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Andy05

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Posts posted by Andy05

  1. On 5/24/2021 at 7:41 PM, _wall.ace said:

    Hello, i do this, but keep don't work correctly.

    As Walt already stated, Affinity can't render all effects, styles and features in Adobe's files. I. e. free warping/distortion is such a candidate, which Affinity fail to render unless it's a really simple perspective distortion. In your case, I am pretty sure, the parts messing up with the bottle mockup are warped in a way that Affinity can't correctly transfer them.

  2. I assume, it's comparable to laser engraving (i. e. using GRBL)?

    I'd say it depends heavily on the motives you design. Main disadvantage is the lack of vector brushes in Affinity apps. As long as you're engraving your designs as images, everything is fine. But as soon as you want to do outlines, the "bitmap brushes on vector paths" which AD calls "vector" brushes , will fail. If you don't rely on any fancy vector brushes, Affinity Designer should work as well as any other vector app when exporting the designs into PDF or SVG (unfortunately, DXF isn't possible).

    That said, you can't export directly into G-code out of Affinity apps. But most engraving software can deal with PDF and/or SVG files, which they translate into i. e. GRBL for your engraving device. BTW, does Corel export G-code directly? I have a macro running on my (heavily modded/scripted) Corel SE 2020, which can send the designs directly to software like LightBurn. But it can't export directly into GRBL either.

  3. 34 minutes ago, loukash said:

    A "professional user" making money using a "professional Illustrator workflow" should then probably continue to use their tool of choice since it makes money for them.

    Exactly. But since making the most money possible is also something most professionals strive for, finding alternatives for Illustrator is a question often being asked. And for most of them, AD in its current state is not an alternative. That's what I meant.  

    BTW, I'm in the same boat as you, still using (dated) versions of Corel's and Adobe's apps, which I have bought a permanent licence for (permanent -> as long as my system/OS will allow me to use them, of course). I honestly wish I could do everything in affinity apps for my work as I like their "look & feel", but I can't. Or sometimes I don't want to as it'd require time intensive workarounds.

    37 minutes ago, loukash said:

    And the vast majority of those don't make their living with any of those artworks, I guess. So, irrelevant for this discussion about working professional in the meaning of "making you living with the work". Furthermore, I wonder, how many of those examples, who actually make their living with it, have made use of vector distortion, warp, blend or vector brushes in their works. In this case, you just confirmed my point. As creating the same in AD would take a lot longer, hence isn't optimal at all. 

    In my eyes, Serif needs to decide where it wants to go with designer. Surpassing Adobe is almost impossible unless you invest millions (we had that discussion somewhere else in these fora already). So, they seem to target at the ethusiastic hobbyists and the "artsy" sectors of vector design. Unfortunately, there's a lot of competition in this sector en par with Affinity's price levels and most of the time surpassing Affinity's apps in fuctions and features.

     

  4. 3 minutes ago, loukash said:

    And they have learned to master their tool of choice.
    The best hammer won't hit the nail on the head all by itself if you don't learn how to do it right first. And that there are different hammers for different nails.

    I have to agree that it's not there yet in many regards, but…

    Define "professional workflow".
    Are the above "artsy" examples not "professional" enough?

    It's a non-argument.

    "Professional workflow" as in "what users of Illustrator make most money with". I doubt it's art.

  5. 15 minutes ago, Alfred said:

    I wouldn’t call the following ‘artsy’! What’s your definition of the term? :/

     

     

    Those are perfect examples for artworks/artsy designs. But that's because those artists have skill, it's less a matter of the tool they use.

    I stand by my statement. AD is not a replacement for Illustrator at all. Even if you can work around the missing tracing and warp tools (though at the cost of spending multiple hours longer on a project, which is a no-go for a professional workflow). The lack of true customisable vector brushes alone is a joke for a "vector" app.

  6. 1 hour ago, FFrancois said:

    Hello everybody,

    Since a very very long time, I’m looking for a method to realize the page curl. Unfortunately, I did’nt find a solution ... especially for beginners. Strange that with photoshop, Gimp, Coreldraw, etc ... nobody seems to have problems with it ... - To-day, on Youtube, I discovered a video treating the « problem ». Studying that video several times, I’ve been that disappointed, because there’s no vocal explanations, and only, - let’s say-, music ...

    If interested : (title:) Page Turn Curl Effect in Affinity Photo .
    The video lasts approx 3 minutes, so not enough to follow the rather quick steps. It’s a pity that Affinity doesn’t make easy what others do.

    Maybe someone will be able to come to a result !?

    Best greetings.

