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OlaHaldor

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  1. Like
    OlaHaldor got a reaction from Dodgyb2001 in Affinity Photo for Game Devs   
    Still no news about this. 
    I am fighting the current works of channel packing. It's such a hassle and not the least bit enjoyable vs. how Photoshop handles this, which imho is the way to go.
    Crossing fingers there will be change in future updates.
  2. Like
    OlaHaldor got a reaction from Paul Lozano in Request for DDS export from Affinity Photo   
    The more I work with Affinity Photo, the more I like it. There's a couple of things that keeps me from leaving Photoshop still, and one of those things are very important for me when I create game assets.
     
    I need DDS export. Plain and simple. (but I guess it's not plain and simple to develop that feature..  :rolleyes:  ) 
     
    What I need is either the nVidia Photoshop plugin to work with Affinity Photo, or a built in DDS export feature in which I could select different things like

     
    I think these types of DDS are the most common. DXT1, DXT3, DXT5 and 3DC.

     
     
    Why DDS?
    Because it's a pre-compiled/compressed image format which is loaded to the GPU at runtime. Some game-engines can handle this conversion when you import a TGA, PNG or what have you, while others require you do this before importing to the game engine. In the case of making mods, you don't usually have access to the game engine the game is using directly as a developer, and you're bound to making these DDS files prior to testing the asset in-game.
     
     
    Please consider this, Affinity! I know a many hobbyists, modders or even developers who'd most likely get Affinity Photo because of this feature alone, because they won't pay a monthly fee to get Photoshop.
  3. Like
    OlaHaldor got a reaction from carniphage in Affinity Photo for Game Devs   
    Still no news about this. 
    I am fighting the current works of channel packing. It's such a hassle and not the least bit enjoyable vs. how Photoshop handles this, which imho is the way to go.
    Crossing fingers there will be change in future updates.
  4. Like
    OlaHaldor got a reaction from Recon03 in TGA export   
    @SrPx having to use a 3rd party application to get what should be a core function in Photo is... quite the hurdle. 
  5. Like
    OlaHaldor got a reaction from Magog in How to change brush size with keyboard + mouse   
    In the manual it says
     
    Decrease/increase brush width with on-screen readout -drag (left/right) Right mouse button press++drag (left/right) Decrease/increase brush hardness with on-screen readout -drag (up/down) Right mouse button press++drag (up/down)  
    But it does not really work. I right-click and hold ALT, drag left/right. Nothing happens. Literally nothing happens.
    I'm on Windows. Photo 1.7.1.404

    Can anyone confirm? Very annoying to always go to the toolbar to adjust the size. (yes I know there's a keyboard shortcut for increase/decrease but I'd much rather be able to just click-and-drag with the mouse for much faster workflow)
  6. Like
    OlaHaldor got a reaction from YA Gaudet in Affinity Photo for Game Devs   
    Still no news about this. 
    I am fighting the current works of channel packing. It's such a hassle and not the least bit enjoyable vs. how Photoshop handles this, which imho is the way to go.
    Crossing fingers there will be change in future updates.
  7. Like
    OlaHaldor reacted to Chris B in Poor performance with Threadripper   
    Hey OlaHaldor,
    I have forwarded this info to the developers. Thank you for this  
  8. Thanks
    OlaHaldor got a reaction from Chris B in Poor performance with Threadripper   
    After fiddling a lot with GPU drivers (creator vs gaming drivers and versions of those) G-sync was disabled by accident, and I noticed the lagging was gone.
    So after a bit more testing I found out that when G-sync is set to work with windowed mode too, it became an issue with Affinity. The reason I thought it was an Affinity problem especially, and with Threadripper is I had recently built a brand new computer, and Affinity were the only apps that had this issue. 3D, video, compositing and other photo apps have not had this lagging issue at all.
     
    I tried recording it, but in the videos it played fine, which also goes to tell that it was a G-sync issue, not Affinity directly.
    Conclusion: enable G-sync only for full screen mode.

