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Kal

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  1. Like
    Kal got a reaction from pinkfluffyunicorn in Suggestions after 3 years of professional use of the Affinity Suite   
    I agree Ben, it’s not just about the money; the subscription-only model holds the user to ransom. Stop paying, lose access to your own files. There’s no justification for such a model if the company cares for its users—its 100% motivated by company profits, and the only reason they had the gall to do it, is because they had something off a monopoly when it comes to comprehensive design suites.
    More ethical software companies, like Panic and many others, offer a hybrid form of licensing these days, where you pay, at any time, for their  software and get 12 months of updates. The big difference is, if you choose not to renew at the end of 12 months, you can still keep using your aging copy of the software and you still have access to your own files. There’s no practical or technical reason Adobe couldn’t do the same thing—just their own greed.
  2. Like
    Kal reacted to Molglorf in How to create a gradient mask?   
    Ok, I figured it out, basically I was operating on the "white is opaque, black is transparent" mode that photoshop uses.
     
    To create a gradient mask, you need to change the OPACITY in the gradient, not the colour. So whatever is 100% opacity in your gradient is 100% opacity, whatever is 0% is transparent, and everything else in between.
     
    Guess this makes more sense, just needed to wrap my head around it better.
  3. Like
    Kal reacted to Darner in Scaling and effects   
    To the Affinity People.
    Discovered some defects after tried scaling a bit more than usual with a bit more complex shapes.
    This was mainly on:
    - Stroke
    - Effects (FX)
    - Rounded corner with "corner tool". Even with the box for "scale with object" checked.

    Also been buggy sometimes with the corner tool if moving and rotating object a bit after adding the "rounded corners".
    Aware of the expand / bake things to avoid this with simple objects. But this is related to more advanced and none destructive processes in general.
    Also if possible to have "scale with object" with "corner tool" instead of "baking", it would be nice.
    Thank you.
     
  4. Like
    Kal reacted to prophet in Gradient Colour Editor: Ways to open?   
    Yikes! That's a pretty big UI blunder.
  5. Like
    Kal reacted to thomaso in Gradient Colour Editor: Ways to open?   
    No. The various Context Toolbar options reuire extra clicks to open their various menus. This can make its use a lot more cumbersome if you want to adjust the gradient of several objects. Just note the different handling between applying a swatch (or stroke) via the Context Toolbar versus via the opened Swatch panel (or Stroke panel).
    Also note, we may have a palette for gradient swatches but the Swatches panel does not enable us to edit its gradients – although it makes us believe it would by its offer "Edit Fill…" that, if used, simply deletes the current gradient and replaces it by a plain colour … in a not undoable procedure.

  6. Like
    Kal reacted to Timespider in Shapes - Equilateral Triangle   
    Lately I've needed to create/insert/make Equilateral Triangles.
    You would think you could go to the triangle shape & presto make an Equilateral Triangle.
    But no you have to go to a different shape maker than triangle to make a triangle like Alfred has said Here .

    You can't even create one and save it as a preset as Dan_C has said Here - Why?
    Dan says because you already have the shape so can't generate a new preset, but I don't have an Equilateral Triangle and why can't I make 2 of them anyway? The right angle two tringles in there already are the same triangle in reverse. So they really are two of the same shape.
    Why do I have to go to a different shape maker than the shape it is, to make a shape that should already exist?
    Come on Affinity fix the "Create Preset" or add the Equilateral Triangle as a default shape - Please.

