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About specworkfan

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  1. I just discovered today there is no support for Hebrew/Yiddish. How hard is it to allow copy paste and the reverse all of the letters? Brute force this at least in an option. Come on now.
  2. Apple doesn't let you tweak the pressure curve on pencil because they make it a states rights issue and leave it to developers to implement. Fair play. However, the default pressure sensitivity really sucks, and may encourage people to damage their iPads by drawing too hard. The default setting needs to be about 8x as sensitive, but there is no way to adjust this now. We really need a pressure sensitivity adjustment slider for the desktop version.
  3. Bump. This absolutely needs to happen for Catalina too as you can't expect Apple to sort this out. You have to press way too hard by default. A simple slider to adjust sensitivity would be amazing. I would like to make it about 8x as sensitive.
  4. I just got done testing out Affinity Photo/Designer on a 10.5" iPad pro. It's a solid 2224x1668 display. However, the default normal size UI gets bumped to @2x for retina, which cuts that in half, and makes things unusable except in a pinch. 1112x834 is not good. I definitely wouldn't replace my cintiq because of this annoyance, even though I like the drawing experience on iPad. It would be nice to force affinity to display at native resolution, even if Apple is forcing Affinity into @2x. I tried a couple screen resolution changing apps, and the most popular paid solution, SwitchResX has already released a Catalina friendly beta version. Unfortunately, SIP locks it down, and I'm too lazy to test it now for custom resolutions, but I think that might be a work around. Having a toggle within Affinity though would be a better workaround. Super tiny UI is not a problem, lack of space is.
  5. Also note that none of them export blend layers, so you are left guessing which blends to apply in photoshop. Not sure if that's always an issue.
  6. Uploaded. One doesn't export, one works fine, and one only opens flat. All from same week.
  7. I just opened an old file from 2015. It opened and resaved fine, but it won't export to .PSD. It errors. Please let me know email I can send the file to. Edit: I got another error with similar era file, it saves the .psd, but the layers are an error, so it says it's posted the composite data, which is just a flat image. Edit 2: My most complicated file from batch worked fine. Very weird.
  8. There are a large number of things that cause it to crash. Files support is crashing many of my apps, so I think it is not entirely Serif. It looks like iPad version is a secondary priority though. Tough to maintain all the codebases with only a few who can solve the difficult bugs.
  9. Delete key doesn’t work on the smart keyboard in iOS for this either.
  10. Yes, Affinity iOS is completely unusable for anything serious now. Why are bug fixes so slow? There hasn’t been an update since September 21st. I know it’s nice to wakeup to a nice substantial update and read the release notes and changelog, but I empirically notice that when developers do this, they are frequently rushing the next day to submit a patch for a bug that causes a game breaking crash. Beta testing is nice, but there is no beta now. I hope that developers aren’t stressed or anything. More communication would be nice to the road map, especially to us cult members who evangelize your product. Art Studio Pro is coming in about a month, it’s already in beta. Their UI is superior for artists on iOS. I hope it lights a fire to improve the application. Competition is good, and I really am a strong supporter of both companies.
  11. Seconded, but mainly for iOS. In iOS you can manipulate the histogram with Pixelmator in a similar way, though you wouldn't be able to automate it. It's a missing feature from every iOS app. In windows, just use Photoshop, even an old version. The word to describe this is normalization. It's very important to be able to do it by channel exactly when preparing for print. I need it for normalizing depth maps. Auto is a great place to start, but depending on the composition you might want to do manual slider adjustments.
  12. By the dyanmic range present. You can use the color picker to see the values. It will work the same in 16, 24, or 32 bit. Auto-level is normalizing the values of the image. Think of warping a sound in Ableton to fit the beat, or time stretching a clip in Final Cut Pro. These are using similar alogrithms. I was dissappointed today to find out Affinity doesn’t have a good way of adjusting levels mathematically like Photoshop. I paint depth maps, but it’s very difficult, if not impossible, to paint a depth map with the full dynamic range. You simply need colors relative to each other, and that is feel. For certain uses though, these relative values might only be 1/3 of the dynamic range possible, so being able to drag the levels around or hit auto for max range is very useful.
  13. For iOS I assume the vast majority are not using it for photo editing. Lightroom, Photoshop express and default iOS features sort out most people. With RAW support it's going to be more photographers loving Affinity, but even then, very few photographers are getting nitty with multiple brushes and if they are, then they are agreeing with me.
  14. You are in fact correct, I'm wrong. I was intuitively trying to change the R value with the stylus on rotation handle, but the rotation handle only rotates around the center. This is consistent with all versions. I do like the behavior of the radial control in this context. It behaves nicely for the rotation effect of something that isn't linear like this. I mentioned in the brush size thread how poorly it worked for scaling brush sizes, but it works perfectly here.
  15. Not a workaround unfortunately. The brush size depends on the specific element you are working on at the time. If I am working at 7px on one brush for example, even if my default was saved as 12px, I still have to change it, it's just less than the default of 64px. I don't remember this in desktop version from when I beta tested it before, but it's been two years plus. Did the behavior change at some point? When you switch brushes in the same class you almost never need any default size. You are adjusting constantly the size, especially if you have custom presets. When you switch brushes you expect it to be the same size tip. Perhaps there could be a size flag to force a default tip size, but this should not be a default behavior. I'm sure there are a few people who have edge use cases for wanting fixed tip sizes, but not anyone who paints digitally. There could be an exception for specific things, like for smudging. e.g. You might want to simulate a finger size that is constant. You also might want a block eraser. Painting digitally is a process unique from real life. I don't think it is correct at all to think of tools the exact way as they work in the physical world. Just think, if given the following options painting canvas, which do you choose? A) 10 different brushes with 100 different sizes for each model. B) 10 brushes that magically each resize into the size you need by tapping a finger? At worst there should be a shortcut to keep tip size when switching. I could live with that too. I work at this 10 hours+ a day all day, every day. I quickly notice the things that waste time and are suboptimal. It's a wonky UI which sacrifices utility for looks. It does look slick, and it's possible to adjust workflow, but precision is impossible. You are just hating life messing with it. It's a very important thing. I need to use keyboard anyway even if you made a perfect slider. :-)
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