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Posted

When using layer FX on windows, moving the objets become very slow and chopy, as seen on the video. It´s like the rendering take to much. Olso the CPU ussage goes up to 100% Instantly at the same time that the GPU is at arround 20-30%.

I´v tried this on 2 diferent computers and same results, apliying FX layers result on poor performance.

Meanwile on MAC OS, its the oposite, very smooth the whole time.


I dont know why there is so much diference in performance, since the PC should be more capable (at least in spects) than the MAC, and if it´s posible to improve the windows version of the programs in order to improve performance.

Thanks in advace for your time!

 

__________________________________________________________________________________________________________________

My machines:

  • Windows: AMD Ryzen 5 5600X 6-Core Processor, RTX 3060 12GB, 16GB RAM, 250 SSD. - windows 11: 22H2
  • MAC OS: MBPro M1 base model 2020 (8 GPU cores, 8GB RAM and 250 SSD)

Program Versions:

  • Affinity publisher: 2.2.1
  • Affinity designer: 2.2.1

__________________________________________

MAC OS VERSION: (SMOOTH)

 

WINDOWS VERSION: (SlOW)

 

NOTICE! - DEFAULT PERFORMANCE SETTINGS USED IN BOTH SISTEMS! Tried to change some setting (all combinations, and except warp whitch degraded performacnce, it look like the same)

 

image.png.bfd493ec1a339e7f6cb31699a3bd9262.png

 

TEST FILE:TEST FILE.afpub

Posted

Interesting.

When I was on Windows, 2 years ago, some operations where 10x slower on PC vs. IPad, e.g. in Photo switching to tone map persona.

In case you ensured identical settings for

  • the performance settings
  • screen resolution,
  • screen bit depth
  • Screen refresh rate

and no other software is interfering (using cpu/gpu/ram etc)

there are at least 3 options:

  1. the shared memory GPU of Mac has an edge over other architectures (Windows and x86/PCI attached gpu)
  2. Windows Driver issues with you GPU
  3. Affinity apps have an issue.

it is almost impossible to nail down the culprit. 
 

 

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

Posted

If possible, run the benchmark (might be only available in Photo) on both PCs and  share screenshots of the results.

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

Posted

From experience: blur is extremely cpu/gpu intensive. 
for testing, try to deactivate layer fx/blur. If this is slowing you down: consider rasterizing the simple layers. If you expect you may change those lauter, keep a copy (deactivated) in the file.

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

Posted

I only have 32GB RAM, and testing the OP's file, I also show a lag while moving the Group around the desktop. I tried disabling the Gaussian Blur on all the layers. It helped a little, but was still a little lagging. I then noticed the Shadow FX and disabled them, leaving the Blur enabled, again lagging. I then rasterized those layers with the FX. This was the best, however still a little lagging.  NOTE: the lag was only noticeable with zoom >54% (on my system). 

I changed my System Performance for Apub, from 25GB ram to full 32GB, and that made no noticeable difference. I agree with NotMyFault, some of the Layer FX, like Blurs, and Shadows can tax your system RAM.

Affinity Photo 2.5..; Affinity Designer 2.5..; Affinity Publisher 2.5..; Affinity2 Beta versions. Affinity Photo,Designer 1.10.6.1605 Win10 Home Version:21H2, Build: 19044.1766: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz, 3301 Mhz, 6 Core(s), 12 Logical Processor(s);32GB Ram, Nvidia GTX 3070, 3-Internal HDD (1 Crucial MX5000 1TB, 1-Crucial MX5000 500GB, 1-WD 1 TB), 4 External HDD

Posted

No problems here, like with @Return on Windows 11 with a Nvidia graphics card GTX 1050 TI. SO not a particularly powerful graphics card.
Is the graphics driver up to date?

 

Cheers

Affinity Photo 2.6:         Affinity Photo 1.10.6: 

Affinity Designer 2.6:    Affinity Designer 1.10.6:

Affinity Publisher 2.6:   Affinity Publisher 1.10.6:    

Windows 11 Pro  (Version 24H2 Build (26100.3476)

 

Posted

Same problem here. Even when turning off FX, there's still notable latency.

Windows performance has always been suboptimal in my case and subject to clipping/distortions. At least for as long as I've used the programs and I've been on multiple builds by this point. I find working on FX-heavy documents a serious pain especially if I opt for blurs, even on an "up to date" system.

I recorded a video with my own version of the lag, but it is with an EXE. It seems to be CPU bound anyway and as can be seen in the video, it taxes CPU to about 90-95%. Both screens are at 4K.

23.10.24_07-08-13-PM_NV12_1920x1080.mkv

My system specs are in my signature, but for future reference:

Microsoft Windows 10 Home (Build 19045)
AMD Ryzen 7 5800X @ 3.8Ghz (-30 all core +200mhz PBO); Mobo: Asus X470 Prime Pro
32GB DDR4 (3600Mhz)
EVGA NVIDIA GeForce GTX 3080 X3C Ultra 12GB
Monitor 1 @ 125% due to a bug
Monitor 2 @ 150%

  • Staff
Posted

The current beta version of Publisher 2 has a smother redraw of your document when using the default performance settings, the issue is still present but it is not as bad as the current retail version.

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