  7. Like
    Kal reacted to Aammppaa in Shapes - Equilateral Triangle   
    Perhaps I am missing something obvious... but the triangle shape only has one parametric control (Top Point), which defines where the top point sits as a percentage of the width of the triangle. The preset in question has this set to 50%, the middle, which is where it would need to be for an equilateral triangle, BUT...
    I can drag out a triangle of any height and click the preset. It will center the Top Point, but it is certainly not equilateral!
    If I drag and hold Shift to constrain height = width, again this is not equilateral. Indeed the height should be: width × sin(60)
    So, I agree with @Timespider... the triangle tool can not easily create equilateral triangles, and the first preset draws isosceles triangles, not equilateral. Plus there is no way to force the triangle tool to draw only equilateral triangles, nor to save a preset that only creates equilateral triangles.
    And the help agrees too...
    Though to be fair the icon does show an isosceles triangle!
  8. Like
    Kal reacted to JaGold in Has V2 fixed Affinity's biggest issues?   
    Personally I don't view creative app usage as indoctrination. It's a tool to me, like a very good hammer. If I can do the job well with Affinity, if it serves my goals, then I use it. 
    Theres been a lot of R&D and $$$ invested into Photoshop, and it's an excellent, industry-tested tool. I just don't like renting it. 
  9. Thanks
    Kal reacted to MEB in Closing an adjustment dialogue switches focus to the wrong file (in a floated window)   
    Hi @Kal,
    Reproduced here. Thanks for letting us know. I'm logging this to be looked at.
  10. Like
    Kal reacted to Ash in Affinity V2, updates, pricing and no subscription [repost]   
    Hi All,
    Well, it’s been a pretty crazy week since the launch of V2!
    This has been a real labour of love for us over the last year or so, and I can’t even begin to describe how hard the development team have worked on it. Not only getting the V2 apps launched, but also of course finally bringing Publisher to iPad. 
    With this being our first paid-for upgrade there has understandably been a lot of feedback / questions around future updates and our pricing policies. I thought it was worth addressing / clarifying our position on some of these personally...
    Updates to V2 moving forward
    Buying V2 not only gets you all the new features you have seen, but we have various updates planned – including many more new features and improvements – which you will get for free. This will continue until such a time that V3 is released. We’re not sure exactly when V3 will be, but I can confirm we are not going to move to anything as regular as an annual upgrade cycle as has been speculated.
    It’s worth saying too that V2 does include many under-the-hood changes to our underlying technology, and we have also been investing in several new areas of research recently. Some of these haven’t manifested themselves into new features yet, but overall V2 does give us a better platform to develop on moving forward and I’m sure you will be pleased with the updates V2 will receive.
    Updates to V1 moving forward
    While we did say on the FAQ that V1 would no longer receive any updates, I want to clarify that was about new feature updates. We will be updating V1 to fix any critical problems caused by operating system updates in the future. So if the next version of macOS breaks V1 we will endeavour to fix it. There will be a point in time when continuing to maintain V1 in this way will not be tenable, but certainly for the foreseeable future we will continue to patch. In fact, we have an update to V1 queued up for release very shortly with some fixes for Ventura and issues caused by a recent Windows security / quality update. 
    We will update our FAQ shortly to make that clearer for everyone.
    Offer period
    In case you didn’t see, I’m pleased to confirm we have decided to run this initial launch offer until 14th December to give everyone the best chance possible to get it if they wish / have a decent amount of time to trial it. 
    Upgrade pricing
    It’s been really hard to see some of the comments about us not looking after our existing customers – we’re pretty devasted that anyone feels like that to be honest. But the fact is we felt our hands were tied somewhat with being able to offer upgrade pricing in a fair way. The main reason for this was App Store customers (which make up around 35% of our userbase). The problems with that are two-fold: firstly, we didn’t have a way from within V1 to validate an App Store purchase receipt to reliably ensure customers who were entitled to an upgrade could get one; and secondly, we could not find a good way for people to get that discount via the App Store. Us pushing upgrade customers to go exclusively via our own site (including customers who were previously acquired via the app stores) may also have put us in violation of App Store Ts & Cs which we were obviously concerned about.
