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  1. @Dan C Initially it didn't seem that turning snapping off did anything, but then I enabled force pixel alignment, and it started working smoothly after that. Now even when toggling snapping back on/off and toggling pixel alignment on/off it seems to stay smooth. So I'm not sure if it was just the snapping and it took a little bit, or if it was in conjunction with toggling pixel alignment. Thanks for the tip. Is this a known issue that will be addressed in a near future update? I will keep experimenting with it.
  2. @Dan C Here's a video and screenshot of my performance settings. Notice the stuttering behavior while creating/transforming vector objects? pretty much every action behaves like this. Obviously I am unable to convey the input lag in a video, but like I said in a previous comment, keyboard input is slightly delayed like from the time I hit spacebar to the time the cursor turns into the pan tool for example. Intel i5 6600K Gigabyte GTX 1070 G1 Gaming 16GB ram 2019-08-13 11-35-36.mp4
  3. My driver is up-to-date and I do clean installs. I've tried different performance options and nothing seems to change.
  4. I have performance issues with an Asus 1440p 144hz monitor, Intel i5 6600K CPU, and a Nvidia GTX 1070. My monitor does not have GSync. I do not get screen flicker, but the entire app is pretty laggy and objects kind of flicker and lag when transforming them. There's a key input delay as well which is incredibly frustrating when you go to hold spacebar to pan the view around, if you don't wait long enough when you click then it doesn't switch the mouse cursor to the grabber before you click. It just overall feels nowhere near as optimized as my Macbook Pro, even though my graphics capabilities on my Windows machine are much better.