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Rocketdrive

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    Space, Science and Fiction

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  1. I kind of feel the frustration of everyone missing his or her favourite feature from <insert app name here>. I hope that Affinity will find a way to expose an API to developers so that programmers willing to contribute can do some of the heavy lifting for specialised tools via plugins/extensions/scripts You name it. I imagine this would take away pressure from core development, and also be the groundwork for a larger ecosystem of paid and free plugins, making even special interest tools a reality and their users happy. Ideally, plugins are platform agnostic and run on Mac and Windows versions. At least in the 3D domain of digital content creation, it is borderline unthinkable to ship software that has no scripting abilities. One of Mayas big advantages was that everything You did was effectively a line or more of Maya embedded language, which You could see, record and tinker. Blender has had Python for ages, and even niche tools like Moho have Lua scripting enabled. It always made me cringe how stoneage 2D apps were in terms of interaction, customisation and missing basic concepts, like local/global transform, parenting and rigging, in it's broadest meaning as a way of connecting things. I was secretly hoping someone would jump in and fill the gap, but Affinity doesn't seem to be it. Maybe scripting is something we'll see in 2.0, or maybe the target market for Affinity just isn't "those" folks.
  2. Hey there, consider adding this "feature" for us Mac folks, too. Not only do docked palettes declutter the workspace, but currently floating palettes stay in FRONT of open/save dialog windows. Could call it even a bug, and an annoying one. Cheers, Marin
  3. Hey there, something to consider: the awesome picture frame tool from Publisher, in Designer. Why? Website mockups, for exaple. Which, I find, work way better in Designer, because of Artboards. Unfortunately, handling (dummy) images is a little tedious, and the picture frame tool from Publisher would help a lot. Thanks for listening, cheers, Marin
  4. This can't be correct. The mouse wheel seems to really work on all numeric inputs, just not on things like font lists, or transfer modes – which would make sense though. I can live with that. Palettes with hidden overflow on the other hand can not be scrolled with the wheel. I can live with that, too. Dragging the label to change the value also works on most widgets, except the one which I need most often, like font size. When looking for the optimum balance of various font settings I tend to tweak the size a lot, I really don't need the extra friction here. Especially when working with a tablet.
  5. Changing values, e.g. font size, can be done by either entering a value directly, mousewheeling while hovering over the input, or sometimes by dragging the label next to the input field. The one method that always works is entering a new value, however having the other two everywhere would greatly speed up (my) workflow. Mousewheeling is great (when it works), but not a thing when using a Wacom tablet. Here, dragging is the best option. So having all three options in every input field would be great. Any thoughts?
  6. As far as I remember the borders were initially not pixel perfect, which I could manually fix however.
  7. Yep. But it should be IMO. I don't see a reason for undockable, humungous windows that could work just fine as dockable studio palettes.
  8. In Publisher, the text wrap settings open in a huge window, at least compared to other studio palettes. And then there is the baseline grid settings, which open in a smaller, yet also somehow differently looking window. Is there a reason for those differently looking UIs? If not it would be great to make them just as any regular studio palette, and also make them dockable. Oh and make all of them horizontally stackable on Macs, please.
  9. I'd totally appreciate if @MEB or someone from the dev team gave their thoughts on this. It still does not make sense to me, apart from the fact that I am left with a clunkier, less productive interface in the Mac version.
  10. Just stumbled upon this issue, but thankfully I found this thread. I agree, there needs to be some sort of visible indication that the font size, as defined by my styles, will be overridden within text boxes that have scaling applied. I like the detached handle for quick layout mockups without having to edit every style, but in the end defined styles must have absolute priority IMO.
  11. @R C-R On Windows, I can have multiple columns of docked palettes on either side of the screen. On macOS, I can have only one column of palettes on either side of the screen. I am asking for more
  12. Please, for the sake of my sanity and feature parity: can we, after all those years, finally have horizontal palette docking on macOS? It seems like such a basic, yet important UI thing. I admit I can't stand floating palettes. They nag at my sanity every time I use the apps. Which happens to be a daily routine once the client approves a project. To me the UI is the visual groundwork for everything else, and should be as consistent as possible across platforms. If there is an insurmountable technical reason, tell us about it. If it's a design decision, I'd like to challenge it, because it really makes no sense. If it's an oversight, I'd kindly ask to take care of it, it has been such a long time. Cheers, Marin
  13. Thanks Sean. Not sure how I can run the store version under Rosetta (if at all), but for now my client has decided with a different design, thank god I'll keep in mind that I can rasterize the problematic layers. Thanks!
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