JeffreyWalther Posted January 23, 2020 Posted January 23, 2020 Hi, I am struggeling with this: I want to brush onto my canvas with an image, e.g. a seemless stone texture. Therefore, I created a new brush and set an image texture. But when I draw the image over and over again the same area, the image darkens more an more like the brush is multiplied or so. This should not be the case. Putting the brush down and painting over it again leads to darkening: I even tried several blending modes without that desired effect: just painting it over. Here is an example from Blender, how I expect to work the brush with different sizes and overpainted areas (note: black area is unpainted!) Is this a bug? Quote Affinity Photo/Designer/Publisher V2 Windows 10 Pro, 64 GB RAM AMD Ryzen 9 3900X (12x 3.8 GHz), MSI X570 Unify GeForce RTX 2070 Super 8 GB, NVIDIA driver version 471.41 (Studio)
firstdefence Posted January 23, 2020 Posted January 23, 2020 Try creating multiple layers and filling them with the seamless texture, resizing each texture to get finer grades, then use the erase tool to erase parts on each layer to reveal the other layers. Texture layers.afphoto Saved with history so you can jog back and forth in the history panel so you can see the process. Seamless texture used Quote iMac 27" 2019 Sequoia 15.0 (24A335), iMac 27" Affinity Designer, Photo & Publisher V1 & V2, Adobe, Inkscape, Vectorstyler, Blender, C4D, Sketchup + more... XP-Pen Artist-22E, - iPad Pro 12.9 (Please refrain from licking the screen while using this forum) Affinity Help - Affinity Desktop Tutorials - Feedback - FAQ - most asked questions
JeffreyWalther Posted January 23, 2020 Author Posted January 23, 2020 No, that's not what I want. I just want to brush my texture over and over to retouch other things. But the painted image is getting darker with every stroke. That's an error. Jose3DSigner 1 Quote Affinity Photo/Designer/Publisher V2 Windows 10 Pro, 64 GB RAM AMD Ryzen 9 3900X (12x 3.8 GHz), MSI X570 Unify GeForce RTX 2070 Super 8 GB, NVIDIA driver version 471.41 (Studio)
R C-R Posted January 24, 2020 Posted January 24, 2020 9 hours ago, JeffreyWalther said: But the painted image is getting darker with every stroke. That's an error. It is just the way the Affinity pixel brushes are designed to work -- they more or less mimic how real world brushes build up paint on repeated strokes, & how texture brushes have to be 'dabbed' (stamped) to avoid smearing the texture. AFAIK, the only way to avoid this is to use multiple layers, various opacity & hardness settings, & so on. Quote All 3 1.10.8, & all 3 V2.5.7 Mac apps; 2020 iMac 27"; 3.8GHz i7, Radeon Pro 5700, 32GB RAM; macOS 10.15.7 All 3 V2 apps for iPad; 6th Generation iPad 32 GB; Apple Pencil; iPadOS 15.7
walt.farrell Posted January 24, 2020 Posted January 24, 2020 37 minutes ago, R C-R said: It is just the way the Affinity pixel brushes are designed to work -- they more or less mimic how real world brushes build up paint on repeated strokes, & how texture brushes have to be 'dabbed' (stamped) to avoid smearing the texture. AFAIK, the only way to avoid this is to use multiple layers, various opacity & hardness settings, & so on. Not pixel brushes, in general. Look at a basic round brush with 100% opacity and wet edges off. You can make many strokes, overlapping, without that issue. But, set the opacity lower, and accumulation will happen with repeated strokes. Similarly, with a texture brush, overlapping strokes will overlap high density areas with low density areas. This can act like having opacity less than 100%. Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.2.1, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.0.1
StuartRc Posted January 24, 2020 Posted January 24, 2020 Hi Walt is quite correct.. the issue lies with the 'format' of the base texture. In effect you are applying a 'greyscale' image to the brush to act as a texture.... It is possible to acquire the kind of effect that you are looking for but requires editing of the original image you are using for texture generation. Essentially the base image needs to be black/white. When I created textures using images I built a template to apply layer adjustments to the image/selected area before exportingBasic Method For Base Texture 1. Open the base texture (seamless!) 2. Set resolution to 300dpi or higher if want to preserve > detail; export size as 200 or 400 px (they do not need to be large!) 3. Use (experiment!) Brightness and Contrast | Black and white Adjustment and Threshold to reduce the greyscale element of your image. so becomes B/W Hi res 4. Export as PNG 5. Apply as base textureBasic method for Brush Nozzle To create a working nozzle . 1. Apply same method as above 2. Use another textured brush as eraser to 'erode' the edges (and get rid of square appearance!)...this will give you the appearance of a blurred edge. USe a mask to do this if want to be non-destructive Its a bit trial and error but you should get a better result! You will lose the fine detail but gain a textured rock pattern....A bit like the image below..Which was just paint on canvas iuli 1 Quote Affinity Version 1 (10.6) Affinity Version 2.5.7.2948 All (Designer | Photo | Publisher) Beta; 2.6.0.2984 OS:Windows 10 Pro 22H2 OS Build 19045.4412+ Windows Feature Experience Pack 1000.19056.1000.0 Rig:AMD FX 8350 and AMD Radeon (R9 380 Series) Settings Version 21.04.01 Radeon Settings Version 2020 20.1.03) + Wacom Intuous 4M with driver 6.3.41-1
