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Posts posted by Dale

  1. Congratulations on this huge milestone. All three of the first apps conceived as part of an Affinity suite or platform, almost all on three OSes (incl a flippin tablet), with a single file format, saveable history, blistering speed, and a seamless workflow.

    Not too shabby at all – well done to the whole team! Watched the Live video today, good to see so many Serif friends in it :13_upside_down:

  2. There is an easier way to make the shape that bypasses any duplication and rotation issues - using a (or more than one) Cog shape.


    Have a go at using the Node tool on the attached file and modify the shape parameters in the Context toolbar to achieve the face you're after. This doesn't mean that Power Duplicate is or isn't working right, that'll still need investigating.

    360 cog shape.afdesign

  3. Hi Smokey, welcome to the forums.


    Those tools you mentioned, they require some image data to work on, they won't do anything when used on an empty layer (nor will they work on an adjustment layer etc, just pixel layers containing image data). Additionally, if you insert an image, you may also need to rasterise it for those tools to work.


    Perhaps for your workflow you might want to Duplicate layers and retouch copies of the background layer? Cheers, Dale.

  4. Thanks for your attention and answers!


    I think, such accuracy in the Stroke would be perfect for Affinity Designer

    because the greatness of the zoom tool can support this kind of workflow easily.

    And the results in laser cut and milling would bring Affinity Designer on the next level

    to produce something in 3D with different materials (like paper, wood and glas and metal and so on)


    It would be great to put it in Bugs category. Please do so...





    Cheers and best greetings from Germany Berlin


    DAD I think maybe you've misunderstood what the discussed bug is.... the bug is a minor thing, that the Context toolbar shows a Punkt for the decimal point instead of a Komma for your German-language UI.


    As far as using thin lines is concerned, it should work fine. Just type in the values you want. It should already be next-level!


    Best wishes.

  5. Hi dark lord vdr and welcome to the forums.


    Yes we currently think it will be necessary to buy separate licenses for Mac and Windows. The App Stores don't play friendly with each other and Apple for one don't share any customer data at all, so we have no straightforward way to manage cross platform licensing. The same will be true for iOS I believe. It's something the team considered when choosing a low price for our apps as part of a suite, so they're affordable when usage grows, planning for one purchase per app per user per platform.



  6. Hi enzen, welcome to the forum.


    Both our apps have a little overlap in that Affinity Designer is mainly vector with some raster tools and Affinity Photo is mainly image editing with some vector tools, but for the effect you want to achieve, with the stitching, texture etc I would recommend Affinity Designer.


    In that one app you can use all the techniques you need, which may mean making a custom brush or custom texture but it's all certainly possible.

  7. Hiya Razzle, welcome to the forums.


    There are decent reasons we maintain our official channel on Vimeo; one huge and very practical reason is that videos can be replaced, ideal for updating content as the apps evolve. You can download the videos if it helps, something else that Vimeo makes easy. There's no obvious reason I can think of why they don't display correctly on your TV if there's no overscan but it's likely down to some API or other software issue rather than something inherent in the videos. With all the vids easily updatable on Vimeo it's more than double the effort to maintain the same set on YouTube and we would rather focus on making more and better videos, handbooks, guides and articles than duplicating effort.


    To see the videos in a recommended order you can read the info in this forum thread in the Tutorials section or check out this album on Vimeo.


    Hope these get you up and running in the way you like, let us know how you get on.

  8. Another way to look at these resizing issues... for starters I usually throw away DPI, ignore it, just think about the pixels. After all, a 600 x 300 pixel image has the exact same 180,000 pixels whether it's saved at 72 or 1200 DPI. So how many pixels do you start with and how many do you want to end up with?


    An image "10x8 inches at 360 DPI" is 3600 pixels by 2880. In camera-friendly terms that's a 10.4 megapixel image. Resampling to make the image "6x4 inches at 72 DPI" would make it 432 pixels by 288. That's a 0.12 megapixel image, over 80 times smaller than the original. When you say it looks blurry, where is that? On a web page mockup on a laptop? On a 5K retina iMac webpage mockup? Or when scaled to fit the workspace area in Affinity Photo? Those 0.12 megapixels won't look good except when viewed taking up a small space.


    A website won't usually be able to display the same 432 x 288 image at 6"x4" on all screens, and if it did the appearance would vary wildly. Visitors' screens (and browser settings) are all different, so it's usually necessary to make images at multiple sizes for retina, regular, tablet and mobile visitors. For instance, variants of a small image should vary from 480 pixels wide to 960 to 1440 to look good on different iPhones (with regular, x2 retina, and x3 retina screens).


    There's always going to be reduced quality when resampling images though, the algorithms cannot usually create detail, but they can try not to throw too much away when redefining the image at a new size. And that first tip of ignoring DPI and focussing on pixels can help with some work, maybe not all, but it can help — DPI sometimes adds complexity just for the sake of having been around for a long time. It can be like a confusing "bank compound interest rate" middle-man in resampling, whereas original and desired pixel dimensions are like the much more obvious "loan amount" and "amount to pay back" monetary values. You know where you stand with pixels.

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