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MmmMaarten

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Everything posted by MmmMaarten

  1. Elf is jumping around inside his globe while waiting for user interaction! nl-idle-elf-jumps-1080p-60fps.mp4
  2. Snowwoman is acting like a plane while waiting for user interaction! nl-idle-snowwoman-plane-1080p-60fps.mp4
  3. Rudolph is flying around inside the globe while waiting for user interaction! nl-idle-rudolph-flying-1080p-60fps.mp4
  4. Santa is doing a little dance while waiting! nl-idle-santa-dance-1080p-60fps.mp4
  5. Just updated the video above to show the card on a touch screen and here's a video that shows the card on a smartphone! 😎
  6. Yes! I've been working hard last weeks creating an Interactive Christmas Card for everyone free to share with friends & family. All graphics happily created with Affinity Designer (except for a little piece, made in Blender)! Love vector, love the interface, love the export persona! It speeds up everything so much and makes designing so much more fun! 😎 The card really talks 😀 Choose a Wish and Character and it will be read aloud! The card is free to share with your own chosen wish and character with your collegues, friends and family. Spread the love and Merry Christmas! 🎅💌 😀 It's here: English: https://www.wigglecard.nl/en Dutch: https://www.wigglecard.nl Or just watch the video below to get an impression. Hope y'all like it!
  7. Hi Adam, no worries. And it's a good question. Responsive is a web development term which means that the content/layout should adapt to the size of the user's screen / the browser window. That's important as there are a lot of different screen resolutions and sizes around these days. Like desktop monitors in all kinds of sizes and screen ratio's (and even different hi-dpi styles, doubling or tripling the resolution). But also other screens like the ones with tablets, smartphones, beamers etc. Interactive content should always be watchable and function as designed without (too much) compromise in the design so everybody can use them, on whatever device they're on. Hope this helps!
  8. Thanks, nice to see you like it! I'm already busy for Christmas from september/early october 🙂 Even put Christmas lights on to get in the mood 🎄! 😎 (not for this piece though, this was just made today)
  9. Saturday afternoon animation/'interactivation' exercise: Finding new ways for being Responsive, like a Folding Christmas card! 😎 All graphics created in Affinity Designer. Love this software! Merry Christmas! 🎄 😉 foldable-christmas-card-1920x1080-60fps.mp4
  10. Just a little sunday animation exercise. Graphics created with Affinity Designer (still love love love ❤️ the export persona so much!) Satisfying-Machine-Def-19By9-30Fps-On-Background.mp4
  11. @prof_b As @walt.farrell said it's working more or less the same in Affinity Designer as in Adobe Illustrator: you select an object in Designer, you copy it (ctrl-c on Windows) and can directly paste it in any text editor with ctrl-v or 'paste' (if you have 'copy as svg' checked in the settings that is) The 'copy as svg' option is available in the settings for a long time, but didn't work for most of the time as there previously was an issue with it for years. But months ago Serif fixed this. So if you're using the latest version you should be fine. Just tested it here and it works as expected in 1.9.2 @Peter Flint Not sure how you 'paste svg' by text into Designer, but assume you're using just ctr-v/paste which should work (and I see it working as expected in 1.9.2). Also, if I copy a path in Designer, paste it in a text file, edit the color by editing that text file, copy the changed contents of the text file and paste that changed svg text into designer by using 'paste'/ctrl-v it just works. It's a simple test case as it's a simple shape, but I would be surprised if the importer used to paste svg text would be much different than importing an svg file in Designer. If pasting doesn't work as expected I'd say it could be one of these: - You didn't copy the full svg content, making it somehow invalid - The svg content isn't compatible with the svg standard or is missing things (like missing closing tags), which some browsers are forgiving in, but Designer might not - There is something Designer has an issue with in svg compatibility or unsupported features -> in that case you could file an issue on the forum to make Serif aware about it First thing I would do in your case is verify and be absolutely sure that the svg text you're pasting is absolutely valid to the svg standard. [Edit] I think I see at least one issue in the svg you try to paste: You're not using absolute color values in your svg, but things like 'currentColor' instead. That doesn't work in any svg editor AFAIK, at least not in Designer. When I try using currentColor here I don't get Designer to hang like you write so there are probably more issues in the svg, but currentColor doesn't work purely in svg AFAIK. At least it should know what 'currentColor' is, and it doesn't in your svg without the html that it's wrapped in. So that should be changed to a real color value, like #FF0000.
  12. When using snap to exactly place a bullet 'arrow' on one side and an arrow 'arrow' at the other side of a line there seems to be no way to both align correctly using the general alignment switch, as this switch affects both endpoints and they need to have different states. Therefor they need to be switched independently from another. See video below. Serif, could you please consider splitting the general Arrow Placement switch into two; one for the startpoint and one for the endpoint? That way it would be able to solve this issue by letting us switch the 'arrow'-placement of both 'arrow's independently. Thanks for considering! alignment-of-endpoints-issue.mp4
  13. With collapsable legend, auto clustering markers when they would otherwise overlap and switchable marker groups with memory! 😀
  14. Search, Animating Zooms, Animating Menu, Content Panel with Maximize to full screen and Video (and all working on large touch screens as well as on tablets and smartphones)! 😀
  15. Hi everybody, Finally finished a new interactive exhibition map after working hard! All graphics are created with Affinity Designer and Wacom Tablet. With around 750 stands and lots of roads making it possible to create milions of unique routes (each stand to each stand), this was pretty intensive Designer work, next to the programming and animating! BTW not really Designer-specific, but if you're interested; when requesting a route it even takes into account the actual traffic to calculate the fastest route on the fly! Hope you guys like it! 😀
  16. Hello Gabe, Please read my previous posts, what you write was already there, so I refer you to those posts. Asking me why I would like to use and trust absolutely positioning of artboards is kind of the other way around. It's like a car dealer is asking you why you'd like to use the back door of your car when your back door is broken, and is saying; could you tell me why you're not entering via the front door that is working?! It should just work. But it doesn't. I'd appreciate it if you could mention it to the developers. Thanks!
  17. Hi @Gabe Thanks for your response. I would expect that, when setting the control point that is in the center of an artboard to (0,0), the artboard moves to (-half artboard width, -half artboard height). But it's not doing that. Designer is not moving the control point to (0,0) when entering these values, but is changing the coordinate system instead and than adjusts locations of all artboards accordingly, making the artboard to move and this and all other artboards to get different locations instead. This also makes precise working with coordinates impossible, as the coordinate system and all artboards on it changes every time we move an artboard before the first one. In the video you can see that I repeatedly set the control point of an artboard to the exact same value: (0, something). But instead of the artboard to remain on the same spot after once setting this location (of the control point), it is moving not only its location in numbers, but also the coordinate system and the view around each time I set it to the exact same location. So that's not what we might expect and I wouldn't categorize this as expected behaviour. To me this is like when wanting to move a couch we don't move the couch, but the whole house around it instead and than correct the position of all other furniture to keep it on the same spot. Hope this makes sense and could get some love by the developers! 💓
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