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tomn

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About tomn

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  1. Done. It's there. Let's see what good comes out of it.
  2. Could you add SVG export option that would enable exporting proper SVG assets (icons, backgrounds etc.) for use in mobile apps (i.e. Xcode for mobile developers). Please refer to this thread for more details.
  3. Thanks for the link and the insight. Is there a way to bring an Affinity team attention to that, so they could could read this post and implement such export option inside the App so we don't have to use third party tools?
  4. <svg width="300" height="40" viewBox="0 0 300 40" fill="none" xmlns="http://www.w3.org/2000/svg"> <path d="M0 20C0 8.95431 8.95431 0 20 0H280C291.046 0 300 8.95431 300 20C300 31.0457 291.046 40 280 40H20C8.9543 40 0 31.0457 0 20Z" fill="black" fill-opacity="0.03"/> </svg> Figma code is above. Affinity code is below. <?xml version="1.0" encoding="UTF-8" standalone="no"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> <svg width="100%" height="100%" viewBox="0 0 300 40" version="1.1" xmlns="http://
  5. Hi, How to export svg to use in Xcode? I have tried all the options, but when the background is transparent, I always get a black svg in Xcode. When I export such svg directly from Figma for example, the background shows correctly. Regards, T.
  6. Hello, Could you improve the Guide manager window so that it is possible to dock it as a tab beside other tools? Currently it is a floating window only. I'd like to be able to quickly and precisely change the position of the guides by typing values. Warm Regards T.
  7. It would be great to get a response from Affinity Team on this. It would a great feature to add for me and for others as I see!
  8. Affinity Team will you add the option to draw arrows between shapes, and the endings of those arrows would stick to the shapes when user moves either the shapes or arrow lines? (See https://www.draw.io for inspiration) That would be very useful for any use case when I have to draw arrows between screens or artboards, or have to design a diagram. It would add a whole new value for me to Affinity Designer. Everything is already in place, though I don't see the option to add such arrows. Draw.io has a big disadvantage that it is clunky with handling symbols.
  9. Could you add an option to draw arrows between shapes, and the endings of those arrows would stick to the shapes when user moves either the shapes or arrow lines? (See https://www.draw.io for inspiration) That would be very useful for any use case when I have to draw arrows between screens or artboards, or have to design a diagram. It would add a whole new value for me to Affinity Designer. Everything is already in place, though I don't see the option to add such arrows. Draw.io has a big disadvantage that it is clunky with handling symbols.
  10. Create a new device iPhone XS artboard. Insert png file. In the transform pane activate the option to keep (change) the width and height together. Select the move tool. Resize by dragging the corners. - works OK, the ratio is kept. Resize by dragging the sides - does not keep the aspect ratio. In the status bar the hint says "Hold shift to ignore aspect ratio". When you hold shift it actually does the opposite — it then keeps the aspect ratio.
  11. Hello I've got a WhatsApp icon (attached) that I would like to make a tad thinner. How to make the stroke thinner is such case? Is there any way to make it automatically thinner in all the places or does it require manual work and adjusting? Warm regards whatsAppIcon.afdesign
  12. I have dropped out of Affinity Designer as a UI/UX tool a couple of months ago and I keep checking back if somethings has changed. So far it did not. AD is a good tool for drawing. However, there are other tools for UI/UX design than AD is not able to compete with, such as Sketch or free AdobeXD. You might want to try them out.
  13. 1.6 might have fixed the problem, because someone from Affinity team has been already been working on fixing that AFAIK. That is great. Nevertheless, I am not testing it again. I currently gave up on AD and I will get back to it to see what has changed in terms of UI design for iPhone and the amount of bugs when the 1.6.1 is released. Currently, for me, it boils down to more fighting with the software than working with it. That said, I still have high hopes to use AD in the future. See you after 1.6.1.
  14. The company might have had a deadline for the beginning of the November for the release, so 1.6 was a bit rushed and there are still bugs. At least this is how I see it for now. That's why I asked in Designer Beta RC thread when the 1.6.1 will be released I asked about that immediately after the 1.6 But no reply yet I just wanted to know if it makes sense to use AD at all if the company is going to release the update in the next 6 months or longer. Working with the iOS designs is a poor experience now, lot's of stuff is outdated. I imagine that the iOS assets shoul
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