samtenpaOG Posted November 13, 2021 Posted November 13, 2021 Sorry to report this, but upon upgrading my M1 air to the new M1 Pro, updating my Affinity suite, and using the very latest Mac OS, Affinity Photo, my bread and butter app, is now horrendous. The beach ball accompanies nearly everything I do. The text feature has a full second lag. This never happened before, which is why I loved the Affinity Apps. Now it is a matter of 1. type in new text box. 2. wait to see if it registers. 3. watch the beach ball. Goodness this is hard to work with. When can we expect a fix? Quote
Dan C Posted November 15, 2021 Posted November 15, 2021 Hi @samtenpaOG, Welcome to the Affinity Forums On 11/13/2021 at 7:40 PM, samtenpaOG said: upon upgrading my M1 air to the new M1 Pro, updating my Affinity suite, and using the very latest Mac OS, Affinity Photo, my bread and butter app, is now horrendous. The beach ball accompanies nearly everything I do. We're very sorry to hear this - our developers have identified a change within Monterey whereby the OS is now regularly running code signing checks on the Affinity app / temporary files, which is causing the 'beachball' to appear for certain actions within the app. This is something we're working closely with Apple to try and resolve, as we understand the impact to our users workflow and offer our sincerest apologies for this. Our latest beta has a fix for this issue on our side, though as the developers have mentioned within these release notes, we must also await Apple to update this within Monterey to completely solve the issue. You can download the beta from the below link, which is installed alongside the retail version, so that you have 2 different versions of Affinity Photo installed - I hope this helps! yuhonas 1 Quote
samtenpaOG Posted November 17, 2021 Author Posted November 17, 2021 thanks for responding. I understand how complex this is. I am glad this is being acknowledged, and am confident you are working to a solution. Affinity has been a fantastic addition to my worklife, I just want it to continue to be! Dan C 1 Quote
Theonlylotus33 Posted November 22, 2021 Posted November 22, 2021 On 11/13/2021 at 11:40 AM, samtenpaOG said: Sorry to report this, but upon upgrading my M1 air to the new M1 Pro, updating my Affinity suite, and using the very latest Mac OS, Affinity Photo, my bread and butter app, is now horrendous. The beach ball accompanies nearly everything I do. The text feature has a full second lag. This never happened before, which is why I loved the Affinity Apps. Now it is a matter of 1. type in new text box. 2. wait to see if it registers. 3. watch the beach ball. Goodness this is hard to work with. When can we expect a fix? Came to research this as I just bought a new M1pro MacBook Pro and the performance is now terrible in app. Hope an update comes soon Quote
samtenpaOG Posted November 22, 2021 Author Posted November 22, 2021 there is a beta version you can install. check these forums for it. makes it all better until they update the full app. yuhonas 1 Quote
Vasqes Posted December 28, 2021 Posted December 28, 2021 I can confirm your app is unusable on M1 16GB MacPro. Lagging is unberarble.. Quote
Dan C Posted January 5, 2022 Posted January 5, 2022 My apologies for the delayed response here @Vasqes as I have been out of the office until today. Can you please confirm for me: What version of macOS are you running? What version of Affinity? Have you tried our 1.10.5 beta version (linked above)? Does this exhibit the same behaviour? Many thanks in advance Quote
samtenpaOG Posted January 5, 2022 Author Posted January 5, 2022 I am running Montery 12.0.1 Affinity 1.10.4 I am also using the beta, which works a little better. But both of them seem to have glitches: I am not able to option+drag to duplicate an object like I used to be able to do. The beta solved most of the lag, but the glitch I mentioned persists. Quote
WN1X Posted January 5, 2022 Posted January 5, 2022 And you should upgrade Montery to the latest version (12.1). This update corrected the slow startups and general lag I was seeing with AP on my Intel Mac Mini. Dan C 1 Quote
Dan C Posted January 6, 2022 Posted January 6, 2022 Many thanks for letting me know! 21 hours ago, samtenpaOG said: But both of them seem to have glitches: I am not able to option+drag to duplicate an object like I used to be able to do. Sorry to hear of the further issue, I've tested this here using both the beta and retail versions and this is working as expected for me - you should also be able to use Command + drag to duplicate an object on the canvas using the Move Tool. Does this work correctly for you please? Quote
Raphys Posted April 7, 2022 Posted April 7, 2022 I am still experiencing lags with the latest Monterey update 12.3.1 with the "beachball" showing everytime I want to move a group of objects on affinity photo 1.10.5. It seems nothing has been solved since. I am using MacBook Pro m1 2020 13 inch. Quote
Dan C Posted April 7, 2022 Posted April 7, 2022 Hi @Raphys, Welcome to the Affinity Forums Can you please within the app navigate to Affinity Photo > Preferences > Performance and change the Display option from Metal to OpenGL. Restart the app as prompted and then try editing this group once again. Does the reduce the frequency of the 'beachball' you're seeing? Many thanks in advance! Quote
Raphys Posted April 7, 2022 Posted April 7, 2022 Thanks for the reply. I will try and give you feedback ASAP. Thanks again ! Dan C 1 Quote
Raphys Posted April 7, 2022 Posted April 7, 2022 @Dan C It is so much better ! So far so good ! Thanks for the tips ! It seems I don't see anymore the beachball for now. Thanks again ! Quote
Dan C Posted April 7, 2022 Posted April 7, 2022 That's wonderful to hear, many thanks for letting me know Quote
MarkieSee Posted May 7, 2022 Posted May 7, 2022 I just encountered the same issue on my M1 Mac running Monterey 12.2.1 and AP 1.10.5. It had been a few weeks since I'd used it for more than resizing an image, and it's putting up a beachball and lagging badly switching layers, especially when dealing with text. I tried the suggestion above to change the Display preference, but it's non-selectable in the dialog. I tried just checking "Use only integrated GPU" option, but there was no difference so I unchecked it. Any other helpful suggestions to get it more usable? Thanks, Markie Quote
Old Bruce Posted May 8, 2022 Posted May 8, 2022 19 hours ago, MarkieSee said: Any other helpful suggestions to get it more usable? Try running with the Hardware Acceleration: unchecked. Quote Mac Pro (Late 2013) Mac OS 12.7.6 Affinity Designer 2.5.7 | Affinity Photo 2.5.7 | Affinity Publisher 2.5.7 | Beta versions as they appear. I have never mastered color management, period, so I cannot help with that.
