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ashf

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  1. Thanks
    ashf got a reaction from Alfred in List of enlarger tools   
    This is my impression from the result of super scaling a very low-res image.
    So AI/DL/ML tools are lucrative.
    Feel free to comment. additions/revises are welcome.
    Great
    Gigagixel AI (commercial, Mac/Win)
    Upscayl (free, Mac/Win/Linux)
    Pixelcut (freemium, Online & iOS)
    Replicate (freemium, Online)
    Nero AI (freemium, Online)

    Good
    ON1 Resize AI (commercial, Mac/Win)
    Upscale.media (free, Online & iOS/Android)
    LetsEnhance (freemium, Online)
    Remini (commercial, Online & iOS/Android)

    Mediocre
    Photoshop, PS Elements (commercial, Mac/Win/iOS)
    Luminar Neo (commercial, Mac/Win)
    PhotoZoom Pro (commercial, Mac/Win)
    Paintshop Pro (commercial, Win)
    AI. Image Enlarger (freemium, Online& Mac/iOS/Android) 
    Bigjpg (freemium, Online & Mac/Win/iOS/Android)
     

    Haven't tried Pixelmator,
  2. Like
    ashf got a reaction from Swörl in Warping Bitmap Fill in Warp Group   
    Would be nice if the warp group affects bitmap fill on objects within.
  3. Like
    ashf reacted to James Ritson in 32-bit HDR PNG support added   
    It was introduced last year: https://www.w3.org/TR/png-3/
    So far, FCPX and Davinci Resolve appear to support this (I haven't tried other editors yet), as well as macOS Sonoma and various web browsers, so it's getting fairly decent adoption. It looks to be a good solution for interchanging HDR broadcast imagery in a lossless format. OpenEXR is supported by most NLEs but has non-user-friendly colour management.
    JPEG-XL was possibly going to be a good solution, but Chrome dropped it (not long before/after we released V2, I think) and support for it isn't widespread.
    The cICP chunk in this PNG format allows the image to be tagged and processed with various video-centric colour spaces, which is more robust for broadcast workflows where the imagery needs to integrate seamlessly with video content, rather than being dependent on ICC (particularly for HDR content where you have HLG/PQ colour spaces with different transfer characteristics).
  4. Like
    ashf reacted to Ash in DWG and DXF Export   
    Apps: Designer
    Platforms: Windows, macOS and iPad

    Affinity Designer now supports both DWG and DXF export, available from both File->Export and the Export Persona.
    It's important to note that both these file formats are primarily concerned with vector outline data, with limited support for many of the features Affinity offers. However, it's been a heavily requested feature particularly as it means outlines created in Affinity can be easily exported and consumed in various CAD applications as well as utilities for things such as vinyl cutters, plotters and CNC tools.
    Because of this, as well as some of the other fundamental differences in the file formats such as layer structure, while both import and export of DWG is now available we do not consider this a format which is suitable to round trip in Affinity. Or put another way we would not recommend collaborating with an AutoCAD user on the same DWG file.
    Within export we do offer various options on how to deal with some of the unsupported features / differences in the file format:

     
    Layers
    All entities in DWG/DXF belong in a layer. There is always a default “Layer 0” in a valid DWG/DXF file. Affinity also has layers. This setting determines how Affinity layers are mapped to DWG layers, and therefore which DWG layer an exported item belong in

    Gradient Strokes
    Determines what to do with strokes with a gradient fill applied, which DWG does not support.

    Gradient Fills
    Determines what to do with fills with a gradient fill applied

    Bitmap Strokes
    Determines what to do with strokes with a bitmap fill applied, which DWG does not support:

    Bitmap Fills
    Determines what to do with fills with a bitmap fill applied, which DWG does not support:

    Pressure Strokes
    Determines what to do with strokes with a pressure profile applied, which DWG does not support:

    Overweight Strokes
    Determines what to do with strokes with a line weight > 2.11mm, which DWG does not support:

    Dashes Strokes
    Determines what to do with strokes with a dash pattern applied. DWG does support dash patterns; however DWG dashes do not scale automatically with line weight, as they do in Affinity. 

