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About ChristiduToit

  • Birthday September 24

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    Cape Town, South Africa
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    Illustrator & Multidisciplinary Designer // www.christidutoit.co.za

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  1. I've experienced this many times since I started using Affinity years ago, but always found a workaround and never actually mentioned this in the forums. That being said, I recently had a big issue with a client/project due to this so I thought it ought to be mentioned. There was a tight deadline which caused me to not be able to be too meticulous with the work and I completely overlook this in the file, and the client ended up printing a ton of products which were unusable as the print came out blurry. Obviously this is technically my fault, but this isn't something I expect from an app, so I wasn't looking out for it as closely. I've noticed that sometimes when moving/nudging pixel layers (or selecting and resizing specific areas on a pixel layer, even when sizing down) the app applies a disproportionate amount of anti-aliasing which can affect the entire layer and cause a blurry look to the content on that layer - not only on screen, but even in print. I have no idea why this happens, but it's rendered completed linework layers for illustrations completely useless, ending in me having to spend an extra day or two on projects of unpaid time redoing everything from scratch for clients. Furthermore, if I merge anything down on that layer or continue to work on that layer, the same exaggerated anti-alias is applied again. So it's not just the selected portion of the layer that is affected, but the layer as a whole. This can sometimes happen even when 'Force Pixel Alignment' is checked. I completely understand that there might be some amount of anti-aliasing when resizing or rotating objects (considering all of the pixels are shifting), but the extreme amount actually causes a very visible/noticeable and unwanted blurry effect which even persists even in print. This may be intentional to a degree, but when I worked in PS (for almost 10 years) prior to switching Affinity I never once experience anything like this.
  2. You can do this in Designer (in a way), but not without using premade vector brushes. What I meant when I created this topic was that it would be nice if you were able to apply any pixel brush to a path as demonstrated in the video that @ivan.dedos posted above.
  3. @CallumNo luck I'm afraid. Setting the Tip Double Click Distance to 'large' doesn't change the panel behaviour, but adds additional strange behaviour when drawing/writing with the brush tool (as the software is detecting double clicks when I make a few short brush strokes in quick succession). Screen Recording 2022-03-30 at 14.16.22.mov
  4. I can't seem to double tap with my tablet pen (Wacom Cintiq 16) to collapse/hide panels (like the layer panel) in the same way that I can when double clicking with my mouse. Is this a bug? Edit* I can still double tap with the pen for other uses like closing a selection with the polygonal freehand selection tool, it just doesn't seem to work with collapsing panels.
  5. I'm sure this might be a niche request, but hopefully not a complicated one to implement. It would be nice to constrain the tools to the screen rather than the angle of rotation of the canvas. For example, if I wanted to make 45 degree straight lines by holding shift when using the pixel brush, I want to be able to rotate my canvas 45 degrees and hold shift to make them. Currently, if your canvas is rotated, the tools are still constrained to the canvas, so if I rotated my canvas the lines would be horizontal or vertical to the canvas. Hopefully I'm making some sense here! It would alleviate the need for some third party 'ruler' apps like HejStylus. Let me know if you need some clarity here, it's a bit tricky to explain.
  6. Everyone has their own preference I guess. Fortunately PS has the option for you to change it. Perhaps the answer for Affinity would be to also have more options in the app preferences, or have the cursor change to an alternate cursor for certain tools when caps lock is on - also like PS.
  7. The crosshair cursor for the Freehand Selection Tool (Affinity desktop) can sometimes lead to inaccurate selections as it gets in the way, or covers portions of what you're trying to select unless you're very zoomed in. I imagine this is why Photoshop's Lasso Tool cursor is offset with a little arrow for pinpoint accuracy - the cursor is non intrusive. I've attached a little screenshot of Photoshop's Lasso Tool cursor for clarity. Not a major issue, but it would save a significant amount of undoing and redoing, and ultimately work time.
  8. That was my exact intention - showing how I integrate the software as part of a professional project workflow instead of just doing a step-by-step tutorial. I also didn't want to include an hour of silence where I chip away at aspects that aren't really relevant to the point I was trying to get across. Really glad that that's how it was received on your end. Personally, I've always found that to be more useful as everyone has their own style and approach to their work, and there are already enough amazing 'how to' illustration/design videos that are usually fairly adaptable and relevant regardless of your software choice. For instance, Photoshop digital painting video tutorials have been around since the inception of YouTube, and 90% (if not more) of those tutorials can still be followed even if you choose use Designer/Photo instead.
  9. @skybound13 Thank you so much, and I feel exactly the same way about architectural drawings! Glad to hear that you enjoyed the Creative Sessions video too - a lot of people said it was sped up a bit too much, so sorry about that! 😅
  10. Thank you! To be honest, I just kind of feel it out. If I feel that it's imperative that the line is dead straight then I might use the pen tool, or hold shift to draw a straight line with the brush tool. More often than not I just freehand it and try and get it as clean as possible though. I often find that those subtle imperfections add a lot of character and remind people that the illustration is hand drawn - perfectly straight lines can sometimes feel a bit 'too' digital and lifeless, but that's just my opinion.
  11. Hi William! Good question. To be completely honest, for this type of work either app will do just fine - the primary tools I use are usually pretty basic and available in both apps. If the project I'm working on requires more vector work (let's say there's a lot of typography, graphic design, layout, and/or geometric symbols) involved I tend to start in Designer as the vector tools are more easily accessible and robust. I can then switch to the Pixel Persona within Designer to do all of my drawing and painting work. Similarly, if the project I'm working on leans more towards illustrative or painterly work, I might go for Photo just because it has more in-depth raster based editing tools such as filters, more versatile pixel selection tools, liquify tools, and so on. Since the majority of my more recent work requires a lot of drawing and painting, I tend to use Photo often, as it also has some more basic vector tools (just in case I need them). It just tends to suit my workflow a bit better at the moment. With that in mind, I sometimes just arbitrarily pick whichever one I feel like using on the day, and I also sometimes switch between the apps using the 'edit in photo/designer' option while working on a single project - the universal file format is super helpful for this. There isn't really a right or wrong answer to this - it really boils down to personal preference and what suits your workflow best. I come from a background of illustrating in Adobe Photoshop, and only used to use Adobe Illustrator for more graphic design driven tasks. I suppose I approach my workflow in Affinity in the same way.
  12. Official cover art I illustrated for The Changing Spaces' upcoming release, "Control". Channeling all those techy cyberpunk vibes with this one! 👾 Mostly hand-drawn/painted in Affinity Photo using a drawing tablet, with a bit of Designer for the typography. ✍️ www.instagram.com/christidutoit
  13. @Affinity iPad Student Just like @Smee Again said, any Affinity files are universally compatible with any Affinity software. You can seamlessly open and edit any Affinity file (.afdesign, .afphoto, and/or .afpub) in any Affinity app (Designer, Photo, and/or Publisher) on desktop and/or iPad. That's one of the greatest things about Affinity for me! I can do most of my illustration work in Photo, and then open that same file in Designer to do the layout and typography, save, and go back to Photo to do some raster texturing or add effects/filters without having to export it into different formats each time. That final file will still be in .afphoto format even if I saved it in Designer.
  14. @Affinity iPad Student I hope you mean .AFDESIGN and not .PSD Seriously though, thank you so much - I really appreciate that!
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