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OlaHaldor

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  1. Like
    OlaHaldor got a reaction from Botan in Serif, you have a cross-platform solution: Steam   
    Just because it (hopefully) appears on Steam does not mean it can't be sold and supported elsewhere. A lot of other apps and games do this already.
     
    For me it would mean a lot to bring the software with me whenever I go out on a job for others on their equipment. If they don' thave the tool I need, I install Steam and there it is. No fuzz with licenses that needs to be removed after I'm done. I just gotta log out of my user of Steam. Even if I forget to log out, you can't be logged on more than one computer anyway.
  2. Like
    OlaHaldor got a reaction from BigRam in Request for DDS export from Affinity Photo   
    The more I work with Affinity Photo, the more I like it. There's a couple of things that keeps me from leaving Photoshop still, and one of those things are very important for me when I create game assets.
     
    I need DDS export. Plain and simple. (but I guess it's not plain and simple to develop that feature..  :rolleyes:  ) 
     
    What I need is either the nVidia Photoshop plugin to work with Affinity Photo, or a built in DDS export feature in which I could select different things like

     
    I think these types of DDS are the most common. DXT1, DXT3, DXT5 and 3DC.

     
     
    Why DDS?
    Because it's a pre-compiled/compressed image format which is loaded to the GPU at runtime. Some game-engines can handle this conversion when you import a TGA, PNG or what have you, while others require you do this before importing to the game engine. In the case of making mods, you don't usually have access to the game engine the game is using directly as a developer, and you're bound to making these DDS files prior to testing the asset in-game.
     
     
    Please consider this, Affinity! I know a many hobbyists, modders or even developers who'd most likely get Affinity Photo because of this feature alone, because they won't pay a monthly fee to get Photoshop.
  3. Like
    OlaHaldor got a reaction from xicus in Pen pressure not working with vector brush (1.7)   
    Hi, I am on Designer 1.7.1.404
    Pen pressure doesn't work with the vector brush. If I switch to pixel persona it works with the brush there.
    I'm at a loss of what to do. It should be intuitive and simple: More button -> select Pressure to drive Size variance.
    I have tried size variance at anything between 0% to 100%
     
    I have tried to enable and disable Windows Ink in the Wacom settings as well.
     
    Can anyone help me? 
  4. Like
    OlaHaldor got a reaction from Maracas in Affinity Photo for Game Devs   
    Still no news about this. 
    I am fighting the current works of channel packing. It's such a hassle and not the least bit enjoyable vs. how Photoshop handles this, which imho is the way to go.
    Crossing fingers there will be change in future updates.
  5. Like
    OlaHaldor got a reaction from ThatVeryHooniz in .DDS file support   
    I'm back. Looking for DDS support in Photo V2. But no joy. 😧
    Have anyone got the nVidia DDS plugin for Photoshop to work with Photo?
  6. Like
    OlaHaldor got a reaction from mtbrkhrd in .DDS file support   
    I'm back. Looking for DDS support in Photo V2. But no joy. 😧
    Have anyone got the nVidia DDS plugin for Photoshop to work with Photo?
  7. Like
    OlaHaldor got a reaction from Fab44 in How do I properly work with alpha channels?!   
    Who does Affinity want as their user base? As of now I feel game devs are left out of the loop. I can't promise how many users they would gain by adding support for TGA (and hopefully DDS), but I dare to say it will be very interesting for a lot of people to jump on board. Besides this, I will have less of an issue to recommend Photo to others in various forums, friends, connections in the industry, modders etc.
     
    It's not a great selling point when I say "Photo is awesome. It's got that MacOS flair of intuitive usability, performs great and it's affordable", and people are truly interested at this point, but I have to be honest with them, "BUT it does not support impot/export of X, Y, Z, and you need to have Photoshop handy to convert to the formats X, Y, Z"
     
    Like TGA, DDS isn't evolving much.. It's a stable format. The last update for the Photoshop DDS exporter by nVidia was in 2013! 
  8. Like
    OlaHaldor got a reaction from Fab44 in How do I properly work with alpha channels?!   
    Exactly!
     
     
    Well then.. Good bye?  
     
    It might not be requested as much as you'd like, but I and other have voiced our opinion and wishes about this before here on the forums. The same for DDS. Both are crucial for game dev.
     