    Scale dash patterns
    If any line weight adjustment is made to an exported curve (e.g. it is clamped to the 2.11mm maximum), you may expect the dashes to stay the same length, or you may prefer them to scale automatically as they do in Affinity. The former is similar to AutoCAD’s behaviour - when you change an entity’s line weight, it does not recompute the dashes, which is effectively the opposite of Affinity’s behaviour. If “Scale dash patterns” is on, Affinity’s behaviour is used, so dashes will be scaled down if the line weight had to be scaled down.
    Apply drawing scale
    When enabled, the drawing scale is honoured. If you export an rectangle that is 1 inch wide and your drawing scale is 1:10, the rectangle will be exported 10 inches wides. Note that Affinity documents support multiple drawing scales within the same document, which cannot be honoured in a DWG/DXF file, so only the first/common drawing scale is applied.
     
  5. Like
    ashf reacted to bijutoha in List of enlarger tools   
    Here you go


  6. Like
    ashf got a reaction from _考槃 in publisher Pre-inspection has always reminded a dictionary that lacks language (zh-cn)   
    That's what  it is for now.
    Users have to adjust preflight settings.
    This is shared problem in East Asian languages.

    I posted a suggestion for the default settings in Japanese.
    Same goes to Chinese I think.
     
  7. Like
    ashf reacted to bijutoha in List of enlarger tools   
    The initial picture quality significantly impacts the quality of the final product produced by a photo enlarger. The AI attempted up until this point. 🙂 

  8. Like
    ashf reacted to bitblitter in Vector/pattern fill   
    Just reposting this v1 feature request in the v2 feedback forum.
    Would be good to know if implementing this feature is even possible, I assume the inner software architecture doesn't allow it (only bitmaps) and it might only be possible with a hacky and unstable implementation, but if you can confirm it at least we can close the question with a definite answer.
    Here's the v1 thread: 
     
  9. Like
    ashf got a reaction from h.ozboluk in Blend tool in Designer   
    Developing the plugin api takes way more time than implementing certain features.
    And it has been being planned since a long time ago or already in development if you search in this forum.
    Means it's taking years already and still no sign of release.
  10. Thanks
    ashf got a reaction from loukash in List of enlarger tools   
    This is my impression from the result of super scaling a very low-res image.
    So AI/DL/ML tools are lucrative.
    Feel free to comment. additions/revises are welcome.
    Great
    Gigagixel AI (commercial, Mac/Win)
    Upscayl (free, Mac/Win/Linux)
    Pixelcut (freemium, Online & iOS)
    Replicate (freemium, Online)
    Nero AI (freemium, Online)

    Good
    ON1 Resize AI (commercial, Mac/Win)
    Upscale.media (free, Online & iOS/Android)
    LetsEnhance (freemium, Online)
    Remini (commercial, Online & iOS/Android)

    Mediocre
    Photoshop, PS Elements (commercial, Mac/Win/iOS)
    Luminar Neo (commercial, Mac/Win)
    PhotoZoom Pro (commercial, Mac/Win)
    Paintshop Pro (commercial, Win)
    AI. Image Enlarger (freemium, Online& Mac/iOS/Android) 
    Bigjpg (freemium, Online & Mac/Win/iOS/Android)
     

