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About TheFlow

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    Art, Design, Music

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  1. Thanks for the update guys. Unfortunately, some of these downloads take ages depending on the daytime and region I guess. Looking forward to test the beta tomorrow as it currently lets me download at a rate of 20kbit/s.
  2. Thank you @Gabe, nice you let me know. It's all good, I know you guys are doing a great job. Just want to help you not miss out on things I notice to improve even faster.
  3. Hello there, Photo Beta ( and think I found something buggy. Simply put: Opacity on pen pressure seems to be nonexistent or malfunctioning in the current beta version, it kind of behaves like flow instead. The stable version (right now I have installed does it as I want, gives me a smooth, even transition between pressing lightly and pressing harder on the stylus. While the beta looks a bit as if it would only use the flow and not the accumulation of the brush. I exported the brush from my older version to the beta and so I am sure it is 100% the identical brush in both. Settings are identical, Tablet on low precision, nothing changed in the Wacom drivers. Using the same settings. Hardware acceleration in beta on or off doesn't make a difference. Changing tablet modes doesn't make a difference either. *Also, the UI is randomly unresponsive/frozen and can occasionally catch itself by alt+tab in and out of the program, but not always. I would guess you guys have already heard of that.
  4. AMD Ryzen 1700X 8-Core Processor @3,4Ghz 16 GB Ram GTX 1060 6GB This supports what I thought for a few months now, generally, Intel is a good bit quicker in the Affinity Programs than AMD is. My PC at work and at home have almost the same specs, yet at home I have AMD and at work Intel. My SSD at home is even faster but still it feels a bit more sluggish to work in AD and AP compared to the PC at work. Is there something like a list where we can see benchmark results to help decide for new hardware? The guys over at Blender have something like that (https://opendata.blender.org/) and I really like the idea of a publicly open overview of benchmarks. Sure, I can look through this thread but it is a bit cumbersome and I might miss something.
  5. Yep, title says it all. It is the standard in PS, Clip Studio Paint and others and we're working with black and white so often, I wonder why it isn't the standard in Affinity (Photo mostly, but Designer could probably also benefit from this). I am greatful that it is there, but it is a very simple quality of life improvement for people who draw and paint often.
  6. +1 because creating them manually all the time is time consuming and not very efficient. Would be greatly appreciated.
  7. Hey @Orork, i just used the feature a couple of days ago and it kinda only works if you save the changes in affinity and close the file before sending a new file to affinity. No clue who's "fault" it is but it works like a charm this way, to me at least. Of course it would be cool if it was always in sync but that is my workaround right now. No more PS needed for me.
  8. In Affinity Photo: being able to sample patterns/colour with the mixer brush. In Concept Art and Illustration this is a highly used feature and for me the only missing thing. The mixer brush works well for painting in a classical sense, like smudging. But if it would allow me to paint all those color differences easier that would be so great! Like here: https://youtu.be/Vcz5Fh6Wcx4?t=451 or here: https://www.youtube.com/watch?v=rWEPFWkqM68
  9. Yes. There's three options in "team size" and commercial "level". 1. Single person, 2. a team of up to 4 people 3. a team of 5+ people or No matter how many people you are, if you earn more than 100k a year, automatically tier 3 applies. The only thing I won't grant anyone is selling the textures further, but I think that is a given. Of couse that is all pretty much based on sole honesty
  10. Oh yeah! Thank you so much for this. Gives me hope for a golden future. While some other softwares get worse with every 'update', you improve all the time. As a 3D artist I am more than happy to see you guys being behind this!
  11. I mean freely, not 90°. Sometimes, when drawing, all you want is to rotate your "piece of paper" a little bit, you know.
  12. Thank you for the information! Knowing you guys know about and try to solve these bugs is great.
  13. Hey @Mark Ingram, is the little input lag that is happening when I'm using the color picker related to this issue? Just thought it might be the same reason since the latency feels pretty much the same. If not, ignore me. Anyhow, thanks for the fix so far, been drawing all week with AP!
  14. They already kind of develop it for drawing and painting but it seems not to be a huge goal. If I would be Serif, I'd take it dead serious and work together with a few concept artists and illustrators from all fields. For example, as far as I know the Warhammer guys (Games Workshop) are located in the same city Serif is located in (Nottingham). Don't know how practical that would be. But I bet if Serif gives the artists at Games Workshop a few free licenses they would test it out and tell them what they think it needs. Or anyone else who works professionally, really. It is going well with Photo, the development is just not a priority on painting it seems.
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