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Designer 1.7 fast & Responsive 1.7.1 sluggish


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Me too 

I have a 26 art board children book with started life in 1.6 which was super fast and responsive in comparison - took 4 mins to open in 1.6 - 14mins to open in 1.7.0 and 46mins to open in 1.7.1 and is slowwwwwww - the first time I tried to open it in 1.7.1, I gave it an hour before force quitting then rebooted my mac and tried again and left it alone for 2 hours and came back and the file was open but really really slow and jerky to get around, so I did a few (very slow) edits and saved in 1.7.1 thinking  the speed issue was down to converting it to 1.7.1 but opened the file this morning and timed it at 46.03.19 mins to open, although, the sluggish performance seems to have improved and is around the speed of 1.7.0 but nowhere near as fast as 1.6 or even beta 1.7.0.7 - (I first had issues with the slow performance with 1.7.0.8 -)

I'm not gonna make a big deal about it at the moment, as I know the serif team are working their butts off with Publisher (quite right) which I've pre-ordered, and am really excited about, but I hope they will get around to addressing the slow performance, hopefully soon - I've tested out small flyers and leaflets in 1.7.1 and they fly so hopefully SOOOOOON

Daz1.png

Mac Pro Cheese-grater (Early 2009) 2.93 GHz 6-Core Intel Xeon 48 GB 1333 MHz DDR3 ECC Ram, Sapphire Pulse Radeon RX 580 8GB GDDR5, Ugee 19" Graphics Tablet Monitor Triple boot via OCLP 1.4.3 - Mac OS Monterey 12.7.3, Sonoma 14.1.1 and Mojave 10.14.6

Affinity Publisher, Designer and Photo 1.10.5 - 2.4.0 Betas 2.5.0(2430)

www.bingercreative.co.uk

 

 

 

 

 

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I'm finding 1.7.1 to be slow as heck too. I've got a document with 115 artboards (all 99x99 icons) and after a short while simply selecting and editing paths gets tedious. Also, it sends my fan flying. AD uses 1.05 GB of RAM immediately after startup, rising to 2.25GB after opening the document. Switching between Metal and OpenGL doesn't seem to make much of a difference.

iMac (Retina 5K, 27-inch, Late 2014)
4 GHz Intel Core i7
16 GB 1600 MHz DDR3
AMD Radeon R9 M290X 2 GB

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Not enough RAM on high density displays (5K displays) will hold you back. Lot's of pixels to render, probably using VM swapfile, so performance sucks. Have you played around with turning off Metal compute? Alternatively you might wanna try dropping the resolution on your display (I know, who wants to do that?!) giving your GPU more headroom for rendering all those pixels...

 

2021 16” Macbook Pro w/ M1 Max 10c cpu /24c gpu, 32 GB RAM, 1TB SSD, macOS Sequoia 15.1

2018 11" iPad Pro w/ A12X cpu/gpu, 256 GB, iPadOS 18.1

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43 minutes ago, maxsteenbergen said:

You’d think 16GB for just AD and no other apps running would suffice....

it does it's just not hardware accelerated...

2gb gpus on >4k+ displays on pro machines is not enough...

2021 16” Macbook Pro w/ M1 Max 10c cpu /24c gpu, 32 GB RAM, 1TB SSD, macOS Sequoia 15.1

2018 11" iPad Pro w/ A12X cpu/gpu, 256 GB, iPadOS 18.1

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  • 1 month later...
  • 2 weeks later...

Just chiming in to say I've found 1.7.2 noticeably slower when dealing with even just a handful of Artboards, and there's just a general sluggish lag when moving objects or the view which just slows the process down enough for it to feel a tad uneasy.

The occasional closing/reopening of the app improves things, I find (for a while, at least).

 

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