    I’m not saying that these issues were completely insurmountable, but any solutions we came up with would be messy, and most importantly could have resulted in some bona fide V1 customers struggling to get validated and claim their discount. We certainly don’t have the support resource here if we ended up needing to manually validate tens of thousands of receipts for example.
    The only option we felt was safe to move forward with was a general launch offer, which would guarantee that every V1 customer could get the discount, whether they purchased directly through us or the App Stores. We knew a side effect of that would mean some new customers would end up receiving that same discount – but we felt that was a better option than V1 customers missing out. It’s also worth saying that while there has been some good press about V2, all our main marketing has been via email and through social media to our followers. In other words, we felt ok about it because we knew the vast majority of people who would find out about it or take advantage of the offer would be existing customers. I would be surprised if over the offer period customers upgrading from V1 didn’t make up more than 90% of our sales.
    Overall I do believe us giving a 40% discount, along with the addition of the new Universal Licence of course, is offering fantastic value for money for those who want to upgrade. 
    However, taking on board some of the feedback there is something extra we can do – we will offer a new free bundle of content exclusively for V1 customers upgrading to V2 as an extra thank you for your support. I’ve seen this suggested by a number of customers and it’s a great idea as it does remove the App Store conflict entirely. 
    We’ll need a little time to put something together, but all customers who previously registered or purchased V1 and have since upgraded to V2 will receive a voucher code for this via email as soon as we can.
    A comment on no subscription
    I do want to say that some of the points above are exactly the reason why software companies move to subscription. Whatever you do with upgrade pricing, you still have the issue of customers who bought the previous version 3 months ago vs. those who have had it 2+ years. Offering perpetual licences also gives the additional overhead of needing to maintain the previous version longer than you would if everyone was on subscription / generally always on the latest version.
    We are a small team so some of these complications are not ideal — all we really want to do is focus on developing our latest codebase, push out regular updates and continue with our mission to make great creative software accessible to everyone. 
    But it does need to be funded somehow. We know you love our no-subscription model, but there also needs to be a level of appreciation that the alternative is having paid-for upgrades from time to time. That unfortunately comes with its own problems.
    All of that said, I have to say we have been blown away with the response to V2 - around 3 times as many people have upgraded in the last week than we expected - and we really can't thank you enough for the support you have shown. More than anything the success of this upgrade puts us in a great place to continue investing heavily in development which is ultimately what it's all about, and we’re super excited to crack on with some great updates coming next year!
    All the best,
    Ash
    This is a duplicate post of a thread that is now locked and moved to the questions forum
  11. Sad
    Kal got a reaction from Westerwälder in lock transparent pixels?   
    Ditto. I went looking for this again today only to notice that I've been here before.
    I don't think I'll ever quite get Affinity's logic behind their UI. Is it just because we're old dogs and these are new tricks? I don't think so. I can't think of a situation where I would want to lock transparency for one painting tool and not another. And I can't think of any real-world situation where modifying a painting tool would create this sort of magic. Locking transparency is more akin to applying a mask, and that's something which should happen in the layers panel.
  12. Like
    Kal reacted to Return in Change brush modifiers behavior   
    Ctrl+Alt+Clicking does cycle through the options.
  13. Like
    Kal reacted to Aitor in Change brush modifiers behavior   
    Affinity Photo 2
    macOS
    By pressing ctr + alt and dragging vertically and horizontally I can change the size and hardness of the brush.
    At one point, this behavior changed. The same keys served to modify the spacing and shape. I don't know how it changed.
    Closing the file and reopening it returned the modifier to its original behavior: from spacing and shape to size and hardness.
    Now I know that the behavior between the two options can be modified, but I don't know how. How do I change this behavior?
    Thank you very much.
     