R C-R Posted January 24, 2020 Posted January 24, 2020 2 hours ago, walt.farrell said: 2 hours ago, R C-R said: AFAIK, the only way to avoid this is to use multiple layers, various opacity & hardness settings, & so on. Not pixel brushes, in general. Look at a basic round brush with 100% opacity and wet edges off. You can make many strokes, overlapping, without that issue. But, set the opacity lower, and accumulation will happen with repeated strokes. That is what I meant. Quote All 3 1.10.8, & all 3 V2.5.7 Mac apps; 2020 iMac 27"; 3.8GHz i7, Radeon Pro 5700, 32GB RAM; macOS 10.15.7 All 3 V2 apps for iPad; 6th Generation iPad 32 GB; Apple Pencil; iPadOS 15.7
JeffreyWalther Posted January 24, 2020 Author Posted January 24, 2020 Thank you guys for all your tips. But indeed, I was looking for a dynamic "clone" brush without setting up a layer with the source texture. In Blender, you can set up such a brush, by simple loading a texture. And dependent on the brush size, the sampled texture is applied accordingly. You even can set that the painted texture should be randomly sampled from the source texture. This I really like to see in Affinity Photo. Will put this to the feature request. Quote Affinity Photo/Designer/Publisher V2 Windows 10 Pro, 64 GB RAM AMD Ryzen 9 3900X (12x 3.8 GHz), MSI X570 Unify GeForce RTX 2070 Super 8 GB, NVIDIA driver version 471.41 (Studio)
R C-R Posted January 24, 2020 Posted January 24, 2020 1 hour ago, JeffreyWalther said: This I really like to see in Affinity Photo. From what I can tell this would almost be like the inverse of AP's "protect alpha" brush option. IOW, something like 'paint only where there is not already paint,' if that makes any sense. Quote All 3 1.10.8, & all 3 V2.5.7 Mac apps; 2020 iMac 27"; 3.8GHz i7, Radeon Pro 5700, 32GB RAM; macOS 10.15.7 All 3 V2 apps for iPad; 6th Generation iPad 32 GB; Apple Pencil; iPadOS 15.7
JeffreyWalther Posted January 24, 2020 Author Posted January 24, 2020 1 hour ago, R C-R said: From what I can tell this would almost be like the inverse of AP's "protect alpha" brush option. IOW, something like 'paint only where there is not already paint,' if that makes any sense. No, it is just patching over. No matter of color or opacity underneath: Blender example: Some brush painted image. Now, I brush again (just one brush click, no stroke). You see? It is just patching over. This is not possible in Photo. You cannot brush images that way. Quote Affinity Photo/Designer/Publisher V2 Windows 10 Pro, 64 GB RAM AMD Ryzen 9 3900X (12x 3.8 GHz), MSI X570 Unify GeForce RTX 2070 Super 8 GB, NVIDIA driver version 471.41 (Studio)
R C-R Posted January 24, 2020 Posted January 24, 2020 4 hours ago, JeffreyWalther said: You see? It is just patching over. This is not possible in Photo. You cannot brush images that way. I am still not quite sure what you mean by "patching over." Some Affinity brushes are designed to be used as 'stamps' -- IOW, to just click & not to drag as well. An example is the Frankentoon Concept Master Nature Pack, which includes 21 stamp brushes. Most of the other brushes in that pack lay out strips of landscape elements like flowers, grass, or dirt when brushed (in part because the flow rate is low so the texture does not 'smear' when those brushes are dragged). The Affinity Spotlight article about that pack includes a few examples of what can be made with them, but the e-book that comes with the pack explains how to do much more. Well worth $10, IMO. Quote All 3 1.10.8, & all 3 V2.5.7 Mac apps; 2020 iMac 27"; 3.8GHz i7, Radeon Pro 5700, 32GB RAM; macOS 10.15.7 All 3 V2 apps for iPad; 6th Generation iPad 32 GB; Apple Pencil; iPadOS 15.7
Cecil Posted January 24, 2020 Posted January 24, 2020 18 minutes ago, R C-R said: the e-book that comes with the pack explains how to do much more. I purchased these and they are great. However, I did not receive e-book, package had two PDF files. Quote Cecil iMac Retina 5K, 27”, 2019. 3.6 GHz Intel Core 9, 40 GB Memory DDR4, Radeon Pro 580X 8 GB, macOS,iPad Pro iPadOS Continuous improvement is better than delayed perfection
R C-R Posted January 24, 2020 Posted January 24, 2020 16 minutes ago, Cecil said: I purchased these and they are great. However, I did not receive e-book, package had two PDF files. I used the term "e-book" because it is referred to as the "Tips & Tricks eBook" on the Affinity Store purchase page, but the file as downloaded from the Affinity Store Downloads & product keys page is named "concept-master-nature-users-guide.pdf." There is also a "concept-master-nature-brush-guide.pdf" available from that page, basically a stroke sheet. Quote All 3 1.10.8, & all 3 V2.5.7 Mac apps; 2020 iMac 27"; 3.8GHz i7, Radeon Pro 5700, 32GB RAM; macOS 10.15.7 All 3 V2 apps for iPad; 6th Generation iPad 32 GB; Apple Pencil; iPadOS 15.7
Cecil Posted January 24, 2020 Posted January 24, 2020 32 minutes ago, R C-R said: I used the term "e-book" because it is referred to as the "Tips & Tricks eBook" on the Affinity Store purchase page, but the file as downloaded from the Affinity Store Downloads & product keys page is named "concept-master-nature-users-guide.pdf." There is also a "concept-master-nature-brush-guide.pdf" available from that page, basically a stroke sheet. Thanks, just wanted to ensure I didn’t overlook link to download the e-book. R C-R 1 Quote Cecil iMac Retina 5K, 27”, 2019. 3.6 GHz Intel Core 9, 40 GB Memory DDR4, Radeon Pro 580X 8 GB, macOS,iPad Pro iPadOS Continuous improvement is better than delayed perfection
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