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  1. This happens in all three programs: Designer, Photo, and Publisher. I have both Linux Libertine fonts and Linux Libertine G fonts installed. I use the non-G ones (due to some issues I had when copying text from a PDF), but LibreOffice puts the G versions on. So both are installed, and do not interfere with each other. When I have Linux Libertine italic (non-G version) text in a PDF, and import that file in to any of the three programs, the italic text gets garbled. The character spacing is messed up, and the text is not italicized. If I select some of the text that should be italics, then look at the font selector, it says Linux Libertine Initials. If I select the text that should be italics (in Publisher, for example), then change the font to Linux Libertine, the font style box shows as "regular." If I select it to pick from the drop-down list, I see "regular, initials, semi-bold, semi-bold italic, bold, and bold-italic." The "initials" entry is showing where "italic" should be. The Libertine fonts can be downloaded here: https://sourceforge.net/projects/linuxlibertine/ Affinity-Test.pdf Affinity-Test.odt
  2. Having run analysis tools over Linux(s... plural) I can state that Linux is not superior to Windows or any other POSIX OS. I have used POSIX compliant RTOS on airborne systems at DAL A and other RTOS at SIL3. Linux is fatally flawed.
  3. I have been using Windows as my primary working plattform for more than 20 years now. The fact that MS is forcing their users to get more and more to subscribe models and to make them more and more dependend from their company made me change to Linux (Manjaro) about two years ago. What I really liked about Serif's products was that you didn't have to take out a subscription to use their software. Just like (most) Linux distributions. Serif's applications are now the only ones I miss on Linux.
  4. Just to point it out, 1-2% of the Steam users using Linux, does not equate to 1-2% of the desktop market using Linux. Not everyone plays games on their computers, and not everyone who does play games uses Steam. I happen to have Steam on all three platforms: I have a steam deck (Linux), multiple copies of Steam installed on Windows (under CrossOver on my Mac - granted "fake" Windows but it would still be counted as Windows in the statistics, in a virtual machine which crashes when I try to run 3D graphics, and on an older Windows laptop that lacks the performance for some of the games I play), and under macOS. Given the choice, would I rather play a native macOS game (maximum performance on my most powerful computer), a Linux game (native on my Steam Deck), or a Windows game (in which I may need to try it in several places to finally figure out where it sort of works)? If you go purely by the numbers, I am among those contributing to the statistics being extremely misleading. Sure, I have it installed in places that would be counted as Windows in the statistics, but I would 100% prefer a native macOS game, or failing that one under Linux, over one for Windows. I would even look for it on my Nintendo Switch or some other console before getting a Windows version if the game is available for the Switch. Consider also that I very rarely use Windows on one of my personal computers for anything other than playing a game (the rest of the time being to update security patches or run some program that is Windows-only (something that is already a rarity for me and is becoming even more so over time), which means that as more of the games I am interested in become available on other platforms I have access to, there will be less and less reason for me to bother with running Steam on Windows. I suspect there at least some others in this same position, and the Windows "dominance" in the gaming market would be reduced by some non-trivial amount if more games became available natively on other platforms. As much as I suspect this is true for gaming, I suspect it is even more true for many of the creative markets. This is mostly a problem of momentum, but that momentum can be hard to swing.
  5. I'm no expert as I'm new to Linux but doesn't flatpack make it so that developers don't need to worry about distros and they can be certain it will work for all? I'm not saying it makes sense right now, but I just want people to know we are here and waiting for someone to develop quality image editing (and other) software for us. If we don't speak how will you know there is such demand? I can't believe how easy running POP OS was, I thought Linux was supposed to be hard and would not have the right drivers and all that crap. I've installed it on my new ASUS G15 with Ryzen 7 6800HS and Nvidia 3080 GPU - POP OS even understands how to switch between the native and discrete GPUs! Linux really has come a long way. I can't ever see myself going back to Windows or Mac now. I say this because I think Linux might be at a threshold moment where adoption starts building faster and faster, especially with Steam support and so much regular PC usage now happening in web browsers, therefore being OS-agnostic. For the first time in a long time I'm optimistic about the future of personal computing, thanks to Linux and great apps such AnyType, NextCloud and ThunderBird, etc. I'd love to see Affinity be a part of that.
