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  1. The deform filter in Affinity Photo is nice, but in addition to that it would be awesome with a proper Puppet Warp tool similar to the one in Photoshop. In addition I just want to say that I can't state how much I appreciate the great work you are doing with the Affinity Suite. Love it!
  2. I'd like to propose a Separation of Concerns by implementing a comprehensive Design System concept. Currently, we can define Paragraph Styles and Character Styles, as well as Global Colors. Particularly brand designers think in terms of style "purpose" and not just concrete, final style definitions, e.g. we think "Headline Highlight style", and not just "bright blue brand color". What's the difference? If I have applied the "bright blue brand color" to e.g. Paragraph Decorations of a headline, as well as to the Stroke of multiple objects placed next to the headline, so they are of the same color, and want to change Headline Colors to "bright yellow brand color" across an entire document, I am currently forced to change the global color "bright blue brand color" to the yellow one and to also rename the color name … however, now ALL objects, that were bright blue, not only Headline objects, are also yellow — so I have to also: create multiple applications of "bright blue brand color", e.g. "bright blue brand headline", "bright blue brand background", etc. now that I have multiple instances of "bright blue", once the color needs to be adjusted, I have to go in and update ALL of them — which defeats the purpose of having global colors Better is: We have purpose oriented styles "Headline Highlight style", and can assign this to final objects, Paragraphs etc., while the unique global color "bright blue brand color" is used within the "Headline Highlight" style. Now that concerns are separated, I can easily assign a different global color to the "Headline Highlight" style when necessary, and also have a single point of change (the global color), in case that needs to be tuned, even just before production. With a Design System, not just (global) colors and other styles get assigned to final objects and typography, but "purpose styles", that serve as a design-domain-level intermediary, are used. With the acquisition by Canva, who also are interested in serving the practical application in design, developing a Design System approach to working with styles may be a good step into an even more designer centric future.
  3. Thanks, but regular expressions for Find/Replace are already supported. My question was what enhancement you needed. It looks like you want to be able to save particular expressions for easy reuse. That is certainly needed, and has several Feature Request topics, if I remember correctly.
  4. 16-Bit would be so much better for printing. especially with gradients as a background. CMYK 16-Bit please. Thanks.
  5. It's 2023 and we still get frequent request to "edit the alpha channel as normal color channel", and export / import files where the alpha channel is used for e.g. depth information (z-axis) or something else / not for alpha. I support these feature requests to allow easier editing of alfa channels using all brushes, filters, adjustments etc. Never the less, it is perfectly possible to do this even today with Affinity Photo, Designer both in V1 and V2. Opening a file The key is to separate alpha channel as greyscale layer once you open such a file, and fill the alpha channel to recover RGB pixel values where alpha was 0. Open a TGA, PNG, TIFF file which contains exactly one RGBA layer. Assuming the layer name is "background" Use channels panel, click on background alpha, and "create greyscale layer" Use channels panel, click on background alpha, and "fill alpha" Rename the greyscale layer to "alpha" You can now edit the alpha layer with all tools. Notes: keep the alpha channel in background always at 100% (if not: channels panel->fill). keep the alpha layer in greyscale (all pixel should have identical values for R and G and B channel for one pixel, do not colorise) (if not->HSL adjustment, set SAT to 0, merge down) In case you want to see the alpha channel acting as traditional alpha channel: Create a channel mixer adjustment Choose alpha channel (output) Set "red" input to 100% (all color channels should have identical values) set „alpha“ input to 0 Nest channel mixer layer in masking position to alpha layer Nest alpha layer to background layer You can continue to edit both layers individually, but you see a preview of the document using alpha layer as alpha channel. Exporting the file To export the file: unnest the alpha channel layer from background layer, move it to top rasterise to mask The file should have exactly 2 layers: alpha on top (mask layer), background on bottom (RGB channels, alpha filled 100%) Export as TGA, PNG, TIFF etc Closing notes Gamma is not handled correctly for alpha channel when simply mapping from alpha to color channel or vice versa. RGB channels need gamma correction (normally 2.2), whereas alpha stays linear for rendering. If the difference is critical, you can correct the gamma with help of a procedural texture filter. I have tested the import and export steps repeatedly with TGA files in Photo V1.10, V2.04, V2.1 This method was not invented by me, I simply wrote this tutorial to have a URL which I can use if someone raises questions or feature request concerning this topic. Edge case (added 24.04.2024) It is not possible to correctly export with empty mask (alpha zero for all pixels).
  6. Very clever suggestions from all. Thanks! So looks like this is not directly possible without a workaround at the moment. I've just submitted a feature request. Hopefully it will be implemented in an upcoming update.
