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I love Affinity Designer, I'm using it allot, for UI design for presentations, it's a great tool . I even use it for small texture work when I need to do something sharp . But Affinity Photo it's well how to put this ... I would like to use it but I'm always returning to Photoshop .

Why ?

Well because the workflow for copy / pasting textures into channels is not that intuitive ( the spare channel flow ... ) and the problem of exporting TGA's .

I prefer a tga instead png's because of the dedicated alpha channel .

 

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Hello! I purchased Affinity Photo today. This was despite the issue of channel packing and TGA support. It wasn't a deal breaker for me as I've just kept GIMP installed. But better channel workflow and TGA support really cannot be overestimated for game development. Modern game engines (such as Unreal Engine and Unity) will have a preference for TGA and lots of game art texture pipeline software (such as Substance Designer and Substance Painter) will make extensive use of it.

While improved channel workflow and TGA support might not seem like a flashy bulletpoint, it really would be noticed by game artists. Especially in an environment where prices for other software are increasing and often turning into subscription services.

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I have to say:

I am hesitant because those features are missing. I tried about 15 minutes on how to copy stuff into channels but gave up after this.
It is very crucial for me to have this work, same as full TGA compatability.

 

The chance that I will purchase it is high. But not now.

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+1 for a better channel editing workflow. Particularly the alpha channel - as a game developer I often want to look at the alpha channel in isolation as just another grayscale channel just like RGB.

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+1 here (also a UE4 gamedev). Despite the slightly unfriendly workflow, I'm just happy channel packing is possible in Photo at all, because it means a step toward cutting the Photoshop leash completely. For most of AP's shortcomings, I get the feeling we're looking at early versions and that these tools and processes will improve with updates.

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On 7/29/2018 at 4:46 PM, WarrenMarshall said:

Going to +1 this request.  Channel control and being able to save to TGA are important to making inroads into the games industry as a tool ...

I know it's slightly offtopic, but if any of the Affinity peeps read this: listen to Warren.

 

Good to see you here, I learned a ton from your tutorials!

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Still no news about this. 

I am fighting the current works of channel packing. It's such a hassle and not the least bit enjoyable vs. how Photoshop handles this, which imho is the way to go.

Crossing fingers there will be change in future updates.

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Same here. Would be great to see improvements made to channel paste and the addition of the TGA file format (export).

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