  6. Just another vote for Linux. I love Affinity but I also love Linux. I run a Windows VM on POP OS and it sucks! Affinity is the only reason I need to run a VM at all, all my other needs are met natively by Linux. I would pay double just to get rid of that Win VM! 😄 Pretty please consider making Affinity for Linux. p.s. is there somewhere I can vote for this feature? I'd like to show that there is real and growing demand from Linux users (who also have the ability and are happy to pay for a good product). Thanks, James
  7. I've seen your current bug reporting forums and it's a total mess. How in the world do you find any old bugs to fix them throughout all the people reporting them? It's totally chaos. No wonder you can't fix any reported bugs, the bug reporting forums is a complete mess. Your company needs to build a bug tracking system similar to Github's issue tracker, where you can assign Assignees, Labels (like bug, duplicate, enhancement, question, won't fix), Milestones, Development Branch, etc.) , etc. An effective tracking system, similar to the issue tracker feature on Github, would greatly enhance customer relations by providing a clear and efficient method for identifying and resolving issues. Top 5 reasons for a issue tracker: Improved customer satisfaction: With a comprehensive bug tracking system, customers can quickly and easily report issues, and track the progress of their resolution, leading to improved satisfaction and customer loyalty. Increased efficiency: A bug tracking system allows for better organization and prioritization of issues, enabling staff to quickly address and resolve the most critical problems. Increased transparency: A bug tracking system provides a clear and visible record of all reported issues and their status, allowing for greater transparency in the issue resolution process. Improved collaboration: A bug tracking system allows for easy collaboration among staff and customers, enabling them to share information and work together to resolve issues more efficiently. Better decision-making: A bug tracking system provides data on the number and types of issues being reported, which can be used to make informed decisions about product development and improvements. I recommend you use something like MantisBT. https://www.mantisbt.org/index.php Open source on Github: https://github.com/mantisbt/mantisbt From their website: "MantisBT is a popular open source web-based bug tracking system. Built on PHP and supports Linux, Windows and macOS on the server side. Compatible with Chrome, Firefox, Safari, Opera and IE 10+. Released under the terms of the GNU General Public License (GPL). " There, I saved you time and money!
  8. At home, certainly, if the user wants it. I used Linux exclusively for probably seven years, with pretty much zero substantial problems. I switched back to Windows two years ago because it came on my new laptop and with changing personal interests I was also wanting to run a few Windows apps natively instead of under WINE or in a VM. In a corporate environment it's more problematic although not completely out of the question. The biggest factor is AD integration, SSO and so forth, though -- Not really the quality of a given desktop / OS / UI. There are AD integration solutions, but last I saw* the market hadn't really settled on a dominant leader. There's a LOT of choice in Linux and it can be a moving target, which (as much as it might sound nice) isn't a positive from an IT perspective. I don't like Microsoft, Apple, Google, IBM, SAP, etc. in a general sense but having a single vendor (controlled) solution has certain business advantages from a management perspective... until it doesn't. * I worked in corporate and SMB IT for 24 years before retiring two years ago. Over the years we had to integrate lots of systems at one point or another, in one way or another: MS-DOS, HP-UX, AIX, Solaris, VAX, IBM mainframe, Mac, iOS, Windows, Netware, Linux (mostly RHEL), etc. -- Not to mention infrastructure and apps in the forms of cloud, Cisco, Avamar and so forth. That all said, there's still a lot to like about Linux, IMO. Unfortunately no major players have shown true dedication to making it a viable cross-market desktop OS.
  9. It really depends on the industry. Devs are mostly using Linux and OSX. VfX industry is dominantly Linux. Graphic/design industry is mostly Windows and OSX. Servers are Linux 99.999%, but that is really not important for us, desktop users. I think Linux is fine with Inkscape that delivers most of what is required by graphic artist. It suffers from two things though. 1. Collaboration with Adobe is not great and 2. working with larger files is not close as performant as in Adobe and Affinity products. But if they manage to organize like Blender Foundation did, and focus on these two things, they could replicate Blender success.
