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lastfuture

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  1. Thanks
    lastfuture got a reaction from Patrick Connor in Export to .BMP   
    For me it's embedded systems with microcontrollers that can load and display BMPs from storage like SD cards easily without a library because almost no conversion has to be done. Example:

    https://gamebuino.com/academy/standalone/add-images-to-your-games
     
  2. Like
    lastfuture got a reaction from PatrickM in Modify stroke width / pressure profile directly on the line   
    Hi,
    I'm sure this must have been asked before but I couldn't easily find a similar topic.
    Is there a way yet to modify the varying stroke width that a pressure profile creates, but directly on the curve? I've switched to Designer early after it came out and it's my day-to-day screen design tool now. For illustration and lettering work however I've always missed the ability to use a tool directly on my strokes and lines to fine tune their line thickness in place.
    The only way I see at the moment is still the Pressure window next to the stroke properties window in the dialog that opens when you click the line thickness. There I can edit the pressure curve and see the result on my canvas. At times this feels a bit blunt though, because I'm editing widths in a tiny window for a potentially long stroke where I want certain variations in very particular places.
    The node tool already shows a line perpendicular to the path when hovering over it that kind of looks like it could hint at a way to modify line thickness right there, but I was unable to find a combination of modifier keys to perform the action. I was hoping the newly added sculpt mode of the pencil tool may be what I need but it turns out to be something entirely different.
    This is really the only feature I'm still missing from Designer compared to the tools I've used before, and thankfully Designer does a boat load more for me and my particular needs than any previous tool I've used, so it's hard for me to complain. Still, please add my vote for such a tool so that we'll be able to fine tune stroke thicknesses in place.
    P.S.: Layering strokes of various blend modes and pressure profiles with the new multiple stroke feature yields amazing results.
  3. Like
    lastfuture reacted to walt.farrell in Using Publisher only as a combined Designer/Photo app   
    Yes, and using plugins. But those may come soon.
  4. Like
    lastfuture reacted to carl123 in Using Publisher only as a combined Designer/Photo app   
    Not far at all.  It should have what you need to justify working in Publisher
    I plan on starting my next website design project in Publisher, working mainly in its Photo & Designer personas but utilising such things as Master Pages, Spell Checker & Tables etc found only in Publisher. I'm looking forward to seeing how that workflow works for me.
  5. Like
    lastfuture got a reaction from Adriano de Regino in Export to .BMP   
    The Gamebuino library requires bitmaps for example, if you don't transcode them into source code yourself, see https://gamebuino.com/fr/academy/tutorials/images
    It needs BMP if they're being read from SD card directly by the Arduino which has very limited processing power. That's why it needs as little compression as possible and trades off processing power for it.
     
    Edit: Oh and it's also very recent, in fact the Gamebuino Meta for which this is especially relevant came out in February.
     
    It would be amazing if I could just use continuous BMP export of my game / app assets directly from Affinity Designer without needing to take extra steps of encoding and having to remember to do it every time for every asset I have changed.
  6. Like
    lastfuture got a reaction from vovkasolovev in Exporting palettized PNG-8 with alpha   
    Hello,
     
    I'm sorely missing the feature to export palettized PNG-8 with alpha from Affinity Designer for web development. I can export PNG-24 with alpha or PNG-8 with binary (on or off) transparency, but not PNG-8 using a palette in which the colors of the palette have alpha values attached. This is a feature that's supported by both the standalone tool ImageAlpha (converts PNG-24 to PNG-8 with alpha) and by Photoshop's Export dialog that you get by right-clicking layers.
     
    I'm using PNG-8 with alpha for image size optimization, especially for spritesheets and graphics that would not quite work as SVG.
     
    At the moment my workflow is: Export PNG-24, open each PNG in ImageAlpha, manually adjust the settings there, save.
    I have to repeat this in parts every time I change a graphic, cancelling the benefits continuous export would provide me with.
     
    Please add this feature
    Cheers
    -- Peter
     
    ImageAlpha is using "pngquant and pngnq-s9 and alpha-channel-aware posterizer."
    ImageAlpha: https://pngmini.com
  7. Like
    lastfuture got a reaction from Patrick Connor in Export to .BMP   
    The Gamebuino library requires bitmaps for example, if you don't transcode them into source code yourself, see https://gamebuino.com/fr/academy/tutorials/images
    It needs BMP if they're being read from SD card directly by the Arduino which has very limited processing power. That's why it needs as little compression as possible and trades off processing power for it.
     
    Edit: Oh and it's also very recent, in fact the Gamebuino Meta for which this is especially relevant came out in February.
     