    Grabación de pantalla 2023-06-06 a las 11.28.57.mov
  14. Like
    Kal reacted to dtmp in lock transparent pixels?   
    I keep forgetting this, as a long time PS user this one always frustrates me. It would be nice to have an overall protect transparency option.
  15. Like
    Kal reacted to Callum in How to? - minimum and maximum filter in Photoshop   
    Hi ANo,
    We have a maximum and minimum blur filter in Affinity you can find out more about them here:
    Thanks
    Callum
  16. Like
    Kal reacted to anon1 in Does Affinity Photo have the equivalent of Photoshop's Maximum & Minimum filters?   
    From the Affinity Photo Help:
     
    Maximum Blur
    The Maximum Blur filter broadens highlight regions in the image, and shrinks darker areas. It works by comparing each pixel to its neighbor and replaces darker pixels with lighter pixels. This is most useful for modifying masks.
    // and there is an option to have it (non) circular
     
    Minimum Blur
    The Minimum Blur filter shrinks highlight regions in the image, and broadens darker areas. It works by comparing each pixel to its neighbor and replaces lighter pixels with darker pixels. This is most useful for modifying masks.
     
    // Maximum and Minimum blur are one of those filter that are not live filters though, which means they´re destructive
     
    Blur Filters:
    Use blur filters to apply creative blurring effects to your photo.
    Available filters include:
    Average—applies a uniform colour averaged across your image. Bilateral Blur—blurs while retaining high contrast. Box Blur—blurs based on a boxed region. Custom Blur—applies your own blur using a customizable pixel matrix. // maybe this is also something for your interest? ;) Depth Of Field Blur—applies elliptical or Tilt-shift blur gradients. Diffuse Glow—blurs with a soft glow effect. Field Blur—adds focal points to a blurred image. Gaussian Blur—a smoothing blur for noise reduction. Lens Blur— simulates blurring from wide aperture lens usage. Maximum Blur—broadens highlights, reduce shadows. Median Blur—blurs while affecting colour regions. Minimum Blur—shrinks highlights, increase shadows. Motion Blur—blurs to simulate directional movement. Radial Blur—gives a circular blur at a chosen position. Zoom Blur—blurs to simulate zooming-in motion effect.  
    hope this helps :)
  17. Like
    Kal reacted to nmbcb4 in Does Affinity Photo have the equivalent of Photoshop's Maximum & Minimum filters?   
    Photoshop's Maximum and Minimum filters are useful for modifying masks. The Maximum filter has the effect of applying a spread (dilation)—spreading out white areas and choking in black areas. The Minimum filter has the effect of applying a choke (erosion)—shrinking white areas and spreading out the black areas. Like the Median filter, the Maximum and Minimum filters operate on selected pixels. Within a specified radius, the Maximum and Minimum filters replace the current pixel’s brightness value with the highest or lowest brightness value of the surrounding pixels.
    These filters, especially with larger radii, tend to promote either corners or curves in the image contours. In Photoshop CC, you can choose from the Preserve menu to favor squareness or roundness as you specify the radius value.
    I'll be needing a close approximation of these filters to justify making a break from Photoshop.  Does Affinity Photo have the equivalent of Photoshop's Maximum & Minimum filters?
     
  18. Like
    Kal reacted to ANo in How to? - minimum and maximum filter in Photoshop   
    How to get the same effect to:  minimum and maximum filter in Photoshop
  19. Like
    Kal reacted to telemax in making circle shaped brush "hard edge" in Affinity Photo/Designer   
    Have you tried Pixel Tool?

  20. Like
    Kal reacted to FridgeMagnet in making circle shaped brush "hard edge" in Affinity Photo/Designer   
    I'm trying to do the same thing (Photo on Windows, v 1.10.5.1342) but the forum posts I can find that seem related are years old and the fix they suggest (hardness less than 100%) doesn't work for me.
    I would like to draw a 1 pixel wide circle without any anti-aliasing on the pixels. I have Force Pixel Alignment enabled, Move by Whole Pixels enabled, and a line width of 1pt when drawing the circle. The circle looks like this

    when I would like it to look like this

    I've tried both the elipse tool, and the paint brush tool.
    Is this possible please?
     
  21. Like
    Kal reacted to postmadesign in The future of the Affinity suite   
    I can not really take these complaints seriously. Some people just want everything for free, and throw a tantrum when they don't. Affinity is amazing value, regardless of any discount.
  22. Like
    Kal reacted to Medical Officer Bones in Please add finally 1 Bit Tiff (at least export in Photo) Support!   
    It really is a shame, and the lack of proper 1bit image support is one of the primary reasons why I am unable to use either Photo or Publisher for the comic publishing and technical documentation that I work on.
    Publisher only needs to respect 1bit images during PDF export. But it doesn't. That alone prevents me from using Publisher. It is such a basic requirement, but alas!
    While the inexpensive PhotoLine (which doesn't even focus on DTP) will allow me to work with 1bit images in layers (unheard of in any other image editor, including Photoshop!) and freely combine with CMYK/RGB layers to output a multi-page PDF/X 1~4 compliant PDF file with the correct separations. I even use it to check PDFs for separation issues at times when I do not have access to Acrobat.
    Of course, for more intricate publishing jobs I still need InDesign.
  23. Like
    Kal reacted to walt.farrell in Publisher - Can you export a file to Word?   
    Note that the discussion is over a year old, at this point, do "right away" isn't really relevant any more 
    And that site doesn't list Affinity files as being handled.
  24. Like
    Kal got a reaction from scamper in Has V2 fixed Affinity's biggest issues?   
    Exciting times. With precious little in the way of recent updates, some users wondered if Affinity was dead—but no, we were promptly told that they were just focused on the next major version. And four months later, here it is!
    A common expression amongst users has been 'hopefully in version 2', so here's my list of hoped for changes. I'm about to fire up my new V2 apps for the first time and see if all the hopeful waiting has been rewarded. I've divided my list into two main categories: 'UI frustrations' and 'Missing or broken features'.
     
