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Max P

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  1. Hi smadell I just tested your macros good job, cartoon effect but not only In the latest version of windows on the welcome image, we have a splash popup window, to give the password an interesting blurred version with color cast mapping. I was wondering how to generate this, attempt to use in color correction, just an instinctive reaction Your macros are perfectly usable and adjustable for this: On a landscape image, in hard light* mode and in neutral position 50% I obtained results which seem interesting in the spirit of Hwb. *or other light modes Yesss! Thank you
  2. Bonjour Piou Oui logique on assemble X calques en un seul calque Si tu veux tout de même , garder l'opportunité de re intervenir juste avant cette fusion tu dupliques en un groupe et ce nouveau groupe que tu fusionnes en faisant clique droit tramer Yes, it is logical to merge X layers into a single layer If you want to keep the opportunity to intervene just before this merging duplicate in a group and this new group, you merge by right clicking on it rasterize
  3. I just tried with Krita, l*a*b* (32 bit) L100 seems to be a special case where the terminals a* and b* on the left side have the same colour. I just learned something, this day Pauls NotMyFault you were right, sorry for my previous post Merry Christmas to you
  4. Yes yes you are right, it's a bug some day ago, in Affinity Photo, I saw the same incoherence, very surprised. From memory it seems to me that it was correct, some time ago
  5. Painting Wash Lavis is the equivalent key word water color wash I seem to have misunderstood your previous comment for this one Understand , but not convinced me Well I see that the tone rises also I will leave this thread thanks to all because I have made a lot of progress thanks to this thread
  6. Okay I understand Lavis one method for this dilute a color before using it use only one color that will be diluted to obtain different intensities of color We have a differential of appreciation in the term FILL, and an unsaid For me Fill Layers when Need to add a layer that is completely filled with a solid color, gradient or pattern Go on youtube play with opacity colour overlay I retained also that we could use semi-transparent colors on AFFINITY SWATCHES pantone Xxx easy Last video Colour overlay AFFINITY solid color
  7. Smee Again i see your post , thank , if i understand you correctly For the Fill layer ( or Curve or vectoriel shape ) it is possible to use the Color> Grayscale slider more precise than color wheel Or better for me Lab L 50 A 0 B0, and move L plus or minus HSL also To color layer use these sliders with the appropriate mode, eventually add a mask to circumscribe the effect on the right area No problem for a gradient I don't know if it does the job, I have no PS
  8. Yees We can use procedural texture for this using vec4() for vector with 4 parameters here vec4(Rx,Gx,Bx, Opacity) Rx,Gx,Bx, Opacity, are define in [0.0, 1.0 ] For me no sens using 8 bit (Fill Layer is 8 bit!) First Step we define vec4 c1 = vec4(0.0, 0.0, 0.0, 1.0); //Black vec4 c2 = vec4(1.0, 0.0, 0.0, 1.0); //Red vec4 c3 = vec4(1.0, 1.0, 0.0, 1.0); //Yellow vec4 c4 = vec4(0.0, 0.0, 1.0, 1.0); //Blue vec4 c6 = vec4(1.0, 1.0, 1.0, 1.0); //white we want an interpolation slider between White and Black var c1=vec4(0.0, 0.0, 0.0, 1.0);var c6 = vec4(1.0, 1.0, 1.0, 1.0); c6 * s + (1.0 - s) * c1 var for variable c4 * s + (1.0 - s) * c1 // classic use for mixing or use lerp() And Yess, Pixel layer can gives same result, and with 16 bit!, 32 bit is possible but my pc is limited 16 giga Ram , I5 and and I am not convinced that it is better Rename each layer very important here, Otherwise photo can get lost in cyber space Turner-Shipreck.afphoto => between Black and Blue var c1=vec4(0.0, 0.0, 0.0, 1.0); var c4 = vec4(0.0, 0.0, 1.0, 1.0); c4 * s + (1.0 - s) * c1 between Black and Red var c1=vec4(0.0, 0.0, 0.0, 1.0);var c2 = vec4(1.0, 0.0, 0.0, 1.0); c2 * s + (1.0 - s) * c1 Info and explain https://thebookofshaders.com/06/ https://www.codeproject.com/Articles/492355/Domain-Coloring-Method-on-GPU https://fr.mathworks.com/matlabcentral/fileexchange/25773-domain-coloring
  9. Hi This reminds me of a colorcast mentioned on this forum about DX0 pureraw. In the meantime, I had read on a Darktable FAQ that this kind of problem (pink or blue color) was induced by screens which are not all able to translate fine variations of range in the highlights and that each software had its own way to deal with this limit From memory Aurélien Pierre advised to limit the range about 230 On your histogram we can see that the high limit is largely exceeded, which should not be too hard to correct In Develop basic Reduce the exposure a little Decrease the brightness Play with Shadows and Hightlight Interactively First try to get close to the limit without exceeding it and conclude the interaction with the 2 softs with your screen And tell us, please
  10. If I understand your request correctly a solution i use Above the layer that received the gradient Put a fill layer with a deep black New Fill Layer group it in erase mode modulate with opacity of the fill layer AND the opacity of erase group The gradient doesn't move, it is just + or - Transparent I use for mixing with sweet modulation (also for modulate luminance on grey layer, with local brush)
  11. Hi I'm just trying with the Dng view the dng found in the link ( the pink area corresponds to an overexposure, as an indication ). Okay, I have DXO photo lab 4.3.1, minor coorection on the raw sony A1, no Pureraw . you should report this fact on the DXO forum and support
  12. Hi good start my suggestion Return to develop personna , Play witf clarity => We quickly have a blue vertical bar, never touch the right limit, it is the abyss you must go reduce exposition about -0.462. In this special case reducing the brightness and high light is not enough , normally its enough Okay now go clarity 22% + or - Developp Duplicate background put it in soft light reduce opacity about 60% That's all Sorry for my english, it's the principe, with pratice, it' will be good.
  13. I totally agree with you, I spent some time just yesterday on this topic. But it's not so usual for Seriff to listen to the evolutions requested by the users, however...
  14. If you insert a vectorial shape as a child of a pixel layer. And you select it only, and blurring, it will be the edges that will be progressive but it will not be a vectorial shape anymore, (switch to pixel ) any more , but still selectable with a rectangle shape (layer + child). But not feather vector shape edges saveable as a style
  15. Hi, Also Since the last update, With raw (NEF), we see losses of quality loss of sharpness, and tonality, if we compare with other viewer, as FSV, the decrease is noticeable If I go in editions preferences surprise! my GEFORCE 960 M card is not selectable anymore! By default, I have just the card, Intel by default, I can select WARP, but no more GEFORCE 960 M Win10, the open cl disabled, 16 g ram,
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