    TGA might not be the hottest format but it's still widely used for game dev. Affinity Photo is just the perfect price range for a lot of indie devs or students as well, looking for a cheaper alternative to Photoshop - but lack of TGA support is nothing but a huge "what the..?" 
  9. Like
    OlaHaldor got a reaction from ONEBYSTUDIO in Workarounds for Distortion, Warp, or Perspective distort?   
    I just came here because I was looking for something like a simple arc transform/deform thing. I'm UV mapping a tire, and need a company logo - and for this to look correct I need to arc the logo to match the curve of the tyre.. Something this simple, not possible in Designer!? 🤪
  10. Like
    OlaHaldor got a reaction from RickyO in Polling for "Best Graphics Cards/Accelerators"   
    True, to a degree.. It depends on a lot of factors; cooling and airflow in your case, and what cooling solution the card has.
    I have a Asus TUF RTX 3090, it is more quiet and about 15+ degrees cooler than my Gigabyte RTX 2080 Ti. It was a positive surprise to me. The 3090 is Noctua kind of quiet most of the time. Only in very extreme cases have I barely heard the fans ramp up to an audible level, yet far from annoying. The 2080 Ti on the other hand sounds like a jet is taking off.
  11. Like
    OlaHaldor got a reaction from Catshill in Polling for "Best Graphics Cards/Accelerators"   
    I have worked with video production for 15+ years, where the GPU has been the main component I've upgraded for the majority of this time, as I've worked mainly with Davinci Resolve.
    Any modern (gaming) graphics card will do the job for you. There is absolutely no need to burn your money on a Quadro. As everyone has pointed out, get a decent 'gaming' graphics card, and you're good to go.
    The only reason to go for Quadro is;
    you really need it. If you don't know if you need it, you most likely don't. you have too much money to spend. it will make you feel cool. Joke aside; RTX 2070, 2080, 2080 Ti, 3060, 3080, 3090 are all excellent for what they do. The RTX 3000-series will be very hard to come by these days though, especially for a price that makes them worth it.
    It's true, the more powerful card is usually faster when it comes to video production. There are other pitfalls though (storage speed and CPU speed especially) to take into consideration too. The 3090 won't necessarily spit out frames faster if the storage speed is slow.
    Is a Quadro faster? Depends on the model. For the price of one of the cheapest Quadro (which still is on par with the performance of at least RTX 2080), you could probably get two, if not more, RTX 2080 cards... Just saying; spend your money wisely.. 
     
    Re 10-bit output (if that's a crucial thing for you), you could do 10-bit output already on GTX 1080. RTX-series is no different. You need a 10-bit display of course.
    As for video output to a dedicated video monitor, if you have one, that's a whole different thing; don't go through the GPU for that if you are working with color critical content. You want a clean signal out to monitor so you see the true image, not processed or compressed through the GPU output.
    Depending on the software you use, you may have to decide between AJA or Blackmagic Design. Since I'm using Davinci Resolve, Blackmagic Design's own hardware is what counts.
  12. Like
    OlaHaldor got a reaction from Jowday in Workarounds for Distortion, Warp, or Perspective distort?   
    I just came here because I was looking for something like a simple arc transform/deform thing. I'm UV mapping a tire, and need a company logo - and for this to look correct I need to arc the logo to match the curve of the tyre.. Something this simple, not possible in Designer!? 🤪
  13. Like
    OlaHaldor got a reaction from RickyO in Polling for "Best Graphics Cards/Accelerators"   
    I have worked with video production for 15+ years, where the GPU has been the main component I've upgraded for the majority of this time, as I've worked mainly with Davinci Resolve.
    Any modern (gaming) graphics card will do the job for you. There is absolutely no need to burn your money on a Quadro. As everyone has pointed out, get a decent 'gaming' graphics card, and you're good to go.
    The only reason to go for Quadro is;
    you really need it. If you don't know if you need it, you most likely don't. you have too much money to spend. it will make you feel cool. Joke aside; RTX 2070, 2080, 2080 Ti, 3060, 3080, 3090 are all excellent for what they do. The RTX 3000-series will be very hard to come by these days though, especially for a price that makes them worth it.
    It's true, the more powerful card is usually faster when it comes to video production. There are other pitfalls though (storage speed and CPU speed especially) to take into consideration too. The 3090 won't necessarily spit out frames faster if the storage speed is slow.
    Is a Quadro faster? Depends on the model. For the price of one of the cheapest Quadro (which still is on par with the performance of at least RTX 2080), you could probably get two, if not more, RTX 2080 cards... Just saying; spend your money wisely.. 
     
    Re 10-bit output (if that's a crucial thing for you), you could do 10-bit output already on GTX 1080. RTX-series is no different. You need a 10-bit display of course.
    As for video output to a dedicated video monitor, if you have one, that's a whole different thing; don't go through the GPU for that if you are working with color critical content. You want a clean signal out to monitor so you see the true image, not processed or compressed through the GPU output.
    Depending on the software you use, you may have to decide between AJA or Blackmagic Design. Since I'm using Davinci Resolve, Blackmagic Design's own hardware is what counts.
  14. Like
    OlaHaldor got a reaction from Dodgyb2001 in Affinity Photo for Game Devs   
    Still no news about this. 
    I am fighting the current works of channel packing. It's such a hassle and not the least bit enjoyable vs. how Photoshop handles this, which imho is the way to go.
    Crossing fingers there will be change in future updates.
  15. Like
    OlaHaldor got a reaction from Paul Lozano in Request for DDS export from Affinity Photo   
    The more I work with Affinity Photo, the more I like it. There's a couple of things that keeps me from leaving Photoshop still, and one of those things are very important for me when I create game assets.
     