    UI frustrations
    Window management (Separated Mode)
    Ever since MultiFinder appeared on the Mac in 1987, we've been able to run multiple apps and see their document windows side by side. Over the years came other improvements like drag and drop between apps and documents. You lose some of those benefits when an app takes up the whole screen with a solid background. For this reason, many of us preferred a separated workspace (turning off Application Frame in Adobe apps), but after switching to Affinity, quickly discovered that Affinity's Separated Mode was pretty broken, with document windows and Studio panels seemingly having no knowledge of each other's existence.
    After much criticism, Affinity finally responded in June 2020 with a help article titled 'Increase your efficiency with Affinity’s Separated Mode'. There was no admission of any issues though, and I parodied the unhelpful article in this forum comment.
    Changes in V2
    Affinity seems to have finally acknowledged the issues with Separated Mode. Their solution? Remove it altogether! The new 'Float View to Window' command kind of gives us the worst of both worlds… separate windows that still aren't aware of your Studio panels, and a big old solid-grey app window obscuring every other background app. It looks like Affinity might have just put this one in the too hard basket.
    Panel management
    Resizing Studio panels in V1 is somewhere between painful and impossible. To be fair, this was never a perfect experience with Adobe either, but Affinity takes the pain to a new level. Can't see most of your Paragraph panel? Hover your cursor very carefully over that one-pixel hairline between panels… Nope, there's the 'no entry' cursor telling you the panel can't be resized (for some unknown reason). Double-click to minimise a panel or two to make more space… only to find that it added several inches of completely empty space to a different panel instead. Try to resize that one. Nope, there's the 'no entry' cursor again. Start double-clicking ALL the panels until you can finally see the one you want. Utter frustration.
    Changes in V2
    After playing around with panels for just a few minutes, the results are mixed. Firstly, I can resize panels (without seeing the 'no entry' icon all the time)—great! Secondly, the hover-zone seems to have expanded from one pixel to around two—I'll take it! Beyond that, things are still quite unpredictable. For example, I currently have a massive Swatches panel full of mostly empty space, and a tiny Text Styles panel below it which is showing me only two lines. I can resize the Text Styles panel to my liking, but if I then minimise and reopen it, it's right back to the way it was—tiny and useless. Whatever algorithm is determining these panel sizes is clearly not fit for purpose.
    On a positive note, on the Mac the Studio panels are now listed under the Window menu—exactly where they should have been all along!
    Oh one other thing… I lost the Swatches panel in Designer. As in, it just totally vanished. 😳 I can hide it and unhide it again from the menu, but it does not reappear. Restarting the app doesn't bring it back either. This could be a bit of a problem!! (Edit: Found!)
    Working with guides
    Creating a simple guide the normal way, by dragging out from the ruler, works fine. Unfortunately though, Affinity apps lack the power and flexibility of other drawing apps like Illustrator, which let you select and manipulate guides like normal objects—positioning them numerically for example, or hitting delete to remove then. Illustrator even lets you convert normal vector objects into guides.
    With Affinity apps, you have to drag a guide off the edge of a page to remove it. The issues with this approach are (1) you have to be zoomed out so that you can see the edge of the page, and (2) it's inconsistent with the behaviour of other objects, which can be safely dragged and positioned beyond the edge of the page. This creates confusion for users as discussed on threads like this one.
    Instead, Affinity gives us the Guides Manager. It's a useful tool, but it would be less necessary if guides were more flexible in the first place.
    Changes in V2
    There appears to be no changes to the way guides work in V2.
    Working with colour swatches
    In my opinion, Affinity seriously dropped the ball in V1 with the way colour swatches are handled. Here are some of the features that are missing or broken:
    There's no obvious place to put your custom colours. You have to find the 'Add Document Palette' command first, which then creates something called 'Unnamed'. Other actions may trigger the app to add a second palette named 'Document'. Once a swatch is created, you can't convert it to or from a global or spot colour. You can't select more than one swatch at a time. You can't drag and drop colour swatches between palettes or between different parts of the UI. There's no obvious way to add a Pantone swatch to an existing document palette. (You need to apply the colour to an object on the canvas, select the object, switch back to your document palette and click on one of the two 'Add…' buttons.) New global colours are given generic names (Global Colour 1, etc). Pantone colour names are not preserved when added as global colours (the most common requirement!) and need to be typed in manually. Global colours are not transferred between documents when copying and pasting objects. (You need to explicitly export a palette from the first document and then import it into the second document.) Global spot colours are not added to a Publisher document palette when placing a Designer file (unlike InDesign and Illustrator). There's no search field in the 'Add Global Color' panel or edit colour pop-up, making it almost impossible to select the one you want from a large list of swatches. (They aren't displayed as a list, even if you set the panel appearance to 'Show as List'.) There's no command to find and delete unused swatches from a document palette. There's no option to merge two global colours. When deleting a used swatch, you're not asked what to replace it with. (If you delete a global colour, all instances just get replaced with a non-global version.) Yes, colour swatch management in Affinity V1 is bad—really bad. In one forum comment I wrote, 'That's one thing Adobe got right, and something the Affinity devs would have done well to replicate, rather than trying to get clever and do their own thing. Gosh I hope version 2 starts to take this seriously.' Well let's check out V2 and see…
    Changes in V2
    (1) The 'Add Document Palette' command now displays a pop-up which asks, 'Please enter a name for the new palette.' It still defaults to 'Unnamed', but it's a small improvement over the previous behaviour.
    (9) Both the 'Add Global Color' panel and the edit colour pop-up now feature a search field, making it much easier to select from a large list of swatches. (They also now respect the 'Show as List' setting.)
    Aside from those two improvements, very little seems to have changed with colour swatches across the Affinity suite. That's a big disappointment, and seems to communicates that the Affinity team don't share the view of many users, that this really needed an overhaul.
    Undo/Redo
    In Affinity apps, the action of selecting or deselecting an object gets added to the undo/redo stack. This is counterintuitive, goes against years of established practice, and (if the user is not familiar with it) can lead to data loss. Only an action that alters the artwork in some way should be added to the undo/redo stack, as discussed here.
    Changes in V2
    Nothing has changed.
     
