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  1. Hello! I am a mobile game artist and designer. I have always been using Illustrator, but have recently discovered Affinity and I am completely blown away by its capabilities and speed! I have the 10 day trial, but after everything I have seen and done with the program, I will be making the full purchase upgrade right after I am done posting this example. Here is just an peek of a couple ideas I have been playing around with, which eventually will be a fully usable and customizable GUI Asset Sheet for people to use in their own games and apps. This program is amazing, and I cant wait to dive a lot further into it! :) Thanks for your time.
  2. So I had to deal with the urgency of this double character design for an e-learning game. I used AD to refine the blue pencil sketch. Traced and refined shapes And now I'm searching for values that work Soon full colour version! Much faster than in AI days...
  3. Here's a tutorial on how to export vectors from AD and import them into Blender 3D. It assumes that the viewer has some knowledge of Blender, so the narrator sticks to the topic at hand. https://www.youtube.com/watch?v=lHSmNrfhcJ4 There are several tutorials across the web teaching the basics of Blender. As a matter of fact, someone started a site over the weekend for that very purpose... http://www.blenderhub.com
  4. Hi, I have just installed the full Affinity Designer software today but can no longer get the Help Table of Contents Menu to display as it did in the trail version. It flashes up for a nano second and then disappears when the Table of Contents button is clicked. I have run a permissions repair and restarted my Mac to no avail. Can anyone help a newbie on a steep learning curve please. Should I try reinstalling AD perhaps? Many thanks if you can help...
  5. Hi everybody, I've created this book reading slug. The drawing is to be used as a colouring page for free download at a website for kids. I really like the abillity to draw using the pen tool and then add the pressure feeling afterwards :)
  6. I was just playing around with all the features, and having a great time learning the workflow. In the mushroom image I made a custom brush of 5 different star shapes. I played with the scatter, and made the size of the stars based on pressure. I also randomized the hue for the first passes in pin light, after laying down some stars with multiply to give some stars a "black hole" effect. Unfortunately, I couldn't figure out how to do the vector brush this way, so this was the one part of the image that is raster. Still amazing that I can mix them so flawlessly without using another program. In the San Diego image I was trying to create a vibe from the 60s movie Endless Summer. This features the Crystal Pier in Mission Beach. It is 30 degrees here now some days, very warm. I made use of some noise, and really enjoyed how easy it was to make a perfect path on top of the sun shape. The text when curved is really hard to deal with, but the kerning tools in Affinity Designer really make it easy to center everything exactly. I could check the centering on the fly, and rotate the text with arrows. These are skills which take some time to learn and internalize in Photoshop, but even a beginner could do this in the first hour with Affinity!
  7. Hi! I have had great fun with Affinity Designer's shapes and making this series. So relaxing! I have learned a lot while doing this, as I'm sure you'll be able to tell as I post more-- such as, how to use gradients, boolean operations, converting to curves, centering objects, grouping, bitmap fills, etc. Essentially I've learned how to use AD while making these. I will say that after a bit I realized that if I was going to call the series "Compass Roses" they should have at least multiples of four points, so some of the early ones broke that rule. That said, here are the first five and I will post the others in a bit. There are other wonky things too, but I call that a process of learning and I'm very happy with the last windroses especially. I'm still working on my "villains" series, but they take a LOT longer to do than these compass roses...
  8. Okay! So I have finished drawing my first lady villain; Cruella de Vil was a LOT of fun to draw. I loved the Disney movie as a kid and I am ashamed to say that I have not read the book, although I just picked it up to read on an online library. That'll happen maybe later on today. :-) "A large car was coming towards them. .... A woman came out onto the front-door steps. She was wearing a tight fitting emerald satin dress, several ropes of rubies, and an absolutely simple white mink cloak, which reached to the high heels of her ruby-red shoes. She had dark skin, black eyes with a tinge of red in them, and a very pointed nose. Her hair was parted severely down the middle and one half of it was black and the other white-- rather unusual." 101 Dalmations, Dodie Smith I've taken a couple of liberties because I felt they worked better with the design; namely, the coat and the hair. I'm still rather pleased with how this turned out, though. Also, this is a call for female villains from literature. I'd like some more ideas; I have a few-- Shine, from Archer's Goon by Diana Wynne Jones (plus a few others; DWJ had a THING about evil older ladies due to mother issues of her own, apparently), the Medusa, Belatrix Black or Dolores Umbridge from Harry Potter, and the infamous principal Agatha Trunchbull of Matilda's school by Roald Dahl, and the Winter Queen from the Dresden series too, perhaps. Anyway, critiques welcome! More villains to come later.
