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  1. Hello, While in Designer, switching from one brush category to another is painfully slow. Gary
  2. Heya, Have anyone else noticed that Affinity Designer and Photo gets slow and laggy after couple of hours of working with the programs? I first thought that there must be something with my MacBook Pro and after some hours the RAM is somehow blocked or full and every operation, mouse click, drag, pull etc is starting to lag more and more. But now that I'm using AD with a completely different Mac I notice the same behaviour. What can cause this? Is anyone else suffering from this habit that the programs have?
  3. I put out a scream thread about Affinity Photo blushing lacking behind the pen 🤬 After some very helpful comments, and experiments I have isolated the lacking to the Wacom Intuos But it doesn't happen when working with the Older Lightroom 5 (EDIT: I have notices the pen doesn't fully work after a file has be saved from Affinity . WIN10 Pc -- plenty of power/dics sizes/ram and all that stuff I use the pen only and none of the buttons -- eye/brain/fingers too old for all the fancy stuff . But I use the pen in the right hand and mouse in left hand -- as someone said "you have got to be sick!!" 😀 My main pen use is for Dodge/burn and similar I use only a small part of the tablet --- no idea how/why some use the bigger ones (??) I find most online stuff to detailed -- for artists mostly so far more complicated than I need --- do you have any links to share ? I generally use a basic round brush very similar to the Lightroom 5 adjustment brush So the questions about setting up the Pen/Table to work with Affinity Photo How have you set up your Wacon to work with Affinity ? Is running the mouse and pen together likely to cause problems? I will do some testing myself in the meantime. How do I know if the nib needs replacing ? Have replaced it a couple of times only because I thought I should . Your open thoughts, ideas, and questions about your mouse and pen (problems) welcome
  4. I have a Macbook Pro 16 with lots of Ram. I updated to Big Sur and then latest Affinity for Big Sur. Now I sometimes have trouble selecting layers. I have to tap them several times. Also Affinity photo is much slower. Help!
  5. To Serif team. May we please know, in the end of 2021, why canvas rendering algorithms are still so terrible in all Affinity apps? 
It's just not pleasant to see at all. Lots of glitches, fps drops, screen tearing, jumping objects and visible tiling/blocky artefacts during any changes being made. While searching here on forums, I found lots of topics covering all these issues.
 Some of them are five or six years old. But some of these topics are much more recent. Various configurations, pretty good CPUs and GPUs of all sorts.
 But same screen tearing, artefacts and visible tiles. For a such long period of time. And there are still no fixes for that. In some of those topics I've found official responses, that "this is done by design", "it's the way our apps render the canvas".
 Well, it's not a good design then. And certainly not a good way to render the canvas. How you, at Serif, find it acceptable? Are you ok with seeing canvas rendering like that in your apps? How it passes QA and being shipped to your customers? Why there are headlines on Affinity website: "fast and glorious", "pan and zoom at 60fps", "handle 1000s of objects with no lag", "optimized for documents of any complexity"? When it is simply not true, but rather false statements. At least it is not true as long, as such core performance problems still persist for so many people, including myself. Why not consider implementing something like v-sync in your canvas rendering pipeline? Or something else that will prevent visible artefacts appearing during canvas updates. So it will wait for all the tiles to finish calculating their image data and then the whole visible part of the canvas will be composited and painted in a single (at least on the visible to user level) draw event. It will significantly reduce overall performance? Well, maybe, but then you'll need to find a solution for this as well.
 Now it looks like the best idea for you was to throw all these tiles at your customer's screen as fast as possible. Because who notice that mess? They'll be fine with that. But I do notice that. And I want to avoid any screen tearing and tile artefacts in my experience with apps even on the most basic and simple tasks.