    It would be amazing if I could just use continuous BMP export of my game / app assets directly from Affinity Designer without needing to take extra steps of encoding and having to remember to do it every time for every asset I have changed.
  8. Like
    lastfuture got a reaction from A_B_C in Call for Camera Images   
    Just uploaded a couple of SRWs and OOC JPGs from my Samsung NX300. This one could be especially interesting since the particular SRW format the NX300 creates seems to be different from other Samsung RAW formats and Apple still doesn't support it.
  9. Like
    lastfuture got a reaction from Mark Ingram in Call for Camera Images   
    Just uploaded a couple of SRWs and OOC JPGs from my Samsung NX300. This one could be especially interesting since the particular SRW format the NX300 creates seems to be different from other Samsung RAW formats and Apple still doesn't support it.
  10. Like
    lastfuture got a reaction from mwcs in Exporting palettized PNG-8 with alpha   
    Hello,
     
    I'm sorely missing the feature to export palettized PNG-8 with alpha from Affinity Designer for web development. I can export PNG-24 with alpha or PNG-8 with binary (on or off) transparency, but not PNG-8 using a palette in which the colors of the palette have alpha values attached. This is a feature that's supported by both the standalone tool ImageAlpha (converts PNG-24 to PNG-8 with alpha) and by Photoshop's Export dialog that you get by right-clicking layers.
     
    I'm using PNG-8 with alpha for image size optimization, especially for spritesheets and graphics that would not quite work as SVG.
     
    At the moment my workflow is: Export PNG-24, open each PNG in ImageAlpha, manually adjust the settings there, save.
    I have to repeat this in parts every time I change a graphic, cancelling the benefits continuous export would provide me with.
     
    Please add this feature
    Cheers
    -- Peter
     
    ImageAlpha is using "pngquant and pngnq-s9 and alpha-channel-aware posterizer."
    ImageAlpha: https://pngmini.com
  11. Like
    lastfuture got a reaction from anon1 in Pespective in Affinity Designer for Windows video   
    If it were a skew and crop the horizontal edge of "IBIZA" and of "THE WHITE ISLE" (added later in the video) should be parallel but to my eye are quite clearly at different angles, which you can see if you place them against horizontal lines

  12. Like
    lastfuture got a reaction from AshTeriyaki in Draw persona brush body-mode "ping pong"   
    Hi,
     
    I love how easy creating brushes is and how easy it is to preserve the head and tail of a brush.
     
    I wish though that alongside the stretch and repeat body modes there was also one named "ping pong" that behaved like repeat but flipped every other repeated segment.
     
    So if I had a brush made up from this:
     
    <___/"""">
     
    repeat would create a stroke like this:
     
    <___/""""___/""""___/""""___/"""">
     
    and ping pong would create one something like this:
     
    <__/""""""\_____/""""""\_____/""">
     
     
    ■ = head/tail
    ■ = regular segment
    ■ = flipped segment
     
     
    it would need to keep track of the number of segments displayed so that the head and tail would line up (always displaying an odd number of segments so the first and last ones are the right way around to line up)
     
    I'd love to see this happen in a future version of AD
     
    Cheers
    -- Peter
     
  13. Like
    lastfuture reacted to Ben in Flip X and Flip Y cursor - for object bounding boxes   
    You can already use dragging of the resize edge handle while holding Cmd to resize about centre.  This is a fast way to reverse/flip an objects bounding box about it's centre point.  Of course, it doesn't presently snap to the original size when flipped, but that is something that could easily be added.  It would work with our present dragging model.  It would also allow you to chose whether to flip in object space, or you can reset the selection box and flip in page space.
  14. Like
    lastfuture got a reaction from enosone in [Implemented] Samsung RAW files (.srw)   
    Hi,
     
    I'd love to be able to directly open .srw files as created by my Samsung NX300
    A sample raw file is here: https://www.dropbox.com/s/x71w668ls1gk0xb/SAM_0096.srw?dl=0
     
    All Adobe products can open this type of RAW file including the DNG converter, so it's not top priority, since Affinity Photo handles DNG.
     
    Still, ultimately I'd like Affinity Photo to be able to open these files.
     
    You could be ahead of Apple still, who are not yet supporting this particular version of the .srw format themselves (only an older type)
  15. Like
    lastfuture reacted to Andy Somerfield in 1 bit Tiff Transparency and Coloring   
    We have a solution for this coming in the next beta! :)
     
    AndyS
  16. Like
    lastfuture reacted to Jens Krebs in Compatibility with Sketch   
    That's probably because you're not supposed to use Sketch after discovering Affinity … ;-)
  17. Like
    lastfuture reacted to MEB in Introduce Yourself   
    iKoma,
    The first thing i would try is to open the PSD file directly in Affinity Designer. It should be able to keep your layers as they were in Photoshop and you can continue your work from here.
     
    Currently there's no way to turn your linework in to vectors in Affinity Designer. This function (called tracing) was requested several times and should be coming later as a new persona in Affinity. You can however try to use a third party program to trace your linework and import it to Affinity. You probably will have to adjust its scale to match your reference and maybe polish the paths a little but shouldn't be a big problem if you want to go this route.
     
    The best one i know is called Vector Magic, it's a little expensive but it really does a great job. There's other solutions, including some in the App Store, but the results aren't at the same level.
  18. Like
    lastfuture got a reaction from Dale in Introduce Yourself   
    Hi, I'm Peter Marquardt, professional graphic designer and frontend designer / developer from Germany and I've just quit my private Creative Cloud subscription after extensively testing Affinity Designer.
    Really great job everyone!
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