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About verysame

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  1. Another way to do it could be this: hide the RGB layer so that only the alpha layer remains visible In the channels right click on either the Red, Green or Blue Composite and choose Load to Pixel Selection Create the mask in the RGB layer If you have more than one RGB layer one quick way to add all the RGB layers is to select them all and click on the checkmark to hide them. Alternatively, skipping the hide-layers step, you could simply do a CTRL+J on the Alpha layer then CTRL+SHIFT+] to move it to the very top and now you can skip to the Composite selection. The Composite reads the combination of all the layers - if your alpha layer, as I guess, is just black & white then it should work fine for the mask. I use this technique in PS, I guess the greyscale selection works the same in Affinity Photo but someone may have better or more detailed information in regard.
  2. Hey @Patrick Connor Sorry for my tone, the thing is my requests have been ignored several times in the past (even the request about adding GPU support) that now I tend to take a defensive approach. I know GPU can add a lot to a software and, again, I know you are dealing with the situation on the PC side. But, yes, in the past that's what they told me, that GPU wasn't important for Affinity. I guess you can understand my surprise when I've seen how it's now being marketed (for good reasons) as, to me, that sounded the opposite of the conversations I had on this forum. So, either they were initially wrong or they they told me a different story. Either way, I felt my trust diminished at once. Anyway, keep up the good work.
  3. @Patrick Connor and @Merde Very well done! Your responses are not surprising either! Shifting the discussion from my original post to the Mac vs PC complain. Go read my answer to @Frozen Death Knight I'll leave you enjoy one another with your reciprocal support.
  4. You got it, that is what I've been told. It didn't stop there. To my arguments that I work with other software that takes advantage of the GPU power like 3D render engines, the answer was that Affinity is not a 3D software hence the advantage from the GPU power wouldn't apply. Of course, 3D render is only one of the multiple examples you can see nowadays where GPU is being employed, but at that point, it didn't make sense for me to persist. Like for other requests of mine that have been ignored. Of course, one unhappy customer doesn't make any difference.
  5. @Frozen Death Knight Yes, I heard that, but that's not the point of my disappointment. It's what I have been told before that prove how unreliable the thing has become and why I feel disappointed. Honestly, it's a joke.
  6. Other than being disappointed once again by their marketing communication skills (I had to ask here why GPU is not available on PC, very misleading though not surprising move), I remember I've been asking for GPU support and I've been told many times from the devs and from frequent users on this very forum that GPU wouldn't add much to Affinity. Well, look at the Keynote now... I had very good reason to stop trusting the comments on this forum, now I have confirmation.
  7. Thanks for the info, @Aammppaa It seems in their newsletter they only talk to Mac users then. I guess I can unsubscribe
  8. So, I've got the newsletter with the exciting news that now Affinity includes GPU acceleration. Haven't tried yet. What does the enhancement bring to Affinity? Any windows user willing to share their thoughts?
  9. I'm really glad to hear that. We all have always something to learn, let's keep the conversation open I'm sure we can all benefit from that
  10. Then, as a newbie, you should be open to critique, which is what @JohnSnr was doing. You can argue with the critique and don't agree with it which is fine, as long as in a constructive way and with valid arguments, nonetheless getting feedback is the best way to improve. Also, never take for granted that people will respond to what you post: even if it's a short response, it takes time to look at your work and analyze its weakness and strength. In other words, someone paid attention to you, which is a valuable thing.
  11. Nonetheless, the built-in help should work. I don't know if you're on Windows or Mac or if you're running any Affinity beta or official release, what's your default browser and how is configured, etc. All that said, you can try to open your local installed version of the help from this folder (at least on Windows for Affinity Photo beta—I'm running 1.7.209): c:\Program Files\Affinity\Photo Customer Beta\PhotoHelp\Contents\Resources\index.html Or for Designer official release: c:\Program Files\Affinity\Affinity Designer\DesignerHelp\Contents\Resources\index.html You get the idea. You can try opening the index.html with different browsers and see if it works. Maybe a plugin or a script is preventing the HTML to be displayed properly.
  12. Thank you for checking, Chris! Yes, the EXR was working fine, but I ended up exporting the HDR from Photoshop. I'm not in front of my computer right now, I might be wrong, but I think the EXR was heavier. Besides, the client asked HDR maps, so unfortunately in this case I don't have much room for workarounds otherwise I could have used the EXR. I'll try to recreate the steps in order to get a similar result and this time I'll make sure I save the file with all the layers
  13. As long as someone is interested, of course...

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