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GRAFKOM reacted to a post in a topic: Shortcut to rename selected layer. (Sorry, but it's getting embarrassing)
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Hofnaar reacted to a post in a topic: invert mask in Designer?
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StuartRc reacted to a post in a topic: Topography of Pelagicogakkia
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StuartRc reacted to a post in a topic: Topography of Pelagicogakkia
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wtrmlnjuc reacted to a post in a topic: Third option for 'select same' — Select Same Inside.
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telemax reacted to a post in a topic: Topography of Pelagicogakkia
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Rudantu reacted to a post in a topic: Free Transform, Perspective & Warp Tools
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Rudantu reacted to a post in a topic: Rudantu's Magic Color Mixer
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Currently, Select Same is great. However it seeks the entire document, across artboards, everything. I typically only want to grab files in specific part of the layer/group hierarchy. The UI issue is, how does a user specify 'where' the Select Same should look? Below is an idea I had for this. So, this lets a user specify the Select Same to only look in the parent of the currently held object. >What if a red object is inside a group, then a layer, then an artboard? Does it look inside just the first level parent? I'm not too sure. Maybe we default to artboard, since this is an explicit work area separate from other content. Groups and layers tend to be used together in one design, and Select Same's entire point is to blast through all the structure. So, maybe 'Select Same inside artboard' is a good middleground of powerful and simple.
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- affinity designer
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Wosven reacted to a post in a topic: Rudantu's Magic Color Mixer
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azetina reacted to a post in a topic: Rudantu's Magic Color Mixer
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Made some more fun animations by bringing this technique, and Affinity Designer files, into After Effects. Grabber.mp4 Poker.mp4
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affinity designer Topography of Pelagicogakkia
Rudantu replied to Rudantu's topic in Share your work
Rockpool Six Geodome Thank you for the kind words all ❤️ Certainly a fun series. Some friends have said that these would make for good videogame concept art - quite honored. -
Rudantu reacted to a post in a topic: Topography of Pelagicogakkia
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I created a small little tool to help me build more interesting color palettes, you can download it and try it yourself! I wanted something dynamic where hue, saturation and brightness graduated in ways I would never think of picking by hand. It uses difference blend modes, and in the smaller circular swatches it doubles up on itself - kinda inverting things a second time, giving you two palettes from each to choose. Super funky! Magic Color Mixer Amplification Designer (2)_1.mp4 Rudantu's Magic Color Mixer.afdesign
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affinity designer Topography of Pelagicogakkia
Rudantu replied to Rudantu's topic in Share your work
I believe that's one of the only raster elements I'm bringing in for these - I took a 50%-gray blank document, and applied noise using Adobe Lightroom, which has quite good film grain emulation. Putting that on top of your canvas, set to around 20% Overlay adds a nice subtle texture ☁🌫 -
affinity designer Topography of Pelagicogakkia
Rudantu replied to Rudantu's topic in Share your work
Red Hotel Hadosupply That geodesic dome though 😭😭😭 I was crying. I loved making this one too. Colours are wild, but they feel right. All still entirely in Affinity Designer, also avoiding any reference for these. -
affinity designer Topography of Pelagicogakkia
Rudantu replied to Rudantu's topic in Share your work
Earlier on in this project, I was trying out some animation by bringing *many many exported layers* into AfterEffects: To create that spiral column - its essentially one shape (star, I believe) layer that gets duplicated upwards and rotated a bit each time. A cylindrical gradient gives a sense of light and shadow, and some fun contours at the very top creates a cross section effect. Super fun! DragonFruit.mp4 -
Rudantu reacted to a post in a topic: Topography of Pelagicogakkia
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Rudantu reacted to a post in a topic: Topography of Pelagicogakkia
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Rudantu reacted to a post in a topic: Topography of Pelagicogakkia
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affinity designer Topography of Pelagicogakkia
Rudantu replied to Rudantu's topic in Share your work
I think the difficulty, and at the same time beauty, of this technique is that I'm adjusting very few things. All the landmass layers are exactly one layer color, and the mist layers also just one layer - repeated often. So the resulting mix is determined by just mixing two tones, hues, or intensities of fog. It makes the layer stack a bit of a nightmare since its land, fog, land, fog, land, fog, but I'm enjoying pushing what these features are intended for -
Hi! I've been having a lot of fun with purely 2D illustration, and a bit of worldbuilding. These are from a series 'Pelagicogakkia' - focusing on a mysterious region of the ocean. Everything is made in Affinity Designer. Those pseudo-3D landforms are my favourite part, they're made with many duplications of one layer, and varying contours. The fog effect gives things a lot of depth, and is both cumbersome and elegant. Its just many many thin levels of 'screen layer' inbetween each 'real layer'. This means you can simply put objects at whatever 'depth' looks right (by using the layer stack) and the fog automatically overlays the colour and tone realistically.
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Rudantu reacted to a post in a topic: Can we just get the basics that are missing, and not worry about unique, cutting edge features for now?
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The appearance panel is great! I love the trick of alternating strokes to get a multi-stroke effect. See attached for example. I have been stress testing this use case and I have some serious frustration points : I have to edit each stroke one at a time. I kinda want to select multiple, duplicate settings across many, such as 'scale with object' or round/square etc. Once I have all the strokes set up how I like, copying the style to other elements is very unpredictable. The last selected stroke in the list *Only* will have a scaling applied (I assume based on its 'scale with object' toggle). Attached is a screenshot. See how after the copy/paste, one of the strokes (the selected one, indicated by the dot in the appearance panel) has received the 'scale with object' transform while the others have not. Now, lets go to the Style panel to save the effect, the same problem will occur when reapplying the style- only one of the strokes last selected will be unpredictably scaled. In theory my solution is that All strokes scale uniformly when applying to new objects, and I can easily disable this by selecting all the strokes in the appearance panel and unchecking 'scale with object'.
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- appearance panel
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