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About Rocketdrive

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    Space, Science and Fiction

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  1. @SrPx I know the question wasn't for me but I know that Fusion plays OK with SVG. I have tried importing only simple shapes, but am not sure how good it behaves with complex vectors with multiple shapes. I may give it a try once I'm back from vacation.
  2. Hey, great work. Two years ago I created characters and assets in Designer which I animated in Motion. I used the .PSD format in double or triple resolution of the final output size to move the graphics over from Designer to Motion, and made the final structure there. What workflow did You use for AE?
  3. Because someone asked: the fastest way to toggle Windows Ink on and off is: Wacom Control Panel > Pen > Calibration. In the bottom left corner is a toggle. That is on latest Wacom drivers for Win 10. I noticed that Autodesk Sketchbook requires Ink, but for all other apps I found it safe to turn it off. Navigation in Windows Explorer is also easier without it.
  4. Over the last two years I've worked on four different Wacom Cintiq without any issues, so I feel that a recommendation is appropriate. Three of them were refurbished devices, all running PCs with Windows 10/ MacBook Pro with macOS Mojave and latest drivers. This is not anything against other brands, though
  5. I successfully used the Razor Core X with a RX580 connected to my MPB 2016. This is a slightly cheaper solution than the BMD eGPU, but upgradeable. There were no issues at all with this setup under macOS Mojave.
  6. I am pretty sure that the current GPU is Your bottleneck. 5k are a lot of pixels that need to be pushed. An eGPU with a modern GPU with, say, 8GB should help. Just the other day I was testing a 4k detachable tablet/mobile workstation from HP. The native resolution was jus too heavy even for the Nvidia Quadro inside. Once I reduced the resolution to FHD (which, btw., looks just as fine on the puny 14in panel) panning and navigating suddenly became fluid. You could give lower res a try, maybe You won't even notice. Of course, that somehow defies the purpose of having spent money for the insanely highres LG
  7. When Designer was released a couple of years ago I was totally thrilled: because of what it already was, and because of what Serif promised for the future. Now that future has arrived. We have super strong apps for a variety of design disciplines, with Designer and Photo even working on iPads. I don't know if Publisher will go down this path, but I wouldn't mind if Serif chose to do so. The team deserves a huge kudos for pulling off this titanic task
  8. I use both platforms, here's what I miss: Windows: a fullscreen mode, i.e. without window bar - or is it called title bar? The one that stretches over the whole app, but houses only the min, max and close buttons. Think of macOS's fullscreen mode, or fullscreen mode for webbrowsers (F11 in most modern browsers, on most platforms). Tabs must stay visible, though. Mac: multiple palette columns. We have them in the windows version, please add them for Macs, too. While I see that some users circumvent this limitation via the multiple windows mode (not sure this is the correct name), that is a no go for me. I prefer the more elegant monolithic, non-overlapping and watertight UIs
  9. My main usecase is illustration, as such I am a little picky when it comes to the brush engine and paint related stuff I used Photo for almost a year for most of the digital illustrations I did. Long story short: I found it suberb for finishing touches and compositing, as well as areas that I could create as vector shapes. But for actual drawing I switched back to other tools. Now I have no desire to bash, but would rather like to point out some areas that could improve the drawing experience a lot. Brush engine. It needs to become more fluid, and natural. Jittering needs to be addressed. Apple has nailed it with Predictive touch and Apple Pencil, and every app that relies on both. Adobe has nailed it with Photoshop and Wacom. I'd love to see Photo get there, too. In fact, Photo and Designer on iPad are much better for drawing than their desktop counterparts. Keyboard shortcuts. I'd love to see more flexibility here, at the cost of a more complex setup. Temporary hotkeys would be great, i.e. a function is active only as long as the key is being pressed. Like, hold "r" while dragging the pen could rotate the canvas. Or hold "s" and drag to change the brush size. Also, I would really need every function, toggle and widget in the UI to be configurable. Selection quality. Selected areas always look (and are) slightly jagged. It's not a biggie, but selection quality could be better.
  10. I, too, would love to have a user configurable, simple hotkey or other method for changing brush opacity and size on the fly. There are many best practices out there, Serif just needs to pick one: Sketchbook has an always visible widget, dragging within horizontally changes brush size, vertically: opacity Procreate has always visible sliders for both Photoshop has a hotkey combo Blender (which has many brush uses) has a hotkey ZBrush also has single hotkeys
  11. HTML 5 based apps and Chrome OS are what comes to mind. Ideally, they don't care at all if the hardware underneath is a tablet, or a server, or anything in between. While not ripe yet for the type who needs his Photoshop, or Designer, it would totally make sense to me to have app packages that run on a lightweight, standardized abstraction layer, whatever it might be called.
  12. Great apps should be available on as many platforms as possible. Because only then will they reach as many great artists as possible. It has always bothered me that some apps work on PCs only, and others only on Macs. If they are cross platform often there is a preferred platform with tradeoffs on others. I hope that this will be over some day, rather sooner than later.
  13. I prefer seamless interfaces. Fortunately most DCC apps offer docking of palettes. There sure is a reason for the single column, but can we please get multiple columns for Affinity apps on macOS, too?
  14. Fortunately the particular printing company I am working with for my customers is tested and trusted with all kinds of PDFs I've thrown at them. But I guess You're right in many other cases.
  15. @Wosven never mind, it was actually a good hint. I just had tested the original file with AFPub, which took as long and produced a PDF as unuseable. After reading comments from You and @MickRose I reduced the dimensions to 4000 x 500 mm (a third). Export was a lot faster (around 2 min) and yielded a useable PDF with totally manageable 9 MB in Designer. I tried the same in Publisher, with exact the same results. So, thanks, guys.