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postmadesign

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  1. Like
    postmadesign got a reaction from SallijaneG in The future of the Affinity suite   
    You are right for many use cases, but I still often run into situations where I have to switch programs for one tiny thing, which is annoying. I just want it all in one place and only change persona, not program.
  2. Like
    postmadesign reacted to Robert Hansford in [Vector Flood Fill] Tolerance?   
    I like the idea about setting some kind of tolerance based on the proximity of nodes to segments and vice versa. I think something like this would really increase the usability and versatility of the tool.
  3. Like
    postmadesign reacted to JhonatanS in [Vector Flood Fill] Tolerance?   
    In addition, In Blender, there is a function called Merge Vertices and Auto Merge that is nearby,
    Seeing the use of Vector Flood Fill in the current workflow as shown in the video tutorial for Lineart, this is a function that would require more attention.




  4. Thanks
    postmadesign got a reaction from Thicketworks in Crazy good online vectorization   
    I just discovered this website that uses AI to trace images to vectors, and it is the best I have found so far. The quality, especially with low resolution images, is remarkable. It offers quite advanced options too. The upload has a max resolution, but this did not seem to affect the result in a negative way. The end result is very usable, with clean vectors.
    I would love vector trace for Affinity, but with online tools as good as this, it makes me wonder if they should really put their resources into it. I still would prefer an offline option, even for a price, though...
    Check it out: https://vectorizer.ai/
    Here is a random image I scanned with the vectorized result:


  5. Thanks
    postmadesign got a reaction from Wayne Burrows in Crazy good online vectorization   
    I just discovered this website that uses AI to trace images to vectors, and it is the best I have found so far. The quality, especially with low resolution images, is remarkable. It offers quite advanced options too. The upload has a max resolution, but this did not seem to affect the result in a negative way. The end result is very usable, with clean vectors.
    I would love vector trace for Affinity, but with online tools as good as this, it makes me wonder if they should really put their resources into it. I still would prefer an offline option, even for a price, though...
    Check it out: https://vectorizer.ai/
    Here is a random image I scanned with the vectorized result:


  6. Like
    postmadesign got a reaction from nezumi in Crazy good online vectorization   
    Yes, I found this out when I wanted to know more details. Of course this is a shame, but quite understandable. I just hope the pricing strategy will be decent and offers some flexibility. If I have to get a subscription (I hope not, but probably) the fee will decide if this service makes sense for me. Paying for a vectorization could be an option too, but it all depends on the price.
  7. Like
    postmadesign got a reaction from Alfred in Crazy good online vectorization   
    Two more images to show how clean yet precise the results are:


  8. Like
    postmadesign reacted to nezumi in Crazy good online vectorization   
    Yup, I gave it a try today - and trust me, I am not easily impressed, ESPECIALLY when something has "AI" in name . But it is REALLY good. Even if you need to fix something by hand its really easy because the result is very clean. This is ai I can stand behind. Really helpful. Hope devs can take a look at it, just.. you know. As point of reference.
    @postmadesign this is not going to be free for ever either. They clearly stated its free while in beta. In FAQ they say that beta fill end "Probably in in Q3 or Q4 of 2023". They didnt say what price it will have in the end.
    For sure good tracing inside of Designer would be wonderful. Just now the bar has been raised significantly...
  9. Like
    postmadesign got a reaction from nezumi in Crazy good online vectorization   
    Two more images to show how clean yet precise the results are:


  10. Like
    postmadesign got a reaction from Hangman in Crazy good online vectorization   
    Two more images to show how clean yet precise the results are:


  11. Like
    postmadesign got a reaction from AvocetGeo in Crazy good online vectorization   
    I just discovered this website that uses AI to trace images to vectors, and it is the best I have found so far. The quality, especially with low resolution images, is remarkable. It offers quite advanced options too. The upload has a max resolution, but this did not seem to affect the result in a negative way. The end result is very usable, with clean vectors.
    I would love vector trace for Affinity, but with online tools as good as this, it makes me wonder if they should really put their resources into it. I still would prefer an offline option, even for a price, though...
    Check it out: https://vectorizer.ai/
    Here is a random image I scanned with the vectorized result:


