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Dale

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Everything posted by Dale

  1. One of the amazing things about Affinity Designer is how it mixes vector and raster art in one slick workflow. See an example of this in our tutorial that shows shading with a raster brush over vector shapes. You can see other tutorials in our vimeo album, the collection will grow over time. Thanks, Dale.
  2. Get to grips with using the layers panel, including dragging and dropping to perform different operations. This is one of a series of tutorial vids that will grow over time. Shout out for what you want to see the most. Regards, Dale.
  3. The docs team have put together a collection of tutorials that will grow over time, please speak up about which tutorials you feel are most needed. Here's one that covers the pen tool. Regards, Dale.
  4. The only two you tried were dead links on the forum due to obsolete vids being made private earlier today. All searches on vimeo and YouTube would yield live results, I'll add them here too, sorry kat.
  5. Sorting now - apologies, those were Beta videos and are being shelved for deletion. A new set of tutorials is available at http://vimeo.com/album/3062024 plus I've added new topics for each new tutorial video we released today. We'll add more here as they become available too, shout up if you have one you want in particular. Dale.
  6. Fantastic to be featured from day one, testament to how well the app sings on a Mac and what it means to creatives in 2014 and onwards! My congratulations to the team once again! It's great knowing this is just the start...
  7. Wow, Affinity Designer is currently the #1 paid app (by number of sales) in the UK Mac App Store!
  8. Rather you than me managing all those layers in such a rich illustration FLOKK, great work.
  9. I can give you a sneaky peek at the Pen Power tutorial the docs team have put together, but don't tell them I've published it early ;). https://www.youtube.com/watch?v=RwNSL-flmEg
  10. Hi bergb, you might need an update to be able to do this as you want in SVG and EPS formats, right now they are whole page only exports. For other formats, if you switch to the Export persona (3rd button at the top left) you'll be able to turn your layers into slices, then go to the Slices panel and export individual elements like a web or UI designer. You can export at the object's native size and at 2x in one go if you wish. Exported file names are taken form the slice names. I think you are not alone in requesting a selected items option as part of the Export dialog, or also to have SVG/EPS exportable as slices. Dale.
  11. Useful to place PSDs like a logo from other designers, colleagues or agencies into a larger design. And then when someone says that the logo needs a minor change :) just double click.
  12. I think it's just a skew Matthias, the billboard is just forgiving enough to allow it to be a skew.
  13. Sorry I can't check - are there key shortcuts for resizing brush tips on the fly, no having to move the cursor away from the design area?
  14. Australian web designer Kezz Bracey experimented with Affinity Designer and has shared her HDTV mockup for anyone to use. View the artwork and description: https://www.behance.net/gallery/19464079/HDTV-Affinity-Designer-Vector Download the Affinity Designer file from: https://www.dropbox.com/s/gehbichcjv68e3w/HDTV.afdesign?dl=0 Thanks Kezz! http://www.kezzbracey.com/ Dale.
  15. I've also thought that enabled effects should use different defaults. Turning on gaussian blur or an outer shadow and seeing no change because all the key default values are zero is slightly jarring. Perhaps this is just an old habit from other apps as checking the box is actually a redundant step in Affinity Designer, but it should "do" something IMO.
  16. You maybe be able to work around it in the short term Daniel using the recently-added Expand Stroke feature, which detaches a shape's outline as a new shape. It too can then have an outline of its own, and with a little clipping you can achieve the effect of multiple strokes.
  17. Maybe the devs can work on that last 2% if you share the specifics and sample files demonstrating any issues? Good to strive for perfection. I expect one problem with the artwork originating in Australia is that it comes in upside down, I reckon that can be detected and fixed.
  18. It's a work in progress, I don't draw as often as I should.
  19. I think space detection was in an earlier beta but Ben has rewritten snapping since then, so maybe it'll reappear some time after launch?
  20. That's it in a nutshell. DrawPlus is not being abandoned, development continues on the Windows platform. Affinity is another beast entirely though; as Tony said each feature is meant to be better, and as there are fewer features Affinity Designer has more focus.
  21. Saw this on Twitter, a great little online game for budding designers.... http://bezier.method.ac/ Dale.
  22. I suspect the print version needs to be 1250x1042 pixels in size, ie 4.17 x the width and height you're exporting for the web version. Pixel dimensions matter because however you set up or save an image, it doesn't have a "dpi" until it has a final physical size... dpi is not fixed until an image is placed in a design and printed, or displayed on a screen and measured. Unfortunately if you're giving a graphic to someone else you have no real control over dpi, it's the the viewer, designer or printer that makes the determination. Dpi values we set in setup/save dialogs are only a wish or guideline for preferred end use. What I mean is your web image saved @ 72dpi won't end up being 72dpi on a retina iPad because the iPad has more dots than that per inch in its display, and a 300x250 pixel image can only be 300dpi when printed at exactly 1" x 0.83". Scaling up to 4.17 inches wide, as you need, requires 4.17 times the pixels in each dimension to keep print quality. For that reason it's good to work to the pixel dimensions needed rather than relying on the dpi being asked for. If you indulge me I can illustrate using an analogy from an old blog post: dpi is like miles per hour. Of course mph it has its uses, but to get to your destination it's far more practical to know how far to drive than how fast; similarly to get the correct image output it's far more practical to create at the right pixel size than the right resolution. If one design is to serve multiple purposes, it's probably best to design at the larger size, set the document up as either 1250x1042 pixels and ignore the dpi, or create at 4.17x3.47 inches at 300dpi to get the same result. Create the design at the larger size and export twice, once at 1250x1042 and again at 300x250 with Lanczos resampling in the export settings and see what the publisher replies with? HTH.
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