Jump to content
You must now use your email address to sign in [click for more info] ×

Search the Community

Showing results for 'Android' in topics.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Affinity Support
    • News and Information
    • Frequently Asked Questions
    • Affinity Support & Questions
    • Feedback & Suggestions
  • Learn and Share
    • Tutorials (Staff and Customer Created Tutorials)
    • Share your work
    • Resources
  • Bug Reporting
    • V2 Bugs found on macOS
    • V2 Bugs found on Windows
    • V2 Bugs found on iPad
    • Reports of Bugs in Affinity Version 1 applications
  • Beta Software Forums
    • 2.5 Beta New Features and Improvements
    • Other New Bugs and Issues in the Betas
    • Beta Software Program Members Area
    • [ARCHIVE] Reports from earlier Affinity betas

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Location


Interests


Member Title

  1. I don't think there is a serious vector design application on Android with as many features as Affinity has, so there will be a lot of demand for it, considering that Android tablets are now very advanced
  2. Aye I agree the linux market share is tiny and possibly not many people on linux will buy serifs products yet, but I think there's two thoughts from me here; First, the investment into a very rapidly growing platform. Say what you will about 1% rise in a year it's still a lot of people (1% is ~80,000,000 of the world!) and it's fast growth for a platform that does no marketing. Getting into this now will ensure dominance on a potentially large userbase in the future. Second, I think it's just good practice to develop cross platform earlier rather than later. It'll only get harder to port to linux and android further down the line. Other companies have not had much of an issue supporting multiple platforms, and some extremely corperate companies have linux versions of their software so it can't be that financially stupid (look at Autodesk and SideFX for example).
  3. I agree on Infinite Painter and Design. It seems like the best option while Affinity isn't there on Android. I am still dialing in my post Adobe workflow. But I am getting there. And I am not going to get an iPad as I dislike i(Pad)OS very much. So my Tab S9 has replaced my iPad about 6 months ago and I love the freedom Android provides over the closed iOS garden. And honestly it's really sad that Serif doesnt have its apps on Android.
  4. You have to wonder what the issue with the Android market is if Adobe won't develop for it. The market leader I think is Samsung and having had a few Samsung devices where they couldn't give a fig for users once the hardware's been purchased I do wonder if the APIs for their various generation of pens etc aren't consistent/backwards compatible etc. I'm not close enough to anyone developing on the Android or for Samsung devices to know but Adobe's behaviour is suggestive. That said, as OriolFM has pointed out Clip Studio seem to have a cross OS development platform that's working for them - perhaps if you're starting from scratch on such a platform it's much easier than refactoring from your current one to such a toolset. Again not close enough to anything other than speculate. Interested to hear from someone who does know. As an aside I agree that pirating early Photoshop versions was much easier than it is today and fairly trivial for someone with the appropriate skills and motivation but the venn diagram between those folks and those NEEDING to use the tool professionally was quite limited I think. Hence my 'arms race' comment on anti-piracy. Thank you for yours in return - and I did thanks :-) [Edited out some typos]
  5. Not sure that I agree on that one, but regardless, there is usually more space to make a set of sliders wider than taller, and a longer slider allows for more precision. That said, a slider will never offer the same level of precision for a wide range of values that you can obtain with controls that allow for direct or relative entry as they are always constrained by the pixel resolution sitting underneath them (most GUIs do not allow for sub-pixel mouse tracking so if the slider is 150 pixels in length, for example, the slider can only input 150 distinct values). EDIT: if you were able to dedicate a display to the controls, you might have a case for a more mixer-like interface with a bunch of vertical sliders spread across the screen and controlling various parameters. In practice many of us are on single screens and the time taken to move the mouse from one screen to another (to make a selection on the image then go across to manipulate the values) would probably slow things down, and using that type of interface on a screen shared with the image would result in too little horizontal space for the image itself. A touchscreen could eliminate the mouse movement issue, and one interesting possibility might be an iPad-based remote app (or Android tablet for that matter) to control the parameters of the image displayed on the computer, but for the interface on the computer itself, I'm not sure if a statistically significant percentage of users would find that type of interface to be a net gain.
  6. Well, I use Clip Studio Paint to draw on my Tab S8 Ultra. Their app is very streamlined. You can do almost 100% of what you can do on the PC version, and they have the full UI, plus a simplified UI for sketching/painting without so many options (and you can switch quickly between them). You can also use your Android phone as a companion to the tablet and use it to display part of the UI (colour/brush selection or menu options, for instance, without any additional cost). That's a really well-thought, useful app, from a medium-sized company, that does one thing and does it very well. For Android, PC, Mac, and iOS.
  7. This is my impression from the result of super scaling a very low-res image. So AI/DL/ML tools are lucrative. Feel free to comment. additions/revises are welcome. Great Gigagixel AI (commercial, Mac/Win) Upscayl (free, Mac/Win/Linux) Pixelcut (freemium, Online & iOS) Replicate (freemium, Online) Nero AI (freemium, Online) Good ON1 Resize AI (commercial, Mac/Win) Upscale.media (free, Online & iOS/Android) LetsEnhance (freemium, Online) Remini (commercial, Online & iOS/Android) Mediocre Photoshop, PS Elements (commercial, Mac/Win/iOS) Luminar Neo (commercial, Mac/Win) PhotoZoom Pro (commercial, Mac/Win) Paintshop Pro (commercial, Win) AI. Image Enlarger (freemium, Online& Mac/iOS/Android) Bigjpg (freemium, Online & Mac/Win/iOS/Android) Haven't tried Pixelmator,