  9. I just bought my copy off AD and it really seems to be exactly what I was looking for.. I'm quite new with vectors and AI is waaaay too complicated for my taste. Anyhows: AD and PS make one great team! -M
  10. Thanks to a request called How to make egg shapes by ameleen07 and a nifty solution by MattP... https://forum.affinity.serif.com/index.php?/topic/5519-how-to-make-egg-shapes/ I got I little carried away. Hope you enjoy them, these are some of my favourites. They really look good in a slightly different context. Peter.
  11. I found Affinity Designer after deciding not to continue with Adobe Illustrator's monthly subscripton fees (after using it for several years). To learn the interface and tools, I decided to hand trace the classic Electric Light Orchestra logo from the 1976 "A New World Record" album cover. I love using AD, and looking forward to more features that will make it even better than Illustrator :)
  12. This was all done with text, vectors, and layer efffects. Watch the video here
  13. In this Affinity Designer tutorial, I will show you how to make text look like metal. For more Affinity Designer tutorials makes sure you subscribe to my channel. Watch the Video
  14. Meet Blue Bunny, he's a happy little fellow... :) Continuing the Bunny series from some client concept sketches that never got beyond the proof phase. Thought I'd try something different on this one and play with some pixel painting texturing and also attempt at adding fur to this little guy. The fur is made up of repeating individual groups of "fur shapes" copying, rotating, skewing, repeat... each with transparent gradients and blur to add softness and hide some of the edges and yes it was a lot of work... ;) Really loving the ease of vector and pixel workflow!
  15. I did not know that you could share with the community work done. I want to share with you my first job with Affinity Designer. Criticism and advice are welcome (if also explains how to get with Affinity Designer better. So the program learn more) I also share my account of Behance, but now is empty until I put up. Thanks to all (: Behance: www.behance.net/elzekah
  16. Hi all, just some doodling here trying out painting inside of shapes in Designer. Started playing with Paolo's blender brushes he so graciously created. When using them in conjunction with the smudge tool you get some really nice mixing abilities. In the call out shape for instance I painted a mixture of the 2 main colours then applied some "blending" using one of Paolo's spatter blend brushes. It just spatters using the underlying colour and doesn't put any new colour down. Changing the size of the brush changes the size of the texture it paints. For the eyeball, (I didn't start out to do an eye it just ended up that way) I used a mix of painting and blending especially in the white of the eye with the blood vessels and texturing... then in the iris I painted inside the circle shape laying in the colour in the general areas and using Paolo's blenders to really gave it a nice complex feel. I usually add a .01 gaussian blur to take the hard edge off the shapes. it tends to soften the paint work a bit but it's a reasonable trade off. On the donut-pie shape I was just playing with a nice painterly play of light and shadow. The blenders are great for adding that "painterly" feel with tons of control. Again by reducing the blender brush size the blend effect gets smaller and more precise. This is all in Designer, which for me is probably where I will spend most of my time. The fact that I can get these type of results in a "vector" app is incredible. The hardest part of all of this is knowing when to stop! :D
  17. Work in progress. Started out as an avatar, but has become an exercise in using Shapes. Evil-cat.afdesign
  18. A small scene that I'm working on, whenever I have some spare time. There is a deeper story to this scene...maybe someday this will turn into a one issue comic. haha. Anyways, I made this one in Affinity Design and added a little bit over color cast in Pixelmator (I could have done this of course also in AD, but I just got a free copy of Pixelmator and decided to try it out.) Cheers, Mike
  19. I so busy and so out of touch that I could not figure out what with all the eggs and bunny talk. Duh easter is next month. I so cluless! time to start pumping out some eggs and bunny drawing I guess!
  20. I got the pen tool working. Now to figure out how to add color!
  21. I have just completed my fist piece of 'paid' branding in Affinity, its for a local Party Booth company launching very soon.
  22. Take a person out of a picture and putting it in another picture is probably one of the hardest things to do in an image editing application. The fact that I can do this inside a vector application excites me! You use to have to go back and forth from Photoshop to illustrator to do this while combining your vector and pixel workflows is just amazing. I am really digging this hybrid approach to design and image creation! There just not enough hours in the day! Thank You Affinity for putting the fun back into the game! I can't waitto see what the future of this application has in store for us!
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