jackamus Posted January 10, 2015 Share Posted January 10, 2015 Has anyone suggested an option for snapping nodes? This could be useful when trying to accurately position shapes and objects next to each other. bagarcab 1 Quote If voting made any difference it wouldn't be allowed! Rules are for the guidance of wise men and the obedience of fools. To be ignorant of world happenings is forgivable - to be willingly ignorant is unforgivable. Truth does not need to be protected only lies do. Mac OS Monterey 12.6.4 AD version 2.4.2 Link to comment Share on other sites More sharing options...
Staff MEB Posted January 10, 2015 Staff Share Posted January 10, 2015 Hi Jack, You can already snap to nodes in the current version. In the Pen and Node tools check the Snap section on the context toolbar. The first button lets you snap to nodes of selected objects (so for example, if you want to snap to a node on another object you must have both selected); the second button will snap the handles (for example in a segment composed by a straight line followed by a curve, you can make the handle of the curve align with the straight line); finally the third button lets you snap more than one node at once. nomad411 1 Quote A Guide to Learning Affinity Software Link to comment Share on other sites More sharing options...
jackamus Posted January 10, 2015 Author Share Posted January 10, 2015 O dear I never checked those tools. Its amazing how much you can miss when trying to do a regular job. I can't see the wood for the trees. The only time I played with various tools was when I had an answer to a query on the forum. Quote If voting made any difference it wouldn't be allowed! Rules are for the guidance of wise men and the obedience of fools. To be ignorant of world happenings is forgivable - to be willingly ignorant is unforgivable. Truth does not need to be protected only lies do. Mac OS Monterey 12.6.4 AD version 2.4.2 Link to comment Share on other sites More sharing options...
Chris Van Cleve Posted January 11, 2015 Share Posted January 11, 2015 There's a lot to learn, Jackamus. Don't feel bad for not knowing all of it. I still learn something new about the app every day. Quote Journey forth my friend, by body if needs be... MacBook Pro (Retina, 13-inch, Late 2013), 2.6 GHz Intel Core i5, 8GB RAM, OS X 10.14 beta || USB Keyboard, Wireless Trackpad, Wacom Intous 3 Tablet Link to comment Share on other sites More sharing options...
jackamus Posted January 11, 2015 Author Share Posted January 11, 2015 Thanks Chris. That's kind of advice I give people but never think of applying it to myself! Quote If voting made any difference it wouldn't be allowed! Rules are for the guidance of wise men and the obedience of fools. To be ignorant of world happenings is forgivable - to be willingly ignorant is unforgivable. Truth does not need to be protected only lies do. Mac OS Monterey 12.6.4 AD version 2.4.2 Link to comment Share on other sites More sharing options...
jackamus Posted October 20, 2019 Author Share Posted October 20, 2019 On 1/10/2015 at 3:40 PM, MEB said: Hi Jack, You can already snap to nodes in the current version. In the Pen and Node tools check the Snap section on the context toolbar. The first button lets you snap to nodes of selected objects (so for example, if you want to snap to a node on another object you must have both selected); the second button will snap the handles (for example in a segment composed by a straight line followed by a curve, you can make the handle of the curve align with the straight line); finally the third button lets you snap more than one node at once. I have just found this reply to my question about snapping to nodes from MEB. I don't think it applies to 'guides' snapping to nodes. Can someone confirm? Quote If voting made any difference it wouldn't be allowed! Rules are for the guidance of wise men and the obedience of fools. To be ignorant of world happenings is forgivable - to be willingly ignorant is unforgivable. Truth does not need to be protected only lies do. Mac OS Monterey 12.6.4 AD version 2.4.2 Link to comment Share on other sites More sharing options...
Staff MEB Posted October 21, 2019 Staff Share Posted October 21, 2019 Hi jackamus, Guides only snap to object's bounding boxes, not to objects nodes. Quote A Guide to Learning Affinity Software Link to comment Share on other sites More sharing options...
jackamus Posted October 21, 2019 Author Share Posted October 21, 2019 OK then I will submit this as feature request or is there a fundamental problem with doing this? Quote If voting made any difference it wouldn't be allowed! Rules are for the guidance of wise men and the obedience of fools. To be ignorant of world happenings is forgivable - to be willingly ignorant is unforgivable. Truth does not need to be protected only lies do. Mac OS Monterey 12.6.4 AD version 2.4.2 Link to comment Share on other sites More sharing options...
