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  1. I just want to add to this thread that performance for me on Windows in both Designer and Photo has been unbelievably abysmal. The attached video shows what it looks like just panning the view around on a very small file with not a lot of elements. The amount of lag and stutter is insane. Any change I make with an adjustment layer in Photo lags for over a second sometimes. WHEN WILL THIS BE IMPROVED???? I've messed with all the performance and snapping settings with no change. My specs: Intel i5 6600K Gigabyte G1 GTX 1070 8GB 16GB Ram Running on an M.2 SSD hooked up to a 60Hz 1080p monitor and a 144Hz 1440p monitor I get better performance on my 2017 Macbook Pro! This is the only thing keeping me from loving this software and recommending it to people. Please do something. Affinity_Designer_2020-04-17_14-33-41.mp4
  2. The pathfinder is completely broken for me in Windows. Here's what happens when I use 'add' on a simple oval and trapezoid. Kind of an important tool to have fail this badly. Please fix.
  3. On a new document, I chose the artistic type tool, clicked on the artboard so the cursor was flashing ready for text, I then opened the font-selection dropdown and started typing ‘mon’ to search for a font. Tried again on relaunch and was not able to reproduce. 2017 Macbook pro 16 GB Ram radeon pro 560 2GB 2.9 GHz i7
  4. I have this same issue on Windows 10. i5 6600k, GTX 1070, 16GB ram, SSD. Dual monitor setup (one 60Hz 1080p, one 144Hz 1440p). Nothing I do to change performance settings changes anything. Has continued to happen through many graphics driver updates.
  5. Though why can't I add a second stroke via the appearance panel to multiple objects at once?
  6. I'm running into an issue in Designer on Mac where I set the fill I want a shape to be when I draw it, but when I do it decides to fill with one of my previously used fills. I don't understand this behavior. Is this a bug? See attached video. affinity_fill.mov
  7. @Dan C Turns out that didn't totally fix performance issues. It appeared to for a short time but now after continuing to use it it doesn't seem to be a complete fix. Still getting lag when resizing certain things and moving color sliders etc.
  8. @Dan C Initially it didn't seem that turning snapping off did anything, but then I enabled force pixel alignment, and it started working smoothly after that. Now even when toggling snapping back on/off and toggling pixel alignment on/off it seems to stay smooth. So I'm not sure if it was just the snapping and it took a little bit, or if it was in conjunction with toggling pixel alignment. Thanks for the tip. Is this a known issue that will be addressed in a near future update? I will keep experimenting with it.
  9. @Dan C Here's a video and screenshot of my performance settings. Notice the stuttering behavior while creating/transforming vector objects? pretty much every action behaves like this. Obviously I am unable to convey the input lag in a video, but like I said in a previous comment, keyboard input is slightly delayed like from the time I hit spacebar to the time the cursor turns into the pan tool for example. Intel i5 6600K Gigabyte GTX 1070 G1 Gaming 16GB ram 2019-08-13 11-35-36.mp4
  10. My driver is up-to-date and I do clean installs. I've tried different performance options and nothing seems to change.
  11. I have performance issues with an Asus 1440p 144hz monitor, Intel i5 6600K CPU, and a Nvidia GTX 1070. My monitor does not have GSync. I do not get screen flicker, but the entire app is pretty laggy and objects kind of flicker and lag when transforming them. There's a key input delay as well which is incredibly frustrating when you go to hold spacebar to pan the view around, if you don't wait long enough when you click then it doesn't switch the mouse cursor to the grabber before you click. It just overall feels nowhere near as optimized as my Macbook Pro, even though my graphics capabilities on my Windows machine are much better.
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