So, where is mine "smooth and glorious 60fps experience"? I'm not even starting doing any serious graphic design work because I don't like your canvas in its current state. Sorry. Second, why mouse polling rate plays such significant role in your apps canvas performance? Recently I discovered this myself, and it was confirmed with your team members, that reducing mouse polling rate to default 125Hz significantly improves screen canvas performance. Significantly, but still not perfect yet. So why not restrict any user input events and sync them with dispay refresh rate / gpu redraw cycle? Just an example. The latest Safari has new option in their Debug menu: "Prefer Page Rendering Updates near 60fps". It ignores the display's refresh rate and throttle all in-window paint events down to commonly safe and achievable 60fps. So why not consider something like this and limit overall fps and user input event processing for the sake of overall performance improvement? Maybe then we'll get a better canvas? My main question is: is it an absolutely impossible to seamlessly refresh the canvas without all these tiles flickering around constantly once anything is changed in the viewport? I'm just wondering why it is still being considered as normal in Affinity apps to have a canvas behaving this way? Sorry if my post seems to be a rant or offended you in some way. I had no intent of doing that. 
I'm really wondering if Affinity suite can be made better for all of us. Or we shouldn't expect anything better being done in this direction. Maybe it's really a one big "pain in the a.s" problem for any software developers to make CPU and GPU properly talk to each other? 
Maybe there are lots of problems with major OS developers ditching OpenGL and moving towards Metal/DirectX? Also, we've seen this recent Apple's movement from separate CPU and GPU with dedicated memory to SoC solutions with unified, shared memory.
 Yes, I can understand that your apps should greatly benefit from that. Obviously, lower latencies, less memory copy operations, overall faster access to data.
 All things being done in one place. But... But at the same time I feel that it's just wrong to keep telling anyone on Twitter how good and fast your apps perform on those recent Apple SoCs, while its canvas (which is the main working and the most important area) lags and glitches in general for anyone with more traditional system configuration, even on the most simple scenarios like moving an artboard or a single layer around. I couldn't be the one who notices that. And my system is pretty powerful and it's clear that it deserves better performance and smoother visual response. What I see now is simply unacceptable for me. To be completely honest, I must say that I love your apps. Overall, they are much, much better for me than anything I've seen in this field. There are so many great features and innovative decisions, little details, that make it truly great.
 Every time I discovered these in your apps I was so excited and happy, because I remembered how bad the same thing was in Adobe's products. I remember lots of annoying, terrible things that made me leave Adobe's universe once and forever.
 Vast majority of these things remain unchanged for many years. Because they don't care about their software and customers at all. I found your company and your products to be a complete opposite. Small and passionated company with people really interested in their products. 
I don't want to be disappointed with you guys. I believe in you. I believe in Serif. Just can't stand this canvas tiles flickering and tearing. Sorry.
  6. Hi, I'm halfway through making a graphic novel with Affinity Publisher (latest version). The images are all quite big (6000 by 6000 pixels typically - so maybe 590 mb each) and are all linked - not embedded. They are all much bigger than I need because I am only using part of each (I work in 3d and render out large images so I can choose to use them whole or just zoom in on a part - like a face or an eye). So far there is minimal text. The section I am working on at the moment is 25 spreads (each spread has around 8 images) and unfortunately Publisher is grinding to a halt and is basically unusable as a tool. I am not using any other applications simultaneously. Page sizes 9.64 by 12 inches. I've given Publisher Ram limit of from 30000mb to 59000 mb - doesn't seem to make much difference? I've tried with open Cl computer acceleration both on and off. Changed the view quality to nearest neighbour. My questions - anyway I can speed up the program? I don't want to go and drop the image sizes down as I'd still like to be able to fine tune the cropping at any time. I assumed that because the images were all linked I should be able to use large image sizes without a problem. I assume the image sizes are the problem? Am I asking too much? I've previously used Publisher for a 32 page kid's book with no problems (and not so many images}. I've noticed a few users on the forum also noting Publisher as slow. My only other experience is with indesign several years ago on a 250 page book featuring the work of 40 artists with lots of images and text. I had no problems at all but the image sizes weren't so huge. Thanks for any advice. Preferences attached in image. Processor AMD Ryzen 7 1700X Eight-Core Processor 3.69 GHz RAM 32.0 GB, Windows 10 Pro 64 bit, Nvidia GforceGtx 107 (drivers upto date) EDIT: I've dropped the Ram Usage down to 20000 mb after a kind gentleman had noted I was allocating more Ram than I had. Publisher runs faster now but still takes ages to render a spread of illustrations and when I go back to previously rendered spreads they are once again very pixelated.