  9. Like
    OlaHaldor got a reaction from Butler To Cats in Poor performance with Threadripper   
    After fiddling a lot with GPU drivers (creator vs gaming drivers and versions of those) G-sync was disabled by accident, and I noticed the lagging was gone.
    So after a bit more testing I found out that when G-sync is set to work with windowed mode too, it became an issue with Affinity. The reason I thought it was an Affinity problem especially, and with Threadripper is I had recently built a brand new computer, and Affinity were the only apps that had this issue. 3D, video, compositing and other photo apps have not had this lagging issue at all.
     
    I tried recording it, but in the videos it played fine, which also goes to tell that it was a G-sync issue, not Affinity directly.
    Conclusion: enable G-sync only for full screen mode.

  10. Like
    OlaHaldor got a reaction from MattyWS in Goodbye Affinity Photo   
    Lack of TGA is the biggest downside to Affinity Photo for me. And it's beyond me how they keep neglecting this request we've had for years. I don't know programming, but I can't imagine it will take so much time and effort that they don't see the value of it. It's a widely known and used format in many instances. Broadcast and games are the ones I can come up with right now, but these are potentially huge markets.
  11. Like
    OlaHaldor reacted to Mister_Blister in TGA export   
    I'ts been almost a year and a half and the devs still have not added .tga support? I bought this because it looked like a good alternative to PS. Please add .tga support
  12. Like
    OlaHaldor reacted to TLeyva in TGA export   
    I was just testing Photo for creating game textures for an online simulator that I work on. We use TGA files for all textures. I don't understand why TGA import is supported, but not export. Without being able to export TGA format, I cannot convince other game developers that Photo is a viable option to using Photoshop. Please get TGA added soon, and it will only open the door widely for more professionals to switch over from Adobe. Thanks.
  13. Like
    OlaHaldor got a reaction from IPv6 in What's your top three pragmatic 1.7 wishlist?   
    More customization of keyboard shortcuts.
    Especially the brush size/hardness controls!
  14. Like
    OlaHaldor got a reaction from Frozen Death Knight in What's your top three pragmatic 1.7 wishlist?   
    More customization of keyboard shortcuts.
    Especially the brush size/hardness controls!
  15. Like
    OlaHaldor got a reaction from jc4d in What's your top three pragmatic 1.7 wishlist?   
    More customization of keyboard shortcuts.
    Especially the brush size/hardness controls!
  16. Like
    OlaHaldor got a reaction from myclay in TGA export   
    @SrPx having to use a 3rd party application to get what should be a core function in Photo is... quite the hurdle. 
  17. Like
    OlaHaldor got a reaction from myclay in What's your top three pragmatic 1.7 wishlist?   
    Thorough DDS support (open and export, with all types of compression settings) Complete TGA open/export support (including alpha channel)
  18. Like
    OlaHaldor got a reaction from Mystical in What's your top three pragmatic 1.7 wishlist?   
    Thorough DDS support (open and export, with all types of compression settings) Complete TGA open/export support (including alpha channel)
  19. Like
    OlaHaldor got a reaction from Jowday in TGA export   
    @SrPx having to use a 3rd party application to get what should be a core function in Photo is... quite the hurdle. 
  20. Like
    OlaHaldor got a reaction from SrPx in What's your top three pragmatic 1.7 wishlist?   
    Thorough DDS support (open and export, with all types of compression settings) Complete TGA open/export support (including alpha channel)
  21. Like
    OlaHaldor got a reaction from Alberto in Goodbye Affinity Photo   
    Lack of TGA is the biggest downside to Affinity Photo for me. And it's beyond me how they keep neglecting this request we've had for years. I don't know programming, but I can't imagine it will take so much time and effort that they don't see the value of it. It's a widely known and used format in many instances. Broadcast and games are the ones I can come up with right now, but these are potentially huge markets.
  22. Like
    OlaHaldor reacted to KenA in TGA extension   
    I'm not a developer, but do paint some aircraft used in the flight SIM world. I bought Affinity Designer,
    and enjoy using it, though I have to use paintshop pro  because Affinity does not have the ability to export to a TGA  fotmat. 
    I   paint a segment of the aircraft. Then copy merge, and select tga from their list of extensions, then 
     convert it to DDS using DXTBMP. My question; are you going to add the tga extension to your export list?
     
