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  1. Often times, I find myself wanting to join curves when I have the move tool active. I select a the curves I want to join and, when it didn't join them, I come to realise I need to switch to the node tool, hit the hotkey and switch back to the move tool. The workflow would be a lot cleaner if you could also join curves from within the move tool.
  2. Hello, I'm a figure drawing artist and I have been using Adobe Illustrator to draw quick figure sketches for a number of years. Key to this process is the ability to direct the pencil tool to not select each new line I draw, so I can sketch simple lines quickly without the distraction of anchor points. I haven't been able to find the Affinity Designer equivalent that would allow me to draw with the pencil tool without seeing the Nodes. Is there a toggle that allows this? I've attached to this post a short clip illustrating what I'm talking about. On the right, I have an Illustrator window, with its pencil tool set to not select new lines. I can draw with no problems. On the left, Affinity Designer's pencil tool keeps lines selected, with nodes being a visual distraction as well as editing lines when I'm drawing too close to the last line I drew instead of making a new line. I want to be clear, drawing in the Pixel persona is not the solution I'm looking for. I'd like my lines to remain vector and editable after drawing, and to be able to do this from the Designer persona. Is this currently possible?
  3. Hey guys I just recently made the switch from Adobe ecosystem to Affinity Designer & Photo because i'm not trying to shell out $600 a year for the rest of my life. I'm getting myself adjusted with Designer right now, but i hit a snag. I can't seem to Add/Remove nodes to existing paths like you could in Illustrator. I've tried searching in Help, but nothing comes up. Is this feature not currently available in Designer? If that's the case, then when can we expect this option in a future update? I only ask because it's something I use often. Thanks in advance for your help and time.
  4. I may have missed this one, but I am kinda surprised that there isn't an option to select a keyboard shortcut to convert node type. Any chance that could be added? maybe Shift+A since it currently doesn't do anything? Thanks.
  5. [Designer] Hi, Is there another way to convert nodes, other than going to the Pen or Node Tool's Contextual (horizontal) Toolbar, and pressing buttons? Like, shortcuts for: Convert to Sharp or Smooth node? Or Reverse Curve? I already have keyboard shortcuts for Close and Break Curve – whose toolbar buttons are right beside the Convert ones. But those are the only Pen or Node Tool shortcuts I could find in the Prefs. Two related things I would love: - A way to 'pull' Control Handles out of a sharp node (or pop them back in to make a sharp point), via some modifier key(s) with the node tool. (Like: after-the-fact editing of a path, not while drawing it.) and - When you're manipulating one of a node's Control Handles, for a certain modifier key(s) to cause its opposing handle do the exact same thing – i.e., stay in perfect symmetry/mirror image. Including, on a non-smooth node, the control handle angle. That would be _so_ handy! (It's available with 3rd party Illustrator plugins) Thanks for your attention! - pbass
  6. So I was searching around for any and every video on YouTube to give me a better understanding of how to use the pen/node tool. I stumbled across a video on YT: "AFFINITY DESIGNER CURVES FROM SINGLE STROKE. This tutorial helped me solve one issue (finding the easiest way to trace an image with a lot of curvy lines BUT with each curve flowing smoothly together from one to the next). I had created a logo (i can't show the whole logo) but as you can see some of the curves i created originally APPEARED smooth when i zoomed in close but some noticeable errors when i zoomed out/away from it. Once I zoomed out the logo had these subtle curves that made the logo look like it was starting to form corners. As I followed the tutorial, I got to where I was only using the SMART MODE tool, with these options selected: - ALIGN TO NODES OF SELECTED CURVES - SNAP TO GEOMETRY OF SELECTED CURVES - ALIGN HANDLE POSITIONS USING SNAPPING OPTIONS - MOVE BY WHOLE PIXELS - SNAPPING while I was working through, I was going by what I would always hear from the pros and amateurs "move the node handles around until you get as close as you can to the images/shapes. so that's what I did! Still wasn't perfect though. A-HA!!! THERES A PATTERN ("not sure if I'm just late to the party lol") Once you put your first node, you get the CURVE option after putting the second node which is your first line. You then go and make that line fit as perfect to the curve as you can which is the easy part. Then comes the hard part as soon as you add a 3rd node and however many more you want, trying to make that second curve fit PERFECTLY with the first curve usually doesn't match the way you want it to because at the same time you're also trying to make it fit with the 4th node. It then becomes this tug of war between the nodes LOL. node A. node B. = line/curve a-b node B. node C. = line/curve b-c node C. node D. = line/curve c-d node D. node E. = line/curve d-e **USING THE SHIFT KEY EVERYTIME (USUALLY)** **USING THE SHIFT KEY EVERYTIME (USUALLY)** **USING THE SHIFT KEY EVERYTIME (USUALLY)** Once you have the first curve (line/curve a-b) set to your liking , before adjusting the second curve (line/curve b-c) YOU WANT TO SELECT THE NODE (node C.) AND USE THE HANDLES ON IT TO START BUILDING THE END OF THE SECOND CURVE (line/curve b-c)...…..THENNNNNNN...…GO BACK TO THE PREVIOUS NODE (node B.) AND ADJUST THAT ONE TO MAKE THE SECOND CURVE (line/curve b-c) FIT and FLOW SMOOTHLY WITH THE FIRST CURVE (line/curve a-b). so therefore once you move onto the third curve (line/curve c-d) start by adjusting the handles of node D. FIRST then jump back to ex. node A. node B. node C. node D. node E. etc. line/curve a-b, line/curve b-c, line/curve c-d, line/curve d-e after the curve between node A. & node B. has been made (line/curve a-b), jump to node C. and using the handles to adjust the curve (line/curve b-c) to your liking THEN start adjusting the handles on node B. creating line/curve b-c which flows perfectly with the previous curve line/curve a-b AFD - nodes.mp4 HOPEFULLY I HELPED SOMEONE!