  7. Hi, I have downloaded the new 1.7.0 version and followed by 1.7.1. The performance is a disaster and a real workstopper. Drawing something with any Brush tool is the worse I have encounter anytime (no matter if Healing, Brush or Clone....). I have a new top series NTB and Wacom Pro..... but I feel like working with old 486 PC :( I have been using AP for about the time of the first official release, but never saw anything like this :( This had not been a case of 1.6. version that one worked fine for me, but now I do draw something on Wacom and have to wait around 2 to 5 seconds till I see it on the screen, which makes any realtime drawing impossible I have tried restarting many times..... sometimes it works most time not...... It does not seem to be problem of Wacom as it looks the same working with touchpad or a mouse. Do not tell me I am the only one with this problem...... Please let me now ASAP as I am a professional and this makes my job unable...... Thanks Jindra
  8. Hey all, When I am using Affinity Designer and trying to draw there is a significant lag. Basically the tokes drag behind the cursor which makes it impossible to draw. My laptop: MacBook Pro 16, 2.3 8-Core Intel i9, 32GB DDR4, AMD Radeon Pro 5500M 8GB MacOS: 11.2.3 AD 1.9.3 Any ideas ? Cheers
  9. Hi, I have lots of fonts and it slows down the startup of Affinity Photo and designer, because every time it is loading all fonts. Is there anything I can do to speedup things besides deleting fonts? Regards & Thanks, David
  10. Was working fine in 1.9.0. Copy/pasting simple shapes/lines to create cut file templates. Granted they're rather large files but I had no issues in the previous version. Happens when alt-dragging to copy and paste, and also with regular copy and pasting. Tried starting a new file and bringing in a single object from the old file to create a new template from and getting the same result. Different file of similar templates of a different shape is acting fine, but it originated via save-as from the file that's having the issues. Also started a template from scratch and it is having no issues, to the problem seems to lie with how 1.9.1 is handling the curves in the file from the previous version. I'm not certain if this problematic file originated in 1.8.6 or 1.9.0. It was initially created from an opened pdf from a different software (non-Affinity) with the stickers that needed cut lines created and the sticker images/objects were deleted out after the cut lines were created. TL;DR - Program was being slow with a file from pre-1.9.1, problem revolves around the paths drawn in the file. Copy/pasting paths into new file didn't solve issue. Solution was to start new paths in new file from scratch. Willing to send along the problematic file to the Dropbox.
  11. Hi, when using a RGB document and then a curves layer with LAB color space, affinity becomes totally slow. I added a DOF filter like James Ritson in his 1.9 Youtube today, when you mode the center it takes about 1 second to update. rainbow lab curves slow.afphoto
  12. Hello The most recent update from Microsoft, the so called fature update slows down Affinity Photo severely
  13. Hi, Try to work with Affinity Designer latest version on my iMac 2019 i5 6 core 40 gig mem Radion Pro 580 X 8 gig with Big Sur. Only a small logo but it is impossible to click the layers or do any work. Regards, David
  14. I have just bought a new iMac and have hardly any software on it. I have installed Affinity Designer, Photo and Publisher and opening files is very slow, maybe a minute! So I created a new web file, which opened very fast, but when trying to close the new empty file it look a long time to close, the wheel of death was spinning for a long time. One of the reasons I bought a new iMac was to speed up my applications but it has done nothing to speed up the Affinity software. iMac specs: iMac (Retina 4K, 21.5-inch, 2019) Processor 3 GHz 6-Core Intel Core i5 Memory 8 GB 2667 MHz DDR4 Graphics Radeon Pro 560X 4 GB
  15. Hello, I have a file with about 200 pages and over 3,000 hyperlinks. I have set the hyperlinks to anchors in the document. Now editing in the document is hardly possible anymore, because every action is executed very slowly. Since I want to add more pages with links, someone can give me a hint why the program gets slower and slower.