Staff MEB Posted October 21, 2019 Staff Share Posted October 21, 2019 Hi jackamus,If you feel this is important for your work feel free to do so (submit/create a feature request). Only Ben (one of Affinity developers) can really tell you if there's any technical reason (or other) preventing this from being implemented. Quote A Guide to Learning Affinity Software Link to comment Share on other sites More sharing options...
jackamus Posted October 21, 2019 Author Share Posted October 21, 2019 Thanks MEB I'll do just that. Quote If voting made any difference it wouldn't be allowed! Rules are for the guidance of wise men and the obedience of fools. To be ignorant of world happenings is forgivable - to be willingly ignorant is unforgivable. Truth does not need to be protected only lies do. Mac OS Monterey 12.6.4 AD version 2.4.2 Link to comment Share on other sites More sharing options...
walt.farrell Posted October 21, 2019 Share Posted October 21, 2019 2 hours ago, MEB said: Guides only snap to object's bounding boxes, not to objects nodes. The Snapping Options include Shape Key Points and Object Geometry, which allows snapping to some nodes, though not all, I think: Quote Snap to shape key points—when checked, objects can be aligned to key points on shapes, such as the start and end of a rounded corner. Snap to object geometry—when checked, objects can be snapped to object vertices and not simply to the bounding box or key points. Vertices are object corners or intersections, such as the points of a star, within a shape's bounding box. Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.1, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.0.1 Link to comment Share on other sites More sharing options...
Staff MEB Posted October 21, 2019 Staff Share Posted October 21, 2019 Hi walt, I'm aware of these options. That's not what jackamus is requesting. He wants to snaps guides to object's nodes, not the other way around. 23 hours ago, jackamus said: I have just found this reply to my question about snapping to nodes from MEB. I don't think it applies to 'guides' snapping to nodes. Can someone confirm? Quote A Guide to Learning Affinity Software Link to comment Share on other sites More sharing options...
walt.farrell Posted October 21, 2019 Share Posted October 21, 2019 1 minute ago, MEB said: I'm aware of these options. That's not what jackamus is requesting. He wants to snaps guides to object's nodes, not the other way around. In my experience those snapping options allow one to snap Guides to some of an object's nodes. Not all of them, perhaps, but some. So it seemed somewhat incorrect to say that Guides couldn't snap to anything but an object's bounding box. I agree it's probably not what jackamus wants, as it won't help much with nodes on curves drawn with the Pen Tool. Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.1, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.0.1 Link to comment Share on other sites More sharing options...
Staff MEB Posted October 21, 2019 Staff Share Posted October 21, 2019 @walt.farrell Are those nodes overlapping the bounding box? If so the guides are actually snapping to the bounding box. Can you give me a specific example please? Maybe I'm missing something. Quote A Guide to Learning Affinity Software Link to comment Share on other sites More sharing options...
jackamus Posted October 21, 2019 Author Share Posted October 21, 2019 I assume that if a guide were able to snap to a node it would snap to any node. 10 minutes ago, walt.farrell said: In my experience those snapping options allow one to snap Guides to some of an object's nodes. Not all of them, perhaps, but some. So it seemed somewhat incorrect to say that Guides couldn't snap to anything but an object's bounding box. I agree it's probably not what jackamus wants, as it won't help much with nodes on curves drawn with the Pen Tool. 10 minutes ago, walt.farrell said: I agree it's probably not what jackamus wants, as it won't help much with nodes on curves drawn with the Pen Tool. I am assuming that if a guide could snap to a node it would be any node. Quote If voting made any difference it wouldn't be allowed! Rules are for the guidance of wise men and the obedience of fools. To be ignorant of world happenings is forgivable - to be willingly ignorant is unforgivable. Truth does not need to be protected only lies do. Mac OS Monterey 12.6.4 AD version 2.4.2 Link to comment Share on other sites More sharing options...
jackamus Posted October 21, 2019 Author Share Posted October 21, 2019 1 hour ago, MEB said: Are those nodes overlapping the bounding box? If so the guides are actually snapping to the bounding box. Can you give me a specific example please? Maybe I'm missing something. Are you asking me the question or Walt? Quote If voting made any difference it wouldn't be allowed! Rules are for the guidance of wise men and the obedience of fools. To be ignorant of world happenings is forgivable - to be willingly ignorant is unforgivable. Truth does not need to be protected only lies do. Mac OS Monterey 12.6.4 AD version 2.4.2 Link to comment Share on other sites More sharing options...