  12. Thanks
    postmadesign got a reaction from Return in Crazy good online vectorization   
    I just discovered this website that uses AI to trace images to vectors, and it is the best I have found so far. The quality, especially with low resolution images, is remarkable. It offers quite advanced options too. The upload has a max resolution, but this did not seem to affect the result in a negative way. The end result is very usable, with clean vectors.
    I would love vector trace for Affinity, but with online tools as good as this, it makes me wonder if they should really put their resources into it. I still would prefer an offline option, even for a price, though...
    Check it out: https://vectorizer.ai/
    Here is a random image I scanned with the vectorized result:


  13. Like
    postmadesign reacted to Affinity Info Bot in BUG: Pixel brushes are weird in beta 1.9   
    The issue "Pixel Brush Tool fails to output if using Accumulation or Flow Jitter when its not 100%" (REF: AFP-3919) has been fixed by the developers in internal build &quot2.1.0.1736&quot.
    This fix should soon be available as a customer beta and is planned for inclusion in the next customer release.
    Customer beta builds are announced here and you can participate by following these instructions.
    If you still experience this problem once you are using that build version (or later) please reply to this thread including @Serif Info Bot to notify us.
  14. Like
    postmadesign reacted to VectorVonDoom in Free film grain scans, overlays   
    https://www.filmcomposite.com/free-film-assets?fbclid=IwAR2i-7RyxXnmwtAakAcvsaQYpQB9WOU1xGgKhoa3gzxJ8jWs1r0Bm8TZUIE
    There are a fair number of them. just set the blend mode to overlay (as they say).
  15. Like
    postmadesign got a reaction from Rikuk in New keyboard shortcut options added to iPad   
    Please expand the shortcuts functionality on the iPad to match those on Mac/Win completely. It is really quite a bummer missing those essential shortcuts from the desktop on the ipad. Plus, I see no reason why they could not be implemented?
  16. Like
    postmadesign got a reaction from Ben in Vector Flood Fill   
    This is nice addition! It seems to build up on the shapebuilder tool, but it adds enough extra functionality to separate it as a tool.
  17. Thanks
    postmadesign got a reaction from iuli in New keyboard shortcut options added to iPad   
    Please expand the shortcuts functionality on the iPad to match those on Mac/Win completely. It is really quite a bummer missing those essential shortcuts from the desktop on the ipad. Plus, I see no reason why they could not be implemented?
  18. Like
    postmadesign reacted to NotMyFault in New keyboard shortcut options added to iPad   
    Please consider non-English keyboards where [] keys (and others) are only available with alt-modifier (and those characters are unlabeled on physical keys).
    I think Germany could be 2nd largest market for Affinity Apps, and getting usable default keyboard shortcuts for essential functions would be a great add-on for your loyal user base.
  19. Thanks
    postmadesign reacted to Ash in Brush panel improvements   
    Apps: Designer and Photo
    Platforms: Windows and macOS

    A few improvements have been made to the brush panel on desktop...
    1. You can now choose to show brush names
    In the brush panel burger menu you can now optionally choose to display the brush name in the panel. 

    2. Alt-drag now duplicates a brush
    3. Brush panel now always highlights the current brush
    Previously when you first selected a brush it would be highlighted in the panel, but as soon as you made any change to the brush from its default settings (e.g. change the width) then it would no longer be highlighted. The new behaviour is as follows:
    1. When you first select a brush it should be highlighted blue
    2. If you change any temporary settings for the brush (e.g. width, hardness, etc.) the brush will remain highlighted but highlight colour changed to red
    3. If you change brush tools (e.g. between paint brush and eraser) which have different brushes selected, the panel will now automatically switch categories if needed, meaning you can immediately see your selected brush for the tool you have just switched to.
    4. If you have changed any of the temporary properties of a brush you can choose to update the brush to use those as the default settings of that brush. This is available from a right-click on the brush -> Update Brush.
    5. Alternatively if you want to reset the brush back to default settings you can choose Reset Brush.

    4. Nozzle preview visibility improved
    In V2 we added the ability to view your brushes as a grid of nozzle thumbnails without the preview of the stroke (panel burger menu -> uncheck "Show as List"). However, the contrast of the nozzle preview in this view could sometimes be very low, depending on the nozzle itself. We've made some tweaks in 2.1 to hopefully improve things.