  7. Is there a way to maintain line integrity when removing nodes in Affinity Designer? Being a Corel Draw user, I've always appreciated the way that Corel will try to maintain the flow of a line when a node is removed. It's handy for smoothing curves and areas where shapes have been joined together. Affinity Designer and Illustrator tend to really lose the shape when a node is removed so I'm always having to manually re-align the curve. Affinity Designer's node editing tools seem pretty basic when compared to Corel Draw and it's not even a recent version of Corel that I'm comparing to. The curve smoothing button has a mind of it's own, that's useless too. I've included some examples to illustrate. If anybody could recommend a solution, I'd be most grateful.
  8. Hi! When I'm working on UI, I want to quickly copy and paste or replace selected nodes inside the same shape or another shape. I know I can do it with a compound object but it's a long process when you just want to isolate a group of nodes and turn them into a new curves path or paste/replace on another.
  9. As you can see in the attached image I am trying to figure out how to keep the arc of a shape of line when deleting nodes. On the left is the Corel Draw X8 example and on the right is the Affinity Design example. Is this possible? Corel Draw can do. Is there a way to do this in AD? Is there some type of setting that can be turned off or on? Please help. Thank you.
  10. In illustrator owe have the scale tool to push two anchor points or nodes towards or away from each other, symmetrical and in equal amount, in Inkscape it's possible too. In Affinity Designer it seems to be an eyballing thing and I'm not an eyballing person. Is there a simple way around this? I tried with shift and alt and ctrl and don't know what else but none of these works. I'm aware of the point transform but unless it has some hidden functions I'm not aware off, it can not do the job. Edit: found it finally, it is not point transform, for whatever reason I thought it is. it's the transform option (and hold CTRL). image n°3
  11. In Photo, I can hold CTRL while clicking on a control point and move only that point without moving the other control point for that node. However, I have not been able to find how to do that in Designer. One would think CTRL would function the same in both programs but in Designer it seems to do nothing. So, the question is how do I limit control point movement to only the selected control point in Designer? Windows 10. Thanks,
  12. Hmm, any idea? - Connect them and you will know! 😄
  13. Did someone figure out that on iPad? On Mac/PC, it's possible when Cmd/Ctrl + left click with node tool in 1.9.
  14. I can't seem to find this anywhere so thought I'd create a new topic. Sorry if I've failed to find it and it is hidden away somewhere.... When aligning nodes in paths together sometimes the size of the node itself is too large for precise node alignment. I know about snapping but would be handy if the node itself and the handles became transparent when dragging or moving with the keys. I know I'd find it handy myself and it's something I've noticed to be an issue while using several times so thought I'd make the suggestion. Great software though and really love using it now I've adjusted from Adobe. Workflow seems to be a little better in Affinity I'd say and am recommending to all designers I know.
  15. This is weird: One of the most common tasks for me in Affinity Designer (IPad pro) is to use the Vector Crop tool to remove unwanted parts of an image, and at first this only crops to the shape of a square or rectangle so you wouldn’t use it to crop a complex shape.... BUT it creates a mask in your layers tab so you should be able to then manipulate that mask’s nodes/curves just like any other vector right? kind of. Yes. If you know the secret. At first you won’t be able to edit the points or lines in the Vector Crop mask. But I discovered that if you select the Corner Tool, and then round any corner of the mask (And then un-round it again because you likely weren’t wanting to round the corner), suddenly the mask’s points become editable like any other vector shape. I do this dozens of times per session. Why?! Why should I be conducting this random and oblique method just to edit my vector crop mask? Haha. Please fix this! -Noydis
  16. Hi, Is there a way to get the exact measurement distance between two nodes on the object in Affinity Designer? Not width not height. In this example the triangle have a rotation. attached the capture. Regards.