    I need DDS export. Plain and simple. (but I guess it's not plain and simple to develop that feature..  :rolleyes:  ) 
     
    What I need is either the nVidia Photoshop plugin to work with Affinity Photo, or a built in DDS export feature in which I could select different things like

     
    I think these types of DDS are the most common. DXT1, DXT3, DXT5 and 3DC.

     
     
    Why DDS?
    Because it's a pre-compiled/compressed image format which is loaded to the GPU at runtime. Some game-engines can handle this conversion when you import a TGA, PNG or what have you, while others require you do this before importing to the game engine. In the case of making mods, you don't usually have access to the game engine the game is using directly as a developer, and you're bound to making these DDS files prior to testing the asset in-game.
     
     
    Please consider this, Affinity! I know a many hobbyists, modders or even developers who'd most likely get Affinity Photo because of this feature alone, because they won't pay a monthly fee to get Photoshop.
  16. Like
    OlaHaldor got a reaction from carniphage in Affinity Photo for Game Devs   
    Still no news about this. 
    I am fighting the current works of channel packing. It's such a hassle and not the least bit enjoyable vs. how Photoshop handles this, which imho is the way to go.
    Crossing fingers there will be change in future updates.
  17. Like
    OlaHaldor got a reaction from Recon03 in TGA export   
    @SrPx having to use a 3rd party application to get what should be a core function in Photo is... quite the hurdle. 
  18. Like
    OlaHaldor got a reaction from Magog in How to change brush size with keyboard + mouse   
    In the manual it says
     
    Decrease/increase brush width with on-screen readout -drag (left/right) Right mouse button press++drag (left/right) Decrease/increase brush hardness with on-screen readout -drag (up/down) Right mouse button press++drag (up/down)  
    But it does not really work. I right-click and hold ALT, drag left/right. Nothing happens. Literally nothing happens.
    I'm on Windows. Photo 1.7.1.404

    Can anyone confirm? Very annoying to always go to the toolbar to adjust the size. (yes I know there's a keyboard shortcut for increase/decrease but I'd much rather be able to just click-and-drag with the mouse for much faster workflow)
  19. Like
    OlaHaldor got a reaction from YA Gaudet in Affinity Photo for Game Devs   
    Still no news about this. 
    I am fighting the current works of channel packing. It's such a hassle and not the least bit enjoyable vs. how Photoshop handles this, which imho is the way to go.
    Crossing fingers there will be change in future updates.
  20. Like
    OlaHaldor reacted to Chris B in Poor performance with Threadripper   
    Hey OlaHaldor,
    I have forwarded this info to the developers. Thank you for this  
  21. Thanks
    OlaHaldor got a reaction from Chris B in Poor performance with Threadripper   
    After fiddling a lot with GPU drivers (creator vs gaming drivers and versions of those) G-sync was disabled by accident, and I noticed the lagging was gone.
    So after a bit more testing I found out that when G-sync is set to work with windowed mode too, it became an issue with Affinity. The reason I thought it was an Affinity problem especially, and with Threadripper is I had recently built a brand new computer, and Affinity were the only apps that had this issue. 3D, video, compositing and other photo apps have not had this lagging issue at all.
     
    I tried recording it, but in the videos it played fine, which also goes to tell that it was a G-sync issue, not Affinity directly.
    Conclusion: enable G-sync only for full screen mode.

  22. Like
    OlaHaldor got a reaction from Butler To Cats in Poor performance with Threadripper   
    After fiddling a lot with GPU drivers (creator vs gaming drivers and versions of those) G-sync was disabled by accident, and I noticed the lagging was gone.
    So after a bit more testing I found out that when G-sync is set to work with windowed mode too, it became an issue with Affinity. The reason I thought it was an Affinity problem especially, and with Threadripper is I had recently built a brand new computer, and Affinity were the only apps that had this issue. 3D, video, compositing and other photo apps have not had this lagging issue at all.
     
    I tried recording it, but in the videos it played fine, which also goes to tell that it was a G-sync issue, not Affinity directly.
    Conclusion: enable G-sync only for full screen mode.

  23. Like
    OlaHaldor got a reaction from MattyWS in Goodbye Affinity Photo   
    Lack of TGA is the biggest downside to Affinity Photo for me. And it's beyond me how they keep neglecting this request we've had for years. I don't know programming, but I can't imagine it will take so much time and effort that they don't see the value of it. It's a widely known and used format in many instances. Broadcast and games are the ones I can come up with right now, but these are potentially huge markets.
  24. Like
    OlaHaldor reacted to TLeyva in TGA export   
    I was just testing Photo for creating game textures for an online simulator that I work on. We use TGA files for all textures. I don't understand why TGA import is supported, but not export. Without being able to export TGA format, I cannot convince other game developers that Photo is a viable option to using Photoshop. Please get TGA added soon, and it will only open the door widely for more professionals to switch over from Adobe. Thanks.
  25. Like
    OlaHaldor reacted to Mister_Blister in TGA export   
    I'ts been almost a year and a half and the devs still have not added .tga support? I bought this because it looked like a good alternative to PS. Please add .tga support
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