  10. I don't think there will be fully-fledged web apps. But it will certainly incorporate some of the rudimentary functions of the Affinity Suite. And as far as Linux (Wine) support is concerned, I wouldn't get my hopes up for the time being. There are enough development priorities that have priority here. Above all, the stability of the programs, RTL and CJK support (with possible extended localization), to name some. However, the development roadmap may be different!
  11. Soooo... Any chance the Canva acquisition will mean anything for us Linux/ChromeOS users? Webapps for Affinity like Canva in the future?
  12. - Please stop advising other users who should or shouldn't post here on the Affinity Forums, this is the role of the moderation team and not yourself as a user. I'd recommend following the above advice and using the 'Ignore' option if you don't wish to see certain users replies in this thread. ______________ I absolutely understand, and I appreciate you aren't the only Linux user in this boat - I am certain our team will be the first to share any information or plans we have for Linux here on the Forums, if this changes in the future
  13. There is the problem. Resolve was for ONE Linux distro and only one. If you used any other Linux, you were on your own. Also, it was a rather obscure distro.
  14. And with servers, it's not for the reasons you probably think it is. Linux doesn't have any technical attributes I can see that are not in other OS's In fact I remember someone pointing out they were fixing bugs in Linux that the Unix world had sorted 2 decades earlier and were "well known"
  15. That is again, Steam users, not computer users. Steam has their own Steam Deck which runs Linux and would be counted as part of the Linux percentage, and the Linux version of Steam has the benefit of Proton, which can run many otherwise Windows-only games, a feature they do not make available on macOS, so those numbers are likely skewed. Another thing to consider is that some game engines only make their development tools available for Windows even though they produce games that run across multiple platforms; this same issue exists with a few other development environments, and since those who are involved in development of games also tend to need to do artwork, it can further skew the availability of the produced games, since during development they will be doing most of their testing on the platform they are actually developing on, making that the most likely platform to be well-tested and released for... It is a vicious cycle which makes it hard for anyone new to enter the market regardless of technical merit, and the fact that many companies are often more concerned with profit than with actual technical superiority or quality of life of their users does not help matters either. This is one of the benefits of the Linux philosophy: open source projects often eliminate profit from the equation, allowing for the development of a product that can focus on technical merit rather than on how big the user base is. Of course this is a double-sided coin, as developers need to earn a living, and if there is no profit in it, they can't devote the time to the project that they would need to in order to flesh it out the way they may want it to go. As a result, very few of the projects progress as well as many would like, users on the outside perceive open source as somehow inferior, and we wind up with long and ultimately pointless forum threads like this one.
  16. WOW the miss use of statistics... All you can say there is for the games market. For the desktop/Laptop market, it is a different picture. However, in all market sectors Linux is 1-4% and Widows/Mac carve up the other 96% in varying amounts depending on the sector. In the Graphics/media world the MAC market is large, It was larger than PC's but not now. The Mac market buys commercial software. So a large part of the MAC market will buy Affinity. All you have actually shown that Linux users are game playing nerds not graphics developers. The other "lie" in your statistics is you keep using "Linux" whereas Linux is a heavily fractured market that has had to develop several "flatpak" systems none of which seem to be actually doing what was hopped. That FlatPak is even needed highlights the problem.
