Digitalclips Posted February 20, 2016 Posted February 20, 2016 Hi guys and gals I asked during beta testing if puppet warping was available and it wasn't at the time and I wonder if this is here or close? I have the latest version and don't see anything like it yet but maybe I simply can't find it. Distortion or adding a warp mesh are not what I mean. I refer to the ability to place a cut out figure or shape, place on a background and realistically manipulate parts of it. For example to move an arm slightly as in Photoshop's Edit/Puppet warp feature. This is the last feature I really, really miss from PS. It requires a mesh on the actual shape not a overlaid grid as that causes too much distortion. Thanks Quote
anon1 Posted February 20, 2016 Posted February 20, 2016 Filter > Distort > Deform is like PS puppet warp (mostly) hope that helps Digitalclips 1 Quote
Digitalclips Posted February 20, 2016 Author Posted February 20, 2016 Filter > Distort > Deform is like PS puppet warp (mostly) hope that helps Haha ... totally missed how to use that. It is exactly what I needed! It its even better than Photoshop's equivalent! Thank you. anon1 1 Quote
rui_mac Posted February 21, 2016 Posted February 21, 2016 However, it should me made into a "live" filter, so that we could tweak it, as needed. anon1, davemac2015 and wagnerps 3 Quote
Digitalclips Posted February 21, 2016 Author Posted February 21, 2016 However, it should me made into a "live" filter, so that we could tweak it, as needed. Do you mean a persistent effect? I didn't try returning to the test I did, so I didn't test see if it was still there. I am not able to at the moment but yes, if that's what you mean then that would be very useful if the mesh remained until turned off by choice.. Quote
rui_mac Posted February 22, 2016 Posted February 22, 2016 Yes, that is what I mean.As it is now, is a "one operation... done!"But being able to tweak it along a session of work or even after saving, closing and opening again, would be much better. Quote
Digitalclips Posted February 22, 2016 Author Posted February 22, 2016 Yes, that is what I mean. As it is now, is a "one operation... done!" But being able to tweak it along a session of work or even after saving, closing and opening again, would be much better. Agreed. That would be extremely useful especially if it could remain on a rasterized image but I assume that isn't possible since even Photoshop can't do that? Quote
Alex_M Posted February 15, 2017 Posted February 15, 2017 Agreed. That would be extremely useful especially if it could remain on a rasterized image but I assume that isn't possible since even Photoshop can't do that? Actually, Photoshop does have deform/puppet warp as a live filter. This is why we should have deform as a live filter in Photo too. At the moment in Photo we have to resort to making hidden duplicate layers in case we want to do deform on them again. Quote Aleksandar Mitov www.renarvisuals.com CGI and 3D rendering services email: office@renarvisuals.com Affinity Photo 2.5.5 ◾ Windows 10 Pro x64 ver. 22H2 ◾ AMD Ryzen 9950X 16-core + 96 GB DDR5 ◾ GeForce RTX 3090 24GB + driver 565.90
Moacir Braga Posted March 2, 2018 Posted March 2, 2018 Puppet Warp for Designer is a really productive feature, don't you think? I believe it is a great advantage for Illustrator if we comparing features. Any chance to include it to Designer? Phojoegraphy and Notes 2 Quote
PfauKontur Posted October 17, 2019 Posted October 17, 2019 Hello, this feature is much appreciated. I mainly use PuppetWarp in Photoshop to straighten roads in orthographic photos (example of this is seen in the attached picture). The only feature I miss in AffinityPhoto's deform-filter is the abitity to rotate the deform-points (see picture of dog in Moacir Bragas reply above). With this feature I could leave PS behind for good. Another goodie would be an option to determine the radius of effect of a point, but that is secondary. So I request the rotate-feature to be added to the filter. Dazmondo77 and wagnerps 2 Quote
Digitalclips Posted October 17, 2019 Author Posted October 17, 2019 I need to go back and check out the latest Affinity Photo to see what's improved in this area. I am still using PS in Adobe CC 19 since I got too frustrated with Affinity Photo as it was when I last posted on Feb 2016. Sheesh, where does the time go? Quote
Dazmondo77 Posted October 17, 2019 Posted October 17, 2019 3 hours ago, Digitalclips said: I need to go back and check out the latest Affinity Photo to see what's improved in this area. APhoto has deform in distortion filters, that on the face of it looks like it does what puppet warp does, letting you add points but it's pretty rubbish compared to puppet warp, it works more like a mesh distort - I still use PS CS5 just for puppet warp Quote Mac Pro Cheese-grater (Early 2009) 2.93 GHz 6-Core Intel Xeon 48 GB 1333 MHz DDR3 ECC Ram, Sapphire Pulse Radeon RX 580 8GB GDDR5, Ugee 19" Graphics Tablet Monitor Triple boot via OCLP 1.4.3 - Mac OS Monterey 12.7.3, Sonoma 14.1.1 and Mojave 10.14.6 Affinity Publisher, Designer and Photo 1.10.5 - 2.4.0 Betas 2.5.0(2430) www.bingercreative.co.uk
rawedge49@gmail.com Posted May 1, 2020 Posted May 1, 2020 I agree for deform to substitute for puppet warp it needs: To be able to rotate points - see PUPPET-01 & PUPPET-02 (a shot of my dog masked in Affinity & exported to Photoshop, converted to a Smart Object[with mask], points placed and head point rotated). To be able to add points to a already deformed mesh without the mesh deforming excessively with just the add - see PUPPET-03 ( points added and moved after initial deforming, in deform this makes the mesh go wonky). To be a non-destructive live effect/filter which can be modified/undone - see PUPPET-03 (a shot of the layer palate in PS which shows the result of the warp, a smart filter which can be totally edited including painting the effect mask to remove the effect selectively & incrementally, also the smart object can be opened and the mask edited. Ideally Affinity Photo should be able to import & export a psd with smart objects intact including live puppet warp. The other issues I keep wanting are: 1-way better channel & mask access! To be able to view and edit (WITH ALL TOOLS - dodge/burn, curves/levels[applied directly to channel/mask], etc.) a copied channel both before and after it has been made into a mask! 2-Smart object support! I like a lot about Affinity Photo & the rest of the suite but to be a suitable Adobe replacement it really needs these issues fixed(at least for professional work). wagnerps and Dazmondo77 1 1 Quote
Dazmondo77 Posted May 20, 2024 Posted May 20, 2024 This would be really handy for todays workload - luckily, I still have PS CS5 on my old MacBook mainly just for puppet warping, but would be super handy if Photo's Deform had an upgrade with mesh and rotate ability Quote Mac Pro Cheese-grater (Early 2009) 2.93 GHz 6-Core Intel Xeon 48 GB 1333 MHz DDR3 ECC Ram, Sapphire Pulse Radeon RX 580 8GB GDDR5, Ugee 19" Graphics Tablet Monitor Triple boot via OCLP 1.4.3 - Mac OS Monterey 12.7.3, Sonoma 14.1.1 and Mojave 10.14.6 Affinity Publisher, Designer and Photo 1.10.5 - 2.4.0 Betas 2.5.0(2430) www.bingercreative.co.uk
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