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telemax

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  1. Like
    telemax got a reaction from Mr. Doodlezz in Normal Map Generator   
    You can generate a Normal Map using Lighting live filter.
    Normal_Map_Generator.afphoto
    Normal_Map_Generator.afassets
    1. Open your texture in Affinity Photo.
    2. Use the attached file or assets file.
    3. In the Lighting ilve filter settings, load the same texture.
     

    Normal_Map_Generator.mp4


    Added AO generator.
      AO_Generator.mp4
  2. Like
    telemax got a reaction from DenysP in Normal Map Generator   
    You may find it useful to use ready-made PBR texture sets. They are designed for 3D graphics, but they can also be used in 2D, to create very realistic surfaces.
    The AP allows you to use a ready-made PBR texture set. You will need at least 3 of the PBR texture sets, Height, Albedo, Normal.
    You can buy PBR or download it for free:
    https://www.textures.com/browse/pbr-materials/114558
    https://ambientcg.com
     

    PBR.mp4
    The Height map must be loaded into the Lighting filter by pressing the "Load bump map" button in the Lighting filter settings. For the Height map, it is preferable to use a 16-bit PNG.
  3. Like
    telemax got a reaction from DenysP in Normal Map Generator   
    Previous explanations were insufficient for new users. More detailed explanations: 

    Installing
    1. Download and install the Normal_Map_Generator.afassets file by simply dragging it into the program window.
    2. Open the "Assets" panel (View > Studio > Assets), and select "Normal Map Generator" from the list.




    Using
    1. Open in AP the image that you want to convert to a normal map.
    This step is necessary in order to create a document with the target resolution.

    2. Drag and drop the blue "Normal Map" icon from the "Assets" panel, into your document.


    You should get this set of layers:

     
    3. Expand the group, and hide or delete the "Logo" layer.

     
    4. Double-click on the "Lighting" layer and its settings will open. Click on the "Load bump map" button, and select the same texture you opened in step 1.

     
    5. Use the "Texture" slider to adjust the bump value.

  4. Like
    telemax got a reaction from DenysP in Normal Map Generator   
    You can generate a Normal Map using Lighting live filter.
    Normal_Map_Generator.afphoto
    Normal_Map_Generator.afassets
    1. Open your texture in Affinity Photo.
    2. Use the attached file or assets file.
    3. In the Lighting ilve filter settings, load the same texture.
     

    Normal_Map_Generator.mp4


    Added AO generator.
      AO_Generator.mp4
  5. Like
    telemax got a reaction from JariH in Generate normal map in affinity photo   
    Normal Map Generator is here!
     
  6. Like
    telemax reacted to NotMyFault in How to align three circles at their tangent points   
    Great tutorial!
    i mentioned the issue with circle radius has up to 0.5% deviation depending on position at the radius, largest deviation typically around 45+n*90 degree. This can become relevant here, and maybe the method can be extended. 
    simply start with the cloud bubble tool instead of ellipse tool for a better circle approximation.

     
  7. Like
    telemax reacted to GarryP in How to align three circles at their tangent points   
    I’ve shown one method to do this in my attached video (the text below isn’t a step-by-step guide, just notes on the video).
    “Enable Snapping” should be ON, “Snap to object bounding boxes” should be ON, and “Include Bounding box mid points” should be ON.
    Part A – The first circle
    If you are not using Designer, and therefore can’t use the Point Transform Tool, or you just want to do it quickly, then, instead of the instructions in this part, you can simply snap the left ‘side’ of circle B to the right ‘side’ of of circle A and then rotate all the circles to how you want them later.
    Draw a line from the centre of circle A to anywhere.
    Use the Node Tool to move the end of the line to get the angle you want.
    Use the Point Transform Tool to move and rotate circle B.
    Use the Point Transform Tool to translate circle B so that it touches circle A.
    Part B – The second circle
    The width of the first construction circle should be: width of circle A plus width of circle C.
    The width of the second construction circle should be: width of circle B plus width of circle C.
    If you aren’t using Designer (and can’t use the Point Transform Tool) you can draw a line from the intersection of the two construction circles (to anywhere, the end point doesn’t matter) and then use snapping with the Move Tool to drag circle C into place.
    Note: If you don't want circle B to be rotated after this then you can just double-click the rotation handle to reset it.
    Important: There may be tiny gaps between the circles but that’s because they aren’t perfect circles, and that’s because of the way the Affinity applications draw circles using bezier curves. I don’t think there’s anything we can do about this.

    2024-02-04 08-50-06.mp4
  8. Like
    telemax got a reaction from mattaudio in Crop Canvas in Affinity Designer?   
    Why not use artboards to crop the canvas?


  9. Thanks
    telemax got a reaction from ThirtyFiveThousand in Normal Map Generator   
    You can generate a Normal Map using Lighting live filter.
    Normal_Map_Generator.afphoto
    Normal_Map_Generator.afassets
    1. Open your texture in Affinity Photo.
    2. Use the attached file or assets file.
    3. In the Lighting ilve filter settings, load the same texture.
     