    Haven't tried Pixelmator,
  11. Like
    ashf reacted to loukash in Convert an AP Document into a true Vector   
    In Affinity, virtually every object is a "smart object" if you're comparing to PS CS5.
    In theory it may have worked up to Mojave, but I have never bothered to try because I stayed with El Capitan just until earlier this year (for many reasons). But PS had its issues already on El Capitan though, same as Illustrator CS5, while InDesign CS5.5 was relatively the most stable one of the CS5 bunch.
  12. Like
    ashf reacted to R C-R in Move data entry improvements   
    So then why not also - (minus) & all of the other applicable formulaic field expressions? AFAIK, support for that is already built into apps so it should not be too hard to add that to the move data fields -- IOW, add one & the others should come in for free, so to speak.
  13. Like
    ashf reacted to maxsteenbergen in Artboard export as SVG includes a <rect> named Artboard   
    I'm making a set of icons in SVG format, and have them all on their own artboard in 1 document.
    Exporting an artboard to SVG (with no border or fill) includes a <rect> tag named like the artboard. I'd expect the artboard to just set the width/height & viewbox properties of the export, not to have its own rect path.
    Maybe this could be just a checkbox in the export options?
  14. Like
    ashf reacted to Aammppaa in Move data entry improvements   
    Perhaps including the operator would be necessary... 
    +1cm
    Original square is 4cm, so each duplicate gains 1cm.
    -1.5mm
    Each duplicate reduces by 1.5mm.
    I think the aim is to allow absolute differences in addition to the relative scaling that Affinity currently uses. 
  15. Like
    ashf got a reaction from Pauls in Suggestions for Japanese UI   
    Suggestion for the Export window

    SVG
    Flatten Transform = 変形を統合
  16. Like
    ashf got a reaction from AffinityMakesMeSmile in Move data entry improvements   
    It would be nice if I could input a number with a unit in the scale instead of percentage.
    Also formula support would be great.
  17. Like
    ashf got a reaction from Frozen Death Knight in Move data entry improvements   
    It would be nice if I could input a number with a unit in the scale instead of percentage.
    Also formula support would be great.
  18. Like
    ashf got a reaction from ronnyb in Move data entry improvements   
    It would be nice if I could input a number with a unit in the scale instead of percentage.
    Also formula support would be great.
  19. Like
    ashf got a reaction from Aammppaa in Move data entry improvements   
    It would be nice if I could input a number with a unit in the scale instead of percentage.
    Also formula support would be great.
  20. Like
    ashf reacted to JhonatanS in [Vector Flood Fill] Tolerance?   
    Hi there,

    I found a potential issue using the Vector Flood fill in my workflow,

    I made a video tutorial showing and teaching how to use this tool, as Freehand illustration drawing,

    When we want to fill one area, unfortunately, we need to double-check all the lines that are not connected properly, because if so, the area will not work as it should.

    The solution for that, perhaps is to Add a tolerance for the Vector Flood fill, that consideres the lines very close, because if the line is not closed perfectly, it won't work  as shown on the photos below
    or, add something like auto snapping during the use of Pencil tool, somehow.
    In the video I show this issue that I found in the process of working with Affinity 2.

    https://www.youtube.com/live/ex6_TXFK1f0?feature=share&t=1713
     
    If you can take a look about this possibility, it would make this tools very usable for illustrators in this matter

     


     
  21. Like
    ashf reacted to sgroenig in FEATURE REQUEST for Affinity Designer 2, Vector Eraser   
    Agree This would be a great feature. Could be included along with the new Knife tool. 
  22. Like
    ashf got a reaction from Pauls in Suggestions for Japanese UI   
    Suggestion for the Affine filter in Photo

    スクロール or アフィン(スクロール) might be better.
    Adobe translate the Offset filter to スクロール, so people are familiar with this name.
  23. Like
    ashf got a reaction from Pauls in Suggestions for Japanese UI   
    Suggestion for the Optical Alignment on the Character panel.

    視覚調整 would be better than 視覚的整列
    視覚調整 is the word commonly used that means optical alignment/visual alignment.
  24. Like
    ashf reacted to tzvi20 in Providing a SDK/Lib for viewer app   
    maybe we will get these when we get scripting/plugin support hopefully within the next couple of months.
  25. Like
    ashf got a reaction from Pauls in Suggestions for Japanese UI   
    Suggestion in Designer 

    カーブを結合 is used for the translation of both "Join Curves" of the Node tool and "Merge Curves" in the Geometry.
    It's confusing.

    Merge Curves(Geometry) = カーブをまとめる
    Join Curves(Node Tool) = カーブを連結
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