jc4d reacted to Alfred in Beta 22.214.171.1241 unable to start
There should be several subfolders in your %Temp%\AffinitySetup folder, with *.log files in each one. If you don’t have log files for your most recent installation attempt, you can force the installer to generate them by following these instructions (amending steps 2 and 3 to refer to Photo instead of Publisher, of course).
jc4d reacted to Tupaia in Please put "Rasterize to Mask" in Layers panel context menu
Simple one, as the title says.
It's strange enough (for long-time Photoshop users) that masks are obviously not simply greyscale images. For convenience, please at least don't 'hide' that conversion feature in the Layer menu, but put it also in the RMB context menu of the layer panel.
jc4d reacted to iamscotty in Isometric Studio?
Hey @Ben, thanks for the reply.
I really need to have a go myself as it's difficult to explain and understand via a forum but I think by looking at the work through that @GarryP did and what you've said the isometric function and edit in plane look great if it has the option to expand the SSR effect.
I understand that Designer has a different approach to handling the SSR formula but SSR has only one task and it's super simple.
To take an existing shape and convert it to an isometric/axonometric projection. Either top, right or bottom.
The reason of this is that the original shape, dimensions and scale may be very important to the end (isometric) result.
All the important making and doing is done in the flat elevation and then converted not the other way around.
It's kind of the fundaments of working in isometrics.
That could have it's use but it's like putting the horse behind the cart if you get my drift.
You make flat, then convert and then build.
That shape is then the basis for building whatever you want to make and you've left SSR behind at that point.
Creating in the isometric plane is okay but you're already in a distorted view so it can't be accurate from the start.
I've been working making isometric designs and illustrations for 32 years now so I can see it from a practitioners view point and although these tools look great they do seem to be missing the point a little from what I see but enough to render it almost useless to build complex shapes and designs that are faithful and accurate to the original.
I started off doing isometrics on a drawing board using pens, iso guides and rulers and then Mac Classic's came out and someone worked out the SSR formula in Freehand.
That was the big transformation but the rule has stayed the same: Make your flat shape. Apply SSR. Build your isometric object.
To show you how I work and use SSR to build isometrics I wanted to take something that's original (flat) appearance is very important so I chose the Affinity Designer icon/logo.
I made a flat, paths version of it, converted it to iso using SSR and only then started to build the 3D.
All the information I needed is in step 1.
All the conversion is done in step 2.
Everything after that is just embellishment, faffing about and building using the same principles as the "cube with a punched out corner" I did above.
I can't imagine recreating the Affinity Designer logo using "edit in plane" with any degree of accuracy.
Please don't get me wrong here.
I have HUGE respect for you guys that put these packages together and I'm telling you this with the very best intentions (I want to use Designer for isometrics) but when it comes to this area I do feel you may be missing the point a little and that would be a great pity.
jc4d reacted to Strandbummler in Ohhhh..... what a great Tool ... wouldnt it be nice ...
Yeah, cryptomatte in Photo would be really awesome. Since it already supports OpenEXR Multilayer, this would be the missing feature for 3D Post. I can build some kind of own cryptomatte with Material IDs in Blender, but thats cumbersome. Cryptomatte would make my life so much easier.
jc4d reacted to Tom Schülke in Ohhhh..... what a great Tool ... wouldnt it be nice ...
Yes. I allready installed 2.8 after seeing the incReadible Preview of the 2.8 Viewport..
Eevee is realy a great tool as a viewport realtime rendersystem and also for many toon like renderings, that doesnt need photoreralistic Vray irradiance cache light transport scattering wavelength baseed.... you name it.. algorithms..
The new interface also looks good. But still the shortcuts feel like a bomb exploded in them. The Modifier Stack isnt as advanced as max modifier stack, but does the job.. But we´ll see what "everything nodes" will deliver to us.. esp. becaus modifier nodes maybe will implement modelling options, max could only dream of.. hope so..
Arr... have to stop here.. its not a Blenderr forum...
But cryptomatte would be nice... in Affinity.
jc4d reacted to Medical Officer Bones in Ohhhh..... what a great Tool ... wouldnt it be nice ...
