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  1. Since the release of 1.9.0, we have become aware of performance problems for owners of AMD Radeon RX graphics cards. This is due to the new hardware acceleration feature which is enabled by default in 1.9.0. We are actively investigating this problem, but while we do this, we recommend trying Photo with Hardware Acceleration disabled (in Preferences | Performance). We apologise for the inconvenience, and thank you for your patience while we investigate. If you are experiencing these performance problems, and you do have an AMD Radeon RX graphics card, please could you go to Help | Benchma
  2. Hi there good folks in the Affinity forums, first of all, I want to say, that I do like the software very much and I really try to find a solution for my problem here. I've seen variations of this issue in other threads before, but but it seemed, that there is no solution to this. Here are my problems: In Affinity Photo and Designer (Pixel and Designer Persona) I experience serious brush lag and all in all performance issues. This happens with brushes in all sizes and complexities, even with the standard default pixel brush. When I rotate my canvas, raster based areas are
  3. Hello: On Windows 7 when I try to check the Hardware Acceleration option under Performance in Preferences, it tell me, Unsupported Machine Configuration, with the following msg: Well, I upgrade to Windows 10, to be able to use this option, I updated every single driver, and still don't letting me mark this option. As u can see, it require "Windows 10.0.19042" the same Windows version I have, I updated the direct X, openGL, everything, and still don't let me mark the option. My video card is "Nvidia GeForce GTX 760" with Adapter RAM of "20488 MB (2GB)". Here is m
  4. Hi there, I noticed an overall drop of performance with the newest version. Especially when liquify masks are involved (but not necessarily bound to the use of liquify masks). It will often react with huge lags even with only using the GUI (selecting tools, opening menus, switching personas etc but not doing anything to the file itself). Can someone else confirm? Update: Its not only sluggish but also a first grade battery consumer. 30% in half an hour. My device is an iPad Pro 2nd Gen 10.5" with the latest OS installed (14.4 as today).
  5. Hello all, Apologies if I am posting this in the section For some my GPU spikes up to 93-100% usage when I use select all (ctrl+A) within a document even if it is a fresh document with nothing in it (screenshot attached). Affinity Photo Version: 1.8.5.703 PC Specs: Display: Dell U2713H (2560x1440) GPU: 8GB Nvidia RTX 2060 Super CPU: Intel i5-10600K Is there any way to fix this? Any and all help is much appreciated
  6. Sky replacement of a 360º spheric panorama, 27294 x 13647, jpg exported by PTGui Pro. Sky from HDRIheaven, 16k, 32 bit/HDR, opended separately, tweaked in Develop Persona, layer copy & pasted to jpg already opened file. Compositing itself is RGBA/8 bit Adobe RGB (1998). That corresponds to the LCD of MBP16. Step - by - step: Select: Layer / Live Projection / Equirectanguar Projection Turn to seam (congruent to sun) Zoom out as far as possible. Create new layer. Fix seam with Healing Brush Tool, «Layer and below» selected Using healing brush end up in
  7. It's what the topic title says, the further you zoom in, the slower the brushes becomes. If you're zoomed way out brushes perform between well to acceptable, depending on their complexity. As you keep zooming in, the performance drops further and further until they're unusable. This is true even for basic round brushes, but it's more noticeable in complex brushes, such as Frankentoon's. I've also noticed it's worse if you're drawing over vector shapes, which is the whole point of these brushes. See the video for a visual reference. iPad Pro 9.7" with latest version of iOS 12.4 and Af
  8. Hi, I want to purchase Affinity Photo on my 7th generation iPad (2019) or in my macbook air 2020 (i3 10th generation processor 1,1 GHz with turbo boost up to 3,2 GHz, 8GB RAM). Which one would work better? (In terms of performance) And just to be sure, both the ipad and the mac version are a one time purchase without any subscription? Thanks in advance Alexander Geisse
  9. I am currently layouting a photo book (330x240mm) with 500-600 pages in Affinity Publisher on my Mac. Unfortunately, the memory consumption of Publisher is huge. I set the memory limit in Publisher to 28 GB (out of 32 GB I have in total) and disk warning to 64 GB. I have 500GB free space on my SSD and Publisher takes about 351GB while saving the document. Sometimes while moving pictures it crashes (but luckily keeps a backup file) and saving the file takes ages. The pictures are all linked and do have less than 10GB in total in full resolution. Is this a common behavior or is there a
  10. Hi! Thanks to the developer for their contribution. Merry Christmas! In most cases, the performance of affinity photo is excellent. But I noticed that in some cases it is slow I used a 100 million pixels Lab/16 canvas to create twenty layers. The save of large-area modifications is extremely slow or even horrible. This is not a bug or a computer problem. Large-size (1000+) brushes are slow. Because of the lack of hardware acceleration At the same time I use the macos version, the speed after 1.7 is amazing, the filter responds in time without any lag, and everything is attr
  11. Hello team, is the ARM technology of the new macs an improvement in the Affinity suite? what are the advantages of this change?
