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  1. i see, thanks for headup! Will take this into account from now on, no problem.
  2. Just noted, that blur starts to look as after rasterisation IF i set zoom to 100. So not rasterisation results are wrong - but viewport depiction of filter applied on non-100% zoom level
  3. I have a layer with median blur filter applied. When i rasterise it (with filter) - it drastically changes appearance on semitransparent parts. Like blur became not the same before rasterisation. See screenshots
  4. IPv6

    .112 mask editing bugs

    This is intended workflow... eraser tool will clear mask, paint brush will add opacity (depending on color), but some tools not working on mask. for example color picking - it will take color from composed image.
  5. It`s still not possible to edit gradient tool colors in toolbar. Look at screnshot. if "L" slider is moved with mouse - color flickers and jumping back to original color. No way to change color, very annoying. But if you use color picker at the corner and tap picked color - it updates gradient color normally (but this is inconvinient).
  6. Picking what you SEE is really important and essential. Otherwise, in many cases, you get completely random (unexpected) color while editing in exclusive mode. My frequent usecase: i just wish to "change this color blob slighltly" somewhere under the adjustments and, instead of adding same color in proper place - invalid picking just ruin the place completely // VERY frustrating
  7. There is huge annoying inconsistency with color picking in latest betas (both Mac and Windows). Lets say i have a layer with image and HSL adjustment above him, which shifts hue in this image. If i add new empty layer and start using brush with alt-picking colors - it will use color directly under cursor, the color i see on the screen. this is right and normal behaviour. BUT if i alt-click on image layer to enter "exclusive editing mode" and start to use the brush with alt-picking - it will use not the colors i see on the screen (in exclusive mode layer can be seen without any adjustments above) - but the colors from "global", blended image. But this is completely wrong! Alt-picking will pick not the color i see on the screen, but something completely differring and random (in context of layer in focus) This is essential that brush picker use the very same colors that user can see on the screen. And with this inconsistency direct editing of layers is meaningless - i HAVE to disable all the adjustments above just to add proper color to image. With big stack of adjustments this is really huge time-eater // Same with the picker tool. Same with exclusive editing of masks (alt-picking gives color from colored part of the image, not the black-white pixels under cursor, which is actually needed in masks editing)
  8. Latest beta crashes when using mixer brush with additional textures, see screenshot. You can enable such brush and start painting, but after releasing mouse button AP crashes
  9. No problem to redo, although case-agnostic parsing would be great. "when the expressions were removed" - what you mean removed? is this somewhat related to new live procedural filter? Are there something like unified expression system? Just curious, since procedural filter looks very promising... with support for LAB in inputs and outputs (hope this is planned, judging on predefined categories in filter presets) would be a real killer
  10. I have some macros, that use "Apply image" equations with some math over LAB values... Some of them became broken in beta. The reason: some functions was renamed. In my case it was Sqrt: in stable release function was named "Sqrt" and in current beta it should be "sqrt". First char changed. Easy to fix by re-recording with proper function name, but old macroses, with "camel casing" for equations - not working in beta "out of the box"
  11. I am using PSD format for exchanging images and with latest beta found a bug in PSD export: In resulted PSD all layers, that are HIDDEN in original AP file - all of them are completely empty. They are here, they are named properly and stay on right hierarchy place - but fully transparent, no pixels in them. Layer, that was visible in original AP file are exported as usual, with all pixels This happens with all 3 PSD export presets
  12. Seems like a bug: 1) Open Liquify persona 2) change brush settings (hardness, falloff type, etc) 3) apply Liquify 4) Open Liquify persona again Notice, that brush settings from 2) was reset to defaults. Expected behaviour - settings are saved&restored on next open inside same document...
  13. Same with Liquify Persona. Brush settings get constantly reset to defaults (which are not ok for my usecases)
  14. Please, add ability to save/load deformations in Filter "Deformation" for batch processing images in same manner. And this would be great, if format for save/load became the same as in Liquify persona - "affinity_liquify_mesh" - so user would be able to "fine-tune" deformations from Deformation filter in Liquify persona later