    Missing or broken features
    1-bit black and white artwork (line art)
    Graphics applications have, since the beginning of time, supported true 1-bit black and white artwork, so many professional users were understandably shocked to discover that Affinity V1 apps offered no support at all for 1-bit files. The only workaround is to work with grayscale and manually compress your lightness levels. This is anything but reliable, as compression algorithms at export time will not recognise the difference between a faux B&W image and a grayscale one, downsampling line art to an unacceptably low resolution and adding unwanted antialiasing.
    Changes in V2
    Incredibly, there's still no support for 1-bit black and white artwork.
    Turning off antialiasing
    The ability to turn off antialiasing of exported graphics is an essential feature for any professional graphics application. Affinity V1 apps lacked this feature entirely in the beginning, but in response to a forum post in 2015, one of Affinity's developers added highly-customisable, per-object control of antialiasing. Then, in 2020, it got better, with a simple on or off option, which you can apply to multiple objects at once.
    This is a huge improvement already, but some of us would still like to see a simple on/off checkbox at export for outputting something like a raster print versions of a logo. As I explained in the same discussion: 'it's about tailoring the artwork to different output media. That should be an export function, not something I have to hard-code into the design file.'
    Changes in V2
    Turning off antialiasing cannot be done globally at export—it must still be hard-coded into each object of the file.
    Reliably exporting for print
    Affinity Publisher's default PDF export settings for print-ready artwork ('PDF (press-ready)') turns black (K:100) to a CMYK mix (e.g. C:71, M:66, Y:66, K:76), which would be a disaster if not detected before your job goes to print (something which is difficult when there are no pre-press tools provided). There are other issues too, like line art being downsampled and antialiased (related to the previous two issues).
    Changes in V2
    This has not been fixed. The 'PDF (press-ready)' export preset still has an all-or nothing 'Embed profiles' option ticked by default, and still causes black artwork (like text) to get converted to a CMYK mix.
    Previewing colour separations
    Affinity has no alternative to Acrobat Pro. For print professionals, this means no way of previewing and checking colour separations before going to print. When combined with the issues mentioned above, the chances of poor quality artwork and printing are high.
    Changes in V2
    There are no new apps or built-in tools for checking colour separations.
     
    Summary
    V2 may have brought some cool new features, but it has only brought modest improvements to a few of the features which matter to me the most, while other issues have been overlooked completely. Having waited so many years for the first major update, I have to say, I'm pretty disappointed.
    I'll still purchase all the apps, and I'll still recommend them to family and friends. They do a lot of great things, and you certainly can't beat the price.
    Of course, this is not an exhaustive list of the issues I have with the Affinity apps—just a few that frustrate me the most. If I've left out some of your biggest issues, feel free to add them below with a note on whether V2 fixed them for you.
  25. Like
    Kal got a reaction from M1000 in Has V2 fixed Affinity's biggest issues?   
    Exciting times. With precious little in the way of recent updates, some users wondered if Affinity was dead—but no, we were promptly told that they were just focused on the next major version. And four months later, here it is!
    A common expression amongst users has been 'hopefully in version 2', so here's my list of hoped for changes. I'm about to fire up my new V2 apps for the first time and see if all the hopeful waiting has been rewarded. I've divided my list into two main categories: 'UI frustrations' and 'Missing or broken features'.
     
