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enginpost

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About enginpost

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    Sheboygan, WI

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  1. I noticed that if I open or create a new document in either Affinity Designer or Photo and attempt to place an Adobe Illustrator .AI file, it instead displays this goofy rasterized SaveAs message (attached). At the same time, if I use a goofy website like zamar.com and take the same .AI file and convert it to PNG, then I can open it in affinity photo and prep the brushes to turn them into custom Affinity Designer textured intensity brushes pretty quickly. I am curious if there is another way to do this all within Affinity tools, or if Affinity could expand it's ability to read native .ai file formats so we can convert them more easily without depending on external sites like zamar.com?
  2. The one thing I liked about Adobe PhotoShop's timeline was that you could perform simple timeline animations using keyframes on layer/object properties which means, for each layer you could keyframe difference on: X&Y position of layer (including under a mask to make something disappear) Alpha % Visibility (on/off) Being able to do this would allow you to create one time or looping animations of a UI to simulate UX quickly. You could also create cool little simple character looping animations. I don't think it should ever try to compete with super complicated timeline animation tools for animation. That would be an entirely different product. But simple property in-betweens (tweens) over time would be nice.
  3. I completely agree. I don't think we need anything too crazy complicated. It would be nice to have keyframe animation on a layer or group level to keyframe properties like: X&Y position of layer (including under masks) alpha % visibility (on/off) It would let me create animations of UI elements to simulate UX, for example. It would also let me do a lot of fun simple character animation loops.
  4. I have the same problem. I am using Affinity Photo for Windows version 1.6.5.135 on a new HP spectre x360. When I hold the spacebar, it shows the hand icon, but when I attempt to pan using the touchpad, the hand doesn't move anywhere. If I add the [CTRL] modifier, then I can suddenly zoom the view. And without letting go of the spacebar, if I release the [CTRL] and attemp to move using the touchpad, then it starts panning. If I let go of everything, and start attempting to pan again, I get the same result as the first time. It seems like the [CTRL] helps it realize I am holding the spacebar enough to start panning once i release the [CTRL] but on it's own, the spacebar, while changing the mouse to a hand, doesn't trigger the panning event.
  5. Hello everyone. Simple question (hopefully). If I am developing a Raw photo in Adobe Photoshop, They have a middle grey eye dropper that quickly allows you to select a basic white balance and color cast adjustment and then you can quickly save that as a preset to apply to a stack of images to get their baseline colors adjusted before stylizing images. How would that be done in Affinity Photo? I see a white balance slider, but that seems to be completely by preference and not using a middle grey calculation (something fairly common for photographers). Any thoughts on how to do such a simple color balance and re-apply that to a set of images?
  6. It would be cool if eventually Publisher could export to e-book formats viewable on an iPad or on Kindle devices.
  7. @TonyB Would you happen to know... Will scripting come with the ability to create a custom panel? I am thinking about sites like Pixabay and Pexels (and soon stocksnap.io, all of these are free creative commons photo libraries) which both offer an API and how nice it would be to create a custom panel that allows me to search and download images straight into my comps. Any idea on when v1 of scripting might become available (possibly even as a beta so I can start working up examples of such a panel)? Do you know if it is planned for a particular release at this point? Thanks for your insights?
  8. I don't know if it would actually be quicker. I write Web Applications as my day-job and I could imagine that reverse engineering 5-6 plugins to create 5-6 new functions might take as long to recreate the interface that can implement and automate 5-6 plugins and a whole lot more. Now imagine 20-30 people wanting their favorite 5-6 plugins. It might truly make everything a lot quicker to just write the automation and implementation interface and give a lot of people the functionality they have been dreaming of. I would much rather contribute to a forum where there are plugins being made better than simply adding to a list of stuff i hoped Affinity would add to core one day. That is how Photoshop blew up to now load slowly and feel like bloatware, in my opinion.
  9. I wish we could vote for answers, so this would float to the top of the list to responses, like stack overflow. i didn't know that I needed to look into the "Library" panel and not the "Macro" panel. Confusing. Thanks for this!
  10. Fair enough. I think adding these features is important, but long term, it would be very cool if they would create a plugin API so that Affinity and the community could expand those features.
  11. How about ...just ...would it be possible to develop compatibility with sketch plugins? Then we simply get a massive number of plugins and a framework for extending/automating the product even more. Lot's of tools like PS, can already use universal plugins available to a lot's of different photo editing platforms. I realize this would mean creating a wrapper to the sketch development api http://developer.sketchapp.com/reference/api/ but wow would you suddenly extend the product into many directions quickly. The Sketch API uses a reference library for automation and the code for the plugins is written in JavaScript, an incredibly ubiquitous language. I realize that, at the moment, the Sketch tool is an OSX-only tool. but if you unpacked the purpose of the 14 different API objects (that's not too many, right?) and wrote the same end-points but that automated AD and AP, that should mean you would then have adapted the majority of Sketch plugin code to now automate Affinity tools (I realize this is an oversimplification... you would still need to write a plugin container for plugin UIs as well as an error handler robust enough to handle scenarios where Sketch plugin authors have made calls past the API and directly to baser functions in the Sketch app itself.) But what a cool project that would be right?
  12. Sketch has a feature where you can test-retrieve a feed of data which can see values like text, numbers and images.Then you can connect or similarly name symbol fields to match the feed fields which allows you to them repeat a set of symbols (like a list) based on the values of a feed. I would love a way to takea feed of data and select a number of symbols to connect to the feed.
  13. You can already animate the build process by playing the history back. How much more difficult would it be to keyframe symbol or layer content position, rotation and opacity and export that timeline as a single-playing or looping GIF? This is really useful for user interface designers to demo simple app interactions and animations.
  14. For parameters, like font size, line width, etc. where the value is numeric, it would be nice if like photoshop you could click-n-drag left and right or up and down over a label to quickly change the value up or down.
  15. Any update on Affinity Publisher? I am hearing more and more shops converting to Affinity products and I know a couple indpendent designers who would love an alternative to inDesign. Steve
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