  8. Ha! ”Blow away iPad Pro” - sure, but, what’s the point with a Android device if almost all Pro apps lacks on this platform? I’ve got two big longlife interests, one is photo/design/printing, and, musicmaking on both iPad and my Macbook Pro. Both this areas is really missing on Android - why? Of course, the biggest issue is spelled pirecy! The amount of Android users willing to pay bucks on Pro apps is minimum! So, don’t sitting waiting on any progression on Android platform, it would not happen…
  9. Hello, everybody, I noticed a problem in Affinity Designer related to the spacing of the first line of SVG files when the font and colour are changed. Here are the steps to reproduce the problem: Create Arial text in a given colour. Select certain letters and change them to Times News Roman in a different colour. Then export as an SVG and view the file on an online platform. When viewed on a Windows screen, the SVG file looks fine. However, on Android devices, an extra space appears before the modified letter on the first line. The AFDESIGN file used to observe this problem is attached to help resolve this anomaly. svg-unexpected-space.afdesign
  10. Good morning everyone. I'll start by saying that I'm happy that Affinity exists, I've been using the suite for a few years now and I'm quite happy with it, so I thank everyone involved in its development. There is no doubt however (and everyone knows this) that it lacks some functions that would be fundamental, especially for certain work applications. I will only point out a few that in my opinion (and not only) are serious. 1. Affinity Designer a) Vectorization is missing. b) A function is missing (which Illustrator has) which is very interesting and useful for those who work with Pattern Design. The ability to work well with color palettes. Load them, apply them with a click to groups of objects each with multiple colors, and also the possibility, once a palette has been assigned, to "switch" the colors between all the objects, until a satisfactory combination is reached. With Designer you are forced to do everything "by hand" with a great waste of time and the possibility of limited variations. 2. The ANDROID tablet version is missing! Very serious! Not everyone can afford an iPad tablet, with the prices it has (me first!)! It completely cuts me off from working outside the home. I am in contact with several graphic designers who deal with (or who are taking courses to learn) Pattern Design. Many have expressed the desire to abandon Adobe Illustrator, but so far Affinity Designer is not such an attractive alternative, precisely because of the shortcomings it has. In my opinion, if you were able to resolve these points (without increasing the price, obviously!) you could count on many purchases of the suite, and you would have a big increase in sales and profits. And last, but not least, a big kiss from all the graphic designers at Pattern Design! Thanks!
  11. That’s Google Lens. … it might depend how to get there. Following your link to lense I get options only to download an app for iOS/Android. That's why I use on a desktop the access via image search.
  12. Hi, I'm finding it hard to find a good iPad at a relativity low price with-in my budget. I have tons of Android devices. What Android software(s) is most compatible with Affinity?
  13. If you have a universal license, yes. This can be used on all supported operating system platforms (Windows, MacOS and iOS) and on as many devices as you manage yourself privately. With a single license, use is limited to the operating system platform and program for which the single license was purchased. Note: Devices with Linux/Android are not supported!
  14. (Warning: I have not read the thread, just the initial premise) I don't think that a port to Android would be easily satisfactory. Android's API changes quite frequently. It's also unfair to compare Android numbers against the iPad market which uses a different OS (and for good reason). I've bought Android tablets with "powerful" hardware in the past and I've come to see they became a bad investment in short order because of the fact they are out of date too much quicker than their price tag warrants. I just tossed several into the bin because even though the hardware is fine. The software support is garbage because the API versions of most modern apps are too high so they can't be installed. Even some basic social media won't run on them anymore and what it will download and support often runs horribly. Those tablets that were once snappy on date of purchase then become ridiculously tedious to use even with a device reset, just because of the way code is supported on Android. Doesn't matter if I update to a higher OS, or whether I bought double the storage to accommodate the additional bloat. It's just down to the way Android recycles (or doesn't) old code and encourages users to constantly upgrade. This is out of sync with Serif's cost-conscious crowd. Android has many more users, sure, but each of those users are on a different API version, often much older. This is also counting both phones and tablets. The API changes between versions is often fine for phones as most of the apps developed at that scope port well. If you're a power user looking at purchasing a tablet, however, your options were limited at time of purchase and inevitably become increasingly limited over time. It's not a great experience. Open source solutions often work better in this scenario, hence the prevalence of "rooting" and non-official software environments. (Which Serif can't reasonably support either) Supporting a number of devices across the spectrum is likely tedious from the point of development by time they release, as that API version will already be quite old. So on top of asking Serif to support multiple API versions (down to whatever version they chose), it's also asking Serif to develop for both UI and stability for phones and tablets and different kernels. That's quite different than just simply