice to have' feature! I do a lot of CAD and 3D work, too, and you wouldn't get along without an isolate feature there. Same here, in complex drawings. Thanks!
  10. Hi! Thanks, but my question ist: how do I select one of the component curves in the simplest possible way, without messing with the object? So, not a workaround - which there are several - but a direct selection. See screenshot - how would you select those inner curves? I used lasso selection, carefully. There could be a simpler way, like double clicking on a node, or CTRL-clicking the componet curve etc. Not possible, right? Thanks!
  11. Thanks! That's not what I mean, though. I'm not talking about grouped curves, but 'merged curves', to use the correct term. As a quick example, create the letter O, then convert it to curves. Or, create two or more curves > select all of them > context menu Geometry > Merge Curves. Now those curves are part of one and the same object=layer (which is important if you want the inner curves to produce holes in the fill - groups cannot do this). How would you select one of those 'component' curves then? In a simple way, since the curves can be close together or overlap.
  12. Hello! Let's say there's a vector shape consisting of multiple disconnected curves (subcurves, component curves, ... whatever they are called here), like in the letter O. Is it possible to select one of these curves with one click? Looks like it's not possible with the Move Tool, tried all combinations of modifier keys. So, with the Node Tool, I could of course select all nodes of the one curve I want to edit, but that is sometimes not easily possible. Is there a trick to select ALL nodes of a curve at once, except with lasso/rectangle/ etc.? Thanks!
  13. You're right! Awesome, thanks!!
  14. Thanks, I know. When there's no other way, we have to fall back to workarounds - but we want to work, not work around, right? @Oval: you seem to have earned your respect around here with that many posts. However, since you repeatedly point me to the help about input field expression, which do NOT offer a solution for what I mean, I'm under the impression that you don't understand what it's about. Also, you are no Affinity representative, are you. This is a simple wish that makes sense. So I suggest to leave feature decisions to them, and to stop worrying if it comes your way or not. Trying to make myself clearer, again: True, when you enter a % value in the W or H field (thanks to expressions), it already does scale the object(s). However, this scale value is NOT remembered in the object's transform matrix (the little data package that stores pos, rot, scl, shr). The new size is 'baked' into the object's geometry, so to speak (in a 3D program, this would be an "automatic scale freeze" or something analogous - in e.g. Cinema 4D, this is a dedicated UI button). To restore an object's original size then, you would need to remember all the scales you did in the meantime, and enter the reciproke - too much hassle, although expressions would allow for it. Or use helper lines/objects. Not so nice, either. What I propose is simply that the scale value is also remembered & exposed, just like position, rotation, shear. First, because it's consistent, second, because then you can reset objects to their original scale by simply entering 100% or 1.0. (I have to correct myself here. In my post from 21.11.2016 I thought InDesign does remember the %-value - it does not.) Tried. I can't see where. Aside from that scale thing, additionally, next to this box icon in the transform panel , there should be also the choice "Transform Origin". One should be able to numerically rotate/shear/scale around that freely positionable origin, too, not only interactively.