  16. I love Affinity products and have been a huge advocate of the suite trying to coax anybody to switch. But as of late I have been experiencing the most disappointing and frustrating lag when using Publisher. Although it's two years old, I have an above average computer that is constantly freezing and lagging only while I'm in Publisher. I've included screen shots of computer data as well as activity monitoring but to list the scenario: MacBook Pro 2018, Quad Core i5, 16 GB Ram Activity Monitor Peak: CPU % 320 Project: 18 Master Slides, <400 hyperlinks total, Tables, Text Boxes, Shapes. There are no photos, no embedded items. File Size - 1.4 MB Total. What the lag looks like: Spinning beach ball while trying to type a FOUR letter word on the attached page (21 hyperlinks). Note: I've even deleted most all of the hyperlinks (less than 40) and I am still experiencing lag and freezing.
  17. Hey guys, since I wasn't able to figure out if there's a thread about this, but for me scrolling through pages in Affinity Publisher takes ages – not performance wise but rather the sensitivity of the scrolling seems very off compared to anywhere else in the app. Has anyone else noticed this and gets bothered by it? Especially while working with documents that have a large numbers of pages I tend to broaden the panel so I can see more than a single column of pages, but that's not very convenient because the page in the workspace gets to small. Is there a tweak or workaround for this matter? An option in the burger-menu of the page panel to adjust the scroll speed for that panel would be nice. Or maybe adjust the scroll speed in the panel so it doesn't require two full spins to get to the next page? Cheers and have a great day! MrDoodlezz
  18. as stated above, the Vector Brushes very sluggish PC designer latest version. NOT BETA. I have to wait 3 -5 minutes for Designer to stop taking ram. Then the brushes drawing is a bit smoother, but very sluggish. This seems to be getting worse with every release. This is happening with supplied brushes and third party. My machine is fast, Threadripper, 64GB of ram, 2080 Super, 4K. No reason what so ever for this to be lagging. Any suggestions would be appreciated. Also when is GPU acceleration going to happen on the PC? Gary
  19. Hi, I do a lot of photo editing in Affinity Photo and Capture One. I also do a lot of vector editing in Affinity Designer. Last year, to speed up workflow, I bought a new Apple iMac Pro 3 GHz 10-Core Intel Xeon W, 64GB memory, Radeon Pro Vega 64X 16 GB graphics card and 2 TB SSD. This machine did cost me 8500€! This is very very expensive for me, but previously I had a MacBook Pro (2016) that was too slow for my graphics editing. So I thought to me let's spend a little more money to get a really powerful and fast machine, so my graphics editing will be in realtime without waiting time at all. At least that was what I wished and thought. But I have to say that neither Affinity Photo nor Affinity Designer have become much faster with the new computer. Both programs often have very long waiting times when working. I always watch the CPU usage and see that no core is ever used to its maximum. Let alone that all cores are used. It is absolutely incomprehensible to me that I have waiting times in the programs if there are enough performance resources available but they are not being used. For example, I like to work with the Inpainting Brush in Affinity Photo. Sometimes I really have to wait about a minute for it to finish calculating. It is very annoying. During this time, my computer has enough resources that Affinity does not use to calculate it faster. It may take advantage of 2-3 cores in half and the GPU by a quarter. But the rest of the cores do almost nothing. And we're not talking about huge photos here. I recently edited a 12MP iPhone photo. Or I work in Affinity Designer with graphics that consist of approx. 2000 elements. It is almost impossible to select all of these elements and move them around. It is so jerky that the graphics are rendered here and there and lag behind. It is impossible to work with. Here too it can be observed that perhaps two of the CPU cores do something, but are also underutilized. The rest does nothing. The GPU doesn't do anything either. Believe me, I've tried every combination of performance settings in Affinity Photo and Designer. Because it really annoys me that everything is so slow! But it only got slower than faster. I would understand that there is a waiting period if all resources are used to the maximum and there are no resources left. But because the CPU and GPU of my machine are mostly idle while I see slow process bars and long waiting and reaction times, I wonder if something is wrong? My question is, can I do something about it e.g. use certain special settings or is Affinity Photo and Designer not developed for using the performance of my machine? I've already spoken to Apple Support who checked my machine. But everything is normal and fine. I have reinstalled macOS and every app. But it hasn't changed. I mean a year ago this machine was advertised as "Power for Pros" or as "the fastest Mac every build". It would only have been faster with the 18 cores version with 256GB memory. So I ask myself, what machine do I need to buy from Apple to have a noticeable speed advantage? Best regards, Christoph
  20. Hej there, I am using an i7 Skylake with an GTX950M and 16GB RAM, still I get very very slow panorama and HDR renderings from Canon CR2 files. At the same time, very little CPU capacity is used (~15-20 %). Tonemapping panoramas takes easily a complete afternoon! I would love to see an performance upgrade in future versions (even if I have to pay for it). Otherwise, Affinity Photo is close to irreplacable as the generated images are excellent. Even the output using the default settings is much better than for example Aurora HDR, imho. Sincerely, Benedikt
  21. Is there a way to make the paint brush less... juttery? When I hold down the bracket key shortcut to resize my brush, it does not resize smoothly. Here's a 10 second video of me resizing my brush. The first 2 seconds are at normal speed, and then the same clip slowed down to showcase the jutter. https://www.dropbox.com/s/7agz3uabfdwfwrd/Slow Brush.mp4?dl=0 Is there something I'm doing wrong, or is this just Affinity not working well? I am using a 2019 MacBook Pro, Affinity Photo version 1.8.3.
