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About Kiarian

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  • Birthday June 13

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    Sport, videogames, video editing, photo/vector editing software

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  1. No. Just simple text transform window manipulating.
  2. Thanks Toltec/R C-R, Understanding it more now. Yes, if I set the opacity as per Toltec said, then yes I can synchronise settings. The method I was using before would be to draw out a shape, use the number keys to quickly set the opacity and either turn stroke on or off, then synchronise settings on that selection, which does not work. Using the numerical keys only modifies the opacity in the Layers tab I can now see, and does not affect the opacity in the colour section. Got it now.
  3. It's text typed using the Text tool. I was trying multiple fonts. The crash happened multiple times when I was adjusting the transform box. I don't have a file as it was just something quick I was doing, using the built in AD tools.
  4. Just positioning text using the transform window. Crashing multiple times. This program is becoming more and more unstable. Vector drawing, and now simple positioning of text. Multiple crashes doing the most simple of things. Really starting to lose patience with Affinity Designer.
  5. Hi Toltec, Thanks for the reply. That's disappointing. It seems to be a pretty lacklustre tool then.
  6. No probs. You would think 'Synchronise defaults from this selection' would mean exactly that. From what I can make out, all it does is synchronise colour attributes. Does nothing at all with opacity settings.
  7. Hi Callum, Not sure what you mean. I select the shape with the opacity already set to 20%, to set this as the default. When I then select the pen tool, to then draw out a shape, it's always set to 100% fill. I set the opacity beforehand either by pressing the number keys 1 to 10 (10% to 100%), or I manually set the opacity.
  8. The documentation states that this works for 'fill attributes'. But whenever I draw a shape, change opacity then click the 'Sychronise defaults from this selection', the opacity always reverts back to 100%. Why does it not store opacity information? It makes vector drawing a real pain.
  9. Ahhh, thanks. I was trying to get my head around it. Assumed the selection would have a gradient, but wasn't sure. Makes sense.
  10. No, I selected a radial gradient on a new layer, from black to 0% opacity, then clicked the image layer to make active, then pressed delete.
  11. In the context toolbar for what tool? Erase doesn't have a feather value. I CTRL clicked a radial gradient to get a selection, then I have clicked the stone texture pixel layer to make active, then delete. All the Erase tool has is Width/Opactiy/Flow/Hardness, all set to 100%. Edit: I CTRL+I the selection and pressed delete, to get my desired effect. Still not 100% sure why I get this faded gradient, from what looks like a solid selection though. It's the effect I want, just trying to understand it.
  12. So how do you explain this? Pixel layer - selection Now I press delete Eh?!?
  13. Ah cool. Pretty handy especially if you don't have any dedicated software to do it with.
  14. Yes, I am trying to make a custom brush from scratch to use in the newly released Quixel Mixer. I only just realised that I have Quixel Suite 2.0, and I can convert any image into a normal/diffuse/AO/cavity map, so I can use that. I was just wondering if there was a way create a displacement map purely using Affinity Photo. I suppose it might be similar to recreating a normal map. I know NVIDIA have a free plug-in for Photoshop for normal maps (which I am guessing you can also use in Affinity Photo - haven't tried to yet)
  15. I'm trying to make a custom brush, using this as an example (image 1). I'm trying to figure out how they got this soft negative effect. First image is what I am using as a reference, second image (Image 2) is a stone wall image I'm using as a test image. I've already tried inverting a desaturated image, but that's not it. How would I go about creating this?