    UI frustrations
    Window management (Separated Mode)
    Ever since MultiFinder appeared on the Mac in 1987, we've been able to run multiple apps and see their document windows side by side. Over the years came other improvements like drag and drop between apps and documents. You lose some of those benefits when an app takes up the whole screen with a solid background. For this reason, many of us preferred a separated workspace (turning off Application Frame in Adobe apps), but after switching to Affinity, quickly discovered that Affinity's Separated Mode was pretty broken, with document windows and Studio panels seemingly having no knowledge of each other's existence.
    After much criticism, Affinity finally responded in June 2020 with a help article titled 'Increase your efficiency with Affinity’s Separated Mode'. There was no admission of any issues though, and I parodied the unhelpful article in this forum comment.
    Changes in V2
    Affinity seems to have finally acknowledged the issues with Separated Mode. Their solution? Remove it altogether! The new 'Float View to Window' command kind of gives us the worst of both worlds… separate windows that still aren't aware of your Studio panels, and a big old solid-grey app window obscuring every other background app. It looks like Affinity might have just put this one in the too hard basket.
    Panel management
    Resizing Studio panels in V1 is somewhere between painful and impossible. To be fair, this was never a perfect experience with Adobe either, but Affinity takes the pain to a new level. Can't see most of your Paragraph panel? Hover your cursor very carefully over that one-pixel hairline between panels… Nope, there's the 'no entry' cursor telling you the panel can't be resized (for some unknown reason). Double-click to minimise a panel or two to make more space… only to find that it added several inches of completely empty space to a different panel instead. Try to resize that one. Nope, there's the 'no entry' cursor again. Start double-clicking ALL the panels until you can finally see the one you want. Utter frustration.
    Changes in V2
    After playing around with panels for just a few minutes, the results are mixed. Firstly, I can resize panels (without seeing the 'no entry' icon all the time)—great! Secondly, the hover-zone seems to have expanded from one pixel to around two—I'll take it! Beyond that, things are still quite unpredictable. For example, I currently have a massive Swatches panel full of mostly empty space, and a tiny Text Styles panel below it which is showing me only two lines. I can resize the Text Styles panel to my liking, but if I then minimise and reopen it, it's right back to the way it was—tiny and useless. Whatever algorithm is determining these panel sizes is clearly not fit for purpose.
    On a positive note, on the Mac the Studio panels are now listed under the Window menu—exactly where they should have been all along!
    Oh one other thing… I lost the Swatches panel in Designer. As in, it just totally vanished. 😳 I can hide it and unhide it again from the menu, but it does not reappear. Restarting the app doesn't bring it back either. This could be a bit of a problem!! (Edit: Found!)
    Working with guides
    Creating a simple guide the normal way, by dragging out from the ruler, works fine. Unfortunately though, Affinity apps lack the power and flexibility of other drawing apps like Illustrator, which let you select and manipulate guides like normal objects—positioning them numerically for example, or hitting delete to remove then. Illustrator even lets you convert normal vector objects into guides.
    With Affinity apps, you have to drag a guide off the edge of a page to remove it. The issues with this approach are (1) you have to be zoomed out so that you can see the edge of the page, and (2) it's inconsistent with the behaviour of other objects, which can be safely dragged and positioned beyond the edge of the page. This creates confusion for users as discussed on threads like this one.
    Instead, Affinity gives us the Guides Manager. It's a useful tool, but it would be less necessary if guides were more flexible in the first place.
    Changes in V2
    There appears to be no changes to the way guides work in V2.
    Working with colour swatches
    In my opinion, Affinity seriously dropped the ball in V1 with the way colour swatches are handled. Here are some of the features that are missing or broken:
    There's no obvious place to put your custom colours. You have to find the 'Add Document Palette' command first, which then creates something called 'Unnamed'. Other actions may trigger the app to add a second palette named 'Document'. Once a swatch is created, you can't convert it to or from a global or spot colour. You can't select more than one swatch at a time. You can't drag and drop colour swatches between palettes or between different parts of the UI. There's no obvious way to add a Pantone swatch to an existing document palette. (You need to apply the colour to an object on the canvas, select the object, switch back to your document palette and click on one of the two 'Add…' buttons.) New global colours are given generic names (Global Colour 1, etc). Pantone colour names are not preserved when added as global colours (the most common requirement!) and need to be typed in manually. Global colours are not transferred between documents when copying and pasting objects. (You need to explicitly export a palette from the first document and then import it into the second document.) Global spot colours are not added to a Publisher document palette when placing a Designer file (unlike InDesign and Illustrator). There's no search field in the 'Add Global Color' panel or edit colour pop-up, making it almost impossible to select the one you want from a large list of swatches. (They aren't displayed as a list, even if you set the panel appearance to 'Show as List'.) There's no command to find and delete unused swatches from a document palette. There's no option to merge two global colours. When deleting a used swatch, you're not asked what to replace it with. (If you delete a global colour, all instances just get replaced with a non-global version.) Yes, colour swatch management in Affinity V1 is bad—really bad. In one forum comment I wrote, 'That's one thing Adobe got right, and something the Affinity devs would have done well to replicate, rather than trying to get clever and do their own thing. Gosh I hope version 2 starts to take this seriously.' Well let's check out V2 and see…
    Changes in V2
    (1) The 'Add Document Palette' command now displays a pop-up which asks, 'Please enter a name for the new palette.' It still defaults to 'Unnamed', but it's a small improvement over the previous behaviour.
    (9) Both the 'Add Global Color' panel and the edit colour pop-up now feature a search field, making it much easier to select from a large list of swatches. (They also now respect the 'Show as List' setting.)
    Aside from those two improvements, very little seems to have changed with colour swatches across the Affinity suite. That's a big disappointment, and seems to communicates that the Affinity team don't share the view of many users, that this really needed an overhaul.
    Undo/Redo
    In Affinity apps, the action of selecting or deselecting an object gets added to the undo/redo stack. This is counterintuitive, goes against years of established practice, and (if the user is not familiar with it) can lead to data loss. Only an action that alters the artwork in some way should be added to the undo/redo stack, as discussed here.
    Changes in V2
    Nothing has changed.
     
