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Everything posted by OlaHaldor

  1. I'm back. Looking for DDS support in Photo V2. But no joy. 😧 Have anyone got the nVidia DDS plugin for Photoshop to work with Photo?
  2. True, to a degree.. It depends on a lot of factors; cooling and airflow in your case, and what cooling solution the card has. I have a Asus TUF RTX 3090, it is more quiet and about 15+ degrees cooler than my Gigabyte RTX 2080 Ti. It was a positive surprise to me. The 3090 is Noctua kind of quiet most of the time. Only in very extreme cases have I barely heard the fans ramp up to an audible level, yet far from annoying. The 2080 Ti on the other hand sounds like a jet is taking off.
  3. I just came here because I was looking for something like a simple arc transform/deform thing. I'm UV mapping a tire, and need a company logo - and for this to look correct I need to arc the logo to match the curve of the tyre.. Something this simple, not possible in Designer!? 🤪
  4. I have worked with video production for 15+ years, where the GPU has been the main component I've upgraded for the majority of this time, as I've worked mainly with Davinci Resolve. Any modern (gaming) graphics card will do the job for you. There is absolutely no need to burn your money on a Quadro. As everyone has pointed out, get a decent 'gaming' graphics card, and you're good to go. The only reason to go for Quadro is; you really need it. If you don't know if you need it, you most likely don't. you have too much money to spend. it will make you feel cool. Joke aside; RTX 2070, 2080, 2080 Ti, 3060, 3080, 3090 are all excellent for what they do. The RTX 3000-series will be very hard to come by these days though, especially for a price that makes them worth it. It's true, the more powerful card is usually faster when it comes to video production. There are other pitfalls though (storage speed and CPU speed especially) to take into consideration too. The 3090 won't necessarily spit out frames faster if the storage speed is slow. Is a Quadro faster? Depends on the model. For the price of one of the cheapest Quadro (which still is on par with the performance of at least RTX 2080), you could probably get two, if not more, RTX 2080 cards... Just saying; spend your money wisely.. Re 10-bit output (if that's a crucial thing for you), you could do 10-bit output already on GTX 1080. RTX-series is no different. You need a 10-bit display of course. As for video output to a dedicated video monitor, if you have one, that's a whole different thing; don't go through the GPU for that if you are working with color critical content. You want a clean signal out to monitor so you see the true image, not processed or compressed through the GPU output. Depending on the software you use, you may have to decide between AJA or Blackmagic Design. Since I'm using Davinci Resolve, Blackmagic Design's own hardware is what counts.
  5. Oooh.. Alright. Why isn't that placed near the brush size / Opacity stuff? In my opinion; poor design to place it all over there. Looks less important. So what's the point with the "More" menu then? For the record; it works now.
  6. Hi, I am on Designer Pen pressure doesn't work with the vector brush. If I switch to pixel persona it works with the brush there. I'm at a loss of what to do. It should be intuitive and simple: More button -> select Pressure to drive Size variance. I have tried size variance at anything between 0% to 100% I have tried to enable and disable Windows Ink in the Wacom settings as well. Can anyone help me?
  7. While that is a workaround, it’s just that, a workaround, to a problem that shouldn’t be a problem at all. Besides, it’s not free. It adds a watermark to the image (according to their website at least), and the license is $30 or so. Could you imagine if we weren’t able to export PDF from Publisher, but could export to SVG, and had to find a third party solution to convert to PDF? It’s the same thing with TGA for us. It’s plain and simple a requirement for us.
  8. A photo library management tool/feature would be most welcome. I've previously used Bridge instead of Lightroom, I just didn't click with it. Bridge is really fast at what it does, and I'd love to see Affinity's take on something like it, and have it closely tied to Photo, where I could be able to copy-paste raw development settings from one photo to a bunch of others in a second.
  9. I was about to reply “of course I do the keyboard keys first, then mouse button and drag”, but you revealed something now which I must try when I get back from work: I must click BOTH mouse buttons? If that’s the case, the manual is outright wrong, as it states only the right button. and I agree, if this is the magic combo it is VERY cumbersome!