porting over UI & code from the iPad. iPad at the hardware level is also much more homogeneous. We already can see in current development they are attempting to streamline the experience as much as possible between all platforms to keep their ecosystem consistent, in keeping with the vision of "Affinity". Keeping this streamlined with an Android port would be tedious beyond measure. Specifically because Android is meant be run across a spectrum of hardware, there's no easy way to say "Use these recommended hardware specifications" to guarantee the "preferred" experience, because so much of Android is meant to run on even budget devices and their hardware is quite fragmented. As soon as Serif raises the minimum standard API to keep development time within reason, which will likely be more frequent than not, prior support will always be dropped anyway which would invite additional complaints. This means also losing reach. Even if keeping their support window on the narrow end, the amount of testing required to adequately service users this way is possibly out of reach. And it's not even touching on the economics. So imho, if it happens, it'll be when Affinity has matured considerably and they have the ability to support. Or Google makes Android a better value proposition for power users with tablets to warrant developers flocking to support that hardware. TLDR: There's a reason Android sees so few power apps for their tablets. Can you imagine grandma trying to edit a cat photo clogging up Affinity support because she's trying to do too much on her potato tablet with a small form factor. How do you tell her which system setting to check when Android settings menu changes faster than a person's underwear? How do you know which she should check when every device configuration is different? How do you service that user properly when the solution is an OS update which that device will never receive? (Search "AMD GPU drivers") That's a big ask of Serif to provide that level of care. A smaller developer who can focus solely on the nuances of Android development and device variability is a better bet. Or, a company like Adobe who can afford to throw money at Android like literal bird seed are more likely to see the benefits. Heck, even Outlook for Android is buggy the last I used it. So I dropped it and searched for a "native" app. Android doesn't cater well to the tablet crowd and is a "master of none" OS, in my opinion. Why buy a $600-1000 device that still manages to run like a potato over a short span of time only for the experience to be completely degraded within the span of a few years? And outright unusable soon after that.
  15. Hi @Bryce MacAndrew, Welcome to the Affinity Forums I can confirm that unfortunately the Affinity apps aren't compatible on Android tablets currently, our apologies. Purchasing the Affinity iPad apps through the Apple iPad App Store will only allow you to install and run the apps on compatible iPad devices. I hope this clears things up!
  16. El sector de mercado de Android es cada vez más grande, y muchos Diseñadores buscamos de software independiente de una PC para poder trabajar remotamente Podrían desarrollar una versión del software para los usuarios de Android. Así podrían tener más usuarios.
  17. Hi, Affinity Developers! I was just wondering if Affinity Photo and Design will come to the Android platform. Are there plans for Android in the pipeline? Cheers! :)
  18. I'm not sure that piracy is more prevalent on Android than other platforms, nor that the circumventions on other platforms don't apply to Android also. I would be interested in any stats you have to back that assertion up.
  19. The problem on the Android platform is PIRECY - so, Affinity Suite on Android will never ever happen…
  20. As has been noted here already Serif have invested in a code base that delivers on Windows and Apple. They would need to support a 3rd code base to offer feature parity on Android. For whatever reason it's clearly not cost effective for them to do as a business. I wish they would too but it seems that Android tablets are too much of a niche market for them to take a punt on.
  21. My (Windows/Android) bad! Word/Excel can do the same but feels like living in an IBM PROFS 2.0 world sometimes (you won't get that reference if you're 'age deficient'). MS Publisher is a non-starter.
  22. As I pointed out, Clip Studio Paint also has a version for Samsung Android devices. I guess Samsung has a less fragmented ecosystem, and they're by far the biggest Android maker.
  23. Just some comments on the two points I have marked as bold. Lumatouch saw the opportunity to develop Lumafusion for Android tablets, starting off first with Samsung. They are a very small company but there must be a reason why they sought to do so. The poor functionality of the likes of Photoshop Express is exactly why we need a more professional product in this space as there is nothing remotely close to the Affinity suite on Android from what I have seen.
  24. You are wrong. Both the iPhone and the iPad use IOS as their operating system. Publisher, Photo and Designer would make little sense on an iPhone. And as @debraspicher already pointed out, developing for Android tablets is financially a bottomless pit for a small company like Serif. When I look at the Photoshop Express version for Android, the range of functions is not significantly greater than that of the camera application from Google, which is installed by default. Why should Serif do more?
  25. There's a new web-based interactive SVG + bones animation app called Rive (currently in public beta) that so far appears to work really well with Affinity Designer exported SVGs. The only issue I've run into so far is having to expand any strokes with rounded corners or end-caps before export as they are converted to shapes with square corners/end-caps upon import. Any grouping, layer naming/ordering you do also appears to be fully preserved upon import - which means you can just start animating quicker. Animations from Rive can be incorporated on the web using their wasm-based runtime or in iOS, Android, Flutter and C++ apps using their respective runtimes. There is also support in the works for the Defold game engine.
×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.