    Please note: These are mostly just desktop only improvements, although iPad versions do now show a brush as being modified with highlight colour changed to red. While it's not available yet, iPad versions will also have the ability to update a modified brush (from t left swipe menu on the brush) in a future build.
     
  20. Like
    postmadesign got a reaction from Dj Ozz G in New delete swipe button often triggers screenshot   
    Although I welcome the return of the delete button in a certain form, I am not sure it works with the swipe on the X button in the bottom left. I want to use it with my left thumb, but find myself often triggering the making of a screenshot instead. It would be better if it were just a dedicated button as it was before, either in the lower left, or in the context toolbar at the top when the Move tool is selected.
  21. Like
    postmadesign got a reaction from walt.farrell in New delete swipe button often triggers screenshot   
    I have been able to disable the swipe gesture for screenshot. I will have to check if this improves things.
  22. Like
    postmadesign reacted to Ash in Affinity V2, updates, pricing and no subscription (moved)   
    Hi All,
    Well, it’s been a pretty crazy week since the launch of V2!
    This has been a real labour of love for us over the last year or so, and I can’t even begin to describe how hard the development team have worked on it. Not only getting the V2 apps launched, but also of course finally bringing Publisher to iPad. 
    With this being our first paid-for upgrade there has understandably been a lot of feedback / questions around future updates and our pricing policies. I thought it was worth addressing / clarifying our position on some of these personally...
    Updates to V2 moving forward
    Buying V2 not only gets you all the new features you have seen, but we have various updates planned – including many more new features and improvements – which you will get for free. This will continue until such a time that V3 is released. We’re not sure exactly when V3 will be, but I can confirm we are not going to move to anything as regular as an annual upgrade cycle as has been speculated.
    It’s worth saying too that V2 does include many under-the-hood changes to our underlying technology, and we have also been investing in several new areas of research recently. Some of these haven’t manifested themselves into new features yet, but overall V2 does give us a better platform to develop on moving forward and I’m sure you will be pleased with the updates V2 will receive.
    Updates to V1 moving forward
    While we did say on the FAQ that V1 would no longer receive any updates, I want to clarify that was about new feature updates. We will be updating V1 to fix any critical problems caused by operating system updates in the future. So if the next version of macOS breaks V1 we will endeavour to fix it. There will be a point in time when continuing to maintain V1 in this way will not be tenable, but certainly for the foreseeable future we will continue to patch. In fact, we have an update to V1 queued up for release very shortly with some fixes for Ventura and issues caused by a recent Windows security / quality update. 
    We will update our FAQ shortly to make that clearer for everyone.
    Offer period
    In case you didn’t see, I’m pleased to confirm we have decided to run this initial launch offer until 14th December to give everyone the best chance possible to get it if they wish / have a decent amount of time to trial it. 
    Upgrade pricing
    It’s been really hard to see some of the comments about us not looking after our existing customers – we’re pretty devasted that anyone feels like that to be honest. But the fact is we felt our hands were tied somewhat with being able to offer upgrade pricing in a fair way. The main reason for this was App Store customers (which make up around 35% of our userbase). The problems with that are two-fold: firstly, we didn’t have a way from within V1 to validate an App Store purchase receipt to reliably ensure customers who were entitled to an upgrade could get one; and secondly, we could not find a good way for people to get that discount via the App Store. Us pushing upgrade customers to go exclusively via our own site (including customers who were previously acquired via the app stores) may also have put us in violation of App Store Ts & Cs which we were obviously concerned about.
    I’m not saying that these issues were completely insurmountable, but any solutions we came up with would be messy, and most importantly could have resulted in some bona fide V1 customers struggling to get validated and claim their discount. We certainly don’t have the support resource here if we ended up needing to manually validate tens of thousands of receipts for example.
    The only option we felt was safe to move forward with was a general launch offer, which would guarantee that every V1 customer could get the discount, whether they purchased directly through us or the App Stores. We knew a side effect of that would mean some new customers would end up receiving that same discount – but we felt that was a better option than V1 customers missing out. It’s also worth saying that while there has been some good press about V2, all our main marketing has been via email and through social media to our followers. In other words, we felt ok about it because we knew the vast majority of people who would find out about it or take advantage of the offer would be existing customers. I would be surprised if over the offer period customers upgrading from V1 didn’t make up more than 90% of our sales.