    Missing or broken features
    1-bit black and white artwork (line art)
    Graphics applications have, since the beginning of time, supported true 1-bit black and white artwork, so many professional users were understandably shocked to discover that Affinity V1 apps offered no support at all for 1-bit files. The only workaround is to work with grayscale and manually compress your lightness levels. This is anything but reliable, as compression algorithms at export time will not recognise the difference between a faux B&W image and a grayscale one, downsampling line art to an unacceptably low resolution and adding unwanted antialiasing.
    Changes in V2
    Incredibly, there's still no support for 1-bit black and white artwork.
    Turning off antialiasing
    The ability to turn off antialiasing of exported graphics is an essential feature for any professional graphics application. Affinity V1 apps lacked this feature entirely in the beginning, but in response to a forum post in 2015, one of Affinity's developers added highly-customisable, per-object control of antialiasing. Then, in 2020, it got better, with a simple on or off option, which you can apply to multiple objects at once.
    This is a huge improvement already, but some of us would still like to see a simple on/off checkbox at export for outputting something like a raster print versions of a logo. As I explained in the same discussion: 'it's about tailoring the artwork to different output media. That should be an export function, not something I have to hard-code into the design file.'
    Changes in V2
    Turning off antialiasing cannot be done globally at export—it must still be hard-coded into each object of the file.
    Reliably exporting for print
    Affinity Publisher's default PDF export settings for print-ready artwork ('PDF (press-ready)') turns black (K:100) to a CMYK mix (e.g. C:71, M:66, Y:66, K:76), which would be a disaster if not detected before your job goes to print (something which is difficult when there are no pre-press tools provided). There are other issues too, like line art being downsampled and antialiased (related to the previous two issues).
    Changes in V2
    This has not been fixed. The 'PDF (press-ready)' export preset still has an all-or nothing 'Embed profiles' option ticked by default, and still causes black artwork (like text) to get converted to a CMYK mix.
    Previewing colour separations
    Affinity has no alternative to Acrobat Pro. For print professionals, this means no way of previewing and checking colour separations before going to print. When combined with the issues mentioned above, the chances of poor quality artwork and printing are high.
    Changes in V2
    There are no new apps or built-in tools for checking colour separations.
     
    Summary
    V2 may have brought some cool new features, but it has only brought modest improvements to a few of the features which matter to me the most, while other issues have been overlooked completely. Having waited so many years for the first major update, I have to say, I'm pretty disappointed.
    I'll still purchase all the apps, and I'll still recommend them to family and friends. They do a lot of great things, and you certainly can't beat the price.
    Of course, this is not an exhaustive list of the issues I have with the Affinity apps—just a few that frustrate me the most. If I've left out some of your biggest issues, feel free to add them below with a note on whether V2 fixed them for you.
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