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About specworkfan

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  1. specworkfan

    Can't Export to .PSD on 2015 File

    Also note that none of them export blend layers, so you are left guessing which blends to apply in photoshop. Not sure if that's always an issue.
  2. specworkfan

    Can't Export to .PSD on 2015 File

    Uploaded. One doesn't export, one works fine, and one only opens flat. All from same week.
  3. specworkfan

    Can't Export to .PSD on 2015 File

    I just opened an old file from 2015. It opened and resaved fine, but it won't export to .PSD. It errors. Please let me know email I can send the file to. Edit: I got another error with similar era file, it saves the .psd, but the layers are an error, so it says it's posted the composite data, which is just a flat image. Edit 2: My most complicated file from batch worked fine. Very weird.
  4. specworkfan

    Constantly crashing on save 1.6.4 IPad

    There are a large number of things that cause it to crash. Files support is crashing many of my apps, so I think it is not entirely Serif. It looks like iPad version is a secondary priority though. Tough to maintain all the codebases with only a few who can solve the difficult bugs.
  5. Delete key doesn’t work on the smart keyboard in iOS for this either.
  6. specworkfan

    Constantly crashing on save 1.6.4 IPad

    Yes, Affinity iOS is completely unusable for anything serious now. Why are bug fixes so slow? There hasn’t been an update since September 21st. I know it’s nice to wakeup to a nice substantial update and read the release notes and changelog, but I empirically notice that when developers do this, they are frequently rushing the next day to submit a patch for a bug that causes a game breaking crash. Beta testing is nice, but there is no beta now. I hope that developers aren’t stressed or anything. More communication would be nice to the road map, especially to us cult members who evangelize your product. Art Studio Pro is coming in about a month, it’s already in beta. Their UI is superior for artists on iOS. I hope it lights a fire to improve the application. Competition is good, and I really am a strong supporter of both companies.
  7. specworkfan

    AP Win - Auto Levels

    Seconded, but mainly for iOS. In iOS you can manipulate the histogram with Pixelmator in a similar way, though you wouldn't be able to automate it. It's a missing feature from every iOS app. In windows, just use Photoshop, even an old version. The word to describe this is normalization. It's very important to be able to do it by channel exactly when preparing for print. I need it for normalizing depth maps. Auto is a great place to start, but depending on the composition you might want to do manual slider adjustments.
  8. By the dyanmic range present. You can use the color picker to see the values. It will work the same in 16, 24, or 32 bit. Auto-level is normalizing the values of the image. Think of warping a sound in Ableton to fit the beat, or time stretching a clip in Final Cut Pro. These are using similar alogrithms. I was dissappointed today to find out Affinity doesn’t have a good way of adjusting levels mathematically like Photoshop. I paint depth maps, but it’s very difficult, if not impossible, to paint a depth map with the full dynamic range. You simply need colors relative to each other, and that is feel. For certain uses though, these relative values might only be 1/3 of the dynamic range possible, so being able to drag the levels around or hit auto for max range is very useful.
  9. specworkfan

    Brush Size Resets to Default When Changed

    For iOS I assume the vast majority are not using it for photo editing. Lightroom, Photoshop express and default iOS features sort out most people. With RAW support it's going to be more photographers loving Affinity, but even then, very few photographers are getting nitty with multiple brushes and if they are, then they are agreeing with me.
  10. specworkfan

    Anchor Points Have No Effect On Image Rotation

    You are in fact correct, I'm wrong. I was intuitively trying to change the R value with the stylus on rotation handle, but the rotation handle only rotates around the center. This is consistent with all versions. I do like the behavior of the radial control in this context. It behaves nicely for the rotation effect of something that isn't linear like this. I mentioned in the brush size thread how poorly it worked for scaling brush sizes, but it works perfectly here.
  11. specworkfan

    Brush Size Resets to Default When Changed

    Not a workaround unfortunately. The brush size depends on the specific element you are working on at the time. If I am working at 7px on one brush for example, even if my default was saved as 12px, I still have to change it, it's just less than the default of 64px. I don't remember this in desktop version from when I beta tested it before, but it's been two years plus. Did the behavior change at some point? When you switch brushes in the same class you almost never need any default size. You are adjusting constantly the size, especially if you have custom presets. When you switch brushes you expect it to be the same size tip. Perhaps there could be a size flag to force a default tip size, but this should not be a default behavior. I'm sure there are a few people who have edge use cases for wanting fixed tip sizes, but not anyone who paints digitally. There could be an exception for specific things, like for smudging. e.g. You might want to simulate a finger size that is constant. You also might want a block eraser. Painting digitally is a process unique from real life. I don't think it is correct at all to think of tools the exact way as they work in the physical world. Just think, if given the following options painting canvas, which do you choose? A) 10 different brushes with 100 different sizes for each model. B) 10 brushes that magically each resize into the size you need by tapping a finger? At worst there should be a shortcut to keep tip size when switching. I could live with that too. I work at this 10 hours+ a day all day, every day. I quickly notice the things that waste time and are suboptimal. It's a wonky UI which sacrifices utility for looks. It does look slick, and it's possible to adjust workflow, but precision is impossible. You are just hating life messing with it. It's a very important thing. I need to use keyboard anyway even if you made a perfect slider. :-)
  12. specworkfan

    Can't Import From .AFPHOTO On iPad At All

    Thanks. I wish I would know this before. Now I must download on 128k connection. :-(
  13. I am unable to open a file I created on iOS Affinity Photo on Windows Affinity Photo. It gives me the error that it's a later version, even though AP is the latest version. I installed both at same time. I also tried on the latest version OSX AP and got a similar error.
  14. specworkfan

    Circle in screen doesn't go away

    Not always, but maybe I wasn't pressing long enough. I will try and video the issue if I can replicate, but traveling and busy on desktop now. I have primarily been using Photo for vector so far. Either way the behavior should probably change, or at the very least a help tip added if I am in fact mistaken.
  15. I'm excited for the future, but the iPad version is really time consuming and annoying to use as an artist versus photoshop. Don't get me wrong, I was thankful to have it today flying for 32 hours, but it takes 3x as long to work versus the desktop version. 1) There in no keyboard shortcut for brush size. You have to use the slider, only the slider is not a slider but a weird circle that misbehaves. In addition to that there is currently a bug where if you change brushes it resets to the default size, forcing you to have to deal with the weird UI. 2) There is no keyboard shortcut for the color picker. You have to click around 3-4 times to get the color instead of just pressing alt and working from the painting so you never have to even go to a color wheel. This is a workflow killer, and makes you want to smash your iPad. The workaround for me was to just use less colors in the work today. It's definitely a creative bottleneck. 3) There's no easy way to cut to layer. This is also very time consuming to workaround. If you could just program shortcuts, then this would solve this issue. There doesn't need to be a specific UI element as long as you could do this. 4) No opacity shortcuts also waste a lot of time. Sigh. I really hope these keyboard shortcuts are added as soon as possible. I hope with everyone else to have custom shortcuts someday to, but the brush size/opacity/color UI looks pretty, but isn't very functional when you are used to being fast.