Staff MEB Posted October 21, 2019 Staff Share Posted October 21, 2019 The question was to Walt. Quote A Guide to Learning Affinity Software Link to comment Share on other sites More sharing options...
walt.farrell Posted October 21, 2019 Share Posted October 21, 2019 3 hours ago, MEB said: @walt.farrell Are those nodes overlapping the bounding box? If so the guides are actually snapping to the bounding box. Can you give me a specific example please? Maybe I'm missing something. Or I'm not understanding what you mean Anyway, one of the nodes is on the bounding box, but the snapping is to the node in the example I experimented with (but failed to share) earlier. triangle.afdesign A vertical guide will snap to any node of the triangle, as well as snapping to the midpoint of the bounding box. Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.1, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.0.1 Link to comment Share on other sites More sharing options...
jackamus Posted October 21, 2019 Author Share Posted October 21, 2019 Try this: Convert the triangle to a curve and then add a node some where and then see if you can get the guide to snap to the new node? This will highlight the problem of the nodes disappearing when you move a guide. Quote If voting made any difference it wouldn't be allowed! Rules are for the guidance of wise men and the obedience of fools. To be ignorant of world happenings is forgivable - to be willingly ignorant is unforgivable. Truth does not need to be protected only lies do. Mac OS Monterey 12.6.4 AD version 2.4.2 Link to comment Share on other sites More sharing options...
PixelPest Posted October 21, 2019 Share Posted October 21, 2019 You can establish Guides with the Node tool - so you will see the points - but I find the behaviour rather inconsistent: Quote Link to comment Share on other sites More sharing options...
jackamus Posted October 21, 2019 Author Share Posted October 21, 2019 (edited) Exactly! The guide will only snap to bounding box nodes and not to newly created nodes. I would be interested how you can still see the nodes whilst moving the guide! When I try that with your file the nodes disappear as soon as I change to the Move tool. Edited October 21, 2019 by jackamus word left out Quote If voting made any difference it wouldn't be allowed! Rules are for the guidance of wise men and the obedience of fools. To be ignorant of world happenings is forgivable - to be willingly ignorant is unforgivable. Truth does not need to be protected only lies do. Mac OS Monterey 12.6.4 AD version 2.4.2 Link to comment Share on other sites More sharing options...
Old Bruce Posted October 21, 2019 Share Posted October 21, 2019 4 minutes ago, PixelPest said: I find the behaviour rather inconsistent: It is probably snapping to the mid points, not the coincidently placed nodes. For example the apex point is at the middle of the object's Horizontal placement and I would guess the node on the left side is in the middle of the vertical. Quote Mac Pro (Late 2013) Mac OS 12.7.6 Affinity Designer 2.5.5 | Affinity Photo 2.5.5 | Affinity Publisher 2.5.5 | Beta versions as they appear. I have never mastered color management, period, so I cannot help with that. Link to comment Share on other sites More sharing options...
PixelPest Posted October 21, 2019 Share Posted October 21, 2019 6 minutes ago, Old Bruce said: It is probably snapping to the mid points, not the coincidently placed nodes. For example the apex point is at the middle of the object's Horizontal placement and I would guess the node on the left side is in the middle of the vertical. Yes - but this was by accident. SO then it´s just snapping to bounding box and middle of bounding box: Quote Link to comment Share on other sites More sharing options...
walt.farrell Posted October 21, 2019 Share Posted October 21, 2019 14 minutes ago, PixelPest said: You can establish Guides with the Node tool - so you will see the points - but I find the behaviour rather inconsistent Thanks for the tip about using the Node Tool to draw out the guides. That will be useful. It works for curves, but for shapes the nodes are still not shown, though. The behavior in your example is, I think, what @MEB was talking about. The odes that the guide snaps to are the corners and midpoint of the bounding box. In my example file, as long as the shape remains a shape, the guide will snap even to the off-center vertex of the triangle. Once the triangle is converted to a curve the guide will only snap to the bounding box points. Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.1, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.0.1 Link to comment Share on other sites More sharing options...
R C-R Posted October 22, 2019 Share Posted October 22, 2019 23 hours ago, MEB said: Only Ben (one of Affinity developers) can really tell you if there's any technical reason (or other) preventing this from being implemented. Just guessing but considering that there could be dozens or even hundreds of very closely spaced nodes on one or more paths, I think a feature like this could easily overwhelm the algorithm that decides which node to snap the guide to. Quote All 3 1.10.8, & all 3 V2.5.5 Mac apps; 2020 iMac 27"; 3.8GHz i7, Radeon Pro 5700, 32GB RAM; macOS 10.15.7 All 3 V2 apps for iPad; 6th Generation iPad 32 GB; Apple Pencil; iPadOS 15.7 Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.