  12. Hi, I do a lot of photo editing in Affinity Photo and Capture One. I also do a lot of vector editing in Affinity Designer. Last year, to speed up workflow, I bought a new Apple iMac Pro 3 GHz 10-Core Intel Xeon W, 64GB memory, Radeon Pro Vega 64X 16 GB graphics card and 2 TB SSD. This machine did cost me 8500€! This is very very expensive for me, but previously I had a MacBook Pro (2016) that was too slow for my graphics editing. So I thought to me let's spend a little more money to get a really powerful and fast machine, so my graphics editing will be in realtime without wait
  13. When loading generative artwork - Affinity Designer slows down to unbearable levels even with relatively easy meshes This problem seems to exist on all platforms affinity runs on - which leads me to believe basic acceleration structures are not in place. Example file: https://tilings.math.uni-bielefeld.de/img/substitution/danzers-7-fold/patch.pdf Import this, try select all/ungroup/do anything to it -> framerate down to 1fps even on the beefiest of workstations Same issue can be recreated by creating any shape and copying it about 100 times.
  14. I'm running Affinity Designer 1.5.1.43 on Windows 10 and it is freezing up constantly. About once per minute it'll freeze for maybe 3-4 seconds and then everything goes back to normal. When it freezes Designer will use about 50% of the CPU capacity for the duration of the freeze. I would assume my computer's CPU simply isn't powerful enough, but Designer regularly uses up to 90% of the CPU capacity with no problems. Also this was never a problem before (same computer, same files). It's been about a month since I last used Designer. This problem started last week when I opened it up and updated
  15. Pretty much whenever I attempt to use Brushes in pixel mode, I get major major lag in performance, like 5 or more seconds sometimes, between when I draw and when the results appear on the screen. The problem seems to be more severe when using custom brushes, or the default included brushes when the width is increased to very large. I also get performance issues when I switch the blend mode from "Normal" to something like "Multiply". As far as I know, I have a pretty good computer - I've attached a few screenshots of the specs. I've also tried changing the "Performance" configurations but have
  16. Hi, I have a PC with these specs: Core i9 CPU + 32 GB RAM + RX580 8 GB GPU + Dell 4K Display. Latest version of Affinity Designer. Every driver is up to date. I'm getting huge performance issues whenever I enable isometric grid layout. Just dragging around a single rectangle is super lagging. It's a fresh install of Affinity and just a blank Desktop artboard. I tried to record my screen but couldn't find anything that can record properly 60 fps. (open for suggestions how to record my screen. tried build in game bar but it's terrible.) Any suggestions? Thanks.
