Jump to content
sldx

Is lock/unlock all & hide/show all so hard to add?

Recommended Posts

Zox great tip I been doing that one as well for a while, it's a great old Skool trick; I also served 20 years or so in adobe's photoshop maximum security penitentiary

:D  :D   :D

 

Cheers! 

Share this post


Link to post
Share on other sites

It's great to see MattP's enthusiasm and his feedback here.

I wish there was the same enthusiasm when it comes to making Affinity Photo stable.

I don't like to whine, but some days it's really hard, like today: every time I edit a photo I get a crash. And after only two or three layers of work.

It crashed already 5 times in the past 30 min, and considered performance is not great either, it's a lot of time spent on doing very little, is not productive at all.

It really becomes a sort of fate to keep working with it, and despite I love Affinity, at times it gets hard to have fate.

I can't help but feel left behind when I see features getting a positive response from the devs, or resources being assigned to something like the iPad version.

Sorry for the OT and the rant, I don't usually do it. I'll try to keep it quite.


Andrew
-
Win10 x64 AMD Threadripper 1950x, 64GB, 512GB M.2 PCIe NVMe SSD + 2TB, dual GTX 1080ti
Dual Monitor Dell Ultra HD 4k P2715Q 27-Inch

Share this post


Link to post
Share on other sites

Hey Matt, that's great to hear!

 

There are a few successful approaches out there (sketch, balsamiq, AI) and I'd love to hear more about how you guys see this feature implemented.

Share this post


Link to post
Share on other sites
Doing so is inefficient compared to the way it is done in Illustrator.

 

Again, Illustrator is not the program to emulate. Illustrator's treatment for locking and unlocking of objects is one of its many competitive weaknesses compared to its historic rival, FreeHand:

 

Locked objects should not be unselectable. Making locked objects unselectable is the problem which then requires adding such ill-conceived command as "Lock All" and "Unlock All."

 

Locked objects should be selectable. That way, whatever is currently selected can be either locked or unlocked by those two straightforward commands. That way, the two commands work in conjunction with Select All. And making locked objects selectable also serves as an intuitive mechanism by which to specify the so-called "key object" for alignment and distribution commands (yet another goofy interface problem with Illustrator).

 

Why anyone would want to always have to unlock everything that is locked, just to manipulate a single locked object is beyond me. In FreeHand and other programs, a locked object can still be selected; it just can't be moved or manipulated until it is unlocked. So you can simply select the object of interest, and if it's locked, unlock just it. No digging through a ridiculously long objects list in a so-called Layers palette. (In FreeHand, the Layers palette was a list of (...wait for it...) layers.)

 

All that's needed is a subtle modification of the way the selection handles of a locked object are displayed. (They can be grayed, or changed to Xs instead of squares, etc.)

 

Countless newcomers to Adobe Illustrator have struggled with such goofball elements of its needlessly cumbersome and confused interface for decades. Other programs conforming to it, just because of its market position, is one of the ways Illustrator has effectively kept vector drawing development in the doldrums.

 

JET

Share this post


Link to post
Share on other sites

All that's needed is a subtle modification of the way the selection handles of a locked object are displayed. (They can be grayed, or changed to Xs instead of squares, etc.)

 

The selection handles of a locked object are already displayed as Xs. All that's needed is to make such an object selectable on the canvas.


Alfred online2long.gif
Affinity Designer/Photo/Publisher 1.7.3.481 • Windows 10 Home (4th gen Core i3 CPU)
Affinity Photo for iPad 1.7.3.155 • Designer for iPad 1.7.3.1 • iOS 12.4.1 (iPad Air 2)

Share this post


Link to post
Share on other sites

Again, Illustrator is not the program to emulate. Illustrator's treatment for locking and unlocking of objects is one of its many competitive weaknesses compared to its historic rival, FreeHand:

JET,

 

I'm sorry but I think you either misread what I wrote or you misunderstood what I was talking about. I didn't say that Designer should do exactly what Illustrator does. Here is what I wrote after the short quote from me that you posted "I'm not saying that Designer needs to be exactly like Illustrator but as it is now the method that you have to use in Designer is horribly inefficient. It is more efficient to be able to do things directly on the artboard (or canvas) rather than having to mouse over (tiresome on a big screen) to the Layers Panel and select or unselect things". My whole point was I was requesting for the ability to do things with key commands on objects selected on the artboard or canvas without having to go to the Layers panel (which wastes time). I think that is what you are wanting to, isn't it? I have always wondered why a "Hide/Show All" wasn't added to more programs as it is a huge timesaver and it would greatly improve my efficiency with Designer.  

 

You can't agrue that the way of isolating things in Illustrator is miles ahead of Designer in terms of efficiency because Designer doesn't really have anyway to isolate things (sure there is one way but it pales in comparison to how you can isolate things in Illustrator). No doubt there were good things about Freehand but things move on and I imagine that Illustrator has progressed to be more efficient than Freehand was. My main complaint is everything in Designer requires a trip to the Layers Panel which is inefficient. If want to hide something in Illustrator then a simple key command will do it. I agree that being able to unlock individual objects could have advantages but still an Unlock All command is very useful in many situations. 

 

It is funny that you said "Countless newcomers to Adobe Illustrator have struggled with such goofball elements of its needlessly cumbersome and confused interface for decades. Other programs conforming to it, just because of its market position, is one of the ways Illustrator has effectively kept vector drawing development in the doldrums.", because I felt quite the opposite. I didn't care for Freehand at all and apparently neither did the masses or else Freehand might still be around. 

 

Hokusai

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

These are the Terms of Use you will be asked to agree to if you join the forum. | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.