  7. It does not align at all. When multiple objects are selected they are scaled based on their orientation to the page, regardless of the orientation of their base box. In other words, it scales their actual width on the page, not their width relative to their rotated coordinate system. Even in 1.4 it works this way, not related to using the "=" feature. It would be nice to be able to toggle this behavior as well when using Transform Objects Separately (we already can when working with single selected objects using Cycle Bounding Box so not sure why it should be different with multiple objects selected), but I believe that is a separate request.
  8. Hi all, I have just logged this as a feature request. I've asked to either add the Vector Crop Tool as an option that we can add from Customise Tools or potentially add a Vector Mask option with the existing mask options.
  9. This has been on my silent wishlist for Designer for ages, finally getting around to requesting it. Illustrator has a set of color adjustment tools similar to the kind you'd find in the adjustments of Photoshop, typical things like color balance, convert to RBG/CMYK, black and white, etc. These adjustments are destructive and change the set color values of fills, outlines, and gradient points on vector objects. I use this alot when doing slight warming or cooling adjustments to my vector illustrations before posting to adobe stock. Affinity Photo has color adjustment tools, but they create non-destructive adjustments layers, which are stripped away when exporting to SVG or EPS for stock use. It would be super convenient to have really simple color adjustment tools in Designer to edit vector color values. My wishlist for color adjustments would include: - Simple RGB/CMYK balance sliders - Whitepoint/Temperature adjustment (to cool down or warm up colors overall) - Black and White conversion with color sliders (so you could make yellows into lighter grays, reds into darker grays, etc.) - Convert to RGB/CMYK (to quick remove mixed color values that may be present from pasting between files) - Saturation slider - Convert to Tone (pick a color tone to change all selected objects to the same color value while maintaining light/dark tone variations) A bit of a niche use case, but i feel like it would be useful to alot of designers to have permanent color adjustment as an option. It's hard to adjust vector colors in Designer on complicated images in a way that keeps them compatible with stock imagery creation. Screen Recording 2024-04-04 at 12.14.07 PM.mov
  10. Often when we make drawing or coloring books, the most common is that we leave a blank page for each figure. The problem we currently have with Affinity Publisher, is that we do not have a tool that allows us to list the pages where the images are (often in the pairs or in the odd pages) To list all the images that are in the even pages to give an example, Affinity Publisher tells all the pages, including the odd ones, so we cannot count an index that says Image > 1 (But affinity puts 2) Image > 2 (But affinity puts 4) Image > 3 (But affinity puts 6) We need to only count and add 1 for each page for you to find (either odd if your design is different) I want to mention that there is a solution that the boys shared me in the forum, however it is an absurdly complex, long, that lacks meaning and little practical for a normal user. I made my own solution in Python and I was easier to understand than the one that Affinity Publisher is currently integrating, which is as follows: Thanks to @MikeTO by the textual solution in And thanks to @bbrother for the video APub_even_pages_numbering.mp4.8dcf3c31740828da4ac7c1c4ed271756.mp4 As the previous solution told them, it is very extensive and uncomfortable.The idea is to be able to solve this in a single click As well as when we insert the pages enumerator, which exists one works to say, pages enumerator (odds only) and another that says pages enumerator (peers only), as simple as that. We need a FAST and EASY solution, if I can create a solution using python using with GPT chat, surely integrate a it in affinity is very very easy. Thank you very much to all and Alejandro Furio from "Affinity en tu idioma" telegram Python code Example (Insert a page in the right botom corner to even pages): https://t.me/AffinityEnTuIdioma/1/27290
  11. The Gradient Mesh fill tool is one of the "big" things missing from Affinity Designer and present in almost all alternatives. I'm pretty sure Affinity is working on this. As a thought experiment I considered how I'd like to be able to work with such a tool and what features I'd like to see to make my art production easier. I've worked with Inkscape's mesh tool and had a short entanglement with Adobe Illustrators mesh tool. I'm a hobbyist user. Attached is a PDF outlining the way I think such a mesh tool could be implemented into the UI and some of the features I think could be useful. Comments please. If we provide high quality ideas, then hopefully Affinity can listen to them and turn out a whopper of a tool making our lives easier. Affinity Designer Gradient Tool Mesh Option.pdf
  12. Pruned and locked. William has provided his feature request but as others have pointed out, it's been requested before. No need for another thread on this.