    Regards, 
    Ken
  23. Like
    OlaHaldor reacted to Alberto in Goodbye Affinity Photo   
    Hi SrPx
    I'll answer you in English so other people can follow the conversation.
    - I don't have a problem with photoshop, but I'm tired of adobe license model and that they install a lot of crap that I don't need.
    - Will the TGA be fixed? I don't know when, because I have seen that it has been a petition for 3-4 years. And I don't think it's so complicated not to collapse the alpha in color channels when importing the TGA. I agree that the TGA is not a large format, but unfortunately is the one used and I can not decide not to use it.
    - About the solution, the 1.7 beta is so unstable that I was hung up when I went to try what you said. But to be solved (which I don't think in principle) would be a positive thing.

    - I don't see that behaviour in the zoom in latest 1.7 beta, It only do if you have the correct 100% zoom when begin with the wheel.
    - I don't usually use hotkeys to change the size of the brush, it's not fast or it's not precise, in any case it's not functional. The mouse hotkey works very well, but it's a crazy hotkey that can't be edited.
    I don't want a photoshop clone, although affinity still is. But I do believe that it has big errors in the UX that are easily solvable and I'm surprised that they are not after several years. What hurts me is not being able to do things that I consider basic and that the program even sometimes has but is completely obfuscated its use. Not being able to change the size of the brush with the stylus using the same hotkey as with the mouse is an example.
    Things that very much to my regret break me trying to use the program, no matter how much I insist on using it.
  24. Like
    OlaHaldor reacted to Alberto in Goodbye Affinity Photo   
    I've tried to give affinity several tries, but I have to give it up. 
    I don't know what the big development team is like, but after giving many attempts to affinity photo I have to quit and go back to photoshop. It's a pain to try to do anything in affinity that is not a simple photo retouching, even in simple jobs I find problems. Every now and then I encounter such basic usability problems that I don't understand why there are so many problems to implement them. Mainly when you want to do something precise and detailed with the program.
    - Do I need to work with a TGA texture? ahhh, we don't support the TGA format correctly. Well, goodbye game industry... I can't wait here 3-4 years until I give you to implement it.
    - I want to scale a row of one pixel... the program adds a gradient on the sides because potato ... And I don't have the option to change it.
    - I want to zoom in? I don't know how I ended up with a 103% zoom and there's no way to go back to 100% without using a specific hotkey.
    - I want to move the selection meanwhile I create it? I can't. I only can create, move to quick mask, edit the.....
    - I want to enlarge the size of the brush, which should be the most basic thing in the world, because we put a hotkey that is Ctrl+Alt+RMB+LMB and is not editable ... Are you sure you don't want to add the computer reset button? (also... outside USA the [ ] hotkeys are not easy to find, you need AltGr to use it, take in consideration this)
    I'm sorry, I've given him a dozen attempts to do something and I always end up doing the same thing. Losing 80% of the time searching in google "how to do X in affinity photo" to discover that it can not be done and that someone asked in 2015 and since then there are no changes. Well, sometimes some kind of "gimp does it" from the developers themselves. If I found solutions, well, that would be fine. But I've already wasted hours reading the forum and I never find solutions.
    I like Affinity, it has very good ideas and it is a good program in general. Well, the "personas" is an incredible s**t and the topbar is completely superfluous. But it gives the impression that nobody has stopped using it in production because there are basic things that do not allow in any way that should be annoying for any user or any tester within 10 minutes of trying the program.
    Maybe it's just a momentary pis***g off, but I've stopped doing my job a dozen times for the same reason since I bought the program and I never find solutions and I cant complete my work.

    Please, make a little improvements in basic UX.
  25. Like
    OlaHaldor got a reaction from Alberto in How do I properly work with alpha channels?!   
    Glad to see you here @WarrenMarshall ! Modonauts stick together. 
    Affinity, you really should reconsider the lack of TGA support! (meaning; add it..thoroughly. Please.)
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