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TrentL

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  1. Is it possible to reference the values of pixels that surround the current pixel in a Procedural Texture formula? For example, the current pixel is at location (x, y) with color values (R,G,B, A). But if I wanted to implement my own Blur or Edge Detection filter, I would need the RGB values for the pixels at (x-1,y-1), (x, y-1), etc... Is it possible to access them? So far, I haven't seen anyone do it. This ability would be key to unlocking a massive amount of functionality that uses kernel-based image processing.
  2. OK, this is strange. I install the font (Regular, Outline, Shadow) one-by-one but only the first one seems to appear in my Font folder. However, if I delete that font, the next one will then appear. I don't know exactly how Windows installs fonts, but I'm wondering if there is some weird thing going on with the font metadata. Maybe there is some ID that is being duplicated and windows is getting confused or something? Font_Install_and_Deletion.mp4
  3. Here is how I used a Halftone Live Filter for a mask, with the whole thing being dynamically editable. The Halftone Live Filter doesn't have any alpha adjustments, so I used Blend Ranges. If anyone knows an easier way, feel free to let me know.
  4. Hello, Yes, it looks like the font behaves strangely. "Comic Hero" installed easily. "Comic Hero Shadow" took a few re-install attempts but eventually it worked. I haven't gotten "Comic Hero Outline" to work at all. It says it installs (and tells me it is already installed if I try to re-install), but it never shows up in my Windows fonts folder. My guess this is a font issue. Sorry for the inconvenience...I only used the regular version of the font and never noticed the other 2 versions didn't play well with others.
  5. In this video, we’ll look at how to create Halftone text in Affinity Photo.
  6. I think the fastest way is to add a Gradient Map (unless I am missing some subtle point of the question):
  7. I was wondering about this exact problem and I found a way to get it working for Half Tone. The trick is to put your Half Tone filter above something (solid color or gradient) so it has a visible effect. Then put them in a Group. Use that Group as a mask for the image. Nothing will happen yet. What you have to do is use the Group's Blend Options to suppress either the whites or blacks as desired. The Blend Options are what can add transparency to your half-tone output, and that transparency is what affects the mask. I'll be making a full video on this soon, but in the meantime I've attached my test file if you want to check it out. Note that you can dynamically change how the half tone looks by changing the half tone properties, the gradient on the fill layer, and the blend options curve. Half_Tone_Test.afphoto
  8. Hi @Car_oline112 , it is Affinity Photo 2.5.3 on Windows. But probably any version will work with this method.
  9. In this video, we’ll look at how to create basic object reflections in Affinity Photo.
  10. In this video, we’ll look at how to create a double exposure effect in Affinity Photo.
  11. In this video, we’ll look at how you can create an interleaved effect between text and an object in Affinity Photo.
  12. DPI is one of the most misunderstood concepts in all of digital imagery. Today we’ll look at this topic from the ground up using Affinity Photo and Designer.
  13. A slightly faster way is to just create a new object, add a default FX setting (ex: "Emboss" with basic settings), and then drag the FX icon from the new layer onto the existing object. I agree that a "Reset" option would be a nice addition.
  14. Looks good 😎 Since the "IT Twisted Fates" text is dark and on a dark background, maybe you could try a slight glow effect to make it stand out more. You could also experiment with gradient maps on the group of central character to unify their color scheme a little bit more. If you add a gradient map, the default colors are Red,Green, and Blue, which isn't that useful. But you can change them to something more fitting the scene. Then try different blend modes for the gradient map. Soft Light is a good one, but you can experiment with others.
  15. LUTs are a great way to add pre-made filters to our images. Today, we’ll look at how LUTs work in Affinity Photo, Designer, and Publisher.
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