  17. Fascinating video, from a Linux Evangelist, that confirms Linux has grown to 3.8% of the market He also sates that due to market size, multiple competing packaging/installation options, things are a mess and Linux is not a commercial option for most SW companies. Interestingly whilst he says Linux is a mess of competing options and will stay that way this year, it will improve "next year" Something we have heard for the last 30 years. Not this year, but it will all come right next year! Of course, it will...... What this video does, if you look at it in the cold light of day, is highlighting all the reasons why Linux will not be mainstream. Linux, unlike OSX and Windows, does not have one overall controlling organization with a clear roadmap. Windows and OSX not only have this, but commercial developers can join partner programs to give them inside information on the guaranteed roadmaps they can develop for a release in 2–5 years time with reasonable certainty of the road and APIs Also the coming support from CPU and GPU companies and the Alpha & Beta drivers. You can't do that with Linux
  18. Dear friends, As you can see I'm a long time user of Serif products. When the Affinity line I jumped right in, and now I've upgraded to the universal license for V2. I'm very happy with the decision and actively engage in proselytism about the products. I mainly work in Linux, only booting into Windows when absolutely necessary. Stopping my work to boot into Windows is a nuisance, and Affinity is one of the few reasons. Linux for the desktop is very mature, and more often than not, much better and enjoyable than working in windows. Linux is steadily growing in number of users, and many segments are rising very rapidly, for example, gaming, which is turbocharging Llinux adoption. I have often read that Linux is still a minor player in the desktop space, but that may be misleading, and often due to a lack of serious software such as Affinity. Many people are in the same predicament as I am. We are both counted in the Windows and Linux statistics. Many of us have turned to Inkscape, Gimp and Scribus for our needs, but really need professional level tools, with a degree of polish that often commercial software provides. Part of the lower usage rate is due to the lack of this type of software, which leaves people like me having to dual boot to use your software. I believe that not having the option to natively install the software is keeping a higher number of user from adopting Affinity. Valve is a prime example of the success of the adoption of linux as a prime OS. There is also the fact that releasing for Linux would make Affinity the ONLY commercial player in the market, and could really give it an edge over Adobe, greatly enhancing the adoption of Affinity. I would like to request you consider the porting (does having a Mac version make it any easier?), especially now that Flatpak and Snaps exist, and removes the problem of distro fragmentation, or maybe in the mean time contribute and support the Wine effort? Thank you for offering such a great product, in the traditional non-subscription model, and providing such outstanding value, as always. Cheers, a long time user. Juan.
  19. And No seriously this is not the thread for this linux replies here will be removed
  20. This is false. I installed it and it has been used in our studio on 4 Linux variants without problems, See, some companies are doing their work to meet costumer need, other just find excuses.
  21. you linked to the scripting page, this one is the Linux page;
  22. Please can linux discussions be kept to the thread on that topic
  23. That's very limited and false pov. E.g. majority of the large VFX business runs on Linux platforms. There is also VFX Platform initiative to unify that.
  24. There is a whole thread on this. In the real world, it is a non-starter. A hell of a lot of work on multiple constantly moving targets for a VERY small market. You would never get an RoI ever. Also, the professionals don't usually use Linux.
  25. @Frozen Death Knight As for what I want to actually see being developed now when you have some serious capital to back up your development, then here's a list! Linux version, or at least make it fully compatible with Proton/Wine/whatever. Pretty sure you can afford it now! - At Least a 10 year timescale for implementation, will be made available ONLY with a £400.00 a year subscription 'knight rider' plan, don't blame us, blame Canva An animation timeline for Designer and Photo with proper GIF and vector support. I want to do animated vectors in an intuitive way that's at least on par with Illustrator+After Effects - 20 years before we can implement this, this will cost you an additional £400.00, just for asking the question, and an additional £400 on top of youre 'knight rider' plan . 3D perspective tools and grids - We never heard of this, could you sketch this out on a bit of paper and we'll have a look at it Fix Windows specific drawing bugs. We'll wait and see what Canva says regarding this issue before we address it Vector brushes and erasers. What are they? More vector tools. I.e. free form gradients, blending one shape into another, node clean-up operators (merge, simplifyy, etc.), and more. ahh, We'll get back to you on that, maybe Auto-trace for Designer. Been a decade since you said you wanted to add it in. - That's a very complication operation to perform, we might have to wait until interdimensional quantum computing is solved until we can address that particular problem More game development tools for textures. Been 4 years since that teaser. - We'll wait and see what Canva says regarding this issue Cleaner lasso selections with both mouse and tablet. - Canva have told us to forget about that AI powered tools such as selection, upscaling, and some ways to integrate generative fill, whether in-house or external. With regards to A.I, we're still struggling with an 'image Trace Tool', so, like ah Finishing the plug-in system and code API. ah, you do realise that you have to have you computer plugged in at the socket, for it to switch on to use our products Make an Affinity Infinity software with all Personas in one software. I really don't want to switch softwares when I can have everything in one place. Canva have told us to forget about that More brush management features such as sub-folders, the ability to R click to select brushes, etc. NOOOOOOOOOoooooooooooooooo
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