  17. I have begin using Publisher to layout novels. However, speed issues are really slowing me down, especially on text that is flowing over hundreds of pages. Other aspects of the application are slow as well, not just text entry. Selecting fonts and sizes, applying styles, and changing visual options like showing/hiding baseline grid is so slow, a force quit is required. The below video shows a text entry example with a file that has virtually no graphics. It is mostly text, 503 pages long. To show the difference in performance, I first type into a single non-linked text frame. Everyth
  18. I work on a illustration with a huge number of small dot that i start on Illustrator and i work fine ; but when i change to Affinity, everytime i duplicate an element (and i do that a lot) my computer freeze for a few second. I loose a lot a time. Then i notice that the time my computer freeze was the same for one or multiple duplicate elements. And when i move a element, my PC doesn't freeze. So all i have to do was duplicate a lot of element and move them where i want.It's save me a lot of time. Hope that can help someone in the same situation (and sorry for my bad english).
  19. Hi, I have a iMac Pro 2017 with 3 GHz 10-Core Intel Xeon W, 64 GB 2666 MHz DDR4, 2 TB SSD and Radeon Pro Vega 64X 16 GB graphic card. I use Capture One to develop my 61MP Sony A7rIV photos. Some of the photos need to be edited in Affinity Photo and I use a TIFF 8bit uncompressed AdobeRGB as format. The image has 9504x6336px size. Saving the picture after edit in Affinity Photo takes a lot of time. It takes ~14 seconds for every photo!!! Is that normal for such a high performance machine? The Activity View does not show any heavy consumption of resources while saving in th
  20. First of all: Love the new features, especially the isometric grid, cant wait to use them seriously! Usually i work on my laptop and have an open browser to google stuff. I noticed that the panning/zooming drops in performance significantly when i switch back to my Affinity Designer Window (artboard). After restarting Designer it works ok for a while, but it always comes down to opening a browser window, switching back to Designer, zoom in/out - no animation or it does not zoom properly. If i want to pan - then i would need to use the navigation bar even though Space + drag is so c
  21. With more complex Publisher documents, I sometimes experience crashes just moving about in the document.. I have a feeling that the crashes are related to settings in the Performance section of the Preferences, but I can't find anywhere a FAQ or a comprehensive discussion on what the different choices really mean for the stability and performance of the app. A few questions: In the Display section, which is more stable: Metal, OpenGL, OpenGL (Basic) or Software rendering? I suppose Metal is fastest, or am I wrong? Does clicking "Use only integrated GPU" affect anything, especi
  22. As I've mentioned in this post, Affinity Designer's brush performance isn't all that great, but what's surprising me is that I've found out the issue is not present in Affinity Photo at all! I've recently purchased Affinity Photo while it was on sale, and immediately the brush performance seemed better, but I've tested it and it's a very significant difference! For this I've created an identical document on both Designer and Photo: 2800 x 2800 pixels @ 300DPI CMYK colour space using the same brush on both apps using the same colour, just in case same zoo
  23. The attached Affinity Designer project illustrates how different drawing techniques can result in pdf export files that differ is size substantially. I discovered this while developing images that are to used in an iOS app. Of course, we can expect the size of the pdf file to impact the performance of the app. The attached AD project has three artboards. Each artboard has a separate drawing of a flower - all of which look much the same: Yellow-Flower: The pdf for web file size is 282 KB. Each of the twelve petals is a separate curve object with yellow fill and a black stro
  24. Hello The problem: I have have had Affinity Designer for 1 year now i think, but had not used it for a while. Came back to 1.7.1 version and the program felt a bit slow. I did update to 1.7.2 and still have this issue, With slow i mean, every time i used the view tool, the screen felt like, it was moving with a 0.1sec delay (huge smoothign effect) same goes for selection tool when selecting an area or simply moving objects, Bigger files around 50-60 MB are even worse sadly. What i tried: I tried looking into the performance settings and found the cause, which is the Nvidia GPU rend
  25. Doing a series of technical drawings – not complicated. Copying a few lines with arrowheads (or even just 1) into a document created in a pre-arrowhead Designer version, results in the spinning beachball of death. Is there a workaround with older documents to avoid this issue? (I have tried some of the old favourites – like saving as without success). Cheers Friatec Tee T EF Blu-ill.afdesign
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