  13. That's unfortunate to hear @Hangman . Seeing that multiple QR code generating services (QR.io , Switchy.io, etc.) use CSS to define the various elements of the QR Code shows that it's more and more commonplace, and my hope is that affinity will add support. Do you know if a feature request exists for this? If not, can you direct me on where I can add this feature request? I created a feature request to add CSS support to .SVG files: https://forum.affinity.serif.com/index.php?/topic/202542-css-support-for-svg-files/
  14. OS: Windows 11, Affinity Photo 2.4.1 Dear AP team, the ability of Affinity Photo to link layers via the Link panel is a powerful feature. However, the way it works via dragging layers is cumbersome. Moreover: The only way to link layers that are separated by other layers is by linking them one after the other. Suggestion: Make it more efficient by allowing bulk linking several (separated) layers at once. The bulk link feature could work something like this: Select all of the layers you want to link. On Link Panel: Dragging layers onto the dotted squares is cumbersome, instead they should be checkboxes that you can simply tick. The top checkbox should be called „ALL“ and ticking/unticking it should tick/untick all the checkboxes for the features below. If you only want to link some features you can selectively tick the checkboxes below the top line of the Link Panel. That‘s it! It would make life much easier.
  15. Feature Request for QR Code Creation... The QR Code generator library (used in the v2.5 Beta for QR Code creation) supports Quiet Zone Border Modules. It would be great if an option could be added to both the Create QR Code tool and the context toolbar so a Quiet Zone Border Module value could be specified whether using either a Module value or a value based on the currently selected Affinity UOM... It's a bit of a pain having to manually add a Quiet Zone Border to a QR Code so the proposal is this...
  16. Hi there, I spoke of "work arounds" in another post. I guess we all use them at some point or another. Either the product lacks a feature or sometimes we are too used to something we are accustomed to using. I've been a fan of a product called Xara ever since I was first introduced to it in the 90's when it was called Corel Xara. I am not an artist by any means but I really like working with vector software. There are features in it that I still rely on. I don't know if they are worth sharing here or not? Perhaps these are features already available and I am just not accustomed to Designer or maybe they are features that could be applied and/or improved upon here. Just my newbie thoughts. Phillip
  17. So sorry, let me bring this 8-year-old feature request up again... Starting from 2014 in this post, followed by this in 2018 and this in the same year and this in 2020, we've been crying for a technically-possible feature. The pressure graph is usable in some simple cases, but definitely not for something more complicated (vector line art etc.). We've got pen pressure, we've got the graph, but surprisingly not a tool (or a feature within the node tool) to manipulate pressure precisely. Not even in V2... Think of how many potential customers might be driven away by lack of such a practical feature... Sad. Just hope any one of our dear devs would see this. 🥲
  18. Hello Affinity Team, I'd like to suggest two features for Affinity Designer that could greatly improve efficiency and user experience: Enhanced Layer Manipulation: A streamlined process for cutting or copying selections and pasting them into a new layer directly. This feature would make reorganizing design elements that are all located on one layer much simpler. (In Illustrator you can just press cmd / ctrl + x and paste the node content that has been cutout into a new layer) Selection Inversion in Node Tool Mode: The ability to invert selections while using the Node Tool. This addition would speed up the design process, especially when editing complex vector shapes. Implementing these features would significantly enhance the workflow for me and maybe benefiting many other users as well. Thank you for considering these suggestions. Best regards, Chris
  19. Enhance the save option to cause Time Machine to store version numbers. This would be helpful for the entire suite. All too often, for example, Publisher crashes during a save and I am left with a corrupted file. I usually save to a new file name, but the revert option would mitigate my concerns. Finally, Pixelmator Pro supports this feature -
  20. That's not a bug, simply a function that has never been implemented. And it's not new behavior in the beta. I'm sure it's been requested before, but in any case it's more appropriate to add as a feature request in Feedback for the Affinity V2 Suite of Products
  21. It would be interesting to be able to add (colored) tags to the pages in the Pages panel, in order, for example, to point to pages that still need a lot of work.
  22. I always use the Inpaining and Patch tools with the "Current Layer & Below" layer setting. I must always set this manually from "Current Layer" which is the default. I could not find an option to change this. It'd be great if there was the possibility to configure this.
  23. Hi, One of the feature that is holding me back to switch our studios (CG-studio) pipeline to Affinity Photo is the lack of the equivalent of Smart Objects from a well know competitor. The alternative for our pipeline could be that the EXR file format is added to the list of supported RAW files. In this way our EXR renders can be developed in Develop Persona as an embedded layer. And can be replaced easily with an updated version of it without loosing the Develop Persona settings. Currently EXRs are pixel layers when opened in Affinity Photo. In Develop Persona it is not possible to develop an EXR (pixel) layer as an embedded layer. Nor can an EXR embed layer (via Place) be opened and developed in Develop Persona. So Devs what do you think?
  24. Would love to see Brushes gain the ability to scale X and Y independently in Dynamics. Independent sizing would allow me to create a round brush, where brush pressure makes it into an oval. Locking Y to X would make it the current Size Jitter. Unlock Y and they could scale independently. Keep up the good work!
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