awakenedbyowls Posted November 24, 2021 Posted November 24, 2021 I can't think of a reason why it would be set to do this - so this must be a bug/oversight in the design? Lay down a vector point. Create second vector point. No, that's not right - delete. App deletes both the second vector AND the initial one laid down as the intended starting point of the curve being drawn. So it has to be placed again.. EDIT: To clarify - by DELETE I means UNDO (if it's not obvious) CLC 1 Quote
DM1 Posted November 24, 2021 Posted November 24, 2021 Perhaps a screen recording showing what you do? This (undo) seems to work fine for me. IMG_8076.MP4 Quote M1 IPad Air 10.9/256GB lpadOS 17.1.1 Apple Pencil (2nd gen). Affinity Photo 1.10.5 Affinity Design 1.10.5 Affinity Publisher 2, Affinity Designer 2, Affinity Photo 2 and betas. Official Online iPad Help documents (multi-lingual) here: https://affinity.https://affinity.help/
awakenedbyowls Posted November 24, 2021 Author Posted November 24, 2021 47 minutes ago, DM1 said: Perhaps a screen recording showing what you do? This (undo) seems to work fine for me. IMG_8076.MP4 You're drawing THREE points before you starting CTRL-Zing. This isn't what I'm describing. iuli 1 Quote
Staff MEB Posted November 24, 2021 Staff Posted November 24, 2021 Hi @awakenedbyowls, This is by design. It always worked like this but i see your point/room for improvement. I will pass your feedback to the dev team to see what they say. awakenedbyowls 1 Quote A Guide to Learning Affinity Software
awakenedbyowls Posted November 24, 2021 Author Posted November 24, 2021 Just now, MEB said: Hi @awakenedbyowls, This is by design. It always worked like this but i can see your point. I will pass your feedback to the dem team to see what they say. Is it really. I'm struggling to think of a reason why it would be purposely set to do that? It's basically performing CTRL+Z twice - makes no sense to me. iuli and CLC 1 1 Quote
Staff MEB Posted November 24, 2021 Staff Posted November 24, 2021 The reason - i believe - is due to the fact that you can't have a single node as an entity/object. We could however leave it in a state where the first node remains active maybe (when undoing) waiting for you to click somewhere again to set the second point. A bit like when you click with the Pen Tool for the first time. walt.farrell, Wosven and CLC 2 1 Quote A Guide to Learning Affinity Software
awakenedbyowls Posted November 24, 2021 Author Posted November 24, 2021 I thought the whole point of Undo was to Undo Actions? Adding a single node is an Action, same as adjusting the visibility of layers (and I'm sure Undo deals with those..) It's no more complicated than that, I think? CLC 1 Quote
Wosven Posted November 24, 2021 Posted November 24, 2021 I'm not fond of empty dots, and like the way the Affinity apps work, not having to try to search and delete them later. Instead of undoing, you can also use the modifier and move easily the node. Quote
awakenedbyowls Posted November 24, 2021 Author Posted November 24, 2021 So a feature was introduced to stop people forgetting to get rid of single nodes - only to end up confusing a whole other bunch of people who like or generally expect software interfaces to work logically or intuitively? Rather than expecting a bonus Double Undo on this particular action (because CTRL-Z x 2 is really hard to get used to) why not just remember to delete all single nodes you don't want? Quote
Staff MEB Posted November 24, 2021 Staff Posted November 24, 2021 @awakenedbyowls, Single nodes - also called stray points - can cause a of lot issues (crashes, boolean operations problems etc). You can delete all single nodes on a path as you want as long as you don't end with just one - it doesn't have any purpose either. Regarding undoing the placement of a second node with the Pen Tool (so the first one becomes active again), that's something that can be eventually improved - that's what I'm checking out. [EDIT] Actually this issue - undoing the second point created with the Pen Tool - is already logged. I've bumped/updated the report to bring this up again. CLC and iuli 1 1 Quote A Guide to Learning Affinity Software
awakenedbyowls Posted November 24, 2021 Author Posted November 24, 2021 Maybe there is some logic to this, but I don't see why it can't be configured to redraw the second point if I should choose to CTRL+Z at that point - and if I decide to perform another function AFTER I delete the second node through CTRL+Z THEN it can disappear the single node before it becomes a problem? You know, in the same way as if I had just drawn a single node and then went off to do something else unrelated to the single node - I assume the single node would get removed since (as you say) single nodes can't exist on their own? Quote
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