For those who want to try this out for themselves, the upcoming Blender 2.8 (beta can be downloaded) includes Cryptomatte as well - for free! And with the built-in compositor it is easy to convert these cryptomattes to masks.
Download the 2.8 beta here: https://www.blender.org/2-8/
jc4d reacted to Tom Schülke in Ohhhh..... what a great Tool ... wouldnt it be nice ...
Maybe this is someting widely out of mainstream Wishes in Affinity Photo.. But maybe, maybe there are many other 3D Artists out there, that would like to see this.. So .. What do i wish..
I Would very much appreciate "Cryptomatte" its a fileformat, engeneered for Rendered images in 3D Programes, that have to simulate Reality.. In this FREE available File Format, all the conted of a 3D Rendering automatically produces Masks, and Channels for selectiing "All" available Contend of the rendering... all objects you want, all materials, What ever you need.
Point is, this process to produce all needed masks beforehand in 3D Applications was extremly cumbersome , slow , uggly... But, now we have CRYPTOMATTE... Even Adobe hasnt got it..
Dear Develloper from Serif... if you would like to get all the 3D People on your Boat,. .. implement it to Affinity Photo. Even Adobe lucks of it. So this would be a great feature...
The following youtube video, shows how Vray one of the most advanced Rendersystems for 3ds max and also many other 3D Packages makes use of this format, which is.... As said free available.
jc4d reacted to redline.wolfgang in DXF or DWG file import in Affinity Designer
First, Affinity Designer is beautiful and extremely efficient tool. I like it!
I am doing design and artwork for front panels / operating panels of electric devices and machines. The drawings are available in DXF and / or DWG from Autocad (trademark). What would really speed up my workflow is the option to *import* DXF or DWG files.
Considering that these files can carry very complex information it would be sufficient to be able import only a single layer file or a single layer of such a file. This contains all mechanical data so I can be sure that the artwork will match the target device.
Adobe Illustrator has this feature.
Export of DXF / DWG files is actually not required for this kind of work.
jc4d reacted to Izzy in [ADe] Select same color / fill / stroke / appearance
+1 For this feature. I am really missing this
jc4d reacted to Tupaia in [ADe] Select same color / fill / stroke / appearance
+1000 for Selection Filters!!
jc4d reacted to CLC in [ADe] Select same color / fill / stroke / appearance
Oh my, this is an absolutely vital feature for me as well.
Without it, Designer is sadly just a shiny toy.
jc4d reacted to Yaya in [ADe] Select same color / fill / stroke / appearance
I just started using Designer and was surprised not to find this feature. When working with data visualisations, this is something I need a lot.
jc4d reacted to boudewijndanser in [ADe] Select same color / fill / stroke / appearance
It would be very useful to have functions to select the same:
Color fill stroke (color / width) Appearance To quickly select all your outlines, or background element in 1 color.
Speed is everything. :)
jc4d reacted to Rick G in Problem with the choice of color gradient
No my friend, it is totally broken. You cannot change the colors you cannot do anything with the slider. It is broken worse in the latest beta than in the previous if that is possible
If it is not totally broken and is in fact a new feature, pleas explain how to achieve a gradient
jc4d reacted to MEB in Revert Rasterize to Mask
Was it a black and white layer originally? If so, select the layer, go to the channels panel, right-click the respective alpha channel (should have the same name as the layer) and select Create Greyscale Layer. If it was a colour layer do the following: go to History panel and move the slider to the left up the the point where the layer was selected (you should see the bounding box around it on canvas) just before you converted the layer to a mask - do not click on canvas at this point to avoid losing all the history steps that come after -, then go to menu Edit ▸ Copy (to copy the selected layer), move the History slider back to the right end, to return to the current project state, go to menu Edit ▸ Paste. You should now have the layer back.
jc4d reacted to Alfred in File extension taking over
Explorer isn’t showing the file extension, it’s showing the file type. For reasons best known to themselves, Microsoft chose to set ‘Hide extensions for known file types’ as the default display mode, but there’s a checkbox that you can clear to change this.
jc4d reacted to John Rostron in File extension taking over
It is probably due to how individual programs install themselves. Many programs appropriate the file type names for all the file types that it can open.
You need to change the way Explorer displays file extensions. Try this page for a how-to.