    Overall I do believe us giving a 40% discount, along with the addition of the new Universal Licence of course, is offering fantastic value for money for those who want to upgrade. 
    However, taking on board some of the feedback there is something extra we can do – we will offer a new free bundle of content exclusively for V1 customers upgrading to V2 as an extra thank you for your support. I’ve seen this suggested by a number of customers and it’s a great idea as it does remove the App Store conflict entirely. 
    We’ll need a little time to put something together, but all customers who previously registered or purchased V1 and have since upgraded to V2 will receive a voucher code for this via email as soon as we can.
    A comment on no subscription
    I do want to say that some of the points above are exactly the reason why software companies move to subscription. Whatever you do with upgrade pricing, you still have the issue of customers who bought the previous version 3 months ago vs. those who have had it 2+ years. Offering perpetual licences also gives the additional overhead of needing to maintain the previous version longer than you would if everyone was on subscription / generally always on the latest version.
    We are a small team so some of these complications are not ideal — all we really want to do is focus on developing our latest codebase, push out regular updates and continue with our mission to make great creative software accessible to everyone. 
    But it does need to be funded somehow. We know you love our no-subscription model, but there also needs to be a level of appreciation that the alternative is having paid-for upgrades from time to time. That unfortunately comes with its own problems.
    All of that said, I have to say we have been blown away with the response to V2 - around 3 times as many people have upgraded in the last week than we expected - and we really can't thank you enough for the support you have shown. More than anything the success of this upgrade puts us in a great place to continue investing heavily in development which is ultimately what it's all about, and we’re super excited to crack on with some great updates coming next year!
    All the best,
    Ash
  23. Like
    postmadesign got a reaction from TonyO in Missing Trash Icon? Harder to delete objects.   
    I agree that tapping would be preferable to swiping. When I compare Affinity Designer to its competitors like Vectornator and Amadine, they all have a single button to tap to delete an object. This is the easiest way and the best way. Even if you accidentally delete an object, it still is easier to undo once or twice, than to have to swipe up, swipe up swipe up etc. This was one of the quality of life features in V1 that should still be there unchanged.
    I think the new quick menu is a great addition, but for something like deleting multiple objects, it is not ideal. I tend to use my bluetooth keyboard, just to delete a lot of things quickly, but would prefer for it to work without one.
  24. Like
    postmadesign got a reaction from iuli in Missing Trash Icon? Harder to delete objects.   
    I agree that tapping would be preferable to swiping. When I compare Affinity Designer to its competitors like Vectornator and Amadine, they all have a single button to tap to delete an object. This is the easiest way and the best way. Even if you accidentally delete an object, it still is easier to undo once or twice, than to have to swipe up, swipe up swipe up etc. This was one of the quality of life features in V1 that should still be there unchanged.
    I think the new quick menu is a great addition, but for something like deleting multiple objects, it is not ideal. I tend to use my bluetooth keyboard, just to delete a lot of things quickly, but would prefer for it to work without one.
  25. Like
    postmadesign reacted to TonyO in Missing Trash Icon? Harder to delete objects.   
    @MEB Can you suggest to the team to make deleting the default function (tap) and deselect swipe up? Or allow u the option to swap? Its the simplicity of tapping to delete an object that is missing here, adding another non-intuitive step to deleting is undesirable, I think everyone on this thread just wants to tap the pencil on an icon to delete. It shouldnt be something we need to think about.  
    Also, when deleting, Affinity usually defaults to selecting the next layer in the stack, which is useful if you want to delete a few shapes in succession by tapping the icon quickly, which I personally do often. A swipe gesture would slow this down, I personally think the original layout with 2 separate buttons wasn't broken in any way. This new dual function isn't necessary since that whole left tool bar is basically empty staring half way down, there is plenty of room for both.  

    The concept of deselecting is already built into the pasteboard just by tapping on the white area already, I personally have never even used the deselect icon. 
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