  10. In the manual it says Decrease/increase brush width with on-screen readout -drag (left/right) Right mouse button press++drag (left/right) Decrease/increase brush hardness with on-screen readout -drag (up/down) Right mouse button press++drag (up/down) But it does not really work. I right-click and hold ALT, drag left/right. Nothing happens. Literally nothing happens. I'm on Windows. Photo Can anyone confirm? Very annoying to always go to the toolbar to adjust the size. (yes I know there's a keyboard shortcut for increase/decrease but I'd much rather be able to just click-and-drag with the mouse for much faster workflow)
  11. Great, hope they figure out something. Or perhaps could team up with nVidia (and possibly AMD if it behaves the same with Freesync) to make G-sync switched OFF by default when you install a new driver, for this app specifically. I think it is possible in the nvidia control panel, all though I switched it off globally.
  12. After fiddling a lot with GPU drivers (creator vs gaming drivers and versions of those) G-sync was disabled by accident, and I noticed the lagging was gone. So after a bit more testing I found out that when G-sync is set to work with windowed mode too, it became an issue with Affinity. The reason I thought it was an Affinity problem especially, and with Threadripper is I had recently built a brand new computer, and Affinity were the only apps that had this issue. 3D, video, compositing and other photo apps have not had this lagging issue at all. I tried recording it, but in the videos it played fine, which also goes to tell that it was a G-sync issue, not Affinity directly. Conclusion: enable G-sync only for full screen mode.
  13. Just to keep you updated; I did try 1.7, there was no difference. The mouse lags/stutters like crazy. It's like going from 60 fps to 20 or even 15 fps. If I click and drag to use a tool within the canvas, it improves a little bit, but a lot of the operation is within the layer window, the toolbox, going through menus for brushes, colors etc, not only the canvas.
  14. Mouse. I have a tablet too (Wacom Intuos 5) but haven't installed the drivers yet, thus not used it. The mouse is a Logitech G502.
  15. I recently built a new computer with a Threadripper 2920x CPU, except for that the rest of the system is exactly like the previous; 128GB RAM, RTX 2080 Ti and loads of storage capacity. The only difference between the old and the new is the old had an i7 5960x. The performance difference between these two computers in Affinity Designer and Photo is extremely disappointing. I searched a little bit and found similar discoveries with the previous generation Threadripper, but I didn't find any solution to the problem. What is the problem? The cursor is fluid and moves nice in Windows and other software like Modo, Maya, Photoshop etc, but in both Affinity Designer and Photo the cursor stutters or lags across the window. It's so severe it's impossible to work. Have anyone with Threadripper or Ryzen 5/Ryzen 7 experienced the same? I hope the dev team can take a look into this as well. For what it's worth I will record a snippet of video when I get a moment.
  16. I'm not primarily a user of DXF/DWG (but I've have had it occasionally making a couple drawings to 3D). All I can say is history repeats itself. I've been asking for another file format for a few years already. I feel the Affinity team is focusing too much on core tools, new and innovative tools, and fancy features, instead of crucial file format support. Hopefully the wind will turn and our long lost file support will be a thing!!
  17. More customization of keyboard shortcuts. Especially the brush size/hardness controls!
  18. Thorough DDS support (open and export, with all types of compression settings) Complete TGA open/export support (including alpha channel)
  19. @SrPx having to use a 3rd party application to get what should be a core function in Photo is... quite the hurdle.
  20. Bumping this one. I think this wish of mine still holds true, and I'm certain you'd gain a bigger user base, seeing as there's a lot of modders and creative gamers on Steam who also like to do 3D modeling, painting, texturing..
  21. Lack of TGA is the biggest downside to Affinity Photo for me. And it's beyond me how they keep neglecting this request we've had for years. I don't know programming, but I can't imagine it will take so much time and effort that they don't see the value of it. It's a widely known and used format in many instances. Broadcast and games are the ones I can come up with right now, but these are potentially huge markets.
  22. Also, consider OBS. It's free. Can do all the recording you like. Record like 1 fps if you like, stores as a .mp4 file in whatever bitrate and resolution you like. Easy to manage and edit after in your favorite video editing software. https://obsproject.com/
  23. Here to raise my voice as well. Datasets from csv is highly required in part of my tasks. I'm making lower thirds for a live event these days (we're talking about 80 graphics with names, song titles or activity etc). I've previously done lower thirds for sports events where we've had up to 300 graphics that'd be presented over the course of two days. CSV, export dataset as image files.. Highly required. OH! And TGA.. because the ATEM video mixer takes TGA with alpha..
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