     

     

    Why don't you just follow along any random tutorial for all the other apps, which you mentioned? As the steps are the same in Affinity.

  7. 1 hour ago, RNKLN said:

    Not sure if I understand this correctly, but on my Mac, when I used CTRL and SHIFT when moving node handles, they move simultaneously. E.g. when I move one of them to make a curve wider, the other one moves in the opposite direction symmetrically. 

    At least on Windows, this doesn't work alike. It only limits the movement of the handles to steps of 45°. But if I move one handle away from it's source node, the other handle isn't moving the same distance. Actually, I didn't notice any different behaviour using [Ctrl]+[Shift] or [Shift] alone. Does [Crtl] have any effect in this case at all (on Windows systems)?

  8. 49 minutes ago, Dazmondo77 said:

    I thought within a couple of years I'd at least get similar basic functionality as freehand

    Unfortunately, as you can see with one of the major new feature they've added to APh lately (astro protography stacking), their focus still is attracting new enthusiastic hobbyists with fancy looking features rather than focusing on making the apps reliable tools for professionals.

    I also wish they'd focus a bit more on adding "dated, yet needed" features to their apps instead of adding stuff which cut a fine figurine on websites and PR texts.

  9. I'd like to add my 2 Cents about pressure levels. In theory, the more the better. But in a real workflow, the difference between 2048 and 8192 is minimal (if noticeable at all), if you set up your tablet/pen driver correctly. 

    Pressure levels/sensitivity is one of the driver settings which one should definitely set to one's own liking as people use different pressure behaviour when drawing.

  10. Just now, Dan C said:

    My recommendation is for the default setting of Affinity, which sets this limit to 100% of your RAM allowance.

    I certainly don't see the same behaviour and I have always used 100% for this slider - both using 16GB and 32GB of RAM in my PC. I'd recommend creating a bug report so our QA team can look into this further for you if the crashing becomes reproducibly more consistent with the sliders increased :)

    Maybe it's a matter of how many different "RAM-high-impact" apps one runs next to Affinity's. Unfortunately, one has to run quite some of them in order to do those things which Affinity's apps can't do (yet). 

    If I find some time for it, I'll try to reproduce it. Oh—and to be more specific—it's mainly Affinity Photo which crashes, followed by Publisher in quite some distance (which doesn't crash more often than with any other settings for usage of RAM) and only rarely Designer.

  11. 17 minutes ago, Dan C said:

    Firstly I'd recommend setting your RAM Limit (the first slider in the dialog) to 16384MB, so that the app can use all 16GB of your RAM when required.

    Is this really the recommended way? As I experience a lot more crashes, when moving the slider to more than 70-75ish percent. And the more other apps I open, the worse. Whereas other design apps don't crash if set them to 100% RAM usage as they seem to set it free again when running in background or play nicely together with other apps in the background using my RAM.

    I only have trouble with Affinity apps when they are allowed to claim up to 100% RAM.

  12. Sorry, but composites like these take quite a lot of time. I had some free time for the first one so I gladly shared the result in these fora. Yet, it'd take quite another 1-2 hours at least to finalise it for a better result.  There's a lot of manual drawing/blending involved. 

    So I hope you can understand that I can't/don't want to invest time into a similar free project. You could check YouTube for Photoshop tutorials about how to create composite images. Photoshop, simply because there are so many more great tutorials for it at YouTube than for Affinity Photo and the techniques are similar. Perspective, light and shadow, colour and contrast blending, masking etc. All basic stuff needed, yet in some cases very difficult to realise in a real project. Watching tutorials alongside with trying, trying and trying again will get you to better results eventually. It's a process, which might take some time.

  13. @more2021That's probably the problem here. The fora are NOT representative to what the majority of users think or want. I've been community manager of two browser games with millions of users. More than 80% of them were happy with the product as ingame votes showed. Whereas the fora read like 90% would be just moaning.

    14 hours ago, more2021 said:

    Guys, take € $ 50.- or 100.- or 150.- again from me and 10.000s others and get this thing working. OK? And do it fast.

    Secondly, you confuse target markets. Affinity apps are not really replacements for Adobe's apps - at least not in the professional sector of the market. The apps are for private users, artists and maybe small businesses. Even with 10,000 people paying 150 Euros - you won't be able to develop a replacement for Adobe's apps. If that would be so cheap and easy, others would have done that ages ago. Not even mentioning, that there might not be 10k users willing to pay that much. Because... well, see above, the users in the targeted market are not willing to pay that much. 

    Especially not since there would be still alternatives en par with affinity apps for the similar money.

    It might have worked with your app, but markets are different. Developing a suite on Adobe's level costs millions.

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