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Rocketdrive

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    Vienna
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    Space, Science and Fiction

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  1. @NotMyFault at first I wans't entirely sure what You meant, but thanks for the answer anyway - I had a second look. It turns out, the option I wanted is already there "Make Item Visible in Export" toggles just that, and is independent from the visibility toggle.
  2. I'd love to see more professional createive apps for Linux. Affinity, obviously, but also Moho, Clip Studio and Cavalry. Given the competitive pricing of Affinity I'd buy the whole bundle once more for Linux. Windows and Macs currently work just fine, but there is a steady push towards more and more deeply ingrained, cloud based services, resource intensive (and mostly totally unnecessary) AI tools and generally things that both companies are forcing down on You, no matter Your opinion and needs. Linux seems like the best third option if You want more independence. Unfortunately, unless You work for VFX and are happy with just Blender, Houdini, Maya or Fusion, there are severe limitations. 2D motion graphics and layout / design really much better linux support.
  3. If OP is using OneDrive, this might be the problem, too. For reasons beyond understanding, OD strips files of generated thumbnails, even if there is a custon preview / thumbnail handler. At least this happens for clip studio files, as well as moho files. According to other users, other file formats with custom thumbanails suffer from the same problem. A workaround is to use a dedicated image asset browser like XN View MP (which supports Affinity artworks).
  4. When creating texture maps (which works great with continous export) it would be so nice to set certain layers to be ignored by the exporter. Think the UV layout reference layer, which you don't want to show up on the textured 3D model, but always visible in Affinity as a layout reference. At least let us set different visibility in each persona. If we disable the UV layer in the export persona, it should not be disabled in the Designer persona. I hope this makes sense. Just realized this is what the "Make Item Visible in Export" toggle is for.
  5. It's perfectly normal in a large user base when different people have the same suggestion. Since not everyone will sift through 10 years + of comments before voicing their opinion, multiple posts on the same topic are guaranteed. I still encourage every one to add their "vote" for things they find important in any way they see fit. It's wrong to want them to keep silent just because someone else has voiced the idea before. Sifting through comments, finding similarities, counting and categorizing them would be a nice (and easy) job for AI btw. This would make a nice dashboard for Serif and its users who want to know how requests and ideas rank, even if they are in different threads.
  6. I'm confident that revisiting and commenting on my topics once every few years, or compiling a list of other users requesting the same thing is totally OK.
  7. Agree this would be a much needed addition for illustrators, in Photo as well as Designer.
  8. https://forum.affinity.serif.com/index.php?/topic/76806-docking-palettes-side-by-side-on-mac/ https://forum.affinity.serif.com/index.php?/topic/181807-stack-side-by-side-tools-windows-can-it-be-done/ https://forum.affinity.serif.com/index.php?/topic/208698-affinity-designer-ui-2-columns-for-panels-not-possible-on-mac/ https://forum.affinity.serif.com/index.php?/topic/182402-multiple-tool-palette-columns-for-mac/
  9. There are a couple of threads on the topic. I hope they'll get someones attention eventually, I find this a litle annoying as it makes the UI on macs worse. https://forum.affinity.serif.com/index.php?/topic/76806-docking-palettes-side-by-side-on-mac/ https://forum.affinity.serif.com/index.php?/topic/181807-stack-side-by-side-tools-windows-can-it-be-done/ https://forum.affinity.serif.com/index.php?/topic/208698-affinity-designer-ui-2-columns-for-panels-not-possible-on-mac/
  10. This has been discussed before, in 2019 actually. It may seem minor for many, but it makes the UI on Macs inferior, period. One would think that they chose UI tech which can accomodate all app specific widgets on both platforms to look and behave in the same way (except for menus and file dialogs of course). So I still hope someone brings this to the dev's attention and they find a way to fix it
  11. Basically every collection of widgets that has non-modal functionality and has to be accessed repeatedly during work (=every palette) should be dockable.
  12. I can dock palettes in the Windows version left and right to already existing palettes, not only top an bottom. I find this super useful, as I hate overlapping palettes and prefer tiling workspaces whenever possible. Unfortunately, this detail never made it to the macOS version: we can dock one column left and/or right of the canvas, but we can't add a second column to an already existing one. It spoils the experience on macOS.
  13. I am having the same issue on macOS: the document has less than 1 MB, is in iCloud drive but synced/downloaded as far as I can tell, and when opening it Affinity is stuck, saying "Opening one document". It will open after a couple of minutes. On Windows, where I also use iCloud drive, I can open the document without problems almost instantly. Opening the document a second time on macOS is also without delay.
  14. Cool, this is actually happening? Great news, and looking forward to what 3rd parties are going to use this for!
  15. Can we agree that by "scripting" in the context of this thread we mean extending the functionality of Affinity Apps by means of a scripting language, using a scripting API, like it has been done in Maya, Blender, Adobe Indesign, After Effects and such?
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