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Smee Again got a reaction from Heather17 in Clover Flower
Final image of a clover flower
Original image (size reduced for forum)
Cropping, obviously (to my taste).
Duplicated original image, cut out flower. On this layer I used "levels" adjustment to boost the black on flower. Next I used "shadows and highlights" adjustment layer to add some contrast. Finally used the "shadows and highlights" live filter to make final adjustments.
On background, simple "curves" adjustment layer.
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Smee Again got a reaction from Richard Fillebrown in Clover Flower
Final image of a clover flower
Original image (size reduced for forum)
Cropping, obviously (to my taste).
Duplicated original image, cut out flower. On this layer I used "levels" adjustment to boost the black on flower. Next I used "shadows and highlights" adjustment layer to add some contrast. Finally used the "shadows and highlights" live filter to make final adjustments.
On background, simple "curves" adjustment layer.
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Smee Again reacted to NoLongerHere in Alfa Romeo 8C 2900
1938 Alfa Romeo 8C 2900, the Mille Miglia winner that year with its sister car finishing in second place. My last vector one for this year.
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Smee Again reacted to SpaceBound in Layer opacity vs. fill
Wrong. You clearly show the videos that prove what not to do for high end retouching. The only one that is close to perfectly accurate was perfect portraits. He did seem to know what he was talking about. He didn’t go that much into it though.Did you peruse the comments in some of the videos? The first one you linked has a comment where it is mostly explained.
the cloud strife pen name comment explains a lot.
you said I may be blind but you are not. It takes training the eye over and over to see what I mean. I’m not even at the master level as of yet but I’ve trained my eye enough to start seeing the differences.So like I said to the trained eye you will see what is high end and retouching and what isn’t.
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Smee Again got a reaction from B0R10N in Layer opacity vs. fill
Values in your buttons are Red / Green / Blue / ALPHA . . . NOT fill.
Not upset or being mean in previous post, it's just that everyone here insists that ALPHA is the same as fill, and it isn't.
If it were, why would Adobe have both an OPACITY slider and FILL slider for each layer? That would be quite silly. No, they are both there because they behave DIFFERENTLY.
As much as someone may want to eat an apple, no matter how many oranges they pick up and peel, not one of them will ever be an apple.
FILL and OPACITY are two different values.
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Smee Again reacted to SpaceBound in Layer opacity vs. fill
I happened upon this thread by accident. I'm glad some people know what affinity actually needs for high end retouching. It is severely limited and that is apparent as ones skills grow. Serif likes to pretend it isn't a problem but it is. Even some of the youtube tutorials have misinformation when it comes to explaining how functions actually work and then they say it is for high end. It is not or it is used the wrong way. All the articles ive read on spotlight have misinformation on proper high end retouching. Have yet to see an article with a photographer on affinity spotlight that actually knows how to truly high end retouch.
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Smee Again reacted to NoLongerHere in LNER Mallard locomotive
Thanks. The shadows look the same as in the reference, I don't go to the effort to do it wrong (well not usually!). The reference was actually from the other side which has a bit more piping so had to guess some of the reflections as I wanted it to face right.
I did blur the background some but it's easy to add a bit more.
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Smee Again reacted to jjvirtual3d in BEE. My First Project made in Affinity Designer
Hola. Mi nombre es Juan José Pérez.
Este es mi primer post para la comunidad y primer arte serio realizado en affinity Designer.
Espero sus comentarios. Gracias!
Hello. My name is Juan José Pérez.
This is my first post for the community and first serious art done at affinity Designer.
I look forward to your comments. Thank you!
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Smee Again got a reaction from Richard Fillebrown in A couple more "fun"images (as in "I had fun doing them")
Trying an old masking method along with different blend modes ... made me think of the old "black velvet" paintings from the 1970's.
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Smee Again got a reaction from Waveluke in Used Affinity Photo to sonify a picture of a hand drawn waveform
Still not working here . . . unless it's a video of a polar bear in a snow storm. If so, perfection.
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Smee Again reacted to StuartRc in Untamed
Rock Desert Biome
Building Structures Reworked and Landscape Enhanced
New size 800 x 300mm
Original
Fading Light
Night
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Smee Again reacted to StuartRc in Untamed
Landscape Experiments
01 Woodland
02 New Mushroom trees
03 Cone trees
04 Reworked building structures
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Smee Again reacted to StuartRc in Untamed
Project Brush 17: Concept V2
Updated the concept brush painting set so I could experiment a bit more with new worlds
Added 7 new Distressed Pattern Brushes
Removed ones not being used
Updated the ink brushes to work the same way as Inker Brush collection
Adapted the base texture to be greyscale without white/transparent so will fill/accumulate when overpainted
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Smee Again reacted to Kapuan in [AP] Mercedes AMG GT Norev 1:18
Hi,
Another sesion with 1/18 scale car model
- this time its Mercedes AMG GT from Norev
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Smee Again reacted to Kapuan in [AP] Lego Ducati Panigale
Hello!
below you can find a quick session Lego Ducati Panigale
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Smee Again reacted to NoLongerHere in LNER Mallard locomotive
My favourite as a kid with its art deco looks and having the speed record of 126mph. Back then I didn't realise it was one of a quite a few class A4's. Designed by Nigel Gresley and built in 1938 by London & North Eastern Railway in Doncaster.
I'll likely shrink it down a bit so there's more sky above the funnel but have left it like that for now so it's easier to work on and see the details.
The outline's without the background otherwise it looks even more of a mess.
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Smee Again reacted to Jay Stone in Some little fantasy world
This is a Image that someone made in Photoshop , so i decided to recreate it in Affinity Photo; File included. Hope you like it.
osamely.afphoto
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Smee Again got a reaction from Max P in Layer opacity vs. fill
Recent digging into the software has revealed to me that the basic idea / structure is not only already in place, but in use in an obscure place: It is in the adjustment layers and labeled as "Lens Filter". The filter has a slider named "Optical Density" and it behaves like layer fill, but cannot be accessed unless the "restrictive" adjustment layer is used. This only will allow for single color fill, no gradients or gradient maps will work.
Take a look at that adjustment layer and see what you think.
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Smee Again reacted to StuartRc in Untamed
Untamed
Untamed: 'When Animals Ruled the world' Challenge contribution
Could not participate directly in this challenge as it directly conflicted with Inktober but done one anyway....
Original size:1000mm x 500mm Raster 300dpi (not submission size)
upload 2362 x 1181 px
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Smee Again reacted to j3rry in Pears
Abstract painting using Affinity Photo, Luminar AI and Filter forge
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Smee Again got a reaction from AdamStanislav in Used Affinity Photo to sonify a picture of a hand drawn waveform
Still not working here . . . unless it's a video of a polar bear in a snow storm. If so, perfection.
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Smee Again got a reaction from PaulEC in Used Affinity Photo to sonify a picture of a hand drawn waveform
Still not working here . . . unless it's a video of a polar bear in a snow storm. If so, perfection.
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Smee Again reacted to NotMyFault in Steam train in Designer from camera photo
After some more practice, i hope the result is a bit more pleasing for your eyes.
Now i get used to quickly
build 3D objects up by stacking lots of 2D layers creating brushed (e.g. rail is open curve with brush for rail gradient) master 3D overlap (e.g. the fender chain) by using helper curves to crop off covered parts building assets for simplified re-use while keeping them editable create shadows (blend mode multiply, reduce opacity, gradient or layer FX if required) Avoid blur / layer FX and use stacked layers and gradients where possible The next area where i want to improve is
Color grading, by building a document palette instead of color picking to often scaling objects like rail brackets which gets closer in the distance