  22. Hi Everybody, I've imported my custom brushes from Photoshop, but they lag a lot when using them in Affinity Photo. It takes a good 5-7 seconds before my mark appears, even just a single click. I'm not using a tablet, just a mouse. My brushes tend to be large (2000px), but nothing that PS couldn't handle. Any ideas? I thought about turning off the brush preview, but I need it to see where I'm laying down my marks. Thanks!
  23. Hello there... First of all I'd like to say that Affinity Designer is a very pleasant and easy software to use. Thank you for your contributions to creativity! This is my complaint and suggestion: It takes way too long to start up. After I start up Designer, it typically takes about 6 to 8 minutes for the program to start and finally loaded to be used. However, I think this might have to do with the fact that I have over 8,000 fonts on my computer....but here's the thing - some of us are designers (get the joke?), and it is VERY reasonable to have up to 8000 fonts on your computer. To be honest, I signed up to this forum, confirmed my email address, and started writing this post, and Designer has not even finished loading. My computer has a quad-core Intel i7 processor, and 16GB of RAM and over 500GB free diskpace, running Windows 10. Also I usually have very few programs (light on resources) running at once. My suggestion: It is probably a bad idea for Designer to scan and record ALL the fonts on a system before the program is use-able. I might suggest even building the fonts database progressively, even after the program has started. Its possible to start the program with only 'Favourites' fonts loaded at the start, and then progressively adding fonts in batches. Just to keep loading and start time to a minimum. I know there are designers who have over 12k fonts on their computers. Would they have to wait 9 minutes before they can use Designer? I feel there is some merit to this idea about progressivly scanning and adding fonts (I do a humble amount of coding myself). To support my point, I am sure that over half every single use of Affinity Designer does not involve text or fonts within the first few minutes.They are probably first working with shapes, lines, color, etc. Please try to fix this issue. With all politeness, it is unacceptable for a program to take 5 to 8 minutes to start. By that time, its easy to even lose any motivation or creative ideas you might have wanted to create. Thank you very much.
  24. Hello I am a fan of these programs but I'm have a very real issue with the lag time and slowness of features in the latest 1.7.3.4 Version of DESIGNER. The vector draw brush takes so long to render a stroke that I can't use it to draw with a time delay that long. Adjustment t to ANY and all of the performance options in the preferences tab did not help with lagging of the software. I'm running a new Surface Book so and have no trouble in other programs so this shouldn't be a hardware issue. I'm very interested in helping and believe that it is certainly worth paying for upgrades. Look forward gaining any insights. Many thanks,.
  25. You guys are selling this in your store. Bought it with you 50% off promotion, but its seriously slow. To the point its not worth using. Is it the brushes or Affinity Designer or Photo? Slow in both. All other brushes are fine. Not my computer at fault..Can't buy much faster than this. https://affinity.serif.com/en-us/store/product/daub-paintbox-brush-pack/ If you dont' have a fix, i wouldn't mind my money back as its pretty useless the way it is. Gary
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