    Normal_Map_Generator.mp4


    Added AO generator.
      AO_Generator.mp4
  10. Thanks
    telemax got a reaction from ThirtyFiveThousand in Non-destructive Mask   
    Hi,
    This is a method of creating a completely non-destructive mask that allows you to use a normal layer as a mask, and do with it everything you can do with a normal layer, without any restrictions. 
    You can also use a group as a mask! Everything you put in this group automatically becomes a mask, and you can mix them together in Multiply mode, for example. This way a mask can be a composite of multiple layers of any type (raster, vector, color, grayscale). This gives full creative freedom! 
    This non-destructive mask method, created with two layer settings, Blend Ranges and Erase Blend mode. This method creates a mask from any Layer type, in a non-destructive way, keeping the original intact. And also apply Live Filters, and Adjustments.
    1. Select the layer that should be the mask
    2. Change its curve in Blend Ranges
    3. Change its blend mode to Erase 
     
    Creating a Mask

    Mask_1.mp4  
    Creating a Composite Mask 

    Mask_2.mp4  
    Using an image as a Mask

    Mask_3.mp4  
    Creating a Composite Mask using different layer types

    Mask_4.mp4  
    Applying the Live Filter

    Mask_5.mp4  
    An alternative method using Procedural Texture
     
  11. Like
    telemax got a reaction from G13RL in Vector Brushes | Arrows   
    13 vector brushes and 4 gradient types.
    The original width resolution of the brush textures is 176 px.
    Arrows 1-176.afbrushes Linked Samples.afdesign
     

    Creating a gradient:
    Linking properties in AP:
    Linked properties:
    -
  12. Thanks
    telemax got a reaction from loukash in Vector Brushes | Arrows   
    13 vector brushes and 4 gradient types.
    The original width resolution of the brush textures is 176 px.
    Arrows 1-176.afbrushes Linked Samples.afdesign
     

    Creating a gradient:
    Linking properties in AP:
    Linked properties:
    -
  13. Like
    telemax got a reaction from midvok in Snap to grid missing (line center)   
    In Automatic mode, snapping to the center of the line works well. But in other modes, it does not work.
    1.7.2.471

    Snap_to_grid.mp4 Snap_to_grid__NodeTool.mp4
  14. Like
    telemax got a reaction from Affinityconfusesme in Brushes | Splashes   
    Paint splash brushes 
    Try light colors, such as  #72B2E3  #95DFCE


    Brushes
    Splashes.afbrushes  [Updated. Correct default blending mode is added.]

    Styles
    Seamless Textures - Splashes.afstyles

    Assets
    Seamless Textures - Splashes.afassets

    Textures
    Seamless Textures - Splashes.zip
     
  15. Thanks
    telemax reacted to Archangel in Fotosketcher 3.90 has just been released with new painting styles and script options   
    Fotosketcher 3.90 is now available with a new painting style and scripting support. It also has the ability to use multiple painting styles one after the other.
    https://fotosketcher.com/1
     
  16. Like
    telemax reacted to TrentL in Blend Ranges - Tutorial for Affinity Photo and Affinity Designer   
    If you want advanced Opacity controls, Blend Ranges are the way to go. In this video, we’ll explore the Blend Options tool and show how to use it effectively for image composition.
     
     
  17. Like
    telemax got a reaction from filibis in Normal Map Generator   
    You may find it useful to use ready-made PBR texture sets. They are designed for 3D graphics, but they can also be used in 2D, to create very realistic surfaces.
    The AP allows you to use a ready-made PBR texture set. You will need at least 3 of the PBR texture sets, Height, Albedo, Normal.
    You can buy PBR or download it for free:
    https://www.textures.com/browse/pbr-materials/114558
    https://ambientcg.com
     

    PBR.mp4
    The Height map must be loaded into the Lighting filter by pressing the "Load bump map" button in the Lighting filter settings. For the Height map, it is preferable to use a 16-bit PNG.
  18. Like
    telemax got a reaction from filibis in Normal Map Generator   
    Previous explanations were insufficient for new users. More detailed explanations: 

    Installing
    1. Download and install the Normal_Map_Generator.afassets file by simply dragging it into the program window.
    2. Open the "Assets" panel (View > Studio > Assets), and select "Normal Map Generator" from the list.




    Using
    1. Open in AP the image that you want to convert to a normal map.
    This step is necessary in order to create a document with the target resolution.

    2. Drag and drop the blue "Normal Map" icon from the "Assets" panel, into your document.


    You should get this set of layers:

     
    3. Expand the group, and hide or delete the "Logo" layer.

     
    4. Double-click on the "Lighting" layer and its settings will open. Click on the "Load bump map" button, and select the same texture you opened in step 1.

     
    5. Use the "Texture" slider to adjust the bump value.

  19. Thanks
    telemax got a reaction from filibis in Normal Map Generator   
    You can generate a Normal Map using Lighting live filter.
    Normal_Map_Generator.afphoto
    Normal_Map_Generator.afassets
    1. Open your texture in Affinity Photo.
    2. Use the attached file or assets file.
    3. In the Lighting ilve filter settings, load the same texture.
     

