Phillipp
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Everything posted by Phillipp
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The head looks a bit unfinished but the wings look really good.
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I am always impressed by what people can do with vectors in AD. Really nice work!
- 19 replies
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- insect
- scientific illustration
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Some of the wooden rulers look really real. Good job!
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I think your reply here to me and Murfee is misplaced somehow Anyway, now I am here I find the blending quite interesting. The upper left corner of the face seems to have a rather sharp edge, at least I noticed it. Maybe that could be soften a little bit so it's not so obvious.
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affinity designer AffinitySigne Formation 3D Logo
Phillipp replied to eegler's topic in Share your work
The background feels out of place somehow. Otherwise, quite solid isometric style. -
Plugin Development
Phillipp replied to Kambis's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
One year has passed. Has anything changed? -
It looks really nice for being just a vector. It must have taken a lot of time.
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Assets-Library
Phillipp replied to Widestone's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
But if you place a smaller version and scale it up afterwards, you end up with the same. -
Assets-Library
Phillipp replied to Widestone's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
That is a one-time processing and nothing that should degrade performance all the time. -
Assets-Library
Phillipp replied to Widestone's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
That doesn't really make sense. Vectors are the same, no matter its size. Sure, there might be higher numbers in the data (as in "100px" takes more bits than "10px") but that shouldn't matter that much. -
I've watched it yesterday (found using YT search) because I am thinking about sharing an asset library. Great tutorial.
- 4 replies
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- tutorial
- affinity photo
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affinity designer Forest Camping Site - Isometric Design
Phillipp replied to Phillipp's topic in Share your work
Hey @William Overington, thanks for the great feedback. Let me reply to a few things. First you said you prefer a live recording that is much longer. I understand your point, but I also know that many people prefer speedart videos because they are just interested in the rough path to completion rather than looking at every individual step. To have a good middle ground, this video (and all that follow) is in 60fps. This means you can change the playback speed in the Youtube player to 0.25 and still have a smooth video. Most of the video is sped up by x5 and just 2 sections are x10 (the other two tree trunk benches and the placement of the trees). This means you can watch it almost in real speed. I hope this could be useful for you even if there is no voiceover explanation of what I am doing (there is nothing very special tho). Another wish of you was a commentary, which I received quite often already. For me, as a non-native english speaker, it's not that easy. My written English is rather good but I lack some speaking skills. I would have to write me a script, otherwise I would just talk some BS. And even with a script, my pronunciation is also lacking. I am sure that videos with me speaking will come some time in the future, I just need to get better at speaking first. Then you suggested creating more tutorial like videos that would even span multiple parts for a single illustration. I thought about that too already and I guess it is related to the commentary problem. I could do versions with captions instead of commentary but I am not sure if that is much better than just showing the design process. Your lasts points were about the small UI size and the dark/light theme. As you already said about the theme, it's up to each one to decide which theme they prefer. I can work best with a dark theme. Even though I just have a 13 inch retina screen (MBP, 2015), I prefer to have a smaller UI that fits more elements. Due to the resolution of the screen, the video is available as 4k (or as close as 3360 × 2100 comes to 4k), so you can always increase the playback resolution to your needs (given your monitor is large enough). Your suggested overlay with a larger version won't really work in a speedart video but is definitely something that can be done in a more tutorial like video. All in all, thanks for your very detailed feedback. I hope the adjustable playback speed in the Youtube player gives you a more fitting watching experience and the other points you mentioned are definitely things I will consider in the future (based on my abilities). -
Hey, I tried to create some nature scenery this time. It's not entirely my idea/design because I used something I found online as inspiration but it was a good practice. Turned out those trees are not as easy as they seem. I am glad for any feedback!
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Maybe you could do one of Hamburg. Either S-Bahn oder the subway. Or both combined if that works.
- 10 replies
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affinity designer Crest of Amsterdam in vectors
Phillipp replied to VectorWhiz's topic in Share your work
Very nice detail work. I also noticed that the two statues are not simply copied but each have their own unique details. -
I like the usage of gradients. I often struggle with gradients and don't find the right colors that fit well to each other.
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They look so simple, yet I wouldn't even know where to start if I had to design one. Good job!
- 10 replies
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Hey, this is the first time I used an actual image as an example and tried to recreate it in isometric style. You can see the outcome in the video thumbnail. I also embedded the example for comparison. It was quite challenging, especially the wooden planks. It's the first time I work with gradients and the wood look had me struggle for quite a while. The video shows my full process, including trial and error on the gradients. I won't consider it "done" yet as there are definitely some things to improve, like the roof where I had no idea what to add as details. I thought about doing the same wooden plank gradients in an interesting pattern but I guess that would be too much. Overall, it looks more like an asset from an old browsergame. It doesn't have this special isometric art style. I think it's because of the muted colors and too much detail. If I would redo it some day, I would try to use brighter colors (exploring more orang'ey for the wood) and have less small details. What do you think? I would be happy for feedback and some tips. Example: