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Gear maker

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About Gear maker

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  1. firstdefence, thanks for this note. Please note that you have to be in version 1.7 to have the option of doing a free-hand marquee. 1.6 doesn't have the option.
  2. Aammppaa, I had always assumed it was pixels, but pixels in the drawing. Because of that the amount of zoom didn't matter. It was only lately that I started to figure out it was pixels on the display, so zoom was critical. My main use was to average out a dithered image. I doubt in the past I've had the area large enough most of the time to get a true representation of the actual color. I'm hoping one of the devs will confirm the math so I can note the sizes covered for each of the radius settings. Also "radius" seems to be a misnomer as it would be a square area if I'm correct.
  3. I don't believe I've ever seen this question or an answer for it before. In the color picker tool there is a radius that can set to an area to be averaged for the color. If I select a 5x5 area, how big is this area? How do I know if a 5 unit square will cover the area I need and not bleed into an area not wanted? All the Help says is: Radius—Choose to sample from directly under the cursor (Point 1x1) or from differently sized square areas where the color is averaged. My guess is this is the number of screen pixels to be averaged. So if I have about 109 pixels per inch on my screen, then each pixel is about 9/1000 of an inch. So if I have selected 129x129 then everything that is in a square about 1-1/4 inch wide and high with the cursor centered in it will be averaged. Regardless of the zoom. So 5x5 would be an area about 0.046 inches (about 3/64") square. So if I zoom in on a pixelated image where each displayed pixel is maybe 0.1" square a setting of 5x5 will still only read that pixel in the image. When trying to average out a dithered image I would have to use a setting significantly larger setting or zoom way out. Is this correct?
  4. Chris, in the node tool click on the action Join Curves. Personally I would only select 2 of the layers that "connect" then do the join (you have more control). The 2 layers should become one. Then select again 2 layers that should "connect" click Join, etc. When you have all 4 in one layer click on the Action Close Curve. That should do what you want.
  5. Are either of these more what you are looking for? If so attached is the drawing for it. Boxes.afdesign
  6. Thanks for the pictures. I've used Inkscape very very little, but I'm surprised these would be considered sharp nodes. Their definition must be different from what I have for a sharp node. To me a sharp node has only straight lines coming into and leaving the node. I don't see how it's possible to have a bezier curve between two sharp nodes. Just for my curiosity, how does one specify in Inkscape where the path is to go between the nodes? Would this be a spline curve. Again I have little experience with spline curves. Sorry I can't help you.
  7. Justyna, AD tries to match the location of the original, if it's still on the screen. No way around this. If you can zoom so the original is not on the screen, then it tries to maintain the original X or Y screen position. if neither the X or Y positions can be maintained then it will place the copy in the center of the screen. When doing something like you are suggesting the only way i have found to sort of get it to work is to place the original way off from where I want the copies, then zoom and pan to place the destination in the center of the screen. Not real accurate placement though, but a short drag to correct it.
  8. Justyna, okay maybe I haven't had enough coffee so far this morning, but I'm having trouble understanding your meaning. As shown in this image i don't see how a smooth node could be converted into a sharp node without causing re curve to change. With a sharp node there wouldn't be a curve, wouldn't it be just straight lines? Can you explain further? Maybe add a drawing.
  9. Justyna, I totally understand your issue. I wish there was a modifier key that would tell the software to disregard the handle. But there isn't. As v_kyr stated zooming in or the arrow keys are pretty much the only choices. Or if the handle is so close to the node than it probably isn't needed, so an opt click would delete that handle then the next grab would be for the node. Mike
  10. jamesholden, I believe the reference was to the pending release of the corner tool. Which did come out about that time.
  11. Gear maker

    Layers not Showing

    Bri-Toon, FYI I am not having this happen on my system. I have tried all sorts of mixtures of expanding and collapsing layers. I hope I'm understanding the issue and it's layers in the layer panel that are showing empty sometimes. But not for me. I'm running Mac Sierra using the most current beta. By the way the comic looks great and should be interesting. Mike
  12. evtronic3, take a look at:
  13. The beta of Designer has this capability using the Appearance panel. But it's not in the released version. Word of warning anything saved in the beta can not be later loaded into the currently released version 1.6.... because its an older version.
  14. Gear maker

    Cursor is confused

    I normally only use Separated mode in designer, but in my current project I decided to use non-separated. I notice that many times when my cursor passes over the edge of the left panels it gets stuck in the shape it uses when allowing the panels to be resized (a vertical bar with a right facing arrow and a left facing arrow). It doesn't happen every time but it is frequent. Seems that the faster the cursor is moved the more frequent the issue. I've never noticed this happen in separated mode. Cursor1.mov
  15. jdomainer, the beta version has the capability to enlarge the layer icons. It can be downloaded from the Affinity Beta Software portion of the forum. I believe there is no way to change tool sizes.