    Normal_Map_Generator.mp4


    Added AO generator.
      AO_Generator.mp4
  20. Like
    telemax got a reaction from TrentL in Frosted glass / Background blur   
    This is a short tutorial for Affinity Photo that shows you the steps for creating a frosted glass effect.
    The finished effect created in Affinity Photo can be used and edited in Affinity Designer.
    1. Deselect all layers.
    2. Click the "Live Filters" icon in the Layers panel, and choose Gaussian Blur from the list. Move the slider so that the effect is visible.



    3. Create a shape, it must be filled with color, it can be vector or raster. This shape will be the silhouette of the frosted glass.
    4. In the Layers panel, drag the "shape" layer onto the "Gaussian Blur" layer icon so that a small vertical bar appears on the layer icon.

    Thus, the shape will limit the effect, i.e. the shape will be a mask for the blur effect.
    Tip: For the effect to work properly on the artboard in Affinity Designer, the artboard must have a background as a vector or raster non-transparent layer, or just apply color to the artboard. Also, the "Preserve Alpha" option must be enabled in the blur effect settings.
    Example files: Blur.afdesign Blur_Artboard.afdesign

    Video tutorial:

    Blur.mp4  -
  21. Thanks
    telemax reacted to NotMyFault in Always noise in gradient.   
    Thanks @telemax, but I did not invented this trick. Still works in V2.
    more important:
    The setting in
    Does only impact rendering in Affinity. If you export, the export will contain dithering! Even when this setting is off.
    and regarding the title you the thread:
    Dither is not noise. It only swaps positions of pixel colors, using the old color values which differ only slightly. In contrast to noise, it does not randomly change color values (it will never create „new“ color values not already in the file).
  22. Like
    telemax reacted to infacto in Frosted glass / Background blur   
    If I understand correctly, did you create the effect in Photo and import it into Designer (copy & paste)? Because Live Filter cannot be created in Affinity (v1)? Interesting that things which cannot be created are supported by paste... Why not just allow creating live filters in Designer (at Serif devs)? Anyway... thanks for the hint. I hope this (unofficial?) feature works in the future (not tested in v2 yet). Update: There are some bugs e.g. when creating a group. It feels a bit hackish.
    Update: It seems this no longer works in V2. I wonder why? Is this for marketing? I bought all programs (Universal License). NOT because of missing features in each program. So why blocking this core features? ...
  23. Like
    telemax got a reaction from Kal in making circle shaped brush "hard edge" in Affinity Photo/Designer   
    Have you tried Pixel Tool?

  24. Like
    telemax got a reaction from infacto in Frosted glass / Background blur   
    This is a short tutorial for Affinity Photo that shows you the steps for creating a frosted glass effect.
    The finished effect created in Affinity Photo can be used and edited in Affinity Designer.
    1. Deselect all layers.
    2. Click the "Live Filters" icon in the Layers panel, and choose Gaussian Blur from the list. Move the slider so that the effect is visible.



    3. Create a shape, it must be filled with color, it can be vector or raster. This shape will be the silhouette of the frosted glass.
    4. In the Layers panel, drag the "shape" layer onto the "Gaussian Blur" layer icon so that a small vertical bar appears on the layer icon.

    Thus, the shape will limit the effect, i.e. the shape will be a mask for the blur effect.
    Tip: For the effect to work properly on the artboard in Affinity Designer, the artboard must have a background as a vector or raster non-transparent layer, or just apply color to the artboard. Also, the "Preserve Alpha" option must be enabled in the blur effect settings.
    Example files: Blur.afdesign Blur_Artboard.afdesign

    Video tutorial:

    Blur.mp4  -
  25. Like
    telemax got a reaction from Ldina in Non-destructive Mask   
    Hi,
    This is a method of creating a completely non-destructive mask that allows you to use a normal layer as a mask, and do with it everything you can do with a normal layer, without any restrictions. 
    You can also use a group as a mask! Everything you put in this group automatically becomes a mask, and you can mix them together in Multiply mode, for example. This way a mask can be a composite of multiple layers of any type (raster, vector, color, grayscale). This gives full creative freedom! 
    This non-destructive mask method, created with two layer settings, Blend Ranges and Erase Blend mode. This method creates a mask from any Layer type, in a non-destructive way, keeping the original intact. And also apply Live Filters, and Adjustments.
    1. Select the layer that should be the mask
    2. Change its curve in Blend Ranges
    3. Change its blend mode to Erase 
     
    Creating a Mask

    Mask_1.mp4  
    Creating a Composite Mask 

    Mask_2.mp4  
    Using an image as a Mask

    Mask_3.mp4  
    Creating a Composite Mask using different layer types

    Mask_4.mp4  
    Applying the Live Filter

    Mask_5.mp4  
    An alternative method using Procedural Texture
     
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