  17. Hi all, I´m working on a laser engraving design.. obviously and its fun! But I have a big problem.. It´s basically two layers now, one "outline" and one background" First I made the outline design with all the shadowing and expanded the strokes and used "add" to add them all together as one curve. Then I made the background All outside the outline but I made it a little bigger so I could have curves to fit exactly to the outline wnen using the subtract button. But when I use subtract it creates insane lots of unnessesary nodes (See screenshots) Is there any settings or reason why it makes so many nodes? It would take forever to try to clean up all this, as the laser engraver will go a little mental with all these nodes. I´m using a Mac Catalina 10.15.6 and Affinity Designer 1.8.6 Any help or tips would be very welcome 🙂
  18. Illustrator have this feature when you have two open vectors you can make them one by joining their nodes.
  19. I’ve searched around for this. If anyone can point me to where it is, I’d be grateful. I found a topic discussing node manipulation releases for version 1.7, but couldn’t view the video linked to. Is this possible in Designer (iPad)? Hopefully the illustration shows what I’m hoping to do. ( I want to rotate the selected nodes around a distant manually placed anchor. ) >>> All suggestions welcome and appreciated. Is there an "Affinity way" I’m missing, because I’m in Illustrator mode? - - - - - - - - - I’m pondering alternative ways of creating a rotation centre / anchor. Like adding another temporary shape. I suspect I’ll end up re-constructing it... and yes, I’m expecting to have to tweak the curves, though I’m hoping they’ll not be far out.
  20. Good day! If you would like to copy a part of any vectorshape, now you have to (1) copy the path, (2) select 2 nodes seperately, (3) break them, (4) ungroup the object, (5) delete the part you don't need. (6) break and delete node, if open path is required OR (1) copy the path, (2) draw a path on top of it that includes the area you'd like to keep, (3) mark the two objects, (4) use intersect-tool, (5) break and delete node, if open path is required I would very much like to simply (1) SELECT the part of a curve I want and then press (2) COPY+PASTE to paste the selection. Thank you for considering!
  21. Hi i hoped, todays update fix this but i can’t use the node lasso (two fingers down in nodes to draw around and select nodes). Anybody else here? I added a video. greets w00dst0ck E12048A5-4205-465D-9510-32453C3F7909.MP4
  22. It is well known that nodes can do everything about layers(ui). The layer cannot do some of the node's actions. Nodes are 100% compatible with layers(ui) and channels(ui). Make changes to the existing layer(ui) to make it nodey while maintaining compatibility with the original layer(ui). Adobe PS lacks even a true alpha channel(ui) because of its stale architecture. Nodeized Layer(node-ui) and channel(node-ui), affinity will have far more flexibility than PS. Adobe can never do that because of its stale architecture. This ensures an absolute lead in affinity. This node feature does not require a huge amount of new code, just changes to existing layer(ui). (I know that many(Affinity)programs are backends(Behind) based on nodes., so this is easier to do) It does not require changing the appearance of the existing layer(ui). Just provide an option to enable the advanced 3D multi-layer box node layer(node) channel(node) framework(ui). Reference implementation: https://natrongithub.github.io/ Natron (open source)
  23. 369/5000 I don't know if this option is currently under development, but in my opinion it would be very useful to have a node-based editor as an option to the layer system (Have both options). Because I work with 32 bit exr files to be able to generate multipass compositing and it would be very useful to speed up the workflow without having to copy the same information to other layers. Thank you.
  24. Hi, Is there a way to convert multiple nodes from multiple objects at once (without merging objects)? Even though I'm selecting multiple nodes here, it won't convert unless I select each object separately, then select all nodes from within each object. Not productive at all.
  25. Affinity team, please, put some work into the node welding. I'm seeing this topic keeps coming up and yet years later its generally not working. Two nodes on top of each other, same object, two curves and the nodes won't weld together. Curve direction is an issue since each curve may be in a different direction, this should be fixed at run time when the two nodes are combined. New curve should preserve both sides of the node, so a check if it needs to be cusp, smooth or symmetrical. That's it. I know this is a huge mathematical/coding challenge but your team is challenging big players in the industry (and doing a really good job over all so far) so you have to face this issue at some point and conquer it. This is a very basic need, the fact that it's an issue is a really a bad mark on an incredible piece of software. Please, please, please address this.
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