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Max P

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  1. Hi Big Swifty perhaps on the part of the image to be adjusted add a vector shape (rectangular? ) whose edges would possibly be blurred for the overprinting progressiveness and then play with the HSL, or with the luminance (gray%) gradient...?, and then you can be rasterize the this patch,
  2. Hi, Perhaps, select the option on the right side Panel preferences
  3. Yes for my part if i use Blend Ranges , I add the word "cog" next to (Pixel). More obvious...
  4. Hi Dan C The sreenshot Here the symbol add is not visible ( 2 cross, a cross with a smaller) make me only another selection at the new position No problem with substract drag+Alt option
  5. HI , I also confirm on Windows, and version Same observation as Danette
  6. Hi, See on develop on Basic the Default exposure is set at 0.73. Is you or the value by default.
  7. it looks like a compression ratio too high, see jpg option File > export setting > start with quality 100%
  8. Hi Altheus Okay, you use an image not a pixel layer Right click rasterize it and you have a pixel layer Go select / tonal range / Select highlights you have your selection, CTRL C, CTRL V, you have a pixel layer HL😉 But in this case select manually is better I think, click on HL pixel Select Samples color pixel play with tolerance Have a good day
  9. Okay with this anon2 , understand we have a function as effect * 1 / zoom multiplicande... but, is not my question if i compare the result full screen before develop buton (compilation equivalent , for me...) and see immediately after in personna, differential effect, and the color is litte different ( i made zero adjustement in color here, only in persona)
  10. Hi callum very interesting exercice, the differences are not constant and seems to depend on the intensity of the corrections here for one that of the clouds I largely exaggerated to see the effect. Sometimes the difference is almost invisible ... Always remained 32 bit linear, in any case the recovery capacity of Develop is quite incredible and little known does it seem to me On the top In developp, below immediately in personna Thanks Max P HD_.tiff LD.tiff
  11. easy without mask put a pixel layer above fill it with grey 50 % mode overlay and paint Or if you want mask or see the effect in a preview put a pixel layer above fill it with grey 75 % or + or - % Mode mode overlay and add mask red more here: https://forum.affinity.serif.com/index.php?/topic/105199-dodge-and-burn/&tab=comments#comment-567111
  12. about the RAW part I want to share my questions with you : I'm a fan of 32 bit linear development, I accept and assume that I can only use certain linear modes, and only some tool. Typically I start with the clarity tool,in conjunction with the detail tool Refinement after I take care of the left edge of the histogram in interaction with the shadow slider Then I take care of the right edge of the histogram in interaction with the highlight slider No color correction here. Conduct well, at the end of this step on the screen, we get not so bad results the preview screen especially in borderline cases ETTR or overexpose!! But after I click on develop the quality drops! (stay always in 32 bit) Sometimes muddy appearance, loss of precision. As if the "compilation" had slipped in 16 bit internall, or use aggressive rounding.. or had attenuated the clarity tool too much , or some parameter. I take longtime for optimise, in vain... It's no always possible readjust in persona with same efficient ( why ?) During this phase you use a buffer or a process by node ? well, there I suppose that you will not answer me, said differently the order of the stages seems to matter, can you confirm? Your developers should fairly easily resolve this. Please can you answer me on this subject, give a feedback please. On WIN10
  13. Thank i never understand the translation before In the same way, more cosmetic but no sens in french Filtres Couleurs Texte Procedurale will be Texture Procedurale
  14. Hi, I love it, a great potential for adaptation in the tree of possibilities An little observation: The left part has a yellow green component, not an orange yellow component ; this part is too abruptly connected with the right part, this is obvious for the bottom of the image on the water: may be to harmonize the color balance on the images before the composition and may be after with... local ajustment. Playing with luminance layer, HDR (JR preset)? , in 16 Bit or 32 bit By example you should be able to discriminate the different plans and buildings, montain I love this kind of image because it opens up a lot of potential for reinterpretation and large prints. I have some image like that, they serve me as a training image, never abandoned, sometimes improved Have a good day, be safe.
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