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socapex

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  1. Yes, that is exactly what I am talking about. The concept of rasterizing an image seems, in my humble opinion, outdated. AD can definitely work with comps of multiple resolutions, imagine dropping in images and never worrying about working at highest res, because they always are at source resolution. Everything is best-res, and the pixel preview shows you the "flattened" preview. I find, it would be sick :) [edit:] I find, I also live in a dream lol
  2. I love AD, but some little annoyances have become really abrasive over time. Here is my list of things that really really get to me. After writing the list, I realize it could be read as an angry post, it is not. I am not *angry* or something, just annoyed :) AD is a great peice of software and I love it, I just wish it dealt better with the little details that affect workflow and work speed greatly (the repetitive stuff). All effects and dialogs start at 0. Why!? For example feathering, why not put a good default value like 1? Who uses feather at 0? Same goes for shadows/outlines/all effects. Why not start with a basic shadow, so we can see immediately if it fits the style? You have to triple click to select the full text of an edit box. A lot of time you don't triple click well enough. Why? There has been exactly 0 times in 1 year of usage that I've had to change a specific number, and 100% of times when I need to change it completely. Could you make the number boxes single-click select-all please? Dialogs don't auto select edit boxes. It would make workflow so much better. Apply thing > enter number > tab a few times > enter number > enter. Almost no wasted time selecting mouse. Your shortcut/input stack is a little broken, sending clicks after a spacebar-move and things like that. This is a bigger deal, but that portion of the backend should be redesigned/rethought imho. Placing an image, why do I have to rasterize it everytime? Why can't I just place an image and work? The layer creation assistant is a little funky. I do not know how or what exactly is the issue, so I'll just flag it as a sometimes annoying thing where you think you are drawing somewhere/something and your not. It is definitely useful many times. I have not yet put the finger on the use-cases that "breaks" it for me. Hope this is useful, lots of little simple things in there. Good day
  3. Please. No need to hide under an un-precise tool :(
  4. Affinity Designer is great, great I say! Exporting icons would be great too! XD
  5. I've read a thread about a full animation system which is way out-of-scope. But, a simple layer to frame animated gif export would be handy and quite welcomed. Also completely non-intrusive. Thank you
  6. The team has to sit down and design the greatest arrow tool ever. I don't expect anything less from them as the whole software proves they're capable. They just need to put some time aside for it. So please team managers, your current arrow tool is an insult, make some time for a new arrow tool Done Right TM
  7. Hello again, I know this is the weirdest, most "out-of-date-format" request, but I've been working with ppm a ton lately (mapping stuff). I only ask about these formats because they are ridiculously easy to support. Like, a few hours (maximum) to integrate. Considering OS X preview doesn't support them, it would add yet another selling point for affinity designer. I don't expect this to be high priority (if even considered), but maybe someday you have a few minutes to spare on this ^_^ Cheers! https://en.wikipedia.org/wiki/Netpbm_format
  8. Well I'm talking about the only way to make arrows right now (arrow object thing) ;) I wish AD becomes the BEST arrow software in existence, it's not like the team hasn't proven their talent and forward thinking in many other areas. So yes, +1 to arrow line tool (a-la Skitch). But also, arrow heads for paths. Making curved arrows is unconventionally tedious! Even Illustrator has overly complex and tedious arrows :( [edit:] So the roadmap mentions arrow heads, but not a rework of the arrow tool (arrow shape tool). This has to be rethought, the tool is painful.
  9. The current arrow tool is horrendous, nuff said :P My preferred tool for arrows is in Skitch (it is free on App Store). How they do it is: click (arrow begins) -> drag (form arrow) -> release click (arrow points here). It is super natural and fast. Also, every single path brush should have arrow heads. Thank you. Arrows a major pain point, but of course you guys rock and keep it up! :)
  10. Hello, It is very rare that I feel AD is missing a feature, it is already such a fleshed out and mature creation software. But, recently I've been desiring a way to merge palettes, or import a palette from a document into the current palette. Personally, I use Seiken Densetsu 3 palettes when I do pixel art (they are gorgeous, with beautiful deep purples as blacks etc). I am not colour-blind, but don't have the innate ability to find nice matching colours. Anyhow, when doing this type of work, you end up creating palettes from many images you can find on google. You are then stuck, as I haven't found any way to merge the palettes it creates :/ There are more likely other ways to fix this "issue", that is why I prefer explaining my situation rather than forcing a pre-set solution on you. Anything that would allow creation of 1 palette from many images works for me. Thank you for reading this, and being so active with your community, <3 P.S. Just downloaded beta, will get back to you guys about the crashes I mentioned last weekend :) [Edit] I guess importing all the images and merging them in a document works, [facepalm]. Ok going to sleep now...
  11. Oh my, I didn't know you had added this. Sorry about that, it is perfect, thank you very much.
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