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Product mockup with Affinity and Blender


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Here are some screenshots of a graphic pitch I have worked on. I used Affinity Designer to create graphic labels and texturing maps. Photo was used for some simple easy colour correction. A colleague of mine asked me what is on fire because of the orange sparkles :D I guess it was the computer during rendering.

Then I used the renders to create a demo animation. Unfortunately this project was not developed into anything real :( but at least I learned some new things :) 
Watermarked demo music is from Musicbed - https://www.musicbed.com/songs/seeds/36381


Screenshot 2019-07-13 at 16.49.15.png

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6 hours ago, kpatart said:

Super awesome! I'm learning Blender right now, might take a couple months, but would love to make videos like this someday :D

Great decision, it will widen the possibilities for you. If I can recommend to you this motion training is great: https://cloud.blender.org/p/motion-graphics/ . And also https://cgcookie.com is dedicated fully to Blender tutorials. Both are paid, I am not affiliated with them in any way. But I have been there in that place looking for great Blender tutorials and found these to be quite useful for motion graphics. Also on Udemy you can find some general Blender trainings usually at big discounts. 

Also I recommend to follow these guys on youtube - some add really great content and tips from different fields.

Chris Prenninger
Midge Sinnaeve
MrSorbias Tutorials
Olav3D Tutorials
Gleb Alexandrov
CG Boost
CrossMind Studio

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  • 3 weeks later...
3 hours ago, Al S said:

What file did you import the artwork as please? I am having trouble in Blender 2.8 beta. Whenever I import an SVG file into 2d option I don't see anything...

Hi, to import artwork from Affinity Designer into Blender I usually use PNG format with transparency. Also I use PNG if I want to use the graphic as a texture in the material slot. SVG I use only if I have to use exact vector shapes and create specific meshes inside Blender. 

To export the finished piece from Blender I use PNG, even for animation - PNG sequence. 

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When you import an svg into Blender it is tiny, you usually have to scale it up 100x.  Shameless plug for a svg tutorial I did for Blender many years ago: https://www.blendernation.com/2013/12/09/tutorial-inkscape-to-blender/

If you plan on adding the graphics from Affinity into Blender as just image planes or textures, I agree with going as png.  If you want to convert the svg design into something with depth then svg is the way to go, it just needs some finessing.


I very much liked how the label designs and everything came out!


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