MarkieSee Posted May 9, 2022 Posted May 9, 2022 @OldBruce, thanks for the tip, and I'll give it a try again. I went to uncheck it, and the exact same file that was so laggy previously is now performing fine (no changes). I unchecked Hardware and then OpenGL on, but saw no difference when I restarted the app. I've toggled Metal back on and will see if that performance drag happens and then attempt the OpenGL fix to be sure. Thank you again, M Quote
Staff James Ritson Posted May 9, 2022 Staff Posted May 9, 2022 For anyone in the thread experiencing beach-balling, it's worth noting that there is currently an issue with variable brightness on M1 MacBooks and I presume M1 iMacs as well—anything that uses a sensor to gradually change the brightness based on lighting conditions. Photo, with its Metal view, queries maximum brightness for HDR purposes, and this causes a bottlenecking issue at the moment when macOS gradually changes the panel brightness. The solution is to go to System Preferences > Displays and disable "Automatically adjust brightness". Disabling Metal Compute will severely hamper performance—the reason it works for most people is because it also switches the view back to OpenGL, which does not query the brightness as it does not support HDR/EDR views. The issue will be fixed in the future, but the workaround for now is to disable the automatic brightness adjustment within macOS. Hope that helps! Stapler 1 Quote @JamesR_Affinity for Affinity resources and more Official Affinity Photo tutorials
MarkieSee Posted May 9, 2022 Posted May 9, 2022 Thanks for the explanation, James. That provides a way with dealing with it while I await the next release. Much appreciated, M Quote
Stapler Posted June 14, 2022 Posted June 14, 2022 Thank you for the explanation and a possible solution to this issue James. On a other note / off topic.. I just want to thank you for making such excellent tutorials / videos with so much useful information. Always on point, great tips and tricks and with your personal touch and input too that i find fantastic. I have watch soo many hours 🙂 I use AP och a daily basis thanks to them. Hope you have a great day and all the best to you! 🎉 Dan C 1 Quote
Mysterian Posted July 30, 2022 Posted July 30, 2022 On 5/9/2022 at 12:15 PM, James Ritson said: For anyone in the thread experiencing beach-balling, it's worth noting that there is currently an issue with variable brightness on M1 MacBooks and I presume M1 iMacs as well—anything that uses a sensor to gradually change the brightness based on lighting conditions. Photo, with its Metal view, queries maximum brightness for HDR purposes, and this causes a bottlenecking issue at the moment when macOS gradually changes the panel brightness. The solution is to go to System Preferences > Displays and disable "Automatically adjust brightness". Disabling Metal Compute will severely hamper performance—the reason it works for most people is because it also switches the view back to OpenGL, which does not query the brightness as it does not support HDR/EDR views. The issue will be fixed in the future, but the workaround for now is to disable the automatic brightness adjustment within macOS. Hope that helps! I tried that it is unchecek auto adjust brightness but lagging continuing but I disable metal compute, enable openGl it worked. İs there any option to fix this as enable metal My model m1 pro 16" Thank you for supporting Quote
Barrowman Posted October 11, 2022 Posted October 11, 2022 Any updates on this? Had similar things happen to me in Publisher and it's so frustrating, working wonderfully then suddenly boom beachballs and then it never improves. Quote
Dan C Posted October 11, 2022 Posted October 11, 2022 Sorry to hear this @Barrowman! Have you tried any of the suggestions in the above thread? If so, what have you tried and have you noticed any appreciable differences from these setting changes? Many thanks in advance Quote
Raphys Posted October 11, 2022 Posted October 11, 2022 Hello, I have used the metal to OpenGL trick and it works like a charm. Never been bothered since. Dan C 1 Quote
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